Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 103 104 [105] 106 107 ... 203

Author Topic: Cabal: Wizard Open World Game  (Read 366117 times)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: Wizard Open World Game
« Reply #1560 on: May 28, 2019, 07:49:49 pm »

hey you shitskelly what about me
Which one of your 8 posts is the action because I don't see anything bold.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1561 on: May 28, 2019, 07:59:43 pm »

The one with a sheet you dummy.
Logged
I would starve tomorrow if I could eat the world today.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: Wizard Open World Game
« Reply #1562 on: May 28, 2019, 10:06:36 pm »

"Well yeah, I got hired to do some painting for a spooky lady, she wanted me to paint some poor noble guy named Lord Smithe who they had tied up. I didn't really like that so I killed the lady and tried to free the noble dude. Then some ninjas attacked me and I got kidnapped to some creepy entertainment mansion so I escaped and killed a bunch of Ghouls. Uh."

Zavirius glances sideways at the tiny puny girl waiting beside her.

"Well, I guess it's not really very urgent, I kinda took care of it. Thought it was a nice story though. Say, either of you hiring?"

Spoiler: Zavi (click to show/hide)
The Automaton shoves a form into your hands and tells you to fill it out so that "The right people can be executed."

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1563 on: May 28, 2019, 10:59:36 pm »

"How reassuring."

Fill out the form.

Spoiler: Zavi (click to show/hide)
Logged
I would starve tomorrow if I could eat the world today.

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1564 on: May 28, 2019, 11:12:05 pm »

Do the waiting.

"So you got abducted?  Sounds like a rough day."

Spoiler:  Saeko Hirahara (click to show/hide)
« Last Edit: May 29, 2019, 01:44:53 am by Devastator »
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1565 on: May 28, 2019, 11:19:37 pm »

Climb out and feel up the obstruction. If it's a natural reef or other stationary barrier, i'll have to be rather careful in navigating to shore from here, after all.

Spoiler: Felix Testimony (click to show/hide)

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1566 on: May 28, 2019, 11:28:28 pm »

"Hmhm."
Logged
I would starve tomorrow if I could eat the world today.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1567 on: May 29, 2019, 09:00:08 am »

Grab the vampire's healthy arm by the wrist and drain it's strenght. Then break it's elbow with a well-aimed club strike. Don't let it get away: it won't attack Nina as long as it's focused on me, and I can endure the damage.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1568 on: May 29, 2019, 04:24:45 pm »

"Well, looks like this place is a bust, too. Not too bad, the crowd is acceptable, but no gold today either. Come on, folks, see Grim, dancing bear, do a backflip! Grim, smile, people are watching."

Keep up the act while moving, juggling the pins idly while looking for a good crowd. Whenever the opportunity presents itself, do a more complex act involving handstands, cartwheels, and juggling with my feet or my face. People love to see a clown get hurt by pins falling on his face.

By the way, shouldn't I start with a material?

Spoiler: Ron (click to show/hide)
« Last Edit: May 29, 2019, 04:30:26 pm by flabort »
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1569 on: May 29, 2019, 07:56:29 pm »

"How'd you get out?"
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1570 on: May 30, 2019, 07:37:35 am »

Action (also for Ecalir in case pan can't post in time, though he is free to overrule):
- Use our bug-debilitating poison to fully knock out one of the sleeping bugmen (pick one in easy reach) so it won't wake up (Have Ecalir do this since it probably uses dex or str)
- Lift that bug out of his sleeping spot and try to use him to resummon/open the door. Maybe have him touch the wall where the door was, or go for where the doorknob was before? Or whatever seems most likely to recall the door, based on what we know of magic of this type.
     - Should it work, start making our way up the tower, take the bugman with us (and close the door behind us to avoid being noticed).
     - Should it not work (door doesn't reappear or fails to open) try to carefully tap our glass orb against the wall near the area where the door used to be (the glass orb previously managed to extract magic from thaum and imp flame and could pull the necromancy from a resurrected fish, so perhaps it can remove the spell that made the door disappear).
     - If we still haven't made any progress then just have Ecalir climb to another window and, if that works, hoist Darwin up there.   


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: May 30, 2019, 07:45:54 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: Wizard Open World Game
« Reply #1571 on: May 30, 2019, 01:42:14 pm »

"How reassuring."

Fill out the form.

Spoiler: Zavi (click to show/hide)
You fill out the form as best you can, scribbling little pictures of scary demon men where it seems necessary. You turn it back in and the automaton thanks you and tells you to take a seat.

Do the waiting.

"So you got abducted?  Sounds like a rough day."

Spoiler:  Saeko Hirahara (click to show/hide)


A few minutes later a Mage Breaker lumbers into the room from the back. He looks over the two of you and then asks "Which one had the ghouls, which one had the bugmen?"

You both tell him your individual issues and he nods, addressing you each individually.

"We have these things occasionally; big wigs from the old days returning and causing trouble. This one sounds well dug in an established though; we'll have to do some real work to get him out. Those hostages don't help much either, we could just collapse the cavern on him otherwise. We've got mind control countermeasures though, so we have a plan. You came here on some sort  of " He checks the paper "Griffin?  Hmm. Well I doubt you can carry a group of us back. You grab it, fly it in to the roof here; we'll have some men and transport set up when you get here."

"The Ghouls are something we've been tracking a while. Crime syndicate and cannibals. Sounds like one of their lackies tried to get you to do some work for them and you ended up annoying them. Good job with that. Even better job with the cleansing afterwards. Ever thought of joining up? Considering your skills, it would be good to have you on their case officially"


Climb out and feel up the obstruction. If it's a natural reef or other stationary barrier, i'll have to be rather careful in navigating to shore from here, after all.

Spoiler: Felix Testimony (click to show/hide)

You lower yourself carefully into the flux and swim (Keeping your head up and above the goo constantly) over to the thing you hit. Its not natural you think...it feels geometric...you move around and find that you can stand on it. You're pretty sure its a roof, sunk maybe 3 feet under the surface. You find an opening on the top by total accident and nearly fall straight in, but manage to catch yourself in time.

Grab the vampire's healthy arm by the wrist and drain it's strenght. Then break it's elbow with a well-aimed club strike. Don't let it get away: it won't attack Nina as long as it's focused on me, and I can endure the damage.

Spoiler: Randolf Osborn (click to show/hide)
[5][7][4v5][+7 mana]
You grab the creature by the arm and drain it. The essence of the beast comes into you a rush of freezing water and the shock of it makes you recoil in agony, your whole arm numb.
[2v8, 4+1]
The vampire, apparently both terrified and enraged by your action, does not recoil. It capitalizes on your momentary weakness and lunges in, claws flashing back and forth in spurts of blood as it carves randomly into you.  In the span of a few moments the creature carves open a dozen or more deep gashes, including several across your face. You're not sure if it caught your left eye or there's just blood flowing into it but your vision on that side is a blurry red mess.

There is a scream and you see the Mage Breaker pin the other vampire to the ground under one boot and hack off its other arm and one leg before turning to sever its other.  That one is as good as finished, if you can just hold on a bit longer, the Mage Breaker can come assist you.

Nina Looks ready to help but  you wave her off again; fighting mid heal would be difficult and she could easily be caught by a blow or become the focus of the thing. Better to hold out a little longer.


"Well, looks like this place is a bust, too. Not too bad, the crowd is acceptable, but no gold today either. Come on, folks, see Grim, dancing bear, do a backflip! Grim, smile, people are watching."

Keep up the act while moving, juggling the pins idly while looking for a good crowd. Whenever the opportunity presents itself, do a more complex act involving handstands, cartwheels, and juggling with my feet or my face. People love to see a clown get hurt by pins falling on his face.

By the way, shouldn't I start with a material?

Spoiler: Ron (click to show/hide)
Ah yes, been a while since we had someone new. Let me roll it.....Lava! You get lava. d12 if that matters for your type.

[4v2]
You pack up and guide your bear off to another section of the city, eventually finding a sort of mini town square with a lot of merchants. Here you have more room and and a larger audience; should be a better spot.
[8v1]
You're absolutely on fire today, performing perfectly and really entertaining the crowds with your signature mix of skill and clowning.  By the time sunset comes you've netted a full 20 gold pieces worth, albeit mostly in silver and bronze coins. Your bag jingles and has quite a pleasant weight to it.

Action (also for Ecalir in case pan can't post in time, though he is free to overrule):
- Use our bug-debilitating poison to fully knock out one of the sleeping bugmen (pick one in easy reach) so it won't wake up (Have Ecalir do this since it probably uses dex or str)
- Lift that bug out of his sleeping spot and try to use him to resummon/open the door. Maybe have him touch the wall where the door was, or go for where the doorknob was before? Or whatever seems most likely to recall the door, based on what we know of magic of this type.
     - Should it work, start making our way up the tower, take the bugman with us (and close the door behind us to avoid being noticed).
     - Should it not work (door doesn't reappear or fails to open) try to carefully tap our glass orb against the wall near the area where the door used to be (the glass orb previously managed to extract magic from thaum and imp flame and could pull the necromancy from a resurrected fish, so perhaps it can remove the spell that made the door disappear).
     - If we still haven't made any progress then just have Ecalir climb to another window and, if that works, hoist Darwin up there.   


Spoiler: Darwin Zeppeli (click to show/hide)
[9v2]
Eclair dumps some poison on a sleeping bug's face to make sure it remains sleeping and then proceeds to drag it up and to the door. He presses it on the stone and the door reappears and slides open all within a few seconds. It happens so quick that Eclair almost drops the body into the hall, catching it at the last moment. He shoulders it and the two of you start moving.

The interior of the tower is annoyingly organic, almost like an insect hive crossed with a normal building. Its all smooth, ovoid tunnels winding around in squiggly paths with occasional doors. After some quick searching you run across the way up to the next level; its a shaft. There are no stairs, no handholds, no elevator, just a slightly sloping shaft heading up and down. Looks like it might go straight to the top with exits on each level.



Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1572 on: May 30, 2019, 05:26:03 pm »

Take a look into the shaft and try to get a rough idea of where the other levels are, and perhaps of where some of the other rooms in this building are.

I would like to use my 'viscera' word to do a spell similar to the one I did during Cave Adventure to detect the dolmen. Specifically, a short pulse to detect the viscera of the creatures inside this tower. The area to be affected is just this tower (and a little bit below it in case there are basement levels). The duration is a pulse of, at most, like a second or two, just enough to detect if the viscera in certain areas are moving or laying still mostly (to distinguish bug sleeping rooms from areas with actively working bugs).

In case there are a lot of signatures, try to specifically be on the lookout for the following (in descending order of importance):
 - viscera that are not like the ones of these bugs, either due to being different in kind (eg. human viscera) or size (eg. a very big queen bug).
 - areas with a lot of moving bugs.
 - areas where I think there are rooms but with no bugs in them (might indicate areas where they store things or with machinery).

I'm willing to try the spell up to 3 times at least, should the first attempt fail.


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: May 30, 2019, 05:29:11 pm by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1573 on: May 30, 2019, 06:57:57 pm »

"It would be my pleasure to work with you."

Spoiler: Zavi (click to show/hide)
Logged
I would starve tomorrow if I could eat the world today.

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1574 on: May 30, 2019, 08:29:04 pm »

"I wouldn't collapse the cavern even without the hostages.  The entire city is more or less built on top of it."  Saeko then describes the viewing device used to get a look at the cavern.

"I'll go get my griffen, I had to park it down in Moffett."

Go right back down, then, and pick up ye gryphon and my guard, assuming the building can handle my creature.

This time, being in slightly less of a hurry, look for any quick hug opportunities such as giving change to a beggar or a simple heal for mana like the ones I've done before.  If I can't find anyone, find a bar to buy a round at, and go for a quickie hug or two there.

Then return to the HQ.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: May 31, 2019, 09:25:35 pm by Devastator »
Logged
Pages: 1 ... 103 104 [105] 106 107 ... 203