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Author Topic: Cabal: Wizard Open World Game  (Read 365547 times)

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1245 on: October 23, 2018, 11:32:29 am »

"...So, did you manage to force the spirit out?"

Go tell the exorcist how much of an incompetent and useless exorcist he was for not being able to control such a weak spirit and putting everyone in the boat in danger. This was all his fault.

Then try to recover the shield from the river using the magic sword to move the water.


Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1246 on: October 23, 2018, 12:14:57 pm »

How many other guards are there and what equipment do they have?

Extinguish the campfire and take the wounded guard's shield. If he doesn't have one, then grab something that could be used as a shield.
Wake the remaining guards if they're not awake already, organize them into two groups and try to stealthily approach the shapes from their flanks.

Spoiler: Robert Grant (click to show/hide)
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1247 on: October 23, 2018, 12:25:40 pm »

"Oh? Who do you work for, then?"

He's engaging in conversation? Well then. Wait for him to react to the question, and immediately attack once his attention is thus divided. Aim to cut while avoiding his blade, then back off again. Aim to incapacitate or kill, whichever option I have an opening for.

"Mistake."

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1248 on: October 23, 2018, 12:51:39 pm »

Purchase provisions for a journey if necessary, then set sail for the ruins. Let me know when Little Miss has a request for me again.
By Oasis, you mean that aqua vitae place on the other side of the flux?


Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1249 on: October 23, 2018, 01:11:44 pm »

Ask my guards to help stop this man.  If we can't do it together, use a d4 temporary strengthen buff on increasing the strength of whichever of the three of us is strongest.  That should let us hold him back, in which case we tie him up, get him inside, and sit on him until morning.  I'll also hug the man, to see if his emotions are locked up inside him, or if he's truly dead inside.  Or not human at all.  I won't take any magic from him.  I'm no channeler, after all, and shouldn't be able to absorb a hostile spell.

Do some talking, too.  Both to reassure the person inside that I'm here to help, and to any hypothetical being listening in.

"My name is Saeko Hirahara, and I'm a mage and a healer.  You're going to be okay.  If you are the spirit controlling this man, I ask you to release him unharmed.  I am only intending to explore the world and allow people to live full lives.  I have no desire to harm creatures, even those who are dangerous.  If you need the people of this town for some purpose, I ask that you discuss with me your situation, as I'm willing to put my skills and abilities to use in order to save the lives of the people of Lunare."

Deliver this in an ordinary voice.  I'm in no position to demand or force an audience at this point.. I know little about what is going on, and I'm not prepared for a confrontation.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: October 24, 2018, 03:38:22 am by Devastator »
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1250 on: October 23, 2018, 01:21:44 pm »

"Does keeping it within myself count?"
Is Adam okay? Make sure the new arrival isn't bothering him any. Then check on the previously possessed man and make sure he's okay too.
will be unable to post for approx 2 weeks.

Spoiler: Nina (click to show/hide)
« Last Edit: October 25, 2018, 01:24:59 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1251 on: October 23, 2018, 03:09:27 pm »

Head back out, try to climb up the same way I got down. If all goes well, head back to Thoin Hudor and try to locate Darwin.
Spoiler: char sheet (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1252 on: October 23, 2018, 04:02:37 pm »

Quote
200. Apparently the odds weren't on him for whatever reason.
That 200+50 of the bet or 200 total?


For the arena battle: yeah, this clearly isn't a fair fight anymore. Arrow is probably poisoned or some shit like that.
If I see that Ecalir is about to get hit by an arrow and won't be able to dodge, try to SUBTLY deflect the arrow from it's path with a spell: using the word 'vacuum', create a small vacuum next to the arrow so it'll get sucked to the side a bit and so throw off its aim. Nothing massive, just a small nudge should be enough.

Again, only do this if I'm positive that Ecalir won't be dodging/blocking the arrow on his own (use my excellent senses and knowledge of his capabilities to make the judgement). Also, if Darwin knows of or becomes aware of some sort of anti-magic or magic detection system in the arena, then don't do the spell either.


By the way, do you want me to specify exactly what Darwin has on his person right now (in case of more shenanigans) or can I just count on my entire inventory being there?


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: October 23, 2018, 04:11:07 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1253 on: October 24, 2018, 07:58:40 am »

"Oh, I see. Are you sure you will be fine? Maybe, when we reach our destination, we could also have this spirit removed."

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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  • Everyone cries, the question is what follows it.
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Re: Cabal: Wizard Open World Game
« Reply #1254 on: October 24, 2018, 10:18:02 am »

"Should be, I'll let you know if there's a problem though."
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1255 on: October 24, 2018, 01:53:02 pm »

Frick tucked the notebook neatly back into his pocket and then, hesitantly, began reaching for his rifle. There was something else he needed to practice...

Unless Grant advises against antagonising this thing, aim for its centre of mass and open fire. If he gives any advice on tackling it, follow him to the letter.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1256 on: October 25, 2018, 08:35:16 am »

Allright, looks like it's time for some scoot'n'shoot. First order of business is closing this distance, fast. Move in an erratic serpentine pattern to throw off his aim, and dodge/deflect with my buckler any arrows he shoots at me.

Once I'm close enough, dodge/deflect with buckler and get a stab or slash in with the sword.


Spoiler:  Écalir Speedwagon (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1257 on: October 28, 2018, 04:13:52 pm »

"...So, did you manage to force the spirit out?"

Go tell the exorcist how much of an incompetent and useless exorcist he was for not being able to control such a weak spirit and putting everyone in the boat in danger. This was all his fault.

Then try to recover the shield from the river using the magic sword to move the water.


Spoiler: Randolf Osborn (click to show/hide)

"Maybe" the man says, walking over to the man Nina just drained, "But I least I haven't killed," He prods the man for a moment with his toe, "Two people now.  I'm also less inclined to try and subjugate the spirit by bringing it into my body. Such methods are...often quite dangerous, especially in the long term.  Oh well." He shrugs again and walks back along the ice to the shore.

You watch him go with a grimace before pointing the sword at the river and pulling your shield back up to you on a burst of water.

"Does keeping it within myself count?"
Is Adam okay? Make sure the new arrival isn't bothering him any. Then check on the previously possessed man and make sure he's okay too.
will be unable to post for approx 2 weeks.

Spoiler: Nina (click to show/hide)
Adam appears unhurt, though he is clearly afraid of the new thing. The man is not so lucky. He's dead.

(Thats fine, I'll be gone for a week myself.)

How many other guards are there and what equipment do they have?

Extinguish the campfire and take the wounded guard's shield. If he doesn't have one, then grab something that could be used as a shield.
Wake the remaining guards if they're not awake already, organize them into two groups and try to stealthily approach the shapes from their flanks.

Spoiler: Robert Grant (click to show/hide)
There are 7 guards with you, 6 now that one is down. They all have some kind of melee weapon, blades mostly, and a few have crossbows or guns. Some have shields, others don't.

You try to take the wounded man's shield, but he refuses to let you have it till you've dragged him behind a wagon for cover. Once you get him there you take the shield and try to organize the remaining guards. [6v7] You shout for them to act and while they seem to hear and understand what you're doing, they don't move to work with you, instead staying in the cover of the wagons and firing back.

"Oh? Who do you work for, then?"

He's engaging in conversation? Well then. Wait for him to react to the question, and immediately attack once his attention is thus divided. Aim to cut while avoiding his blade, then back off again. Aim to incapacitate or kill, whichever option I have an opening for.

"Mistake."

Spoiler (click to show/hide)
[2v3]
You ask him a question and just as he begins to speak you rush forward, attempting to strike at his weapon arm. He recovers from the distraction and dances back [2v6] out of the range of your blow and aims a thrust at your leg. You attempt to dodge back but he catches you right in the middle of your thigh and strikes straight to the bone before jerking the point free. As an injury its not a terrible one, it doesn't bleed much and the tissue damage is minor, but it still hobbles you enough to be annoying.

Purchase provisions for a journey if necessary, then set sail for the ruins. Let me know when Little Miss has a request for me again.
By Oasis, you mean that aqua vitae place on the other side of the flux?


Spoiler: Felix Testimony (click to show/hide)
The Shepherdess wants a shiny thing.

Yes, that oasis

This depends on the provisions you'd like. The ruins are large scale things with complex interiors that are not lit. Some rope, torches, chalk and similar items might be a good idea but aren't required.

Ask my guards to help stop this man.  If we can't do it together, use a d4 temporary strengthen buff on increasing the strength of whichever of the three of us is strongest.  That should let us hold him back, in which case we tie him up, get him inside, and sit on him until morning.  I'll also hug the man, to see if his emotions are locked up inside him, or if he's truly dead inside.  Or not human at all.  I won't take any magic from him.  I'm no channeler, after all, and shouldn't be able to absorb a hostile spell.

Do some talking, too.  Both to reassure the person inside that I'm here to help, and to any hypothetical being listening in.

"My name is Saeko Hirahara, and I'm a mage and a healer.  You're going to be okay.  If you are the spirit controlling this man, I ask you to release him unharmed.  I am only intending to explore the world and allow people to live full lives.  I have no desire to harm creatures, even those who are dangerous.  If you need the people of this town for some purpose, I ask that you discuss with me your situation, as I'm willing to put my skills and abilities to use in order to save the lives of the people of Lunare."

Deliver this in an ordinary voice.  I'm in no position to demand or force an audience at this point.. I know little about what is going on, and I'm not prepared for a confrontation.


Spoiler: Saeko Hirahara (click to show/hide)
You get your guards to help you drag him back to the inn. He keeps struggling to get away the entire time, even when you get him back inside he just keeps trying to get away. Luckily he's not very smart about it so preventing him is about as easy as tripping him up and having your guards pile on top of him.  You do a check of his emotions and find that he's giving off the same aura as someone who is asleep; emotions that are very dim but present.

You attempt to talk to him but he seems entirely oblivious to you, eyes still locked on...something out there in the lake, seemingly staring straight through the wall.

Head back out, try to climb up the same way I got down. If all goes well, head back to Thoin Hudor and try to locate Darwin.
Spoiler: char sheet (click to show/hide)
[2v1]
You clamber back up the rope, prize in your bag, and head back to the city.

Did Darwin give you contact info or tell you where to meet him or anything?

Frick tucked the notebook neatly back into his pocket and then, hesitantly, began reaching for his rifle. There was something else he needed to practice...

Unless Grant advises against antagonising this thing, aim for its centre of mass and open fire. If he gives any advice on tackling it, follow him to the letter.
Spoiler: Frick Varmer (click to show/hide)
You start to get up and Grant places a hand on your rifle.

"Hunting something that big is dangerous. You need to either trap it or kill it with a single blow. Anything less and there's a good chance you'll be the one that dies. Think carefully about what you want to do."

Quote
200. Apparently the odds weren't on him for whatever reason.
That 200+50 of the bet or 200 total?


For the arena battle: yeah, this clearly isn't a fair fight anymore. Arrow is probably poisoned or some shit like that.
If I see that Ecalir is about to get hit by an arrow and won't be able to dodge, try to SUBTLY deflect the arrow from it's path with a spell: using the word 'vacuum', create a small vacuum next to the arrow so it'll get sucked to the side a bit and so throw off its aim. Nothing massive, just a small nudge should be enough.

Again, only do this if I'm positive that Ecalir won't be dodging/blocking the arrow on his own (use my excellent senses and knowledge of his capabilities to make the judgement). Also, if Darwin knows of or becomes aware of some sort of anti-magic or magic detection system in the arena, then don't do the spell either.


By the way, do you want me to specify exactly what Darwin has on his person right now (in case of more shenanigans) or can I just count on my entire inventory being there?


Spoiler: Darwin Zeppeli (click to show/hide)

200 total.

We'll cross that bridge when we come to it, but I'm assuming stuff like the conversion equipment isn't with you.

Allright, looks like it's time for some scoot'n'shoot. First order of business is closing this distance, fast. Move in an erratic serpentine pattern to throw off his aim, and dodge/deflect with my buckler any arrows he shoots at me.

Once I'm close enough, dodge/deflect with buckler and get a stab or slash in with the sword.


Spoiler:  Écalir Speedwagon (click to show/hide)

[7v8][6v2]
You charge in, weaving  back and forth like mad as you do. The man with the bow takes a shot at you and despite all your bobbing about he puts the shot straight at your center of mass. You get the shield in the way before the arrow can it you but you have to take an awkward twisting step as you do and it slows you down. The man fires another arrow. [10v2] You regain your footing and charge  the rest of the way, dancing around the second arrow and then the third before reaching the man. He ditches his bow and draws his own blade as you close  in.
[8v6]
Your first blow  is a shallow one at his shoulder but he manages to block it. You swing your shield up and catch him in the chest, pushing hm off balance and then slipping your blade in under it. You score a shallow gash across his thigh and immediately jump back. The  man looks down at the injury and then smiles, shrugging. He straightens up out of his combat stance and little bow as the ref calls the match
[+1 mana.]

The crowd cheers and after a short speech from the ref he hands you a badge to show you are a gladiator and a small golden sword replica for your win.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1258 on: October 28, 2018, 04:39:23 pm »

Cha-ching baby.

Go meet up with Ecalir, then go collect our winnings. Keep an eye out for more shenanigans.
We bet:
-50 gold on him winning the last round
-25 gold on him winning the tournament.

I'm interested in getting a ranged weapon that can be used to deliver/apply poison to a target. What are my options here? I'm guessing that coating/filling bullets with poison isn't a very practical solution. Maybe a crossbow or blowdart gun? Or would blowdart-style ammo for my d8 gun be possible?

Also, yes, we gave contact information to Lup's character before he left:


Quote
Oh, and should we have to move on away from this town before you can return, we will leave word with this innkeeper, or another person in town, so ask around and come find us. You will be reimbursed for any difficult travel this incurs to you of course.

Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: November 04, 2018, 08:52:15 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1259 on: October 28, 2018, 05:04:29 pm »

Treat the guard's wound so that he can rejoin the fight, then join the other guards in turtling and wait for the bandits to charge into melee.
Spoiler: Robert Grant (click to show/hide)
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