Attempt to decipher the pictograms. Then stick my head through the blackened doorway.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: sore from a bad tumble, but not really injured
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 5
Materials: Porcelain, Black Flux
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request:?)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
5 gold
[7v2]
The pictograms seem to be giving instructions for how to use the bowl. Its not something for blood sacrifice, luckily. Looks like instead they sacrificed wealth to...something? The pictogram looks like some kind of...its just a bunch of interlocking geometric patterns
You go stick your head through the other doorway and find what was probably a treasure room once. There are large stone statues on each wall, but their eyes and other parts of their bodies are missing. Judging by the way they're constructed, those parts were probably gold or other precious things that were pried up. The room itself is empty but the stone floor is scratched and there are markings on the doorway in chalk. The markings are meaningless to you, a triangle with three dots in it, but were probably a code to whatever group came in and scavenged this place. Otherwise the room is just a blank square of a thing with a tall ceiling and the exposed stone where paneling was prided up.
Chase the retreating bandits, kill as many as I can.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm
Mana: 0
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
2 gold
Shield
You start to charge after the Bandits when one of your fellow guards grabs you by the shoulder.
"Leave them, they might be trying to lure us from the Caravan."
No! Just a little closer...
Start panting as if out of breath (shouldn't be too hard), making more wounded noises etc, turn my back on it and start to flee. Hopefully that'll trip some instincts and make its mind up.
Name: Frick Varmer
Appearance: An enthusiastic, young-middle-aged man. Between his
ridiculous magnificent hat, the strange bird always perched on his shoulder, and his unbridled curiosity for arcana in all its forms, he is clearly either a wizard or an eccentric fool. Or, more than likely, both.
Magic Path: Alchemist Invoker
Mana: 0
Stats:Strength: d4
Speed: d6
Endurance: d8
Knowledge: d12
Will: d8
Senses: d6
Ongoing Effects: None
Materials: Alcohol (d12)
Inventory: Pointy hat (-)
Thick winter clothing (d4)
Stout walking stick (d4)
Hunting rifle (d8)
Backpack
Lantern
Tent
Climbing gear, 200ft rope
Spyglass
Iron rations (6 person-weeks at start of journey)
Net
Bear Trap
Box of thaumic junk
Empty book and ink pen
Alchemist's gear
Glass vials, box
Urn w/ ashes, bound for Kaolin temple.
29 Gold
3 Silver
Companions: Familiar: A small crow, which shares its master's inquisitiveness.
Strength: d4
Speed: d8
Endurance: d4
Knowledge: d6
Will: d6
Senses: d8
Grant: A mountain trapper who lost his wife and child to an avalanche. He is...withdrawn, quiet, terse and seemingly quick to anger if asked repeated questions.
The lizard looks at you for a long moment and then rushes forward. The trap catches its back left foot and it immediately jerks back and away from you, almost like a strange reflex reaction. You scramble away as it scuttles in different directions, pulling on the chain attached to the trap. After a few terrified moments there is the crack of a rifle and then, a moment later, another. The lizard drops to its belly but keeps thrashing, squirming like a fish out of water. Grant stands up from his position on a small hill and walks over towards you, rifle held laxly in one hand.
"Spasms. Its dead. We wait."
He sits on the dirt, rifle across his knees.
No, and you should probably understand why.
Yeah, figured they wouldn't tell. But hey, 'twas worth a shot.
Radio technology exists but is very rare, to the point that You'd basically need to get one for you and the person you're talking to since the chance of anyone having a radio is pretty much nil.
How much gold for 1 send&receive radio then? And how portable are these things? What is their range? Do we need to worry about batteries and shit or can we pretend they are hand-cranked for convenience?
Try to find books/scrolls/info on the following topics (include cost in gold if you can):
-magical theory (eg reason for different wizard/mana gathering types)
-normal plants and animals
-magical plants and animals/creatures
-magical artifacts
-weapons and armors
-artifacter constructs/technology (technical manuals ideally)
-a detailed account of the Artifacter war
-magebreakers and their equipment and techniques
-a good map of the old world
Buy the following things (note, all these prices were checked before with you):
sealer suit, 150
2x Collapsible rod, 2 gold
20 oil flasks, 10 gold
300 feet of really big, thick, strong rope, 15 gold
100 feet of metal chain, 10 gold
box of metal spikes, 5 gold
2x binoculars, 30 gold
5 boxes of rags, 5 silver
10x poison ingredients, 20 gold
50 rounds for my gun, 10 gold
Total: 252 gold 5 silver
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana: 46
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventorydissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8
9 smokebombs
Medium armor: d6
Ecalir's old armor: d8
Sealer Suit: d4 (vs magic)
shield (+1 to protective rolls from armor)
Alchemist’s Gear
2114 gold
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (15 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
good quality book&pen
good history book
Hard to say. Really only made in Fearce and they're made to order.
1. Hard to find. Not really around locally. They were always specialty but in these days they're even more so.
2. like a gold.
3. varies, 3-10 gold
4. Like a list of known ones or something?
5. making? History? A list of them?
6. Impossible to say. Those things definitely aren't found outside Fearce. They've very rare.
7. 5 gold
8. A few broken fingers and someone telling you not to ask.
9. Varied. There are lots of them out there, but the nature of them is a bit...well...there are lots of people selling old maps but the accuracy of the maps is a bit iffy.
Alright.
Stick with Darwin. Try and figure out how much mana our teleporty map would take to get us from Thion hudor to Lunare.
For reference, Glucinum (W5) to Thion Hudor (C19) was 14 mana, for about 24.5 units of distance. Thion hudor to Lunare is about 16 units of distance.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 8
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Small golden sword replica
Jade tablets (48-number of words)
it will be about 9 mana.
"You mean me? I have no idea, honestly. But their magic juice- I mean, mana, it felt like... Sludge?"
Let Nina do the talking and instead read the recruitment form.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 7!
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
2 silver coins
Air bladder
Aqua Vitae
Ferry ticket
Recruitment Leaflet
"Sadly, no. I didn't think to ask."
Answer all questions to the best of my ability.
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 15
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Recently acquired a second spirit, still learning about it.
Location: Alkahest
Cabal: None at this time.
The man doesn't ask many questions, maybe a half dozen. After that he mutters "Vampires." and then stomps towards the door with heavy clomping boots. "If you want to follow, follow. If not, do as you please."
Submit my findings to whoever is in charge of the bounty. I'm not trying to claim it, but explain what I've found so far and how I've found it, so it's available should I disappear or get killed.
Start by getting the patient's history. How long has this been happening for? Did it start abruptly or slowly? Was he one of the ones kidnapped? What does he act like at night?
Then after that, check the patient with both a normal examination and a non-mana draining hug. Is he human? Is there a spirit inside him like the anger guy? Then use an Ape spell to see if he's got a word in him like that previous patient. Try it twice if it fails the first time.
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4+1
Will d10+1
Senses d8
Items:
17 mana
44 coins (gold) {paid 10 gold deposit on a cougar/red-tailed hawk griffon familiar and 35 gold for bounties.}
{paid three gold for pay and room upkeep.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Surgical Tools
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand.
Location: Lunare
Status: Fine. Burn scars on arms.
Temporary Effects:
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
The bounty money is held by a local guild, so you head there and talk to them. You leave your findings written there for them.
Apparently its been getting persistently worse since it started about 3 years ago. Its been progressing slowly enough. At night he's back to his usual self.
Physical examination is clean, no scars or marks or any physical abnormalities you can see. Magical sensing reveals...something? There's no end to him, sensing him isn't like the blind flailing in a box that you get with others, its like sticking your arm into a well. There is no bottom. But what you can feel is human.