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Author Topic: Cabal: Wizard Open World Game  (Read 366040 times)

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1500 on: April 13, 2019, 07:49:28 pm »

Allright, new plan. Recieve the 15 mana from Darwin, upgrade senses to +1. Use the spell to make us invisible to the bugs for 30 minutes (cfr discord, this would be a d6 spell). Try this up to 3 times, time permitting.
If the spell fails and/or I run out of time to cast it, attempt to ambush the 4 bugs together with my mercs to take them out quietly.
If the spell fails and/or they spot us, all bets are off and we are shooting them in their stupid bug faces.



Spoiler:  Écalir Speedwagon (click to show/hide)
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1501 on: April 13, 2019, 08:02:22 pm »

There isn't much else I can do to help. Continue observing and hope Nina makes it.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1502 on: April 13, 2019, 08:52:57 pm »

Yep, 15 mana to Ecalir.

If his spell works, then do as before: start our sneakin'. Try to head for wherever the bugs seem to be flying around or coming to and from. If not clear what the bugs are doing, then head for the middle of the cave.

If it doesn't but he can attempt to silently take them out, then just have my melee bodyguards help, I can't do much.
If our cover is blown, shoot 'em.



Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1503 on: April 14, 2019, 06:46:30 am »

There was an action in this post, you ... you ... you! It even says "Action in here" on the spoiler!

Any other effects from grabbing a ball of glowing green light?

Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1504 on: April 14, 2019, 04:13:32 pm »

"...unh... Again.
Try. Again.
Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1505 on: April 14, 2019, 11:53:50 pm »

Is there such a thing as the Sky Police or something?

Flee.  encourage Benedict to try and outpace it, he should be able to change direction pretty well with those massive wings, so fly zigzags if not faster than the sky vessel.

If escape fails, and they attack, cast a d4 temporary strengthen steel spell (30m duration) on Benedict, to make his skin steel hard and more resistant to damage, and cast a d8 temporary Strengthen Grow Expand spell on my mount, myself, the guard, and our gear (30m duration), and turn around to board or grapple the vessel,


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: April 17, 2019, 09:09:02 pm by Devastator »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1506 on: April 17, 2019, 05:01:27 am »

You missed my action.

Check whether there are any bounties on wyrms and whether there are any known wyrm nests around the area.
Spoiler: Robert Grant (click to show/hide)
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TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1507 on: April 17, 2019, 04:48:50 pm »

Send my familiar to give the good news to Grant. If I can see or hear anyone trying to fight the fire, render assistance. Otherwise make a start on my own, using water from the well.

Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1508 on: April 21, 2019, 03:55:53 pm »

This is getting a post tomorrow. Sorry, it got a bit lost in the hub bub recently.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1509 on: April 21, 2019, 05:10:44 pm »

Sweet.  I want to find out if I can get away from ye sky pirates, (or hunters, or whatever), and if not, to see if I can recoup my mana spends from these assholes who won't let me save people.  Saeko's not much for fighting, but these jerks, they are getting hugged.
« Last Edit: April 21, 2019, 05:34:59 pm by Devastator »
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1510 on: April 22, 2019, 03:30:27 pm »

"I feel... Powerful."

+1 Speed, +2 Endurance, +1 Knowledge, +1 Senses.

Well now, let's go hunt some ghouls.


Spoiler (click to show/hide)
You devour the magic within yourself and then head out towards what you're pretty sure is the front door. You make it out without further molestation and look around. Hmm this appears to be a rather large if somewhat rundown estate in Akahest. You're really not far off from where the ninjas grabbed you.  As per the ghouls you see no direct sign of them other than some dropped items and bits of fabric from their clothing. You might be able to trace one or two specifically using these clues but the group that remained probably scattered.

Allright, new plan. Recieve the 15 mana from Darwin, upgrade senses to +1. Use the spell to make us invisible to the bugs for 30 minutes (cfr discord, this would be a d6 spell). Try this up to 3 times, time permitting.
If the spell fails and/or I run out of time to cast it, attempt to ambush the 4 bugs together with my mercs to take them out quietly.
If the spell fails and/or they spot us, all bets are off and we are shooting them in their stupid bug faces.



Spoiler:  Écalir Speedwagon (click to show/hide)
Yep, 15 mana to Ecalir.

If his spell works, then do as before: start our sneakin'. Try to head for wherever the bugs seem to be flying around or coming to and from. If not clear what the bugs are doing, then head for the middle of the cave.

If it doesn't but he can attempt to silently take them out, then just have my melee bodyguards help, I can't do much.
If our cover is blown, shoot 'em.



Spoiler: Darwin Zeppeli (click to show/hide)
[5+1v3]
Eclair, newly empowered, casts his spell. Its an odd spell, a sort of "nothing to see here" that effects only the senses of the insect creatures. it doesn't render them invisible so much as completely not worth noticing. Like a rock or a tree; noticed only in so much as to avoid walking into it.

Darwin and Eclair start heading for the main tower in the center of the cavern. The fields give way to a shanty town of sorts dotted with what appear to be enormous beehives that tower over the scrap buildings like gooey mountains. There aren't any people out and about in the town, though they can both hear the sounds of people sleeping in their homes. As they get closer the begin to see odd things. There are mechanical things, like pylons, built up throughout the shanty town. They seem to be arranged in a circular grid style radiating out from the direction of the tower. Occasionally few sparks of magical energy will drift up to the pylons  and vanish into them.

Darwin and Eclair start feeling slightly tired.

There isn't much else I can do to help. Continue observing and hope Nina makes it.

Spoiler: Randolf Osborn (click to show/hide)
"...unh... Again.
Try. Again.
Spoiler: Nina (click to show/hide)
[4v2] [-2 mana]
Nina doubles over again but what comes out this time isn't blood. Something massive and black, with edges that look more like ink on a canvas than solid matter, comes pouring out of her in a semi-solid mass. The mass coagulates as it comes out and begins to take shape. Enormous red eyes consolidate and look up just in time for the hand of the mage breaker to clamp down onto the creature's head. With a single swift movement the Mage Breaker drags the goo up into the air and thrusts a glowing knife into it a half dozen times in quick succession.  The goo screams a horrible bubbling scream before the Mage breaker slams it straight into the captured animal. The goo vanishes into the creature with a violent sucking noise and the Mage breaker secures it into a container.

A few moments later another call, similar but less gurgling, echos from somewhere in the chaotic town.

"They're coming." The mage breaker says and draws a sword of impressive size and etched with magical symbols. It glows a brilliant blue and randomly crackles with electricity, fire, wind, and spurts of ice.

There was an action in this post, you ... you ... you! It even says "Action in here" on the spoiler!

Any other effects from grabbing a ball of glowing green light?

Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)
I can't read, I have no eyes. Thats Why I say to bold it because I HAVE NO EYES.  YOU HAVE TO YELL IT AT ME SO I CAN FEEL IT IN MUH BONES!

MUH BONES!
[5v6]
You climb up and slide down while screaming about anime.

Since I missed it last time I'll try again for you.

[6v1] You scramble up to the orb easily this time and try to yank it free.
[6v5] With great effort you manage to finally tear the orb free from the two spikes and then climb back down. The doorway...huh well the doorway that used to lead to the golem room now seems to just lead to a normal hall.

Is there such a thing as the Sky Police or something?

Flee.  encourage Benedict to try and outpace it, he should be able to change direction pretty well with those massive wings, so fly zigzags if not faster than the sky vessel.

If escape fails, and they attack, cast a d4 temporary strengthen steel spell (30m duration) on Benedict, to make his skin steel hard and more resistant to damage, and cast a d8 temporary Strengthen Grow Expand spell on my mount, myself, the guard, and our gear (30m duration), and turn around to board or grapple the vessel,


Spoiler: Saeko Hirahara (click to show/hide)
Skyway Patrol? Not that you know of.

You Order Benedict to evade and he dives low, staying near to the ground while weaving through the scenery and taking  around about route. After maybe 20 minutes you look around and there's no sign of the flying thing. You have no idea what it was but...you suppose its gone now at least.

You missed my action.

Check whether there are any bounties on wyrms and whether there are any known wyrm nests around the area.
Spoiler: Robert Grant (click to show/hide)
You check the bounty board. Nothing about Wyrm bounties sadly. Hmm through apparently the do sign guards on for those heading to the black lakes to protect them from potential hazards in the desert. Might find a wyrm like that.

Send my familiar to give the good news to Grant. If I can see or hear anyone trying to fight the fire, render assistance. Otherwise make a start on my own, using water from the well.

Spoiler: Frick Varmer (click to show/hide)
You send your familiar off to get Grant and start bailing water out onto the fires. After a while Grant and other people start coming back and helping. It takes hours but by early morning the fires are mostly out and everything seems quiet.



Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1511 on: April 22, 2019, 03:48:52 pm »

Could you please tell us if the stealth spell is about to run out, so that we can renew it if needed?

Spoiler (click to show/hide)

Does the tiring effect also affect our bodyguards? Does the effect become stronger as we draw closer to the center, or does it seem to increase over time? Are our sealer suits responding in any way (or don't they protect against latent magical effects)? Or does it seem mundane in nature, like a gas or something?

Take a closer look at the pylons, can I make anything out in terms of their construction, function or operation?

Finally, could I use my 'sharpen' word to counteract the tiredness, like a sort of magical caffeine?


Either way, unless the tiredness increases to dangerous/debilitating levels, continue to the tower. Any entrance we can see?



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: April 25, 2019, 05:57:07 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1512 on: April 22, 2019, 04:08:05 pm »

Give Nina the Aqua Vitae, so she can defend herself and heal with it. Prepare my club and shield for the imminent fight.

"Since killing their host just causes them to change bodies... How will we deal with them this time?"

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1513 on: April 22, 2019, 05:55:26 pm »

Proceed onwards to the capital.  Try to find some landing grounds/docking paces where I can park my griffon.  Leave the guard with some money to pay for refueling, while I go to the Magebreakers.

Spoiler: Saeko Hirahara (click to show/hide)
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1514 on: April 22, 2019, 06:50:36 pm »

"Hmm. Hmmmmmm. Nah."

Go back into the mansion and try to find my old inventory, which was:
Spoiler (click to show/hide)

If I happen to find anything shiny or anything usable as evidence swipe it as well. And a backpack to carry things in if I can't find my own hempen sack.

Spoiler: Zavi (click to show/hide)
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I would starve tomorrow if I could eat the world today.
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