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Author Topic: Cabal: Wizard Open World Game  (Read 366174 times)

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1635 on: June 13, 2019, 02:30:57 pm »

Start digging to find whoever is underground
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1636 on: June 13, 2019, 04:36:13 pm »

((Aahaha, wow, pretty sweet rolls there.))

Quote
[1v6][1+2v3]
Darwin's tiny arms can't pry the door but Eclair, together with an iron spike and some careful leverage manages to pry the door open a bit. Its only a few inches but through the gap they can smell a pleasant smokey scent.
[2+1v4][1v2]
They both stumble back a few steps and feel...odd. Lazy. Complacent. Disinterested.
Well then, if we can still act this turn: move away from the gas. Try making a ghetto gas mask using the stuff I have in my set of chemicals (some activated charcoal in there hopefully), the rags and some rope. If I manage to build one, wear it and tie some rope to my waist, give one end to ecalir and mqke sure he's standing away a good bit. Get close to the gas, if the mask can block the gas' effects then make another one for ecalir and continue making our way through. If it doesn't work then hopefully Ecalir can yank me back with the rope and we can try something else.   


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: June 13, 2019, 04:42:24 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1637 on: June 13, 2019, 09:14:25 pm »

"I can weaken it with spells, but I think Benedict can handle that thing."

Have Benedict take off and give the odd creature multiple targets.  If it focuses on Benedict, have my guard shoot it  If it focuses on us, have Benedict swoop and smash it.

If that's too complicated, just have Benedict fly up and swoooop.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: June 13, 2019, 10:35:12 pm by Devastator »
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1638 on: June 14, 2019, 06:53:40 am »

Cooperate. stop my catamaran and furl the sail. Wave into the spotlight to indicate friendliness. Hope they don't confiscate my shit for no reason. Try not to get stabbed much if they DO confiscate my shit.

Spoiler: Felix Testimony (click to show/hide)

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1639 on: June 14, 2019, 07:50:59 am »

Randolf really wants fo follow the mage breaker, but he can't just abandon Nina after everything that happened.

(Wait for Lenglon.)


Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1640 on: June 14, 2019, 12:48:29 pm »

((sorry for the massive delays i've been having. just had to move for work again and only recently got any form of reliable internet setup.))
"You... aren't what I expected of a magebreaker. Um, I... might be interested in joining too, at least in a support role. You don't seem to be the kind of scary person I thought you would be. Would there be a place for someone like me?"
ask, and see what Adam thinks of the idea as well.

Spoiler: Nina (click to show/hide)
« Last Edit: June 14, 2019, 12:50:09 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1641 on: June 14, 2019, 03:57:18 pm »

Resume our journey. Check how much ammo the merchants gave me for the rifle and how much it can hold at once.
Spoiler: Robert Grant (click to show/hide)
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1642 on: June 15, 2019, 02:04:50 am »

"I assume they're called mage breakers because they break mages, which might be the opposite of healing? I guess the mage breakers must have healers available for themselves, though. Like a mage fixer?"

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1643 on: June 15, 2019, 11:30:57 am »

Back up Darwin with his plan. If it ends up going awry and I have to pull him out by the rope, I will then go to plan "420 blaze it with extreme prejudice". This plan involves pointing the nuzzle of the flammenwerfer into the room through the gap, and squeezing off about 2 thaum worth of flames in there.

Spoiler:  Écalir Speedwagon (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1644 on: June 15, 2019, 01:27:50 pm »

Start digging to find whoever is underground
No sheet but not a big deal this time.

You dig down into the soil and, after a hour or two of digging by hand, you come across a flat stone; the lit of an ancient sarcophagus. A great deal more digging later and you have uncovered the entire thing. The spirit is definitely trapped in that sarcophagus, you can feel it even out here. But the lid must weigh several hundred pounds, so lifting it off like this is gonna be darn near impossible. You'll need a pulley or a leaver or some extra hands or something.

((Aahaha, wow, pretty sweet rolls there.))

Quote
[1v6][1+2v3]
Darwin's tiny arms can't pry the door but Eclair, together with an iron spike and some careful leverage manages to pry the door open a bit. Its only a few inches but through the gap they can smell a pleasant smokey scent.
[2+1v4][1v2]
They both stumble back a few steps and feel...odd. Lazy. Complacent. Disinterested.
Well then, if we can still act this turn: move away from the gas. Try making a ghetto gas mask using the stuff I have in my set of chemicals (some activated charcoal in there hopefully), the rags and some rope. If I manage to build one, wear it and tie some rope to my waist, give one end to ecalir and mqke sure he's standing away a good bit. Get close to the gas, if the mask can block the gas' effects then make another one for ecalir and continue making our way through. If it doesn't work then hopefully Ecalir can yank me back with the rope and we can try something else.   


Spoiler: Darwin Zeppeli (click to show/hide)
Back up Darwin with his plan. If it ends up going awry and I have to pull him out by the rope, I will then go to plan "420 blaze it with extreme prejudice". This plan involves pointing the nuzzle of the flammenwerfer into the room through the gap, and squeezing off about 2 thaum worth of flames in there.

Spoiler:  Écalir Speedwagon (click to show/hide)
[4v5, 5v3]
Darwin finds himself completely unable to move. Not paralyzed just...he doesn't feel like it.  Eclair has greater control over himself and, with a great deal of mental and physical effort, grabs Darwin and carries him back away from the door and a good distance away.  The feelings of apathy lighten, but only slightly and slowly. The gas must not need constant exposure...maybe poison is a better label for it.

"I can weaken it with spells, but I think Benedict can handle that thing."

Have Benedict take off and give the odd creature multiple targets.  If it focuses on Benedict, have my guard shoot it  If it focuses on us, have Benedict swoop and smash it.

If that's too complicated, just have Benedict fly up and swoooop.


Spoiler: Saeko Hirahara (click to show/hide)
[5v5]
You motion to Benedict who, with a quick few steps and a leap takes off. He soars up maybe 20 feet, banks sharply, and then comes flying in, talons outstretched. Its attack is an odd things, the swoop of a bird of prey combined with the pounce of a big cat. To your surprise the strange creature interposes the falcion between the talons and itself and deflects the blow while slipping to the side, letting the weight of the pounce slide off him and into the ground. Benedict gets away before the creature can counter attack, flapping back up.
[3v1]
You next have your guard shoot the thing. The shot strikes the creature dead center of the chest and sinks several inches in, but seems to have little effect.  Finally, the mage breaker steps up. She puts the tower shield out in front of her and advances slowly towards the creature. It takes off at a run, moving rapidly in towards her. Its attack is a leaping horizontal blow, which the Mage Breaker manages to get her shield in front of, but the hit is deceptively powerful.  Even with the combined weight of both the breaker and the shield the blow sends her skidding backwards and bowls her over.  She rolls back up, onto her knees at least, and gets the shield back in place.

Cooperate. stop my catamaran and furl the sail. Wave into the spotlight to indicate friendliness. Hope they don't confiscate my shit for no reason. Try not to get stabbed much if they DO confiscate my shit.

Spoiler: Felix Testimony (click to show/hide)

You follow their orders and they've soon drawn up next to you and are sending out smaller boats. The one that actually comes out to meet you is just a little row boat with 3 people on it. The one that seems to be in the lead of the little group greets you.

"Howdy." He says with a nod, "We noticed you were coming in from over that-a-way." He points to the town turned bandit den, "Lotta bad guys out there, lotta pirates and the like. You're not one of them I hope?"

You explain your situation and the series of events that brought you here. The man eyes you for a long moment before nodding.

"Yeah, that makes sense." The man says. "As long as you don't intend to cause trouble in town, you'll have no trouble with us. Though, if you wouldn't mind, can you tell us what you saw over there in detail? Could help us."

Randolf really wants fo follow the mage breaker, but he can't just abandon Nina after everything that happened.

(Wait for Lenglon.)


Spoiler: Randolf Osborn (click to show/hide)
((sorry for the massive delays i've been having. just had to move for work again and only recently got any form of reliable internet setup.))
"You... aren't what I expected of a magebreaker. Um, I... might be interested in joining too, at least in a support role. You don't seem to be the kind of scary person I thought you would be. Would there be a place for someone like me?"
ask, and see what Adam thinks of the idea as well.

Spoiler: Nina (click to show/hide)
Adam seems to be ok with it, though his incoherent mutterings do somewhat hint about the fact that attempting to hide his presence might be more harmful than helpful.

If you're gonna do it, better to come right out and explain the situation before they find out later and think you're possessed.

Resume our journey. Check how much ammo the merchants gave me for the rifle and how much it can hold at once.
Spoiler: Robert Grant (click to show/hide)
You check the rifle and the ammo. The rifle holds 5 rounds, its down to 2 so you reload it. The spare ammo they gave adds up to 28 shots remaining.

The rest of the trip actually goes without issue and by the evening of the second night you've reached  the edge of the flux and the end point of this leg of the journey. Now they just have to wait for the boat from Pernatum, take it to the city, sell their wares and buy up salvage to resell elsewhere. Its about 6 am when that happens. A boat, basically just a giant flat barge  with a large paddle engine in back and huge empty sections of deck to load cargo onto, pulls up to the shore.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1645 on: June 15, 2019, 01:56:34 pm »

I thought I already had come clean about Adam? and what's the magebreake's response?
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1646 on: June 15, 2019, 01:56:56 pm »

Spoiler: Eve (click to show/hide)

Tth and find someone who knows how to make a pulley and ask them to help free a spirit
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1647 on: June 15, 2019, 02:08:05 pm »

I thought I already had come clean about Adam? and what's the magebreake's response?
If you did, I didn't remember, but over all they'd probably just want to test you some to make sure its not influencing you.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1648 on: June 15, 2019, 07:12:59 pm »

Buff myself and my guard with a Steel Strengthen spell, to improve our armour and the capability of my guard's weapon up to the next die size, for the next hour or so.  Then we'll go into melee.  I'll try to get close enough for a grapple, and my guard will try for the hit.  If Benedict gets an attack off while I'm casting, that's good.  Otherwise, don't worry about it.

Spoiler (click to show/hide)
« Last Edit: June 15, 2019, 11:24:39 pm by Devastator »
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1649 on: June 15, 2019, 08:05:57 pm »

"Okay... Adam, are you able to help us find the hostile spirits?"
Ask
"I'm currently the host to two different spirits. one of them, Adam, is completely trustworthy, though constantly cryptic and not omniscient. I've been his host for as long as I can remember, possibly since birth. the other, the vampire spirit we encountered on the way up the river, is currently dormant. If you know a way to get the vampire out without harming Adam, that would be lovely. I didn't tell you until now because the magebreakers in general, and you in particular as well, scare him, and since he's more knowledgeable than me about spirits and magic and such, I've gone by the impression he's given me."
Explain
above is where Nina notified about Adam, and in the conversation that followed she verified that the magebreaker wouldn't hurt him while extracting the vampire spirit in her.

"I understand. I don't think he is, but if he was I also don't think I'd be able to tell. I've been his host for as long as I can remember after all, so I don't really have anything to compare to. I'm willing to be tested."
I agree to be tested

Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
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