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Author Topic: Cabal: Wizard Open World Game  (Read 365934 times)

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1440 on: March 01, 2019, 04:27:24 pm »


Shit.

Quickly glance around - is there anywhere to hide down here? Say, a layer of water to duck under or something like that. If there is, hide there!

If not, panic time: use Alcohol to drunkify the approaching bandit, hopefully making him fall in. Then aim for the well top and get ready to shoot anyone who pokes their head over.


Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1441 on: March 01, 2019, 06:48:40 pm »

"Ecalir hungers for battle!"

Join Darwin in performing a glorious charge into the mist! Hopefully this brazen act will inspire the mercs to do the same.
If I encounter anything not-darwin and not-our-mercs in or after the mist, beat/stab/shoot the crap out of it, whatever form of violence seems most appropriate at the time.


Spoiler:  Écalir Speedwagon (click to show/hide)
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1442 on: March 02, 2019, 12:03:07 am »

"I changed my mind."

Step to the edge of the stage and reach out in front of me, feeling for a barrier between the stage and audience.
If there is a barrier, place my hand against it and cast a directed explosion against it. Str based, d6 difficulty.
If there is no barrier, hop down and attack whatever's there with my sword.

If the man tries to touch me or cast something, kill him.


Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1443 on: March 02, 2019, 01:40:22 pm »

How much time do I have left before the scavenger group returns to town?

If there's still plenty of time, head to a different are and start digging there, otherwise pack up and return with the rest of the group.

Spoiler: Robert Grant (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1444 on: March 08, 2019, 09:09:58 pm »

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1445 on: March 08, 2019, 09:24:24 pm »

..I hope the meeting isn't too complicated.
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1446 on: March 09, 2019, 08:50:36 am »

As much as I am hyped for every Cabal turn we get, don't rush yourself for our sakes, as long as the game doesn't get dropped I'm a happy camper.
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1447 on: March 09, 2019, 01:49:03 pm »

As much as I am hyped for every Cabal turn we get, don't rush yourself for our sakes, as long as the game doesn't get dropped I'm a happy camper.
Next update : march 2021

eh, was a bad idea anyway, nearly forgot the animal has to be able to cry out for aid and that isn't a fish thing to do.
keep my eyes open for stray animals amidst the rioting, even a rodent will probably do, rabbits and rats and such are perfectly capable of squealing after all. chaos like this is bound to displace all kinds of animals, some abandoned pets, others wild or stray animals whose homes have become untenable.
Spoiler: Nina (click to show/hide)
[6]
They say rats are the first off a sinking ship, and as it turns out they're the first out of a rioting town as well. You manage to catch a literal armful of scurrying rodents and dump them into an empty bucket that you then cover with a pot lid. Your container of potential contagion nicely created, you head for the town square where you find the Mage breaker. He's set up a sort of makeshift restraint chair and is cordoning off the area around it mostly via growling at people passing by.  You show him your bucket of rats and he nods.

"Those will do. Anything you have to get done before we do this, I suggest you do it."

Tap a panel cube. If that does nothing, go climb the opposite wall to get to the exit. Attempt to acquire the material "puzzle" or "bigass stone blocks" or whatever, should the climb prove suitably risky.

Spoiler: Felix Testimony (click to show/hide)
You poke one of the cubes on the panel and the responding cube on the wall lights up and stops in place.

Help Nina find and catch a stray animal with my trusty rope. If she doesn't need help or declines, go back to the house in which I was attacked by the vampires and try to find my club.

Spoiler: Randolf Osborn (click to show/hide)
It takes a little searching, but you do manage to find your club again. Lovely!

Time for the meeting.  Gather some people who have lost loved ones and are interested in ending this curse.  Also gather other important people from this community, who may have good ideas to contribute towards the plan, as well as one of the constables managing the bounty.  Try to include the familiar breeder, if possible, and at least one soldier/mercenary, if possible.

Pay a couple gold if necessary to rent the public room of the inn for this meeting.  Bring the spyglass.  If I feel it would make for a better impression, cast a Grow spell to regrow my missing fingernails and eyebrows, although only if I feel it would be better than appearing haggard from my spell efforts.

Anyway, when the people arrive, mention that I've now got a way to view the location where the kidnapped people are from, and a likely route for how to get to them.  Try to use a View spell to temporary link what the spyglass sees to be projected onto the inn window, trying again once if it fails.  If it fails, just pass the spyglass around to the other people so they can see for themselves.

Conduct the meeting as written above.  If it would help things, use a Grow spell to fix eyebrows/fingernails.  Use up to two View spell attempts to link a large window to the spyglass, so all can see.  Show them the cavern and the base, and, if possible, what's going on in the interior.  Get input from the various people, and try to get permission to use some of the bounty money on supplies for the rescue attempt.  Ask about other resources, such as the availability of the following:  weapons, armour, robots/automata, combat capable creatures, (if buffed), like a snake, availability of mercenaries or volunteers, presence of an apothecary, presence of a chemist, and miners/ mining equipment in case we need to repair or improve the path down.  Lastly, ask if there are any other mages in the area, or if anyone has any jade pieces for words like the ones I bought, as some of them might be useful.

In the end, try to rally the people to be in favor of a rescue attempt, and try to get permission for at least one hug.  Don't hug too many people, I want them to spread this inspiration to the rest of the town.


Spoiler: Saeko Hirahara (click to show/hide)
[4+1]
The speech and meeting go over well, the spyglass is a particularly convincing thing  in its own right. However when it comes to the questions relating to resources, the assembled mob becomes split. Some want to effectively just form a militia with what they've got now and storm the place. The others want to hire what amounts to a mercenary army to handle it for them. Still others just want to report it to the mage breakers and get the professionals to handle it.

Well, if the bugs won't come to us, we'll just have to come to the bugs.

Start sprinting into the mist, try to pass over into the other side. Make sure to stick together with Ecalir though, I'd rather not go through than either of us endign up in there alone. Our mercs are coming with us as well of course (or at least those that can keep up). 



Spoiler: Darwin Zeppeli (click to show/hide)
"Ecalir hungers for battle!"

Join Darwin in performing a glorious charge into the mist! Hopefully this brazen act will inspire the mercs to do the same.
If I encounter anything not-darwin and not-our-mercs in or after the mist, beat/stab/shoot the crap out of it, whatever form of violence seems most appropriate at the time.


Spoiler:  Écalir Speedwagon (click to show/hide)

Darwin and Eclair break from the group, motioning their Mercs to follow, and run for the fog.  The exact crossing over point is hard to say, there's no point at which they realized they had moved from that empty plain to somewhere else, not until they looked around and realized they were in a room. Not a man made room, but a cavern room, fully natural except for a cobblestone floor. And in this otherwise empty and unremarkable room  there is fog and there are roughly 50 bugmen, most mounted on insectoid steeds. They are moving away from you at the moment and haven't, for now, seemed to notice you come in.


Shit.

Quickly glance around - is there anywhere to hide down here? Say, a layer of water to duck under or something like that. If there is, hide there!

If not, panic time: use Alcohol to drunkify the approaching bandit, hopefully making him fall in. Then aim for the well top and get ready to shoot anyone who pokes their head over.


Spoiler: Frick Varmer (click to show/hide)

You're up to your neck in water so you wait for the voices to get as close as you dare and then slip quickly under the surface, pulling yourself as far down into the water as you can so to avoid being glimpsed. Your movement sends up a cloud of sediment around you and you have to close your eyes to stop them from getting sanded by the silt. You wait underwater, trying to remain still and not use up your oxygen.

"I changed my mind."

Step to the edge of the stage and reach out in front of me, feeling for a barrier between the stage and audience.
If there is a barrier, place my hand against it and cast a directed explosion against it. Str based, d6 difficulty.
If there is no barrier, hop down and attack whatever's there with my sword.

If the man tries to touch me or cast something, kill him.


Spoiler (click to show/hide)
You move to the edge of the stage and hop right off. Once you're out of the lights, the room becomes clearer. There are maybe a dozen tables here, each with a few people at them. The people are...a bit strange looking. All of them are pale, all of them have thin, gaunt appearances with sharp bones and wide eyes, and they all are sitting unnaturally still save for their eyes or heads tracking your movements. Then you notice that on their tables are plates and silverware. And on those plates are meat. Raw meat, offal, and bones. And, you're pretty sure, a good bit of it is human.

[5] You get the VERY DISTINCT feeling that swinging your sword at one of them is a good way to get ganked. You need to do something bigger, something that clears some space so you can start this tango.

How much time do I have left before the scavenger group returns to town?

If there's still plenty of time, head to a different are and start digging there, otherwise pack up and return with the rest of the group.

Spoiler: Robert Grant (click to show/hide)
There's maybe an hour or two left of daylight so you do a bit of scaving [2] But find nothing worthwhile. That done, you regroup with the rest of the scavengers and head back to town. The invite you to a bar, to celebrate the find of the full robot.

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1448 on: March 09, 2019, 02:10:14 pm »

"Y'all ready for my show?"

Create a strength-based radial explosion with a d6 challenge die centered on me which won't hurt me.

Spoiler (click to show/hide)
« Last Edit: March 15, 2019, 07:00:08 pm by Egan_BW »
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I would starve tomorrow if I could eat the world today.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1449 on: March 09, 2019, 02:27:50 pm »

"We still have some time to organize this expedition.  There's about 12 days left until the next full moon, so we should have more than a week to prepare before the assault."

"What I recommend is that you keep the spyglass, and have someone examine the cavern, the mines, and the base more fully.  With that info, you then raise an appropriate number of militia members, the ones who can be well equipped.

I'd also recommend supplementing them with mercenaries, as available.  I can't help protect thousands of people against mind magic, so I'd be worried that the enemy would make an overlarge army fight itself or panic.

I could also travel to the capital and bring a couple magebreakers back with me.  There are flying creatures available from the familiar breeder in town, and I can use mana to make one of them large enough to carry a few people.  With that, I should be able to bring a few people back from the capital in only a few days.  So, I'll head there, and see if I can bring back a couple of magebreakers."

Recommend mixed option.  Town scouts with the spyglass, sets up camp near mines, raises appropriately-sized militia, hires appropriate number of mercenaries.  Agree to bring a couple of magebreakers from the capital.

If they agree, good.  Celebrate for the night, and take mana hugs as appropriate, as I need to meet my gryphon and make it a flying mount. I also need to start storing mana up for buffs, combat spells, etc.  By now they should know that I mean to use it to help them, and I can't get to the capital to bring back magebreakers until I have enough mana to make my mount rideable.

If they don't agree, back whatever solution the majority votes on.  I don't have a strong preference between the three, so my vote goes towards whichever one is favored by whoever seems to be the best organizer.

In both cases, take delivery of that griffon, and see how large it is.  If I'm going to get magebreakers, use a d6 grow spell to see how much it grows, and how many of those I'll need to make it rideable.  If not, save my mana for now.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: March 09, 2019, 02:39:31 pm by Devastator »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1450 on: March 09, 2019, 04:03:37 pm »

Celebrate with them.
Spoiler: Robert Grant (click to show/hide)
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1451 on: March 09, 2019, 09:40:56 pm »

Return to where Nina and the Magebreaker are and watch them do their thing.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1452 on: March 10, 2019, 12:13:12 am »

"Oh. this seems easier than expected. You guys don't mind? I'll just ... pardon me, coming through."

Work my way along, poking cubes to create a staircase to the exit. If I have to make the staircse snake back and forth, make sure hte lowest levels are farthest out and highest levels are farthest back, but out enough I can climb on them.

Spoiler: Felix Testimony (click to show/hide)

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1453 on: March 10, 2019, 03:48:22 am »

I nod and state: "The longer we wait the more people get hurt. I'm ready."
Do it.
Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1454 on: March 10, 2019, 08:25:13 am »

Next update : march 2021
Ah, so you'll be sticking to the regular update schedule, good to know.


Preliminary action, subject to change:
Time for some tactical espionage action, follow those bugs! Stealthily!

If possible, take a look at oury magic compass and try to get a rough idea of where we are on the map by cross-referencing the directions of the two remaining artifacts with their locations we deduced earlier.   



Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
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