hmmmm.
I start thinking on where I could get the live animal I'm looking for. I suppose there's a chance that they're chickens or fish alive at market, but with everything falling apart I'm not so certain. I don't want to just go searching for someone's pet to condemn if I can help it... um... actually, I'm by the docks anyway... Yeah, lets ask around here, might be simple as buying a live fish off someone and taking it in a bucket with us.
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 15
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Recently acquired a second spirit, still learning about it.
Cabal: None at this time.
[1v5]
A good fishmonger proves extremely difficult to find at this hour, among the rioting and all. You dash about, trying to get anyone to give or sell you a farm animal but either the people you talk do don't have an animal or aren't willing to sell them.
(PW rolled for a third attempt following those two, so I got the magic spyglass in the end.)
Examine my new spyglass, and use it to get a basic overview of the base. Not many details, just a quick glance.
After that.. try for the previously mentioned cuteness buff. (The portion of a d12 willpower die that only applies to offensive nonmagical uses.) I've used up all the bad luck already, right?
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Slight sparkle in eyes. Missing fingernails on right hand.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand.
Temporary Effects: None.
Items:
9 mana
96 coins (gold) {paid 10 gold deposit on a cougar/red-tailed hawk griffon familiar and 35 gold for bounties.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Surgical Tools
Magic Spyglass
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
A quick look through the spyglass, with some focusing to penetrate through the stone, shows that there is indeed a rather massive cavern under the lake, though the way into it isn't actually through the bottom of the lake; its through a tunnel in the mountains on the other side of the lake. Maybe that mine the other guy told you about? The cavern itself seems quite large, mostly a large room of sorts with lots of small caverns branching off or tunnels cut out into the stone. From what you can see, there's a large structure built in the center of the cavern as well, Its pretty far off so you can't make out fine details but it looks like the cavern is filled with lights of some kind?
[2v3]
Your attempt to increase your cuteness quite literally blows up in your face with a spray of magical backlash. Your hair ends up standing on end, smoldering, and you're pretty sure you have no eyebrows.
Punched to death, you say? Well, climb on down then, and attempt to look at their stuff. if they do start punching,, attempt to acquire the material, [Golem], while also attempting to not quite die, via dodging, not taking the blows in vital spots, aybe climbing back out of reach, should the opportunity avail (unlikely, on account of these guys being much taller than ol' Felix MyMomAlwaysSaidIShouldDoSomethingSafeLikeGolfingorMovieCritiqueOrPornStar Testimony).
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 5
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request:?)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
0 gold
You walk over to one of the little panels the golems are looking at and sort of crane your neck to look at them. The panel you're looking at has tiny moving cubes that seem to mirror those on the wall...though it only seems to mirror a section of the wall, not the entire thing?
"What a crowd of degenerates."
Step up.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign descent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 4
Method: Flesh-Inscribed Channel
Materials: Lightweight, Explosion
Strength: d10
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8+1
Senses: d6
Ongoing effects: Okay?
Inventory:
Needlessly ornate painting guardian sword
You step out from the side and onto the stage to what you can only describe as extremely ironic or sarcastic applause. The man next to you smiles and says "This young lady has some questions to ask, I believe". Scattered giggles and titters are the response but you feel as though there is a lot of attention being focused on you right now.
Gather a few scavengers and go deeper, try to find another robot.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
141 gold
Shield
Sword d6
Crossbow with 20 bolts d6
Helmet d4
Leather gloves
Crowbar
Rope
Iron thread spindle
Metal skull
[5v1]
You convince several other scavengers to follow you and lead them through the scrapyard plains until you find an area that looks promising. Its the wreckage of some kind of large skyship, and though the ship itself has been picked down to its metallic bones, you get the feeling that the soft and sulfurous mud around it might hide treasures.
[1]
Despite this, you spend an hour or two digging about to no avail. Your fellow scavengers find a few small things but no great prize.
Do the rope spell: enchant the rope near the camp entrance so that it'll jump up and ensnare if a bugman comes close to it. The effect only needs to last for about 10 seconds (or whatever time is needed to ensure the target is well disabled), then it becomes regular rope again. Try to make it so that it won't activate when one of us comes near it though, if that's possible.
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6->d8
Endurance: d6->d8
Knowledge: d10
Will: d8
Senses: d10
Mana: 13
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventory6 mercenaries:
1 ranged and 1 melee merc, stay with Ecalir and watch his back
3 melee mercs and 1 ranged merc stay with Darwin, 2 of the melee mercs stick close to him at all times and act as bodyguards
dissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8 [50 rounds left]
9 smokebombs
Thaumic bomb (currently empty)
Ecalir's old armor: d8 (in use)
shield (+1 to protective rolls from armor)
Sealer Suit: d4 (vs magic)
Alchemist’s Gear
1514 gold
5 silver
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
book on normal plants and animals
book on magical plants and animals/creatures
handbook on making weapons&armor, including a list of known types
a detailed account of the Artifacter war
map of the old world
good quality book&pen
good history book
Paradox snail (inside jar) and things to keep them happy and fed
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (24 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
2x Collapsible rod
20 oil flasks
300 feet of really big, thick, strong rope
100 feet of metal chain
box of metal spikes
pair of binoculars
5 boxes of rags
Medium armor: d6 (not in use)
[3v4] [-4 mana]
If Darwin's rope trick catches a bugman, shoot at it. If I see any kind of movement in the fog/invis-o-whatever, shoot at it. If neither of these things happen, just use my gut feeling to loose a shot in the direction where I think the bugmen will most likely be creeping from.
If possible, try to shoot at least one enemy non-lethally, so we can interrogate them later.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 8
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
The ropes twitch and throw blue sparks but then go limp again. You hiss in annoyance as the spell fails to take hold.
And then, as suddenly as it began, the fog starts recoiling away from the camp.
[10v4]
Suddenly Darwin thinks of something. If these attacks are really the coordinated actions of an intelligent master, then chances are he's only going to direct attacks towards opponents he's fairly certain he can overcome. If he were watching this, with the torches and the rope and everything, he might have guessed this was an ambush. And if he guessed that, there's no way he would go through with the attack.