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Author Topic: Cabal: Wizard Open World Game  (Read 365983 times)

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1485 on: April 02, 2019, 10:44:33 am »

Assuming the spell works, start our sneakin'. Try to head for wherever the bugs seem to be flying around or coming to and from, staying near the mindcontrolled bugs but avoiding others where possible. If not clear, then head for the middle of the cave.

If spell fails, and we aren't spotted due to that, retreat into the tunnel until I think we won't be heard/seen and convert 750 gold into 30 mana.



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: April 06, 2019, 08:59:50 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1486 on: April 04, 2019, 12:44:50 pm »

Ask if it's a good idea to continue, seeing that Nina is almost completely out of mana.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1487 on: April 06, 2019, 01:06:49 pm »

Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)
[5] [1]
Felix shimmies up the bottom spike like a monkey up a tree and grabs the ball. Despite being apparently barely connected to the top and bottom spike, the ball doesn't budge when Felix tries to rip it free. He gives it such a hard yank that he loses his grip and tumbles off the spike.
[5]
He lands on his back with a grunt but gets up, uninjured.

"Tricksy precious" he grumbles.

(Spock raised eyebrow.)

(Any other stat changes?)

Lets get Benedict fitted out for travel, then.  I don't need anything fancy, I'm just aiming to travel, so I just need a few strong ropes, padding as needed, a few soft ropes to grab, steel rings to clip to, and three carabiner belts.  I'll get a more elaborate harness and saddle done when I have plenty of time.

Also, see if I can get my compass chained to my robes like a pocketwatch, and purchase some goggles.

Finish this up for the night, and get ready to head out tomorrow.  Do ask some questions about directions to the capital and the specifics of the Magebreakers.


(It also strikes me that the capital shouldn't be that hard to find from the air, with roads leading towards it, and it being a large city on top of a huge lonely mountain.)

Gryphon's too big to sleep indoors, but big enough to shield Saeko from the weather, so rest outside under its wing.

(estimating Benedict's food consumption at 1 gold/day.  Will deduct along with the 1 gold/week pay for each of my two guards.)
Spoiler: Saeko Hirahara (click to show/hide)
Strength for it should be d12, speed d8, Endurance d12, otherwise unchanged.

We'll assume the town will lend you items needed for a temporary harness and sell you the chain for your compass and some goggles for 1 gold.

They tell you the general way to the capital (Which should be visible from the air pretty quickly. Its a giant dormant volcano in the middle of an otherwise mostly empty plain after all. They also tell you the building where the Magebreakers will be, and warn you that maybe a giant griffin might spook them if you just fly down on it in the middle of the street.

Accept the position of a worse paid caravan guard, keep guarding until there's combat or we arrive at Balneum Mariae.
Spoiler: Robert Grant (click to show/hide)
The route is indeed not very dangerous and you get there without issue, getting 20 gold for your trouble.  Balneum Mariae is quite a thing, especially after following a wind blow, barely visible path through hot sands for several days. Its an oasis of quite a good size, a small lake with many trees and plants clustered around its edges and a town made of adobe squatting along the beach. It looks almost like an oversized sand castle, domed sand colored structures rising up, stacked on each other in a way that seems almost organic. The people wear long robes and head coverings to protect themselves from the sun and long, thin boats shoot out through the clear bluegreen waters of the lake like minnows, gathering giant algae rafts and seaweed bunches.

"I'm quite alright, thank you. Now what have I missed?"

Listen to anything my familiar wants to report, then listen out for any signs of returning bandits or townsfolk. Then head towards the tallest nearvy building to get a view of what's going on.
Spoiler: Frick Varmer (click to show/hide)
The familar reports that the bandits moved a bit into the interior of the town, apparently searching for you, before turning back and retreating away from the town the way they came. The townsfolk are still making their way in the opposite direction, trying to outrun the bandits they assume are still after them.

You climb up into a nearby two story building and look around. The familiar's reports seem to square with what you see, though there are also a few other things of importance...like the fact that a not insignificant amount of the town is now on fire.

"Did I say you could leave?"

Cut down the ones trying to flee.

Spoiler (click to show/hide)
[9+1][6]
You chase after the retreating ghouls and promptly cut down two or three of them, but the rest manage to scamper.  Still, at least 20 or more of these things are now laying dead or dying.

Ask if it's a good idea to continue, seeing that Nina is almost completely out of mana.

Spoiler: Randolf Osborn (click to show/hide)
"Her taking that vampire into herself wasn't a good idea. Her doing this at all isn't, strictly speaking, a good idea. Noble. Self sacrificing. But in terms of self preservation its distinctly not a good idea."

Implant into all bugs we have line of sight that we are just part of the background scenery (D8 difficulty will spell)

Spoiler:  Écalir Speedwagon (click to show/hide)
[1v2] [-2 mana]
Assuming the spell works, start our sneakin'. Try to head for wherever the bugs seem to be flying around or coming to and from, staying near the mindcontrolled bugs but avoiding others where possible. If not clear, then head for the middle of the cave.

If spell fails, and we aren't spotted due to that, retreat into the tunnel until I think we won't be heard/seen and convert 750 gold into 30 mana.



Spoiler: Darwin Zeppeli (click to show/hide)
Eclair points at the bugs and sparks fly out of his finger. Not good sparks though as he immediately jerks his hand back with a muttered swear.

Darwin drags Eclair back into the tunnel and sets up his alchemical equipment to start converting gold into mana. It will take a while. Maybe 30 minutes.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1488 on: April 06, 2019, 01:22:50 pm »

Off to Alkahest, then.  Bring only one guard, whichever one the griffen likes more, to save an extra seat for a magebreaker.
Say a quick hi to the spyglass guy to check that nothing has blown up down there.

Look for an airship dock or landing ground of some kind, starting from the outside of the city itself.  If it's going to take more than two days to get there, cast a temporary speed spell with a one-day duration strong enough to shorten the flight time to one day.  If this is particularly easy, d4 strength or below, up the duration to long enough to handle the return trip as well.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: April 07, 2019, 02:35:47 pm by Devastator »
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1489 on: April 06, 2019, 11:27:31 pm »

Any other effects from grabbing a ball of glowing green light?

Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1490 on: April 07, 2019, 02:25:32 am »

Gobble up mana as quickly as possible, before it dissipates.

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1491 on: April 09, 2019, 05:19:28 am »

"Im really low on mana now. I..."
I look down at my own blood on the ground before me.
"I'll give it one more try."
Do it., note that Randolf's action below mine happens first please.
Spoiler: Nina (click to show/hide)
« Last Edit: April 10, 2019, 10:48:54 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1492 on: April 09, 2019, 07:08:48 am »

"...You know, I do have some magic juice left on me. If you need it, you can take it."

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1493 on: April 09, 2019, 10:33:32 am »

Check whether there are any bounties on wyrms and whether there are any known wyrm nests around the area.
Spoiler: Robert Grant (click to show/hide)
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1494 on: April 09, 2019, 07:44:21 pm »

"That would be lovely."
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1495 on: April 10, 2019, 07:24:04 pm »

"Alright then."

Transfer Nina my 7 units of Mana. She needs it way more than I do currently.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1496 on: April 11, 2019, 01:16:46 pm »

Assuming I can finish the conversion, give 20 mana to Ecalir and keep 10.

Then, if he can manage the spell, start our sneakin'. Try to head for wherever the bugs seem to be flying around or coming to and from, staying near the mindcontrolled bugs but avoiding others where possible (use my good senses to help with that). If not clear what the bugs are doing, then head for the middle of the cave.

(note: current plan is for Ecalir to boost senses to +1 and try the spell again a couple times, in case Pan can't post in time)



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: April 11, 2019, 01:19:52 pm by Radio Controlled »
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1497 on: April 11, 2019, 02:15:28 pm »

What he said. Recieve 20 mana for a total of 35. Use mana to get +1 in senses, then try the spell again a couple of times. Stop if the bugs notice us due to the spell failing, or if I fail like 3 times in a row.


Spoiler:  Écalir Speedwagon (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1498 on: April 13, 2019, 06:33:00 pm »

Off to Alkahest, then.  Bring only one guard, whichever one the griffen likes more, to save an extra seat for a magebreaker.
Say a quick hi to the spyglass guy to check that nothing has blown up down there.

Look for an airship dock or landing ground of some kind, starting from the outside of the city itself.  If it's going to take more than two days to get there, cast a temporary speed spell with a one-day duration strong enough to shorten the flight time to one day.  If this is particularly easy, d4 strength or below, up the duration to long enough to handle the return trip as well.


Spoiler: Saeko Hirahara (click to show/hide)
Spy glass guy tells you there are now two intruders in the cave. Least he thinks they're intruders. They're acting...intrusive.

You take the griffin up to a few hundred feet, nothing outrageous, and head off towards the city. You can indeed see it from here, a pillar of vague shadow in shimmering dusty morning light. Benedict flies with giant thrusting flaps that feel like someone is firing you out of a cannon followed by long gentle glides. You get maybe half of the way to the city before you notice something.  Its flying maybe 200 or 300 feet up higher than you, cigar shaped with glints of metal flashing in the sunlight.  It seems to be drifting loose in the wind, at least until you get near under it. Then it turns hard, swinging around towards you, and starts to descend.

Any other effects from grabbing a ball of glowing green light?

Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)
You look at your hands. 10 fingers. None of them have mouths. Skin still there. Nothing on fire. Huh. This glowing orb of power has surprisingly good safety. It will make it all the easier to jam into your backpack and steal!

Gobble up mana as quickly as possible, before it dissipates.

Spoiler (click to show/hide)
You go about, eating up all the mana you can and manage to accumulate 123 points worth.

"Alright then."

Transfer Nina my 7 units of Mana. She needs it way more than I do currently.

Spoiler: Randolf Osborn (click to show/hide)
"Im really low on mana now. I..."
I look down at my own blood on the ground before me.
"I'll give it one more try."
Do it., note that Randolf's action below mine happens first please.
Spoiler: Nina (click to show/hide)
[3v4] -4 mana, +7 mana from Randolf
The difficulty is going down with each attempt I should say, but you keep rolling just under.

Nina coughs up blood again but...it wasn't so bad this time.

Assuming I can finish the conversion, give 20 mana to Ecalir and keep 10.

Then, if he can manage the spell, start our sneakin'. Try to head for wherever the bugs seem to be flying around or coming to and from, staying near the mindcontrolled bugs but avoiding others where possible (use my good senses to help with that). If not clear what the bugs are doing, then head for the middle of the cave.

(note: current plan is for Ecalir to boost senses to +1 and try the spell again a couple times, in case Pan can't post in time)



Spoiler: Darwin Zeppeli (click to show/hide)
What he said. Recieve 20 mana for a total of 35. Use mana to get +1 in senses, then try the spell again a couple of times. Stop if the bugs notice us due to the spell failing, or if I fail like 3 times in a row.


Spoiler:  Écalir Speedwagon (click to show/hide)
[3]
Darwin manages to get 15 mana made but as he continues to work, Eclair spots a group of about 4 bugs flying in towards the cave. They seem to be on a mission of some sort because they're moving in straight towards it...however they don't look alert yet.

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1499 on: April 13, 2019, 07:12:10 pm »

"I feel... Powerful."

+1 Speed, +2 Endurance, +1 Knowledge, +1 Senses.

Well now, let's go hunt some ghouls.


Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.
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