Update maps, examine the area, move on down the lit hallway if nothing else presents itself.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 5
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request:?)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
0 gold
The area at the bottom of this staircase is...well its the bottom of a staircase. They clearly didn't spend a lot of time on making it nice; its just a lot of flat walls with a bit of a nice border around the edge. Eh. You get up and head down the lit hall. The room it lets out in is a perfect cube. Its perfectly flat on all surfaces, save for the door you got in from, and somehow brightly lit despite there being no visible light source. This is very odd.
Pull out whatever is grabbing me and axe it.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
141 gold
Shield
Sword d6
Crossbow with 20 bolts d6
Helmet d4
Leather gloves
Crowbar
Rope
Iron thread spindle
[10 v 5]
You brace your feet and jerk your arm back, dragging with it an equally humanoid mechanical arm and part of a shoulder. [5] You slam your ax down on the upper arm of the thing and it releases you, retracting back into the debris with a crunch of metal.
"Okay... Adam, are you able to help us find the hostile spirits?"
Ask
"I'm currently the host to two different spirits. one of them, Adam, is completely trustworthy, though constantly cryptic and not omniscient. I've been his host for as long as I can remember, possibly since birth. the other, the vampire spirit we encountered on the way up the river, is currently dormant. If you know a way to get the vampire out without harming Adam, that would be lovely. I didn't tell you until now because the magebreakers in general, and you in particular as well, scare him, and since he's more knowledgeable than me about spirits and magic and such, I've gone by the impression he's given me."
Explain
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 15
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Recently acquired a second spirit, still learning about it.
Cabal: None at this time.
The Magebreaker rounds on you and asks, in a much less bombastic way than before.
"You are currently host to a vampire spirit?"
He then looks away and seems to be considering, tapping the armor on his thigh in thought.
"We might be able to use that to draw these others in, if you would be willing to endanger yourself."
Head back to my patient, the man with apparently some sort of connection to a bottomless pit. Hug him and observe the waking-up process, as it happens.
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Slight sparkle in eyes. Missing fingernails on right hand.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4+1 -> d6+1
Will d10+1
Senses d8
Items:
16 mana
94 coins (gold) {paid 10 gold deposit on a cougar/red-tailed hawk griffon familiar and 35 gold for bounties.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Surgical Tools
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand.
Temporary Effects: d4 additional intellect buff. (1 day) View Ape, to see through lake.
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
The waking up process is as you suspected: the connection weakens significantly in relation to how awake he is. Once fully awake the connection is barely there, like a pin hole in the bottom of a bathtub, the suction of it very slight but palpable if you touch it.
Stand around while Darwin does his brainiac stuff figuring out how I best use my powers. Me am Ecalir, me am strong.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 8
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
Eclair holds the ground down quite effectively.
Potentially yes. What it would be depends on how the spell is stated. Ie he might be able to shift it to a different stat via setting up the spell in a different way. For instance is he trying to just know where they are are is he going to do a spell to attune his senses to where they are and follow them?
So you mean like an End roll to attune his senses to detecting bugs somehow? Would that need an actual explanation qs to how he'd be detecting these bugs?
Take a look in the magic book to see if it holds any clue or relevant pictures. Then look at the glass map, does it show any large caverns near the operational area of the buggers?
Finally, how much gold to get hire some dudes or dudettes with a weapon to act as some extra muscle?
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6->d8
Endurance: d6->d8
Knowledge: d10
Will: d8
Senses: d10
Mana: 7
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventorydissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8 [50 rounds left]
9 smokebombs
Ecalir's old armor: d8 (in use)
shield (+1 to protective rolls from armor)
Sealer Suit: d4 (vs magic)
Medium armor: d6
Alchemist’s Gear
1707 gold
5 silver
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
book on normal plants and animals
book on magical plants and animals/creatures
handbook on making weapons&armor, including a list of known types
a detailed account of the Artifacter war
map of the old world
good quality book&pen
good history book
Paradox snail (inside jar) and things to keep them happy and fed
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (25 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
2x Collapsible rod
20 oil flasks
300 feet of really big, thick, strong rope
100 feet of metal chain
box of metal spikes
pair of binoculars
5 boxes of rags
Yes, basically. An explanation would be needed but it doesn't have to be super complex, just believable enough.
The magic book doesn't show anything regarding this as far as you can tell. And the map doesn't display underground areas.
Depends on quality but in general you could probably hire a pretty good merc for a gold a day.
Keep my distance and find some cover. Then shoot whoever looks like they're in charge before ducking out of sight.
Name: Frick Varmer
Appearance: An enthusiastic, young-middle-aged man. Between his
ridiculous magnificent hat, the strange bird always perched on his shoulder, and his unbridled curiosity for arcana in all its forms, he is clearly either a wizard or an eccentric fool. Or, more than likely, both.
Magic Path: Alchemist Invoker
Mana: 4
Stats:Strength: d4
Speed: d6
Endurance: d8
Knowledge: d12
Will: d8
Senses: d6
Ongoing Effects: None
Materials: Alcohol (d12)
Inventory: Pointy hat (-)
Thick winter clothing (d4)
Stout walking stick (d4)
Hunting rifle (d8)
Backpack
Lantern
Tent
Climbing gear, 200ft rope
Spyglass
Iron rations (6 person-weeks at start of journey)
Fresh thorny devil meat, good amount.
Net
Bear Trap
Box of thaumic junk
Empty book and ink pen
Alchemist's gear
Glass vials, box
Urn w/ ashes, bound for Kaolin temple.
29 Gold
3 Silver
Giant thorny devil skin
Companions: Familiar: A small crow, which shares its master's inquisitiveness.
Strength: d4
Speed: d8
Endurance: d4
Knowledge: d6
Will: d6
Senses: d8
Grant: A mountain trapper who lost his wife and child to an avalanche. He is...withdrawn, quiet, terse and seemingly quick to anger if asked repeated questions.
[6v1] [4]
You sit in cover, watching the marauders do their work until you pick out one that looks like the leader, or at least has some power. You take careful aim at him and then fire. You wait only long enough to see his head jerk back and then you're off, scrambling through the back alleys away from retaliation. You can hear them yelling behind you and several more buildings suddenly go up in sudden pillars of flame.