"Well well, you fucks are delicious and nutritious! Hope you don't mind me making some use of your life energy!"
Spend 10 mana to bring my strength to +1.
Rush the ghouls by the left wall and hit them with another d6 explosion. Deflect any attacks my way using my sword.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign descent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 7
Method: Flesh-Inscribed Channel
Materials: Lightweight, Explosion
Strength: d10+1
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8+1
Senses: d6
Ongoing effects: Okay?
Inventory:
Needlessly ornate painting guardian sword
{Strength up!}[2+1 v 4] -4 mana
[4v1]
The explosive force dies on your finger tips in an anemic burst of sparks but when a ghoul leaps towards you to counterattack you don't simply deflect its blow, you slip your blade up its inhuman talons and cleanly decapitate it. The rest of the Ghouls start sliding away from you and the ones on the far side of you make moves for the exit.
Lets go shove some magic into my pet monster, then.
Keeping in mind the very tall and very frail girl I got those words from, use a d6, a d8, and a d10 Strengthen Grow spell. I want the gryphon to grow larger, but Benedict also needs to maintain strength, fitness, and general health. Cancel or downgrade the last spell if it's obviously going to be large enough. Retry failures.
Between spells, test flight and carrying capabilities. I don't have hours to really test endurance, but should be able to test how it responds flying while carrying a load. If it can no longer effectively fly after growing, use a d6 Strengthen Speed spell intending to restore flight capability and overall speed, which should fix that up.
Also, pet it, and buy some fish to use as rewards for cooperating during the spellcasting and testing. D8 will, so I'm assuming it's at least somewhat cute, yes?
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Slight sparkle in eyes. Burnt off eyebrows from spell failure. Missing fingernails on right hand.
Currently ~11 days until next full moon.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand.
Temporary Effects: None.
Items:
36 mana
66 coins (gold)
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Surgical Tools
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, size of a shetland pony.
Str D6
Spd D4
End D8
Kno D4
Will D8
Sen D6
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
[8+1 v4] -4 mana, 32 left
[3+1 v8] -8 mana 24 left
[7+1 v 1] -1 mana, 23 left
[8+1 v 1] -1 mana 22 left
[7+1 v 6] -6 mana, 16 left
The gryphon ends up being
roughly the size of an elephant with a swing span close to 60 feet or maybe even larger when fully extended. You boost its flying speed to make up for the natural losses due to its greater size.
You put it and feed it an increasingly large amount of fish. As per "Cute" its kind of hard for anything so massive to be considered "Cute". More regal than anything.
"...Try it once more. I can handle another try, and while we wait people die."
Prepared for pain, go again.
((make sure to include your sheet next time))
[5v6](-6 mana)
The mage breaker removes his hand as Nina spasms violently again.
"Closer. But it wants to stay within you. It knows you are a better vessel, even if it is restrained." The mage breaker mutters.
Search for a caravan directly heading to Balneum Mariae and hire myself out as a caravan guard.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
199 gold
Shield
Sword d6
Crossbow with 20 bolts d6
Helmet d4
Leather gloves
Crowbar
Rope
Iron thread
[7v2]
You find a caravan quickly and they offer to just let you tag along as a normal passenger for free. They say they can also pay you as a guard but the pay has to be somewhat lower than normal, they're tight on cash and the route shouldn't be dangerous.
peek out the exit. Then go and tinker with buttons. Check each exit each time I make a change. Stop whe nI find an interesting room, or if the rooms do not change after 3 button presses. If the white room remains each time, then cross it again and check the exits from it.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 5
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request:shiny thing)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
0 gold
The exit leads to a hall with several doors, with what looks like daylight shining out of one of them.
You tinker with the controls for a minute or two, sliding things around and then checking outside. You quickly discover which block represents your "Control room" and slide it around between other blocks. You eventually stop on a big open room which has two points of stone, one from the ceiling and one from the floor, coming together in the center of the room and apparently holding a ball of glowing greenish light. The ball is a good 15 feet up but it certainly looks valuable.
All my 9 mana to Ecalir.
Then check to see if I know what those crystals on top of the cavern are.
Also, do I have an idea of what that mist is or where it comes from? Does it look natural? Does it resemble the mist from when the buuuugs were attacking?
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6->d8
Endurance: d6->d8
Knowledge: d10
Will: d8
Senses: d10
Mana: 9
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventory6 mercenaries:
1 ranged and 1 melee merc, stay with Ecalir and watch his back
3 melee mercs and 1 ranged merc stay with Darwin, 2 of the melee mercs stick close to him at all times and act as bodyguards
dissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8 [50 rounds left]
9 smokebombs
Thaumic bomb (currently empty)
Ecalir's old armor: d8 (in use)
shield (+1 to protective rolls from armor)
Sealer Suit: d4 (vs magic)
Alchemist’s Gear
1514 gold
5 silver
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
book on normal plants and animals
book on magical plants and animals/creatures
handbook on making weapons&armor, including a list of known types
a detailed account of the Artifacter war
map of the old world
good quality book&pen
good history book
Paradox snail (inside jar) and things to keep them happy and fed
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (24 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
2x Collapsible rod
20 oil flasks
300 feet of really big, thick, strong rope
100 feet of metal chain
box of metal spikes
pair of binoculars
5 boxes of rags
Medium armor: d6 (not in use)
[2v2]
The crystals are light generators of some kind. You think they're larger versions of the arcane lanterns that used to be used in the era of magic.
[1v5]
You have no idea what the mist could be.
Recieve 9 mana from Darwin, bringing my total to 17.
Then attempt to cast a spell using will (mind control) using the word Insect, to imprint in the bugs that me, Darwin and our mercs are just part of the background scenery.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 8
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
Recieve 9 mana from Darwin, bringing my total to 17.
Then attempt to cast a spell using will (mind control) using the word Insect, to imprint in the bugs that me, Darwin and our mercs are just part of the background scenery.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 8
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
Now, when you say "The bugs" how many we talking? Just the ones you see? All the bugs in the cavern including those you can't see? Or are you trying to cast a sort of maintained field of bug blindness that follows you? Is it permanent or temporary and if temporary how long?