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Author Topic: Cabal: Wizard Open World Game  (Read 365816 times)

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1365 on: January 04, 2019, 03:09:38 pm »

"Um..."
I check on Adam. Is he still afraid of the magebreaker? And is the vampire spirit still dormant?
"I sometimes can, but it isn't clear or reliable."

Spoiler: Nina (click to show/hide)
« Last Edit: January 04, 2019, 08:32:52 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1366 on: January 04, 2019, 03:16:26 pm »

Buy some rope and then depart with the group.
Spoiler: Robert Grant (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1367 on: January 04, 2019, 07:02:36 pm »

See if I can manipulate the magic to get a closer, better view of the people, or if it's restricted just to where I'm currently standing.  If it's the latter, cast a d6 temporary strengthen spell on my eyes to enhance their vision, aiming to let me see those faint, distant lights better, in the hopes of picking out who they are and what is going on.

Also, what is with those 'barrels of sediment' that were coming in as this town's other major industry, other than fishing?  The people involved in that should have known what the lakebottom is like.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: January 05, 2019, 02:56:25 am by Devastator »
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1368 on: January 04, 2019, 10:10:23 pm »

"I didn't even knew I was a mage until a few days ago. But if you ask me, I would first try to visit the place we found them. We might find a trail or clue to their current location."

"I also lost my club there. I miss it."


Suggest we first search the house in which I fought the vampires.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1369 on: January 06, 2019, 09:30:10 am »

That does not look good.
Run towards the alarums and smoke; find out what's going on.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1370 on: January 06, 2019, 06:12:06 pm »

Hmm. Interesting, yet disconcerting.

Does it seem likely that the 'other place' is a place somewhere in our world (accessible from real space) or more like a pocket dimension or something?

Could I think of a way one might interfere with the process, either to collapse the link prematurely or keep it open for longer?

Remember, main objective is to try and find those people who got kidnapped before, so we’ll either need to infiltrate the place where the bugmen are coming from during the ambush, or find a way to get there later on.


Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1371 on: January 06, 2019, 10:33:36 pm »

Explore.

Spoiler: Felix Testimony (click to show/hide)

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1372 on: January 07, 2019, 05:17:58 pm »

Stick with Darwin for now. Glare at people from underneath my sombrero

Spoiler:  Écalir Speedwagon (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1373 on: January 08, 2019, 12:20:53 pm »

"Um..."
I check on Adam. Is he still afraid of the magebreaker? And is the vampire spirit still dormant?
"I sometimes can, but it isn't clear or reliable."

Spoiler: Nina (click to show/hide)
Adam seems nervous about this entire situation honestly. The Vampire is still sleeping.

"I didn't even knew I was a mage until a few days ago. But if you ask me, I would first try to visit the place we found them. We might find a trail or clue to their current location."

"I also lost my club there. I miss it."


Suggest we first search the house in which I fought the vampires.

Spoiler: Randolf Osborn (click to show/hide)
"No." The Mage breaker says, thinking, "They only stayed in those areas because its where their hosts were expected to be and they were blending in. Now they could be anywhere and anyone. We need a way to draw them out or differentiate them."


Stick with Darwin for now. Glare at people from underneath my sombrero

Spoiler:  Écalir Speedwagon (click to show/hide)
You mutter strange spanish musings while glaring at passersby.

Hmm. Interesting, yet disconcerting.

Does it seem likely that the 'other place' is a place somewhere in our world (accessible from real space) or more like a pocket dimension or something?

Could I think of a way one might interfere with the process, either to collapse the link prematurely or keep it open for longer?

Remember, main objective is to try and find those people who got kidnapped before, so we’ll either need to infiltrate the place where the bugmen are coming from during the ambush, or find a way to get there later on.


Spoiler: Darwin Zeppeli (click to show/hide)
It would almost certainly be someplace real and in this world. Creating a pocket dimension is already hard, but then linking it to the real world in a fuzzy and permeable way like was described? That might be straight up impossible. Chances are this is a local area with some sort of localized alterations of reality running in it. Or maybe the time distortion is a result of the spell to link the areas? Hard to say. Either way, its real and its probably relatively nearby.

You might be able to interfere with the right words to sever or weaken the connection, but you'd have to be right up against or in it to do so.

Buy some rope and then depart with the group.
Spoiler: Robert Grant (click to show/hide)
You buy a good amount of rope (-3 gold) and then head out.

The mechanists' grave is an area spanning dozens of miles, a scrapyard of varying depths that seems nigh endless. The ground here is an odd mixture of metal wreckage and tight packed ash and feels almost like walking across an old forest with knobby roots constantly underfoot. The scavengers lead you to an area they were interested in and start excavating, digging through ash and mechanisms. They explain that the really good stuff is often deeper in.

See if I can manipulate the magic to get a closer, better view of the people, or if it's restricted just to where I'm currently standing.  If it's the latter, cast a d6 temporary strengthen spell on my eyes to enhance their vision, aiming to let me see those faint, distant lights better, in the hopes of picking out who they are and what is going on.

Also, what is with those 'barrels of sediment' that were coming in as this town's other major industry, other than fishing?  The people involved in that should have known what the lakebottom is like.


Spoiler: Saeko Hirahara (click to show/hide)
You can "zoom in" as it were and see that the people appear alive and moving about for the most part, but it tells you little about the place there are being held.

According to the locals, the bottom of the lake is trawled and sediment dredged up because it contains gold and other valuable substances that flow down from the mountains.

That does not look good.
Run towards the alarums and smoke; find out what's going on.
Spoiler: Frick Varmer (click to show/hide)
You run into town and find lots of people running out. You manage to get hold of one and ask them whats going on. They tell you that a band of wizards is raiding before continuing to run.

Explore.

Spoiler: Felix Testimony (click to show/hide)
You travel through various empty or relatively uninteresting rooms for a bit until you find a staircase. It spirals both up and down and seems to go both directions for a long time. You can see light below, the glow of light reflected down a hallway and into the stairwell.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1374 on: January 08, 2019, 12:41:28 pm »

"How do vampire spirits interact with other spirits?"
ask

Spoiler: Nina (click to show/hide)
« Last Edit: January 09, 2019, 10:50:10 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1375 on: January 08, 2019, 01:24:35 pm »

Jump on down. attempt to gain the material: Gravity.

Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1376 on: January 08, 2019, 03:08:52 pm »

Well, there's a lot to know just from that.  They don't seem to be restrained, for instance, and they aren't restricted to cells or specific posts?  Are they allowed to fraternize?

Can I use another Ape spell to make mental contact with someone?  If so, do it.  Pick someone who is awake and moving around, but not someone who is currently really busy with something.  I want to be able to communicate, tap into senses, and cast spells affecting the distant person, including objects touched by the distant person.  I'd like the connection to not be permanent, but with a long enough time limit so it's essentially permanent.  Say, it'd wear off naturally after the next full moon.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: January 08, 2019, 03:10:36 pm by Devastator »
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1377 on: January 08, 2019, 03:52:37 pm »

Quote
It would almost certainly be someplace real and in this world. Creating a pocket dimension is already hard, but then linking it to the real world in a fuzzy and permeable way like was described? That might be straight up impossible. Chances are this is a local area with some sort of localized alterations of reality running in it. Or maybe the time distortion is a result of the spell to link the areas? Hard to say. Either way, its real and its probably relatively nearby.

Could Pan potentially use his 'insect' word to try and locate where the bugs are hiding/coming from in the real world (assuming they stick around after an ambush of course)? This would be a knowledge spell, correct? Could you give us a vague idea of what difficulty it would be (pan has a terribad knowledge stat)?

Take a look at my map as well, can I find some location(s) that sounds like it'd be a good candidate for the bugs to be 'operating' from, so to speak? Compare with our glass maps and map of the old world (eg perhaps there used to be some University outpost near here). Failing these, perhaps our magic picture book can provide us with a hint?   


Quote
You might be able to interfere with the right words to sever or weaken the connection, but you'd have to be right up against or in it to do so.
And if we were to, say, chase down the bugs once they start retreating, does it seem like we would end up in that other place?


Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1378 on: January 09, 2019, 10:35:13 am »

Wizards raiding!?! Turning their gifts to theft and murder? Frick had known on an academic level that this sort of thing happened in remote areas, of course, but encountering it first-hand was a shock. Almost without him realising it, the shock began curdling to cold anger. They wouldn't get away with this, not if he could help it.

Send my familiar ahead to scout, and advance towards the fighting.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1379 on: January 09, 2019, 12:12:58 pm »

Start scavenging, stick close to the other scavengers and keep an eye out for Iron thread. Go deeper with a few scavengers once I've gathered some Iron thread already.
Spoiler: Robert Grant (click to show/hide)
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