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Author Topic: Cabal: Wizard Open World Game  (Read 365613 times)

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1260 on: October 28, 2018, 05:22:25 pm »

Purchase chalk, vellum, ink and writing instrument for making maps, any currently existing maps of the ruins that are reasonable in price and not terribly suspect, and a crowbar. (3 gold according to discord chat)
Then sail to the ruins.


Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1261 on: October 28, 2018, 06:43:13 pm »

That's probably good news.  If there's no mind behind it, just some kind of instinct, that means there's nobody smart directing these people towards the lake.

Wait it out until morning.  When the guy stops fighting for whatever-it-is, it's over, so head down to the lakeside and see what there is to see.  Then question that man if he knows what's going on.  If he's still fighting come daybreak, let him go, but follow him closely, preventing him from walking into the water or anything like that.

Oh, and make sure the temporary buffs time out.  Do the ears stick around after the spell expires?


Spoiler: Saeko Hirahara (click to show/hide)
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1262 on: October 29, 2018, 06:10:49 am »

"Think I'm going to add "exorcists" to the list of magic things I hate. So, are we ready to continue?"

Get back into the boat and wait for it to continue.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1263 on: October 29, 2018, 10:41:18 am »

"Argh! Fine then! If you're not getting out of my way, I'll just kill you."

Feint with the sword; agreesively moving forwards and forcing him to parry. While his blade is occupied by that, plant my free hand on his chest and pump mana into his body, creating a d6 cost explosion in his chest cavity.

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1264 on: November 02, 2018, 11:28:42 am »

"Okay; I'm not exactly a trained marksman so trapping it is. Will you help me?"
Trap this thing. Bear trap, net, the local environment, Grant's expertise. At least one of those should stick.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1265 on: November 02, 2018, 08:16:47 pm »

I will give my opponent a friendly salute. Then I'll join Darwin in collecting his winnings.
If I can do so without getting seperated from Darwin, I'd like to see if I can buy the following here and how much they'd cost:
-Poncho
-Sombrero or similar hat
-Firearms. If no firearms present, go for (cross)bows instead. I'm aiming for a d8 weapon. Also check ammo.


Spoiler:  Écalir Speedwagon (click to show/hide)

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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1266 on: November 05, 2018, 12:10:38 pm »

Cha-ching baby.

Go meet up with Ecalir, then go collect our winnings. Keep an eye out for more shenanigans.
We bet:
-50 gold on him winning the last round
-25 gold on him winning the tournament.

I'm interested in getting a ranged weapon that can be used to deliver/apply poison to a target. What are my options here? I'm guessing that coating/filling bullets with poison isn't a very practical solution. Maybe a crossbow or blowdart gun? Or would blowdart-style ammo for my d8 gun be possible?

Also, yes, we gave contact information to Lup's character before he left:


Quote
Oh, and should we have to move on away from this town before you can return, we will leave word with this innkeeper, or another person in town, so ask around and come find us. You will be reimbursed for any difficult travel this incurs to you of course.

Spoiler: Darwin Zeppeli (click to show/hide)
2025 gold from the long bet
30 total from the other. Odds were very much on him.

I mean, we could do poison bullets but their effectiveness would be a bit of a crapshoot. Your best bet might be a dartgun like they use to knock out animals, but with poison darts. Damage from it would be basically unimportant since it wouldn't be designed to actually harm anyone, just deliver the payload.

Ok.

I will give my opponent a friendly salute. Then I'll join Darwin in collecting his winnings.
If I can do so without getting seperated from Darwin, I'd like to see if I can buy the following here and how much they'd cost:
-Poncho
-Sombrero or similar hat
-Firearms. If no firearms present, go for (cross)bows instead. I'm aiming for a d8 weapon. Also check ammo.


Spoiler:  Écalir Speedwagon (click to show/hide)
Pancho and Hat would be 1 gold. I'll assume they are bought.
d8 firearm could be a trenchgun, if you don't mind relatively short range. Here it would cost 30 Gold for the gun, and 1 gold per 5 rounds.

Treat the guard's wound so that he can rejoin the fight, then join the other guards in turtling and wait for the bandits to charge into melee.
Spoiler: Robert Grant (click to show/hide)
[5v2]
You Bandage up the guard's wound and then wait. After about a minute, shots start coming in from the flanks. The circled wagons provide some protection from those as well but not as much as from the direct assault, at least not how you're taking cover.  You hunker down as best you can until the shots stop coming in. Two of the other guards are injured doing the onslaught but neither as seriously as the first.  Things go quiet after the arrows stop falling, except for the shuffling of feet in the darkness.

Purchase chalk, vellum, ink and writing instrument for making maps, any currently existing maps of the ruins that are reasonable in price and not terribly suspect, and a crowbar. (3 gold according to discord chat)
Then sail to the ruins.


Spoiler: Felix Testimony (click to show/hide)
You buy your supplies and head out.  You make it to the large northern cluster of ruins after about 8 hours of steady sailing. The ruins themselves are massive stone islands jutting out of the goo, most straight but a few at lopsided angles. On the exterior they appear to be nothing but enormous rectangular blocks of stone, with completely erratic placement of square, open windows. You circle the closest ruin until you find the lowest window, which is about 8 feet above the surface of the "lake".

That's probably good news.  If there's no mind behind it, just some kind of instinct, that means there's nobody smart directing these people towards the lake.

Wait it out until morning.  When the guy stops fighting for whatever-it-is, it's over, so head down to the lakeside and see what there is to see.  Then question that man if he knows what's going on.  If he's still fighting come daybreak, let him go, but follow him closely, preventing him from walking into the water or anything like that.

Oh, and make sure the temporary buffs time out.  Do the ears stick around after the spell expires?


Spoiler: Saeko Hirahara (click to show/hide)
The temporary buffs disappear by morning, your ears returning to their natural shape.  The man stops struggling and seems to "wake up" after the sun rises. The glowing orbs and the sounds stop too, maybe a few minutes before sunrise. When questioned the man has absolutely no idea whats going on, apparently the last thing he remembers is falling asleep in bed and then waking up here. He's an merchant though, come to town to do some business, not a resident. He can't tell you what is going on. You head down to the lake side and find several paths of overlapping footprints walking straight into the surf. No sign of bodies in the water, no sign of any foul play. No blood, no struggle, nothing. Its like a dozen people just wandered into the water.

"Think I'm going to add "exorcists" to the list of magic things I hate. So, are we ready to continue?"

Get back into the boat and wait for it to continue.

Spoiler: Randolf Osborn (click to show/hide)
Uh...the entire point of this trip was to find an exorcist. Are you gonna try and find a different one? Return and try to fix things yourself?

"Argh! Fine then! If you're not getting out of my way, I'll just kill you."

Feint with the sword; agreesively moving forwards and forcing him to parry. While his blade is occupied by that, plant my free hand on his chest and pump mana into his body, creating a d6 cost explosion in his chest cavity.

Spoiler (click to show/hide)
[8v3][3v1] [-1 mana]
You feint an overhead swing and as he moves to block you twist and step forward, placing your hand on his chest.  There's a muffled WHUD sound inside him and you can see light flash up through his throat and behind his teeth.  He staggers back, smoke leaking from his nose and mouth and then collapses to the ground, blood beginning to pour in a languid but steady stream from his mouth.

Well, killed that innocent man just protecting himself. Now what?

Oh wait.

Almost immediately after you murder that guy, a very large looking man in a nice suit steps in from the door across the room with an angry look on his face. He gets halfway through shouting someone's name before he sees you and his expression goes from annoyed to cautious anger.

"Okay; I'm not exactly a trained marksman so trapping it is. Will you help me?"
Trap this thing. Bear trap, net, the local environment, Grant's expertise. At least one of those should stick.
Spoiler: Frick Varmer (click to show/hide)
[6v1]
Hmm. There are two methods of attack here. The bear trap would probably work of you can get a leg in it and its been very well secured to the ground. Alternatively, getting it in some sort of small ravine or somewhere you could either be above it out of range or in someplace it couldn't reach.  Either way, this plan requires a lure. That could be you or Grant, or some of your iron rations. The rations are safest but if your plan fails it might eat the rations and get away. It might not step on the beartrap or might not be caught well enough to hold it.  A pit trap is another possibility but...it can probably climb pretty well. All options are dangerous.

Grant recommends the bear trap and using him or yourself as bait. Its the most expedient, though also most dangerous method since failure means you'll be exposed.

Your choice.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1267 on: November 05, 2018, 05:30:37 pm »

We just got hard proof that the exorcists from this specific town aren't particularly good, so we're probably continuing on our way until Alkahest. Like that guy said: "If not, there's gotta be someone in Alkahest who can help. Maybe a mage breaker if nothing else."

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1268 on: November 06, 2018, 12:53:10 am »

Eight feet from the surface of the Flux huh?  Ishould be able to reach it standing on the catamaran deck, maybe. anyway climb up and in and secure my boat so it doesn't drift too far away. Then have a look around, and poke anything that looks interesting.

Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1269 on: November 06, 2018, 06:44:14 am »

After that, I'll put the patients off for a few days and try to dig up more information.  Some questions I want to answer:

-How often does this happen?
-How long has this been happening for?
-Does anyone survive it?
-Does anyone know anything about what causes it?

After all that, I think I want to see if I can find people who have lost somone to it.  I'd like to end this, and if I need to kill something, I want to make sure I'm doing the right thing.  Talk to someone and discuss what is happening, and see if I can get a hug.  I'll probably need a fair amount of mana to fix things regardless of what I decide to do.


I'll probably see what I can gather for the duration until the next attack.  If it's more than a few days I'll probably work in healing the patients before doing so.  In any case, I'm going to try to gather a lot of mana, so will try for several visits, discussions and hugs a week.  There might be some gear or other preparations depending on what answers I turn up, too.  (Like if I need to go underwater, finding a fish word would be good.)

Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: November 07, 2018, 04:16:58 pm by Devastator »
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1270 on: November 06, 2018, 02:39:28 pm »

Convert 500 gold into thaum (20 mana, 5 for the flammenwerfer, 5 for Ecalir, 10 for Darwin) in our room at the inn.

Quote
I mean, we could do poison bullets but their effectiveness would be a bit of a crapshoot. Your best bet might be a dartgun like they use to knock out animals, but with poison darts. Damage from it would be basically unimportant since it wouldn't be designed to actually harm anyone, just deliver the payload.
Cool, how much for this weapon and its ammo? Also how much does ammo for my d8 gun cost here?

Take a good hard look at that golden sword and that gladiator pin. Do either of them seem fishy in some way (eg. cursed or allowing that old guy’s thugs to track us or something) or have some sort of special function/status? (I’m assuming the gladiator button is to prove he can take on the more difficult fights).
If not, consider how much either could make in gold if we sold them or in thaum if I brewed them.



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: November 06, 2018, 03:19:06 pm by Radio Controlled »
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1271 on: November 06, 2018, 09:38:49 pm »

"Hey you. Are you in charge here?"

Move defensively. If he appears to cast something, dodge it and absorb the mana.

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1272 on: November 07, 2018, 07:49:01 am »

I assume we had set something up. I’ll look for him at the place I last saw him, and look around in places I know he’d be at. If all else fails, I’ll ask around for him, but not say why I’m looking for him.
Edit - Apparently the innkeeper knows where they are, so listen to him and go to them.

Spoiler: char sheet (click to show/hide)
« Last Edit: November 08, 2018, 01:00:11 am by The Lupanian »
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1273 on: November 07, 2018, 11:58:33 am »

Gather a few guards to accompany me, then charge towards the direction of the sound.
Spoiler: Robert Grant (click to show/hide)
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Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1274 on: November 07, 2018, 12:40:17 pm »

Trenchgun doesn't really work for me, the idea was to get an option for longer ranged. Any chance I could get a d8 revolver/pistol/rifle(bolt or lever action) instead?
Stick with Darwin. Allow him to check my items if he so wishes.


Also, question: in our cave adventure we found a bunch of Jade tablets, some with words. We carried a whole bunch of them out there, but somewhere along the way neither of us have them edited into our inventories. Now, we know of several that have words, but there were also "dozens" that we couldn't recognize words in. Could you tell us how many there were exactly? Also just letting you know this so you don't have to wonder where these tablets came from. Link to the post where we found them: tablets


Spoiler:  Écalir Speedwagon (click to show/hide)
« Last Edit: November 07, 2018, 03:41:01 pm by Pancaek »
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