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Author Topic: Cabal: Wizard Open World Game  (Read 366077 times)

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1515 on: April 23, 2019, 08:01:54 am »

Does this orb qualify as a Shiny Thing for Miss Shepherdess?

Action in Spoiler


Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1516 on: April 23, 2019, 01:53:16 pm »

Follow Darwin in continuing our way towards the tower. While he thinks and inspects stuff, I'll be keeping an eye out for nasties and potential dangers along the way.

Spoiler:  Écalir Speedwagon (click to show/hide)
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1517 on: April 24, 2019, 04:48:04 pm »

Sign up for the guard duty, ask about payment and the potential dangers.
Spoiler: Robert Grant (click to show/hide)
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1518 on: April 25, 2019, 03:02:37 pm »

"That... unugh. R-Randolf? Thanks."
I accept the blade from Randolf, and try to heal myself if I can. I suspect I've lost a decent amount of blood, and might have some stuck in my lungs, in addition to any other more subtle lingering effects from having my body be a battlefield. I also want to make sure Adam is still here and is okay.
Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1519 on: April 29, 2019, 04:48:11 pm »

Find somewhere to stay overnight, if there's an inn that's still standing or something. Since people will doubtless be talking about the attack, listen in and see what I can find out about the attackers.

Spoiler: Frick Varmer (click to show/hide)
[/quote]
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1520 on: May 08, 2019, 12:02:17 am »

-bump-
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1521 on: May 08, 2019, 02:26:44 pm »

Could you please tell us if the stealth spell is about to run out, so that we can renew it if needed?

Spoiler (click to show/hide)

Does the tiring effect also affect our bodyguards? Does the effect become stronger as we draw closer to the center, or does it seem to increase over time? Are our sealer suits responding in any way (or don't they protect against latent magical effects)? Or does it seem mundane in nature, like a gas or something?

Take a closer look at the pylons, can I make anything out in terms of their construction, function or operation?

Finally, could I use my 'sharpen' word to counteract the tiredness, like a sort of magical caffeine?


Either way, unless the tiredness increases to dangerous/debilitating levels, continue to the tower. Any entrance we can see?



Spoiler: Darwin Zeppeli (click to show/hide)
Sure.

Did you bring body guards? I remember you two running in but I don't remember you bringing the others. Been a while though so maybe I forgot. If they are here then yeah they would be feeling the same effect.  Moreso actually.  Your suits are reacting in some way, though its odd. Seemingly constantly on to a very mild degree. The tired feeling and activation of the suits does seem to increase as you grow nearer to the center building.

[8v4]
The pylons are magical in nature, that much is clear. Some sort of arcane artifice. You can only make a guess without closer inspection but you think they might be mana siphons or something like them. From what you remember such things were invented and used in the closing days of the era of magic to draw mana from large areas in a final bid to continue using magic recklessly and freely. They've been outlawed for a long time because they had very nasty effects on anyone in the area they were harvesting.

You could do that, yes.

You continue on; the tower's base appears to have no entrance that you can see, but there are windows up maybe 60 feet from the base. Almost like it was made for critters that fly or something.

Follow Darwin in continuing our way towards the tower. While he thinks and inspects stuff, I'll be keeping an eye out for nasties and potential dangers along the way.

Spoiler:  Écalir Speedwagon (click to show/hide)
So far so good but there are humans round here. You can smell them. Literally. This place reeks. Pretty sure there are corpses in a LOT of these buildings. Maybe most of them.

Give Nina the Aqua Vitae, so she can defend herself and heal with it. Prepare my club and shield for the imminent fight.

"Since killing their host just causes them to change bodies... How will we deal with them this time?"

Spoiler: Randolf Osborn (click to show/hide)
"That... unugh. R-Randolf? Thanks."
I accept the blade from Randolf, and try to heal myself if I can. I suspect I've lost a decent amount of blood, and might have some stuck in my lungs, in addition to any other more subtle lingering effects from having my body be a battlefield. I also want to make sure Adam is still here and is okay.
Spoiler: Nina (click to show/hide)
Nina attempts to heal herself but finds there is little to actually heal...or at least little specific damage. The injuries are small and all over, internal mostly. [10] She plants the sword in  the ground and with a single concentrated effort forces her injuries to close and heal within the span of a few seconds. Steam pours off her and she coughs out sea water for a moment before straightening back up.  She checks Adam and finds him still there, though oddly quiet and cowering.

"Fight to injure and incapacitate. Inhuman though they are they are bound by the rules of nature. Severed muscle cannot contract, shattered bones cannot hold weight.  Weaken them, and then I will tear the beast from their bodies." The Magebreaker announces to both Nina and Randolf as he takes up a stance.

A moment later two creatures come loping into view. They are the beasts that attacked Randolf all that time ago, the human bodies grossly expanded and distorted, foxfire alight in their eyes, mouths gaping and filled with blood and viscera still. They come into the courtyard not in a rage but curiously, looking for the source of the scream.  They lock eyes on the group a moment later and with a roar of challenge the Mage breaker slams the flat of his blade against his shield. The shield erupts momentarily into green light and a bubble of translucent but oddly solid light seems to shimmer into being around the courtyard, enclosing the creatures and the group.

"They cannot run while I still live" The magebreaker says, more quietly. "We will finish this here, one way or another."



Proceed onwards to the capital.  Try to find some landing grounds/docking paces where I can park my griffon.  Leave the guard with some money to pay for refueling, while I go to the Magebreakers.

Spoiler: Saeko Hirahara (click to show/hide)
So there are two major places to land, either in the city itself or in Mofette, the city right at the base of the volcano. Its a farming town, a lot less populated, and there's a passage into the volcano that leads straight up to the city. Mofette is the gateway to the river Hartshorn and thus a big trade location as its basically the port of Alkahest.  Landing directly in Alkahest is more expedient but also there's a greater chance of possibly causing unrest as a giant griffin comes sailing in.

"Hmm. Hmmmmmm. Nah."

Go back into the mansion and try to find my old inventory, which was:
Spoiler (click to show/hide)

If I happen to find anything shiny or anything usable as evidence swipe it as well. And a backpack to carry things in if I can't find my own hempen sack.

Spoiler: Zavi (click to show/hide)
You walk back in and start wandering. The building is quite a mansion....probably because it quite literally is one. The servants are already starting loot the place and/or flee so apparently the master of the house was probably one of the ghouls you just ate. Everyone, including all the confused musicians, give you a wide berth as you search. You find your old gear near the dungeons and, after searching around a bit, find what appears to be a lady's bedroom with a jewellery box positively overflowing with gems and gold jewellery. You also find human parts in the kitchen, though those are better left as evidence as is. You presenting someone with a severed foot is probably just a good way to end up in jail.

Does this orb qualify as a Shiny Thing for Miss Shepherdess?

Action in Spoiler


Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)
The shiny ball would indeed work for her, if you want to hand it over.

You wander for a while, looking for anything interesting. You eventually come to a hallway with windows. They're blacked out in the same way as before but when you stick your head out you can see that you're actually in the same building and on the same side as where you left your boat; you can see it down there. But you're quite a long ways up.

Sign up for the guard duty, ask about payment and the potential dangers.
Spoiler: Robert Grant (click to show/hide)
You sign up; there's apparently a retainer fee, basically a small amount of money to live on while waiting for someone to hire you, and then the actual fee from doing the protecting. The retainer fee is 2 silver a day and actual fee depends on the size of the party. You ask what the threats in the desert are like and they give you long list of creatures; mostly giant reptiles and insects with a few more exotic things and, of course, a Wyrm.  You ask about anyone needing guarding and they say they have a job coming in the next few days.

Find somewhere to stay overnight, if there's an inn that's still standing or something. Since people will doubtless be talking about the attack, listen in and see what I can find out about the attackers.

Spoiler: Frick Varmer (click to show/hide)
[/quote]
Due to the large amount of destruction there is actually a small refugee camp of sorts springing up; not much more than a place for everyone to sleep with communal tents and such. Its not as nice as an Inn but provides a better place to spy on gossip and its free. Over the course of a few hours you hear lots of rumors about what happened but the most common one seems to be that the group was the "Wildfire Gang", a bunch of outlaws that have hold up somewhere nearby and are terrorizing towns and travelers. Why they decided to come into town like that, no one is sure.


Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1522 on: May 08, 2019, 08:22:51 pm »

Hand it over? How does that work? Did she eat the rolling horse toy I gave her before? Did she eat the cute animal I gave her that other time? I'm not prepared just yet to

Try to find my way back to the room I entered this building from so I can recover my rope and stash my loot on the catamaran before continuing my explorations. If I feel that this route has been fully tapped, take the catamaran around to find another accessible entrance (assuming I find my way down to it this round).


Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1523 on: May 08, 2019, 08:56:12 pm »

Check PMs piecewise.

Well, I was warned about the magebreakers, so land at Moffette.  Split up as planned, give the guard 20 gold for expenses, and run up the path as fast as my feet can carry me.  If the run looks like it'll take more than half an hour, but less than a full day, cast a temporary strengthen speed spell (no more than d6) to cut that down dramatically.

Orders for the guard with Benedict is to find a meal and a place to sleep.  I should get a message to him, through a runner or someone else, but do pretty much whatever you like, including taking him back up into the air, so long as nobody dies or gets badly hurt.

If it'd take a full day or longer, damn the torpedos and land at the capital directly.  Stay with the gryphon, and try to calm things down.


Spoiler (click to show/hide)
« Last Edit: May 10, 2019, 08:41:51 pm by Devastator »
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1524 on: May 08, 2019, 11:43:03 pm »

"Hey, I remember those guys! The one in the left burned my face off!"

Break the leg of the vampire in the left with my trusty club. Try not to kill.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1525 on: May 09, 2019, 06:57:45 am »

Use the next few days to shop around for lead weights and D8 armor, and to ask previous guards about the weaknesses of a wyrm.
Spoiler: Robert Grant (click to show/hide)
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1526 on: May 09, 2019, 01:29:33 pm »

I look at the pair of fighters flanking me and steady myself, I need to be ready to help the moment either one gets in trouble.
Triggered action: Heal ally damage the moment it happens.

Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1527 on: May 09, 2019, 03:08:45 pm »

Accept the 10 mana.

Quote
Did you bring body guards? I remember you two running in but I don't remember you bringing the others. Been a while though so maybe I forgot. If they are here then yeah they would be feeling the same effect.  Moreso actually.
We did. If they are getting affected to a dangerous/debilitating degree though then have them retreat back to the entrance where we came from and hold there. Tell them to try and stay out of sight, but to be ready for trouble. Hand them my paradox snail (linked to Ecalir's) so we can contact them if needed.

Quote
Quote
Finally, could I use my 'sharpen' word to counteract the tiredness, like a sort of magical caffeine?
You could do that, yes.
Should the tiring increase up to the point it impairs our functioning or threatens to overwhelm us, then cast a temporary 'sharpen' spell on ourselves to counteract the magical tiring, aim for a d6 if possible.

Quote
Step 2: If the outside of the tower has places I can grip, try and climb up to one of the windows. Once inside, attach a rope to something and drop it down so Darwin can climb up
Step 2.b: If the tower isn't climbable, try and throw the rope up high towards one of the windows/entrances, so Darwin might be able to finagle it up there with a spell so we can climb up.
Climb up the rope if presented (gravity is much lower here so hopefully that makes it easier) . If ecalir has to throw the rope, use my rope word to guide it towards the window (make sure there is a metal hook or something at the end of the rope, use one we had left over from cave adventure).

Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: May 12, 2019, 05:17:29 am by Radio Controlled »
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Fucking hell, you guys are worse than the demons.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1528 on: May 09, 2019, 04:00:40 pm »

Step 1: Give Darwin 10 of my mana
Step 2: If the outside of the tower has places I can grip, try and climb up to one of the windows. Once inside, attach a rope to something and drop it down so Darwin can climb up
Step 2.b: If the tower isn't climbable, try and throw the rope up high towards one of the windows/entrances, so Darwin might be able to finagle it up there with a spell so we can climb up.


Spoiler:  Écalir Speedwagon (click to show/hide)
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1529 on: May 15, 2019, 01:11:48 pm »

"Well, don't mind if I do."

Take the whole jewelry box and stick it in mine hempen sack. Stack some stuff on top so it's less obvious.

Now go to the magebreakers' HQ.


Spoiler: Zavi (click to show/hide)
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I would starve tomorrow if I could eat the world today.
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