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Author Topic: Cabal: Wizard Open World Game  (Read 365625 times)

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1275 on: November 07, 2018, 02:40:48 pm »

Deep breaths now.
"Okay. How well can you shoot?"

Bear trap and live bait it is. Worst shot (probably me) is the bait, the other gets to stand back with the rifle in case things go wrong.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1276 on: November 07, 2018, 03:46:55 pm »


((We did, we were gonna tell the innkeeper where we were going if we left, and currently we are in our room in said inn so that should work out conveniently. I can kick us off to get the ball rolling:))

"Well, welcome back friend, how'd it go?"
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1277 on: November 09, 2018, 06:14:07 pm »

Eight feet from the surface of the Flux huh?  Ishould be able to reach it standing on the catamaran deck, maybe. anyway climb up and in and secure my boat so it doesn't drift too far away. Then have a look around, and poke anything that looks interesting.

Spoiler: Felix Testimony (click to show/hide)
You bring the boat in as close as you can. Hmm, nothing to tie it up to here...In any case, you try to get up to the window. You can just make it by hopping up and grabbing the bottom ledge, but its not easy. You take some rope and tie it to the boat and then carry the other end with you up through the window, with the intent of tying the boat up to something inside.  You nearly fall to your death as you climb into the room; the window is nothing but a sill maybe 2 feet wide that then drops off straight into the dark. Your yelp of surprise reverberates oddly and echos as though the room is far larger than it can be. You notice that, despite the window and sunlight, the room inside is totally dark. You stick your head into the room and its like putting your head through a curtain.

You're up maybe 20 feet in the air, near the roof of a large room. The room is entirely empty save for green glowing crystals held in solid stone torches along the wall and a huge bowl in the center of the room. Its easily 15 feet across and looks to be 10 tall. Its also completely smooth and featureless, apparently made of the same stone as the rest of the room.

We just got hard proof that the exorcists from this specific town aren't particularly good, so we're probably continuing on our way until Alkahest. Like that guy said: "If not, there's gotta be someone in Alkahest who can help. Maybe a mage breaker if nothing else."

Spoiler: Randolf Osborn (click to show/hide)
Alright. Well I can tell you thats the exorcist they were talking about so if you wanna skip him, next chance is the mage breakers in Alkahest.  We can assume you make it there without issue, however how you want to go about contacting them is up  to you. They have a headquarters in Alkahest so you can just go straight there and talk to them, but spirits are not generally their deal.

After that, I'll put the patients off for a few days and try to dig up more information.  Some questions I want to answer:

-How often does this happen?
-How long has this been happening for?
-Does anyone survive it?
-Does anyone know anything about what causes it?

After all that, I think I want to see if I can find people who have lost somone to it.  I'd like to end this, and if I need to kill something, I want to make sure I'm doing the right thing.  Talk to someone and discuss what is happening, and see if I can get a hug.  I'll probably need a fair amount of mana to fix things regardless of what I decide to do.


I'll probably see what I can gather for the duration until the next attack.  If it's more than a few days I'll probably work in healing the patients before doing so.  In any case, I'm going to try to gather a lot of mana, so will try for several visits, discussions and hugs a week.  There might be some gear or other preparations depending on what answers I turn up, too.  (Like if I need to go underwater, finding a fish word would be good.)

Spoiler: Saeko Hirahara (click to show/hide)
From what you can find out, talking to locals and travelers:
1. Once a month, on the full moon.
2.Unknown, but a long time.
3. Sometimes they return on the next full moon. Sometimes the full moon after that. Sometimes never. Those who return have no memory of what happened.
4. You get a lot of people saying they do, but their stories are so varied and inconsistant that you're going to assume its simply their theories or ideas dressed up as knowledge.

There are both people who have lost someone and people who have come back. Which would you like to see? Or both?

"Hey you. Are you in charge here?"

Move defensively. If he appears to cast something, dodge it and absorb the mana.

Spoiler (click to show/hide)
The man stares at you for a long moment, his face going from angry to unreadable. Then he smiles.

"No. Would you like me to take you to them?"

I assume we had set something up. I’ll look for him at the place I last saw him, and look around in places I know he’d be at. If all else fails, I’ll ask around for him, but not say why I’m looking for him.
Edit - Apparently the innkeeper knows where they are, so listen to him and go to them.

Spoiler: char sheet (click to show/hide)
Since he went back to the Inn, We'll assume you found each other.

Gather a few guards to accompany me, then charge towards the direction of the sound.
Spoiler: Robert Grant (click to show/hide)
[1v2]
You jerk your thumb at a few of the guards and then rush out into the darkness towards the noises. You find yourself face to face with a bandit a few seconds later. He's a tall but scrawny man in leather armor with a ragged beard and wild eyes. You swing your war ax at his head but he side steps and slashes  his blade across your stomach. Your armor protects your flesh but is torn open in the process and hangs limp.

Convert 500 gold into thaum (20 mana, 5 for the flammenwerfer, 5 for Ecalir, 10 for Darwin) in our room at the inn.

Quote
I mean, we could do poison bullets but their effectiveness would be a bit of a crapshoot. Your best bet might be a dartgun like they use to knock out animals, but with poison darts. Damage from it would be basically unimportant since it wouldn't be designed to actually harm anyone, just deliver the payload.
Cool, how much for this weapon and its ammo? Also how much does ammo for my d8 gun cost here?

Take a good hard look at that golden sword and that gladiator pin. Do either of them seem fishy in some way (eg. cursed or allowing that old guy’s thugs to track us or something) or have some sort of special function/status? (I’m assuming the gladiator button is to prove he can take on the more difficult fights).
If not, consider how much either could make in gold if we sold them or in thaum if I brewed them.



Spoiler: Darwin Zeppeli (click to show/hide)
Alright.

Gonna say 50 for the weapon, a box of empty darts for 5, filling depends.

The pin is proof of his status so melting it down would probably be a poor idea. The sword on the other hand is just a gold trinket and would probably be worth its weight in gold (Har Har) or a fair bit of thaum. Maybe 300 or more in gold.

The sword isn't enchanted but there's something about the pin. It seems to carry an enchantment but it doesn't feel like a tracking spell. Maybe some proof that the pin is legit?

Trenchgun doesn't really work for me, the idea was to get an option for longer ranged. Any chance I could get a d8 revolver/pistol/rifle(bolt or lever action) instead?
Stick with Darwin. Allow him to check my items if he so wishes.


Also, question: in our cave adventure we found a bunch of Jade tablets, some with words. We carried a whole bunch of them out there, but somewhere along the way neither of us have them edited into our inventories. Now, we know of several that have words, but there were also "dozens" that we couldn't recognize words in. Could you tell us how many there were exactly? Also just letting you know this so you don't have to wonder where these tablets came from. Link to the post where we found them: tablets


Spoiler:  Écalir Speedwagon (click to show/hide)
Rifle is fine, though the bullets might be expensive considering the caliber. But fuck it, right? You're rich.  40 for the  gun, 5 shots for 1 gold.

Did you actually bring them with you? You looked through them to see what they contained but did you bring all the non-word ones with you?

Deep breaths now.
"Okay. How well can you shoot?"

Bear trap and live bait it is. Worst shot (probably me) is the bait, the other gets to stand back with the rifle in case things go wrong.
Spoiler: Frick Varmer (click to show/hide)
You set the trap somewhere you can see it and get to and then go after the lizard as Grant gets into position. It hasn't gone far.

How you wanna get its attention? How you do it is rather important to how big of a chance it has to disemboweling you before you get back to the trap.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1278 on: November 10, 2018, 02:16:09 pm »

Quote
The sword on the other hand is just a gold trinket and would probably be worth its weight in gold (Har Har) or a fair bit of thaum. Maybe 300 or more in gold.
How much thaum exactly? To know if we should sell it and cook the proceedings or cook it directly.

Quote
The sword isn't enchanted but there's something about the pin. It seems to carry an enchantment but it doesn't feel like a tracking spell. Maybe some proof that the pin is legit?
Look into this, try to figure out what enchantment there is on it and how exactly it was put on.

Go check if that guy cutting up monsters for the arena has any beasties available.

If I were to follow up on that “pay hobos for some of their blood” deal from before, would it be possible to add some preservatives to the blood so that I could use it in the future to help with reviving a person (I know fresh blood will always be better, but that won’t always be easy to get)? Or would blood like that be useless?



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: November 10, 2018, 02:19:23 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1279 on: November 10, 2018, 03:50:12 pm »

Both.  I want to find out what I can find out by both examining people and questioning people.  I also want to collect mana and support for an expedition.  In general, I want to hug everyone who allows me to and is feeling strong emotions.  Whatever is going on is big, to affect a whole town and summon fifteen or so people a month, and if I am to investigate or oppose this, I need mana on a similar scale.

In particular I want to find out if people who come back are still human and if they seem to have spells residing on or inside them.  I also, as before, want their opinions on what should be done about it.  Other questions are if there are any places in the lake that are avoided by ships, or if they drag or dredge up anything from the bottom with nets or anchors.

I want to try and meet with at least three or four people, or groups, this week.  No more than say about ten, I don't want to impose too strongly on people and listening to people who are hurt who you can't help is soul-draining.

For the rest of the week I want to investigate other things.  I want to cast a d6 Ape spell while on the beach facing the lake to try to reach out and detect if there are humans somewhere inside it.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: November 11, 2018, 05:55:38 pm by Devastator »
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1280 on: November 10, 2018, 05:49:31 pm »

Back. Interested in trying to recruit exorcist.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1281 on: November 10, 2018, 06:00:22 pm »

"...I woke up in a prison, and then I found that the entrance to the prison was someone's fucking lavish bedroom? Do you know how that makes me feel?"

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1282 on: November 10, 2018, 06:34:01 pm »

Pass my head back and forth through the magical darkness barrier to familiarize myself with it. is there a width that is absolute dark, with bright sun on one side and dim room on the other? turn sideways so that one eye is in the band and one out. can I get it so that one eye is in dim room and one in bright sun? Does the dark have any weight or feel? does it resist movement, even a little? is it slightly cold or hot?

are there other windows in the room? how many torches with glowing green gems are there, and how far are they spaced apart around the room? how high are the torches placed on the walls from the floor?
How far is it from the edge of the room to the lip of the bowl. Is it a shallow bowl? do the sides curve up to be vertical at the edges or is it a straight incline? would a person reasonably be able to crawl from the middle of the bowl to the edge and get out without ladders or ropes or such?

outside, how far is the window from the top of the structure?
if my catamaran sails are furled, would it be reasonable to assume the boat would not drift very far from it's current spot?


Spoiler: Felix Testimony (click to show/hide)
« Last Edit: November 11, 2018, 04:28:20 pm by Ozarck »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1283 on: November 11, 2018, 03:05:06 pm »

Apply my axe to his face.
Spoiler: Robert Grant (click to show/hide)
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The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1284 on: November 11, 2018, 03:52:58 pm »

Hand the thing from the octopus over. Also explain everything that happened.
”What shall we do now?”
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1285 on: November 11, 2018, 04:17:34 pm »

Hand the thing from the octopus over. Also explain everything that happened.
”What shall we do now?”

"Hmm hmm, an interesting discovery you made indeed. I shall have to study this artifact in detail to discover it's true worth.

As for your reward, as was promised, you will get 30 gold and one of my magic words for figuring out what the compass was pointing at. In addition, you will get a bonus for retrieving this object. Before that however, am I correct you also are the owner of a magic word that I do not know? If yes, I'd be interested in learning it.

So, how about this: in return for this octopus core and your magic word, we will give you 80 gold in bonus payment, bringing your total reward to 110 gold and one of my magic words. In addition, you will be offered future employment in the form of finding the other two things the compass points toward.

Do these terms sound fair to you?"
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1286 on: November 11, 2018, 08:44:45 pm »

Can't we at least have a look around the city first? This is the first time Randolf has been in Alkahest, and he would like to have a look around and get familiar with the city.

Spoiler: Randolf Osborn (click to show/hide)
« Last Edit: November 12, 2018, 10:51:47 am by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1287 on: November 12, 2018, 10:43:50 am »

Um, I do want to go straight to the mage breakers, but on the way I want to pay attention to:
The overall wealth and cleanliness of the city.
How lively or subdued it is.
How densely populated it is.
How heavilly policed it is.
And if peoplr avoid the magebreakers and their surrounding area.

Upon arrival, to the entrance greater or secretary:
"Um, excuse me? I would like to request some assistance dealing with a series of hostile possessions occuring to the children of Petunise."
explain the situation.

Spoiler: Nina (click to show/hide)
« Last Edit: November 12, 2018, 10:46:52 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1288 on: November 12, 2018, 12:29:10 pm »

Fuck it indeed. Rifle for 40, 50 shots for 10 gold.

And yeah, I'm pretty sure we took those tablets with us.


Spoiler:  Écalir Speedwagon (click to show/hide)
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TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1289 on: November 13, 2018, 06:31:10 pm »

Hmm. I guess I should pretend to be injured and act like prey. If that fails, maybe have my familiar try to get its attention in my direction? Fly low to annoy it etc. If all else fails, Just shout at the thing.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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