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Author Topic: Cabal: Wizard Open World Game  (Read 365968 times)

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1470 on: March 20, 2019, 12:45:47 pm »

"...Try it once more. I can handle another try, and while we wait people die."
Prepared for pain, go again.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1471 on: March 20, 2019, 01:00:26 pm »

Search for a caravan directly heading to Balneum Mariae and hire myself out as a caravan guard.
Spoiler: Robert Grant (click to show/hide)
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1472 on: March 21, 2019, 05:17:09 pm »

All my 9 mana to Ecalir.

Then check to see if I know what those crystals on top of the cavern are.

Also, do I have an idea of what that mist is or where it comes from? Does it look natural? Does it resemble the mist from when the buuuugs were attacking?



Spoiler: Darwin Zeppeli (click to show/hide)
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1473 on: March 21, 2019, 05:31:34 pm »

Recieve 9 mana from Darwin, bringing my total to 17.

Then attempt to cast a spell using will (mind control) using the word Insect, to imprint in the bugs that me, Darwin and our mercs are just part of the background scenery.



Spoiler:  Écalir Speedwagon (click to show/hide)
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1474 on: March 21, 2019, 09:47:46 pm »

peek out the exit. Then go and tinker with buttons. Check each exit each time I make a change. Stop whe nI find an interesting room, or if the rooms do not change after 3 button presses. If the white room remains each time, then cross it again and check the exits from it.

Spoiler: Felix Testimony (click to show/hide)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1475 on: March 27, 2019, 02:39:30 pm »

"Well well, you fucks are delicious and nutritious! Hope you don't mind me making some use of your life energy!"

Spend 10 mana to bring my strength to +1.
Rush the ghouls by the left wall and hit them with another d6 explosion. Deflect any attacks my way using my sword.


Spoiler (click to show/hide)

{Strength up!}


[2+1 v 4] -4 mana
[4v1]
The explosive force dies on your finger tips in an anemic burst of sparks but when a ghoul leaps towards you to counterattack you don't simply deflect its  blow, you slip your blade up its inhuman talons and cleanly decapitate it. The rest of the Ghouls start sliding away from you and the ones on the far side of you make moves for the exit.

Lets go shove some magic into my pet monster, then.

Keeping in mind the very tall and very frail girl I got those words from, use a d6, a d8, and a d10 Strengthen Grow spell.  I want the gryphon to grow larger, but Benedict also needs to maintain strength, fitness, and general health.  Cancel or downgrade the last spell if it's obviously going to be large enough.  Retry failures.

Between spells, test flight and carrying capabilities.  I don't have hours to really test endurance, but should be able to test how it responds flying while carrying a load.  If it can no longer effectively fly after growing, use a d6 Strengthen Speed spell intending to restore flight capability and overall speed, which should fix that up.

Also, pet it, and buy some fish to use as rewards for cooperating during the spellcasting and testing.  D8 will, so I'm assuming it's at least somewhat cute, yes?


Spoiler: Saeko Hirahara (click to show/hide)
[8+1 v4] -4 mana, 32 left
[3+1 v8] -8 mana 24 left
[7+1 v 1] -1 mana, 23 left
[8+1 v 1] -1 mana 22 left
[7+1 v 6] -6 mana, 16 left

The gryphon ends up being roughly the size of an elephant with a swing span close to 60 feet or maybe even larger when fully extended. You boost its flying speed to make up for the natural losses due to its greater size.

You put it and feed it an increasingly large amount of fish. As per "Cute" its kind of hard for anything so massive to be considered "Cute". More regal than anything.

"...Try it once more. I can handle another try, and while we wait people die."
Prepared for pain, go again.
((make sure to include your sheet next time))

[5v6](-6 mana)
The mage breaker removes his hand as Nina spasms violently again.

"Closer. But it wants to stay within you. It knows you are a better vessel, even if it is restrained." The mage breaker mutters.

Search for a caravan directly heading to Balneum Mariae and hire myself out as a caravan guard.
Spoiler: Robert Grant (click to show/hide)
[7v2]
You find a caravan quickly and they offer to just let you tag along as a normal passenger for free. They say they can also pay you as a guard but the pay has to be somewhat lower than normal, they're tight on cash and the route shouldn't be dangerous.
peek out the exit. Then go and tinker with buttons. Check each exit each time I make a change. Stop whe nI find an interesting room, or if the rooms do not change after 3 button presses. If the white room remains each time, then cross it again and check the exits from it.

Spoiler: Felix Testimony (click to show/hide)
The exit leads to a hall with several doors, with what looks like daylight shining out of one of them.

You tinker with the controls for a minute or two, sliding things around and then checking outside. You quickly discover which block represents your "Control room" and slide it around between other blocks.  You eventually stop on a big open room which has two points of stone, one from the ceiling and one from the floor, coming together in the center of the room and apparently holding a ball of glowing greenish light.  The ball is a good 15 feet up but it certainly looks valuable.

All my 9 mana to Ecalir.

Then check to see if I know what those crystals on top of the cavern are.

Also, do I have an idea of what that mist is or where it comes from? Does it look natural? Does it resemble the mist from when the buuuugs were attacking?



Spoiler: Darwin Zeppeli (click to show/hide)
[2v2]
The crystals are light generators of some kind. You think they're larger versions of the arcane lanterns that used to be used in the era of magic.

[1v5]
You have no idea what the mist could be.

Recieve 9 mana from Darwin, bringing my total to 17.

Then attempt to cast a spell using will (mind control) using the word Insect, to imprint in the bugs that me, Darwin and our mercs are just part of the background scenery.



Spoiler:  Écalir Speedwagon (click to show/hide)
Recieve 9 mana from Darwin, bringing my total to 17.

Then attempt to cast a spell using will (mind control) using the word Insect, to imprint in the bugs that me, Darwin and our mercs are just part of the background scenery.



Spoiler:  Écalir Speedwagon (click to show/hide)
Now, when you say "The bugs" how many we talking? Just the ones you see? All the bugs in the cavern including those you can't see? Or are you trying to cast a sort of maintained field of bug blindness that follows you? Is it permanent or temporary and if temporary how long?

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1476 on: March 27, 2019, 08:02:49 pm »

Spoiler: Action in here (click to show/hide)

Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1477 on: March 27, 2019, 10:03:16 pm »

(Spock raised eyebrow.)

(Any other stat changes?)

Lets get Benedict fitted out for travel, then.  I don't need anything fancy, I'm just aiming to travel, so I just need a few strong ropes, padding as needed, a few soft ropes to grab, steel rings to clip to, and three carabiner belts.  I'll get a more elaborate harness and saddle done when I have plenty of time.

Also, see if I can get my compass chained to my robes like a pocketwatch, and purchase some goggles.

Finish this up for the night, and get ready to head out tomorrow.  Do ask some questions about directions to the capital and the specifics of the Magebreakers.


(It also strikes me that the capital shouldn't be that hard to find from the air, with roads leading towards it, and it being a large city on top of a huge lonely mountain.)

Gryphon's too big to sleep indoors, but big enough to shield Saeko from the weather, so rest outside under its wing.

(estimating Benedict's food consumption at 1 gold/day.  Will deduct along with the 1 gold/week pay for each of my two guards.)
Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: March 28, 2019, 07:18:05 am by Devastator »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1478 on: March 28, 2019, 07:48:09 am »

Accept the position of a worse paid caravan guard, keep guarding until there's combat or we arrive at Balneum Mariae.
Spoiler: Robert Grant (click to show/hide)
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TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1479 on: March 28, 2019, 11:42:57 am »

"I'm quite alright, thank you. Now what have I missed?"

Listen to anything my familiar wants to report, then listen out for any signs of returning bandits or townsfolk. Then head towards the tallest nearvy building to get a view of what's going on.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

RoseHeart

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Re: Cabal: Wizard Open World Game
« Reply #1480 on: March 29, 2019, 04:25:25 am »

Is AF a prequel? /conspiracytheory
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1481 on: March 29, 2019, 04:30:49 am »

"Did I say you could leave?"

Cut down the ones trying to flee.

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1482 on: March 29, 2019, 03:39:57 pm »

Join us tomorrow in the terrible NSFW bone zone discord
https://discord.gg/eBVXMnM

For movie night. Starts at ~3:00 PM GMT.  We'll be watching some cult classic 80's horror and scifi movies.

We're going by audience request and will probably go for about 12 hours.

RoseHeart

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Re: Cabal: Wizard Open World Game
« Reply #1483 on: March 30, 2019, 04:17:12 am »

Ooh.

The Thing
Alien
Terminator
Shawn of the Dead
8 Legged Freaks
Evolution
Flubber
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1484 on: April 02, 2019, 10:05:00 am »

Implant into all bugs we have line of sight that we are just part of the background scenery (D8 difficulty will spell)

Spoiler:  Écalir Speedwagon (click to show/hide)
« Last Edit: April 02, 2019, 11:26:40 am by Pancaek »
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