(Alright, looks like we'll hold off on changes for a while. For those of you worried, I wouldn't worry too much. The changes are more thematic and lore based than major mechanical or world changes. An asteroid ain't gonna crash into the earth or nothing.)
Show up and report in.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
218 gold
76 silver
Shield
Sword d6
Crossbow with 20 bolts d6
Helmet d4
Leather gloves
Crowbar
Rope
Iron thread
8 lead weights (in storage)
You show up for guard duty and the immediately ask if you're more melee or ranged based. Apparently they need a shooter riding up with the lead wagon driver and no one fits that description yet. You say that you have a crossbow and reasonable skill with it, though you're more melee based. They ask if you'd be ok doing ranged anyways.
It's been a couple years. Hope my sudden showing back up and suddenly joining a game again after so many months is OK. I didn't see whether this was a waitlist game or everyone in at once, so I'm just gonna leave this here.
New character
Appearance: Bearded man, tall. Has a goofy and young looking face under the hair, which is distracting to those who look at it - perhaps it was some form of trauma, but his mouth is permanently affixed in a grin, his nose is lopsided, and one eye opens much wider than the other, and indeed wider than it probably should. Somehow it's not disturbing, just comical. His limbs are likewise lopsided, with his right arm and left leg being shorter than his left arm and right leg, giving him a funny gait.
He is dressed in oversized colorful clothes, the patterns not matching, the colors clashing against the eyes, sleeves flapping and shoes flopping on the ground, a clown's gettup. Hanging at his side are a collection of items for juggling, or bonking someone (including himself) on the head with. His skin has been painted white, with colorful marks that might represent his internal struggle, or might be his magical material marks showing through the cracked and peeling paint.
He's followed around by a small brown bear cub standing on it's hind legs, wearing a pink tutu. According to the bear, it once had to travel by riding on an impractical unicycle everywhere, but the unicycle and it's previous "trainer" both went mysteriously missing one day. Despite offers, it will not give up the tutu.
Magic path: Alchemist Flesh Scroll
Mana: 0
Strength: d12
Speed: d8
Endurance: d8
Knowledge: d4
Will: d8
Senses: d4
Ongoing Effects: None known
Inventory:
Backpack
small or rudimentary weapon (Juggling Pins D4)
Box of Glass Vials
Alchemist's Gear
Tatoo Kit
Familiar (Trained Bear cub, d8: Senses, Speed. d6: Strength, Endurance. d4: Knowledge, Will)
edit:
Should pick a location to join on the map.
Balneum Mariae, I guess.
Balneum Mariae is a town next to the only oasis in the Fulminating sands. Its also where Robert Grant (guy above you) is right now. Its basically a haven for everyone making trips into the desert and the mid point between the Flux lakes and the areas outside the Sands. Most of what you'll find here is traders and people servicing the traders, and occasionally rich people here living on the water's edge and enjoying the life of opulent wealth away from the capital. Considering your character, we can assume you are plying your trade on one of the main roads, juggling and having the bear dance.
Today you've made 8 silver coins.
To Pinguious!
Also, my character sheet says I have 5 mana, but I seem to recall having spent all my mana - I think back when I was diving for the ghost guy and trying to clean off the flux afterward. I don't recall any other point at which I could have gained mana since then, so I'm assuming I now have 10 mana total. I think I copied a previous character sheet at some point and ghosted in some extra mana from the past.
I went back and discovered that the rolling horse toy granted 5 mana after htat event so I added that back in.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 15
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: cute and furry)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
shiny orb from the ruins on the lake
0 gold
You paddle towards Pinguious and have it in your sights when you suddenly hit something. You fall face first and then carefully pull yourself off the boat bottom, rubbing your nose. The boat seems undamaged but you definitely hit something pretty hard. You look around and don't see anything, whatever it was must have been just under the surface. There's no movement of the flux so its probably not a Tar Serpent or anything deadly. Probably.
"The town of Lunare, on Lake Candentis is being terrorized by a mage. The monthly kidnappings that occur in the town are conducted by at least one mage residing inside a great underground cavern beneath the city and lake, reachable via mine-shaft. The town leaders are hiring mercenaries and organizing a militia to attack the mage and end the kidnappers.
I have transportation for a few magebreakers, to deliver them swiftly to the city to support the attack, which will occur some time before the next full moon."
Describe the emergency. Any response from the construct?
Secondly, use a Strengthen Steel spell to convert my magically improved cloth outfit to one that consists of magically improved steel cloth. Try to keep the colours, and if I crit-succeed, make it become extra sparkly instead of not-sparkly.
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Slight sparkle in eyes. Burnt off eyebrows from spell failure. Missing fingernails on right hand.
Currently ~10 days until next full moon.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand.
Temporary Effects: None.
Items:
16 mana
61 gold (-2 for stabling and food)
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Goggles
Surgical Tools
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, elephant-sized with 60+ foot wingspan.
Natural weapons d6, d8 with swooooop.
Str D12
Spd D8
End D12
Kno D4
Will D8
Sen D6
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
You wait your turn and as soon as you start talking the construct thrusts a bit of paperwork into your hands and tells you to fill it out. You grumble and set it to the side for a moment to try a spell.
[5+1 v 4] -4 mana
The clothing is effectively raised to the next level of protection, though it does become heavier and the colors fade somewhat; as though they've been sitting in the sun too long.
That done you sit down and fill out the paperwork before handing it back in. The Automaton tells you someone will be with you shortly.
Keep the pressure. The less time it has to recover, the better. I have to keep it busy, so it doesn't attack the Magebreaker or Nina.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 0...
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
2 silver coins
Air bladder
Aqua Vitae (Currently being held by Nina)
Ferry ticket
Recruitment Leaflet
[1v5][4v6]
You charge in and swing a heavy overhead blow at the thing's shoulder but the beast spins, slipping your blow and using the momentum to drive a fist into your side. Your shield is knocked from your grip and goes skating away an a spray of sparks.
[5v5]
The creature follows up with a thrust and Randy smacks it away at the last second, staying close despite the attacks.