Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 86 87 [88] 89 90 ... 203

Author Topic: Cabal: Wizard Open World Game  (Read 365671 times)

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1305 on: November 19, 2018, 03:54:33 pm »

"Okay, they're not in the centre of the earth because my spell wouldn't reach that far.  And ow, but at least my head didn't explode.  I shouldn't have done that."

Are there any bounties related to the disappearances?

Second, see the patient with the mental problem.



Spoiler: Saeko Hirahara (click to show/hide)
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1306 on: November 19, 2018, 06:09:37 pm »

Sit up and inspect the bowl from the inside. Look at the ceiling. check the stone of the bowl - all one piece? unadorned? Knock on the bowl. Shout. Dribble a small amount of water from my supplies into the center of the bowl. IF I don't discover anything interesting and action-worthy, climb out of the bowl and drop to the floor of the room, check the bowl from the outside, and look out of each door. once I'm on the floor of the room, untie the rope and loop it around one of the stone wall brackets that hold the glowy green stones.

Spoiler: Felix Testimony (click to show/hide)

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1307 on: November 19, 2018, 06:32:08 pm »

"Okay"
wait?

Spoiler: Nina (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1308 on: November 19, 2018, 07:19:00 pm »

"...Okay."
Try to find a nearby chair in which to sit and read the recruitment leaflet.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1309 on: November 21, 2018, 03:27:28 pm »

stick with Darwin. Get a price check for the following: Collapsible rod, oil flasks, panacea, very thick/strong rope, chains and metal spikes/pitons, binoculars, cloth/rags.



Spoiler:  Écalir Speedwagon (click to show/hide)
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1310 on: November 21, 2018, 05:46:14 pm »

Oof.
Dive and/or scramble out of the way of the beast's next charge, depending on how long it takes to get back on my feet. Use any time bought by that maneuver to try to closer to the trap.
Spoiler: Frick Varmer (click to show/hide)
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: Wizard Open World Game
« Reply #1311 on: November 25, 2018, 11:36:26 am »

Get on his flank and bury my axe into his side.
Spoiler: Robert Grant (click to show/hide)
[2v1][5]
You circle round your attacker and as he focuses on the other guard you baseball swing your ax into his side, burying it straight to the hilt. The man makes a choking sound and you kick him off your blade before turning to face the rest. The bandit's numbers have been lowered quite a bit by your allies and they're starting to scatter into the darkness.

"Okay, they're not in the centre of the earth because my spell wouldn't reach that far.  And ow, but at least my head didn't explode.  I shouldn't have done that."

Are there any bounties related to the disappearances?

Second, see the patient with the mental problem.



Spoiler: Saeko Hirahara (click to show/hide)
You check. There's a standing single bounty that some people have started. Each new person pays into the bounty, with everything going to the one who solves the mystery and, hopefully, returns the still missing people. Its up to several hundred gold.

The patient is at his family's home, sitting catatonic in a chair in an upstairs room. He seems completely unresponsive. They tell you that he's like this most of the day, only "Waking up" at night.

Sit up and inspect the bowl from the inside. Look at the ceiling. check the stone of the bowl - all one piece? unadorned? Knock on the bowl. Shout. Dribble a small amount of water from my supplies into the center of the bowl. IF I don't discover anything interesting and action-worthy, climb out of the bowl and drop to the floor of the room, check the bowl from the outside, and look out of each door. once I'm on the floor of the room, untie the rope and loop it around one of the stone wall brackets that hold the glowy green stones.

Spoiler: Felix Testimony (click to show/hide)
The inside of the bowl is...well its bowl shaped. Smooth stone. Marble, maybe. No markings. Seemingly all one solid piece of carved stone though, with no tool marks anywhere you can see. The ceiling is flat and unadorned. Hmm. You knock on the bowl. It doesn't ring or reverberate or anything, just kind of clunks like normal stone. You shout. Nothing particularly interesting happens. You dribble some water in the center of the bowl and it....sits there like water would normally do.
[3v1]
You scramble up and out of the bowl and lower yourself down as far as you can before dropping to the ground. The bowl's outside is carved, with large, complex pictograms. You look at each door. One leads to a hall that turns sharply to the right, the other seems to have one of those light barriers on it, reducing it to a solid black square.

You loop the rope around one of the torch brackets after a few tries.

"Okay"
wait?

Spoiler: Nina (click to show/hide)
"...Okay."
Try to find a nearby chair in which to sit and read the recruitment leaflet.

Spoiler: Randolf Osborn (click to show/hide)
You both find a chair and wait. The recruitment pamphlet goes over the basics of the requirements of being a magebreaker (channeler abilities, passing various physical and combat tests, a loyalty test,etc) and tells you that if you want to enlist, you should present yourself to the headquarters with the little form on the back of the pamphlet filled out.

After about an hour and a half a man comes out from a reinforced door behind the automaton. You assume its a man because of the size and gait but all you can see is metal, mail, and still active magical wards. He resembles a combat model of the automaton behind the desk, larger and more intense with the sort of walk that makes you want to step to the side and stay out of his way.

"You." He says, voice gruff and ringing through the helmet, "Do you know where these children were before they became sick?"

Oof.
Dive and/or scramble out of the way of the beast's next charge, depending on how long it takes to get back on my feet. Use any time bought by that maneuver to try to closer to the trap.
Spoiler: Frick Varmer (click to show/hide)
[2v2]
You scramble up onto your feet and duck under the snap of the lizard's jaws, sprinting off towards the trap. You make it to the trap and jump over it, skidding to  stop a dozen or so feet beyond it. The lizard chases you to within maybe 20 feet of the trap but when you turn around to face it, it stops. Lizard eyes stare at you and it rocks very slightly side to side, apparently considering something.

Quote
They tell you its an identification marker, a sort of anti-counterfeit spell. They warn you against melting the pin down.
Are they willing to explain how they did that spell? What word was used, or was there a ritual involved or something?


In terms of communications, what options are available in this world? Beyond shouting I mean. Are there things like postal services? Messenger birds? Radios?


Quote
Quote
If I were to follow up on that “pay hobos for some of their blood” deal from before, would it be possible to add some preservatives to the blood so that I could use it in the future to help with reviving a person (I know fresh blood will always be better, but that won’t always be easy to get)? Or would blood like that be useless?

Preservatives are...well such things don't even exist in our world, outside of refrigeration. So I would say you'd have to use magic. Or ice.
I didn't mean adding preservatives to keep it in a perfect state, but more like adding chemicals to prevent it from decomposing completely (kinda like fixing tissue samples with formalin). The idea being that injecting chemically treated blood like that into a corpse would still make for an easier reanimation process compared to reanimating a bled out corpse.


Spoiler: Darwin Zeppeli (click to show/hide)
No, and you should probably understand why.

There are privately owned messenger services that use anything from messenger birds to on foot messenger boys for packages. Radio technology exists but is very rare, to the point that You'd basically need to get one for you and the person you're talking to since the chance of anyone having a radio is pretty much nil.

You could do that though...the chemicals available are on the high end of toxic. Formaldehyde and the like. Possible to use it on a corpse but if you don't get the spell right it might...be rather unpleasant.

stick with Darwin. Get a price check for the following: Collapsible rod, oil flasks, panacea, very thick/strong rope, chains and metal spikes/pitons, binoculars, cloth/rags.



Spoiler:  Écalir Speedwagon (click to show/hide)
1 gold. Normal oil? 5 silver. Nice try. 5 gold per 100 feet for some really big, thick, strong rope.  Chain is 10 gold for 100 feet. Spikes are 5 gold for a box, binos vary by quality but 15 is a good guess. Rags are 1 silver a box.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1312 on: November 25, 2018, 12:01:15 pm »

Attempt to decipher the pictograms. Then stick my head through the blackened doorway.

Spoiler: Felix Testimony (click to show/hide)

Hotfire90

  • Guest
Re: Cabal: Wizard Open World Game
« Reply #1313 on: November 25, 2018, 12:17:45 pm »

Chase the retreating bandits, kill as many as I can.
Spoiler: Robert Grant (click to show/hide)
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1314 on: November 25, 2018, 03:55:52 pm »

Quote
No, and you should probably understand why.
Yeah, figured they wouldn't tell. But hey, 'twas worth a shot.

Quote
Radio technology exists but is very rare, to the point that You'd basically need to get one for you and the person you're talking to since the chance of anyone having a radio is pretty much nil.
How much gold for 1 send&receive radio then? And how portable are these things? What is their range? Do we need to worry about batteries and shit or can we pretend they are hand-cranked for convenience?

Try to find books/scrolls/info on the following topics (include cost in gold if you can):
Spoiler (click to show/hide)


Buy the following things (note, all these prices were checked before with you):
Spoiler (click to show/hide)
Total: 252 gold  5 silver



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: November 27, 2018, 03:32:17 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1315 on: November 26, 2018, 07:26:08 am »

"You mean me? I have no idea, honestly. But their magic juice- I mean, mana, it felt like... Sludge?"
Let Nina do the talking and instead read the recruitment form.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1316 on: November 26, 2018, 03:14:44 pm »

Stick with Darwin. Try and figure out how much mana our teleporty map would take to get us from Thion hudor to Lunare.
For reference, Glucinum (W5) to Thion Hudor (C19) was 14 mana, for about 24.5 units of distance. Thion hudor to Lunare is about 16 units of distance.


Spoiler:  Écalir Speedwagon (click to show/hide)
Logged

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1317 on: November 26, 2018, 03:19:14 pm »

"Sadly, no. I didn't think to ask."
Answer all questions to the best of my ability.

Spoiler: Nina (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1318 on: November 26, 2018, 04:29:29 pm »

Submit my findings to whoever is in charge of the bounty.  I'm not trying to claim it, but explain what I've found so far and how I've found it, so it's available should I disappear or get killed.

Start by getting the patient's history.  How long has this been happening for?  Did it start abruptly or slowly?  Was he one of the ones kidnapped?  What does he act like at night?

Then after that, check the patient with both a normal examination and a non-mana draining hug.  Is he human?  Is there a spirit inside him like the anger guy?  Then use an Ape spell to see if he's got a word in him like that previous patient.  Try it twice if it fails the first time.



Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: November 30, 2018, 07:52:48 am by Devastator »
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1319 on: November 27, 2018, 12:02:37 pm »

No! Just a little closer...
Start panting as if out of breath (shouldn't be too hard), making more wounded noises etc, turn my back on it and start to flee. Hopefully that'll trip some instincts and make its mind up.
Spoiler: Frick Varmer (click to show/hide)
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
Pages: 1 ... 86 87 [88] 89 90 ... 203