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Author Topic: Cabal: Wizard Open World Game  (Read 365734 times)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1320 on: December 02, 2018, 07:28:32 pm »

Attempt to decipher the pictograms. Then stick my head through the blackened doorway.

Spoiler: Felix Testimony (click to show/hide)
[7v2]
The pictograms seem to be giving instructions for how to use the bowl. Its not something for blood sacrifice, luckily. Looks like instead they sacrificed wealth to...something? The pictogram looks like some kind of...its just a bunch of interlocking geometric patterns

You go stick your head through the other doorway and find what was probably a treasure room once. There are large stone statues on each wall, but their eyes and other parts of their bodies are missing. Judging by the way they're constructed, those parts were probably gold or other precious things that were pried up. The room itself is empty but the stone floor is scratched and there are markings on the doorway in chalk. The markings are meaningless to you, a triangle with three dots in it, but were probably a code to whatever group came in and scavenged this place. Otherwise the room is just a blank square of a thing with a tall ceiling  and the exposed stone where paneling was prided up.

Chase the retreating bandits, kill as many as I can.
Spoiler: Robert Grant (click to show/hide)
You start to charge after the Bandits when one of your fellow guards grabs you by the shoulder.

"Leave them, they might be trying to lure us from the Caravan."

No! Just a little closer...
Start panting as if out of breath (shouldn't be too hard), making more wounded noises etc, turn my back on it and start to flee. Hopefully that'll trip some instincts and make its mind up.
Spoiler: Frick Varmer (click to show/hide)
The lizard looks at you for a long moment and then rushes forward. The trap catches its back left foot and it immediately jerks back and away from you, almost like a strange reflex reaction. You scramble away as it scuttles in different directions, pulling on the chain attached to the trap. After a few terrified moments there is the crack of a rifle and then, a moment later, another. The lizard drops to its belly but keeps thrashing, squirming like a fish out of water. Grant stands up from his position on a small hill and  walks over towards you, rifle held laxly in one hand.

"Spasms. Its dead. We wait."

He sits on the dirt, rifle across his knees.

 
Quote
No, and you should probably understand why.
Yeah, figured they wouldn't tell. But hey, 'twas worth a shot.

Quote
Radio technology exists but is very rare, to the point that You'd basically need to get one for you and the person you're talking to since the chance of anyone having a radio is pretty much nil.
How much gold for 1 send&receive radio then? And how portable are these things? What is their range? Do we need to worry about batteries and shit or can we pretend they are hand-cranked for convenience?

Try to find books/scrolls/info on the following topics (include cost in gold if you can):
Spoiler (click to show/hide)


Buy the following things (note, all these prices were checked before with you):
Spoiler (click to show/hide)
Total: 252 gold  5 silver



Spoiler: Darwin Zeppeli (click to show/hide)
Hard to say. Really only made in Fearce and they're made to order.

1. Hard to find. Not really around locally. They were always specialty but in these days they're even more so.
2. like a gold.
3. varies, 3-10 gold
4. Like a list of known ones or something?
5. making? History? A list of them?
6. Impossible to say. Those things definitely aren't found outside Fearce. They've very rare.
7. 5 gold
8. A few broken fingers and someone telling you not to ask.
9. Varied. There are lots of them out there, but the nature of them is a bit...well...there are lots of people selling old maps but the accuracy of the maps is a bit iffy.

Alright.

Stick with Darwin. Try and figure out how much mana our teleporty map would take to get us from Thion hudor to Lunare.
For reference, Glucinum (W5) to Thion Hudor (C19) was 14 mana, for about 24.5 units of distance. Thion hudor to Lunare is about 16 units of distance.


Spoiler:  Écalir Speedwagon (click to show/hide)
it will be about 9 mana.

"You mean me? I have no idea, honestly. But their magic juice- I mean, mana, it felt like... Sludge?"
Let Nina do the talking and instead read the recruitment form.

Spoiler: Randolf Osborn (click to show/hide)
"Sadly, no. I didn't think to ask."
Answer all questions to the best of my ability.

Spoiler: Nina (click to show/hide)
The man doesn't ask many questions, maybe a half dozen. After that he mutters "Vampires." and then stomps towards the door with heavy clomping boots. "If you want to follow, follow. If not, do as you please."

Submit my findings to whoever is in charge of the bounty.  I'm not trying to claim it, but explain what I've found so far and how I've found it, so it's available should I disappear or get killed.

Start by getting the patient's history.  How long has this been happening for?  Did it start abruptly or slowly?  Was he one of the ones kidnapped?  What does he act like at night?

Then after that, check the patient with both a normal examination and a non-mana draining hug.  Is he human?  Is there a spirit inside him like the anger guy?  Then use an Ape spell to see if he's got a word in him like that previous patient.  Try it twice if it fails the first time.



Spoiler: Saeko Hirahara (click to show/hide)
The bounty money is held by a local guild, so you head there and talk to them. You leave your findings written there for them.

Apparently its been getting persistently worse since it started about 3 years ago. Its been progressing slowly enough. At night he's back to his usual self.

Physical examination is clean, no scars or marks or any physical abnormalities you can see. Magical sensing reveals...something? There's no end to him, sensing him isn't like the blind flailing in a box that you get with others, its like sticking your arm into a well. There is no bottom. But what you can feel is human.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1321 on: December 02, 2018, 09:33:55 pm »

Follow
"Vampires? Could you explain while we walk?"
Hows Adam and the newcomer?

Spoiler: Nina (click to show/hide)
« Last Edit: December 03, 2018, 06:25:05 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1322 on: December 03, 2018, 11:16:03 am »

"Oh, I know about those thing! You mean those giant bats that suck blood with their fangs and are weak to running water, right?"
Follow and try to fill the recruitment form in the way.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1323 on: December 03, 2018, 04:37:44 pm »

Lookie here, discord Q&A:
Spoiler: bugquest (click to show/hide)

Spoiler: radios (click to show/hide)


Spoiler: books (click to show/hide)



Make like a nerd and buy the following books:
Spoiler (click to show/hide)
Total: 24 gold

Then, buy 2 paradox snails (10 gold)! And of course some pots or boxes or whatever to keep them in, as well as a ton of fish so they'll be well fed and happy mollusks. Oh, and some paper and a pen for Ecalir I suppose. 20 gold for all of that ok to you?

After that, let's teleport to Lunare!

Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: December 03, 2018, 06:20:04 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1324 on: December 03, 2018, 04:48:33 pm »

"I think you can guess who. So give me a straight answer. Will you stay out of my way, or do I have to hurt you?"

Guard UP. If he uses offensive magic, close the gap and punish it!

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1325 on: December 03, 2018, 04:56:22 pm »

Climb back up to the lip of the bowl. If my gold coins are circular, roll them into the bowl by pushing them along the wall so they spiral in, one at a time but in quick enough succession that they are all five spiralling at once. Felix will chatter at his ghosts while he does so and then will watch the coins circle in to rest at the bottom and see what happens.

If nothing happens, he'll retrieve the coins, climb back out of the bowl, and head out the normal doorway and around the corner to whatever is interesting that way. Oh, and make a note on his map any time he sees a set of symbols like the triangle with three pips.


Spoiler: Felix Testimony (click to show/hide)

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1326 on: December 03, 2018, 06:08:33 pm »

How much mana did I gain from killing the two bandits?

Let the bandits flee, take the time to tend to my palm wound and then to the wounds of my fellow caravan guards.

Spoiler: Robert Grant (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1327 on: December 05, 2018, 04:57:24 am »

Lots of possibilities here, including that I'm terrible at magically sensing anything.  Which is true.

Cast a d4 strengthen spell with a duration of one day on my mind to try and improve my mental capabilities.  If it is successful, cast a d6 strengthen spell to try and permanently do the same thing.  The d4 spell done first is so I don't die or render myself insensable should the d6 spell critfail.  Then try to feel out this person again.

Attempt a gentle emotive mana drain to see if I can detect any, well, flow to the stuff inside this person.  Is it like a static framework, or does the people-stuff move around and flow?  Be careful, though, I don't want to fall into this well.  Try not to drain more than about three or four mana, if possible.

After that, try to see if I can use a bit of mana to create something inside this person's mental space.  I'd like to create a line with which to plumb the bottom, but I don't know if that's possible.  Spend two mana exactly, or 1d4, attempting to make something.  If, and only if, I cannot create something, use a d4 reverse grow spell to try and 'pull up the bottom', or make the well slowly become shallower over the course of a few minutes.  I'm not expecting that to solve it, but it might let me know if this approach is promising.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: December 05, 2018, 05:46:43 am by Devastator »
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1328 on: December 07, 2018, 07:21:12 pm »

Follow
"Vampires? Could you explain while we walk?"
Hows Adam and the newcomer?

Spoiler: Nina (click to show/hide)
"Hijacker spirits riding the children. Massively accelerating their metabolisms, making them cannibalistic, distorting them. If the hosts die they'll jump to someone new. Can't let them do that."

Adam is being very quiet and seemingly hiding. The newcomer is still effectively asleep.

"Oh, I know about those thing! You mean those giant bats that suck blood with their fangs and are weak to running water, right?"
Follow and try to fill the recruitment form in the way.

Spoiler: Randolf Osborn (click to show/hide)
"No. Different kind. There are many kinds."

You scribble on the paper, filling it out as best you can.


The Mage breaker leads you back down to the docks and talks to someone working there. He then walks to a ship and gets on, glaring at anyone who attempts to dissuade his actions. You follow along, hiding in the shadow of his influence.

Lookie here, discord Q&A:
Spoiler: bugquest (click to show/hide)

Spoiler: radios (click to show/hide)


Spoiler: books (click to show/hide)



Make like a nerd and buy the following books:
Spoiler (click to show/hide)
Total: 24 gold

Then, buy 2 paradox snails (10 gold)! And of course some pots or boxes or whatever to keep them in, as well as a ton of fish so they'll be well fed and happy mollusks. Oh, and some paper and a pen for Ecalir I suppose. 20 gold for all of that ok to you?

After that, let's teleport to Lunare!

Spoiler: Darwin Zeppeli (click to show/hide)
Ok.

Yeah, thats fine. We'll assume you get nice jars for them so you don't get slime'd

You wanna do that in town? from your room? On the outskirts? Could make a difference depending on various things.

"I think you can guess who. So give me a straight answer. Will you stay out of my way, or do I have to hurt you?"

Guard UP. If he uses offensive magic, close the gap and punish it!

Spoiler (click to show/hide)
He shrugs.
"Depends on what you do. But I see no reason to cause you trouble so long as you don't cause trouble for me."

How much mana did I gain from killing the two bandits?

Let the bandits flee, take the time to tend to my palm wound and then to the wounds of my fellow caravan guards.

Spoiler: Robert Grant (click to show/hide)
Five mana.

You and your fellow guards return to the caravan and patch up your wounds. Morning comes shortly after and the bandits don't return.

You can do anything you want here or I can advance time along the path for your trip.

Climb back up to the lip of the bowl. If my gold coins are circular, roll them into the bowl by pushing them along the wall so they spiral in, one at a time but in quick enough succession that they are all five spiralling at once. Felix will chatter at his ghosts while he does so and then will watch the coins circle in to rest at the bottom and see what happens.

If nothing happens, he'll retrieve the coins, climb back out of the bowl, and head out the normal doorway and around the corner to whatever is interesting that way. Oh, and make a note on his map any time he sees a set of symbols like the triangle with three pips.


Spoiler: Felix Testimony (click to show/hide)
You jump up and grab the lip of the bowl, pulling yourself up and onto the edge. You set the coins up in a row and one by one send them spiraling down into the bowl. As they go, they glitter with light and finally, upon reaching the bottom, vanish in a star burst of twinkling gold light. As soon as they're gone, a very small amount of green blue fluid appears in the bottom of the bowl.

Lots of possibilities here, including that I'm terrible at magically sensing anything.  Which is true.

Cast a d4 strengthen spell with a duration of one day on my mind to try and improve my mental capabilities.  If it is successful, cast a d6 strengthen spell to try and permanently do the same thing.  The d4 spell done first is so I don't die or render myself insensable should the d6 spell critfail.  Then try to feel out this person again.

Attempt a gentle emotive mana drain to see if I can detect any, well, flow to the stuff inside this person.  Is it like a static framework, or does the people-stuff move around and flow?  Be careful, though, I don't want to fall into this well.  Try not to drain more than about three or four mana, if possible.

After that, try to see if I can use a bit of mana to create something inside this person's mental space.  I'd like to create a line with which to plumb the bottom, but I don't know if that's possible.  Spend two mana exactly, or 1d4, attempting to make something.  If, and only if, I cannot create something, use a d4 reverse grow spell to try and 'pull up the bottom', or make the well slowly become shallower over the course of a few minutes.  I'm not expecting that to solve it, but it might let me know if this approach is promising.


Spoiler: Saeko Hirahara (click to show/hide)
[6v4] -4 mana

The spell seems to work, though feeling greater intellect is somewhat hard to objectively measure.  You try again, with a stronger spell this time.
[2v2] -2 mana.
It works, but just barely. Knowledge increases to d6. You  take a look over yourself and notice that there's an odd glitter of light in your eyes, like a shimmering dot somewhere inside them shining out through your pupils.

You feel the person again and attempt to drain them a bit. You feel like someone tied a rope to your magical senses and tried to drag you straight down into him.  You sever the connection before anything else can happen. You get the distinct feeling that this man is a conduit to something. Something quite big. Messing with him is potentially dangerous.



Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1329 on: December 07, 2018, 08:58:12 pm »

Drink the green-blue liquid! Every drop. Lick it right up.

Spoiler: Felix Testimony (click to show/hide)

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1330 on: December 08, 2018, 10:19:00 am »

hmm, is Adam hiding from the magebreaker or from the newcomer spirit?
"While we were traveling we encountered another spirit as well, it caused possessed individuals to grow long canines, float, and..."
describe what the newcomer spirit had done to those it possessed and ask if it is related to the problem spirits and generally what he knows about it.
"Also, um, what's the plan for dealing with the hijacker spirits? is there anything they're vulnerable to?"
ask.

Spoiler: Nina (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1331 on: December 08, 2018, 01:54:46 pm »

"I have no idea, didn't knew that there were different types of vampires. I guess their weaknesses are different too? Should we know what are we fighting against?"

Get on the ship and ask about the different kinds of vampires.

Recheck recruitment form, just to make sure everything is correct.


Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1332 on: December 08, 2018, 04:14:44 pm »

Loot the dead bandits, specifically the ones I killed, the continue with guarding the caravan.
Spoiler: Robert Grant (click to show/hide)
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TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1333 on: December 08, 2018, 05:00:44 pm »

Wait for it to stop spasming and then time to butcher it! Keep edible bits (if Grant points any out); any excess or inedible bodyparts can be reduced to mana.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1334 on: December 08, 2018, 05:22:48 pm »

Explain to the man's family what I've discovered, and express that I'd like to observe him for a full day, so I can see him waking up and going back into this state.  I should be able to help, but I'll need more time in order to do so safely, as there is a lot of magical power involved there.

Also ask what was meant by the condition progressing over the three years.  Did it start by him being drowsy and progress to catatonia?  Did the time catatonic expand steadily?  Something else?

If it's the afternoon or early evening, stay fairly near the patient and consider some possibilities, such as narrowing the bottom of the well by expanding the walls or shrinking the horizontal space to pinch it off at the bottom.  Also, try to think about ways to anchor myself from being pulled in, in case I have to dive into the.. conduit, in order to solve the problem.

Right now I'm thinking that it might be best to wait for him to be in the body, and then securely block the link.

If it's the morning, and it'll be a good number of hours before he'll 'wake up', I'll do something else in the interterm.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: December 11, 2018, 04:11:26 pm by Devastator »
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