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Author Topic: Cabal: Wizard Open World Game  (Read 365541 times)

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1215 on: October 10, 2018, 06:04:36 pm »

"Go away, ghost! You're already dead!"

Hit the dude in the head with the ice club. Not too hard, to avoid killing him.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1216 on: October 10, 2018, 07:52:56 pm »

Close with the spear and impale it.
Spoiler: char sheet (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1217 on: October 10, 2018, 08:01:05 pm »

What did it feel like to have that spell cast on me?  What would I tell other people to expect from it, if I were to cast it on them?

Explain to my guards that we're safe here and I cast a spell on my ears that will provide notice as to what's going on.  Ask the one of the two of them whom is more nervous for a hug so I can regain some mana.

Spend some time trying to figure out what's going on at the docks.  If I can't figure out anything, and I have six or more mana after the hug, cast a second temporary d6 strengthen spell on my ears to stack with the first, and resume observation.

Stick out the night unless the situation changes, like a threat appears or someone is in obvious distress.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: October 13, 2018, 01:02:11 pm by Devastator »
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1218 on: October 11, 2018, 08:15:07 am »

Contemplate which would be easier: to use magic to clear the flux from my face so I can see where I am going, or to use magic to sense where my boat is on the flux.
Cast whichever spell I consider easier. On success, board Catamaran.


Spoiler: Felix Testimony (click to show/hide)

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1219 on: October 11, 2018, 12:54:00 pm »

Hired, then! What is his name? And does he have any advice before we set off?

Make some final purchases:
Spoiler: purchases (click to show/hide)

And then, if there's nothing else to do, Let us be off!
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1220 on: October 11, 2018, 06:48:14 pm »

Écalir adresses his opponent.

"You know I was attacked during my preparations? I am assuming either by you or whoever it is who owns you. You are a disgrace to warriors everywhere. Regardless of the outcome of this fight, your honour is tainted beyond repair.

You dissapoint me. And you dissapoint you ancestors. En garde."


Play it defensive for now, stay out of his reach. See if he cares at all about what I said.

Dodge and riposte should he attack.


Spoiler:  Écalir Speedwagon (click to show/hide)
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Yottawhat

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Re: Cabal: Wizard Open World Game
« Reply #1221 on: October 14, 2018, 02:15:42 pm »

A mysterious intruder! I got to do something Velis thought.

Velis stands up,his face cloaked with grim determination and says.
"I-I-I gahuh uh-mu mu muhmeeee!"

Velis is gonna puss out like a bitch.

Spoiler: Velis Yeslerp (click to show/hide)
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1222 on: October 14, 2018, 03:36:27 pm »

What did it feel like to have that spell cast on me?  What would I tell other people to expect from it, if I were to cast it on them?

Explain to my guards that we're safe here and I cast a spell on my ears that will provide notice as to what's going on.  Ask the one of the two of them whom is more nervous for a hug so I can regain some mana.

Spend some time trying to figure out what's going on at the docks.  If I can't figure out anything, and I have six or more mana after the hug, cast a second temporary d6 strengthen spell on my ears to stack with the first, and resume observation.

Stick out the night unless the situation changes, like a threat appears or someone is in obvious distress.


Spoiler: Saeko Hirahara (click to show/hide)
The failing spell effectively just unfocused your eyes for a few seconds and then filled them with sparkling floaters that quickly disappeared. You didn't feel anything really. The successful one felt like you had suddenly removed earplugs or gotten water out of your ears; things that had once been muffled or indistinct are now clear and things you couldn't hear before are not audible, if not perfectly so. There wasn't anything in terms of visible results from it, except the sparkles but you're not sure if that was just in your perception or in real life.

They're both pretty nervous but you choose the one you think is the most so. You drain 6 mana from them with a hug.

[5v12] You cannot guess whats happening out there other than its probably magical. [6v4] Your ears actually change physically this time, becoming almost cat or dog like, cupping into a funnel of sorts that moves to point in the direction you want to listen without you really thinking about it. (d10 senses)

You sit and listen for the rest of the night.
[10 v 5]

You think the sounds are coming from individual things, balls of light that you see pass by every so often  at pretty high speed. You hear doors open and close, hear things enter the water, hear foot steps move down towards the lake. You'd judge that people are leaving their homes and walking into the lake.


Can I perhaps find any other pictures that could shed light/put into context the burning arena pic?

If not, read in my history book a bit about that coup that killed the king's mother and sister.

Occasionally look up and scan the crowd for any nefarious fiends trying any monkey business. Similarly, if anything weird happens during the match, look around for potential hidden mages doing their mage thing.



Spoiler: Darwin Zeppeli (click to show/hide)
No...they all seem unrelated...or at least they are to your eyes. If its anything like most prophecy it will only be annoyingly obvious AFTER it happens.

Apparently a group of nobles with backing from a few of the merchant guilds tried to take over. They offered a variety of reasons but most agree it was mostly motivated by greed- the king had leveled taxes they didn't like. They a killed the Royal Mother and the Princess who were outside the castle walls before moving in to try and kill the king. Apparently the survivors of that fight were captured, ensorcelled, and thrown into the volcano beneath the city while alive. They are apparently still down there, burning and regenerating in equal amounts, trapped forever. The supporters of the coup were mainly just burnt alive in gibbet cages and left along the main road of the city as a warning. Of course no one knows what happened to the heads of the guilds at the time; they vanished never to be seen again. The only hint being that when the king declared the crimes of the treasonous men he read the speech from a velum scroll that, apparently, bore a discoloration in the same shape as a birthmark one of the guild masters had.

Grab the guy and drain a bit of his mana, while holding him in front of me. Examine the room.

"Would any of you happen to know who is in charge here? I'd quite like to punch them in the face!"

Spoiler (click to show/hide)
You walk forward and grab the man's head, fingers spread across the top of his skull. You tear 5 mana from him in a spray of blue sparks, his body spasming as you do,  and then transfer your grip to the back of his neck. You jerk him up to his feet and hold him in front of you. You question the captive audience and almost immediately after you ask them, someone from a connected room yells "Velis Yeslerp, come forward!"
 
No one else speaks.

"It's only fair for me to demand more, since the boar is way too dangerous compared to what the bounty is worth.
But I do realize that you're a very resourceful person and that you're bound to come across a hapless fool who's all too eager to commit suicide in the hopes of collecting a meagre bounty."


Tell the locals about the boar and its demands, sell my mushrooms and search for a group travelling to Fearce, preferably a caravan that is looking to hire a guard for the journey.
Spoiler: Robert Grant (click to show/hide)

You shrug and then leave. You stop by the local tavern and let everyone there know about the boar's conditions. They don't seem particularly happy either, considering you're taking 2/3rds of their possible profit and food from them but whatever, not your problem.  You sell your mushrooms (2 gold) and look for a caravan heading to Fearce. There are a few. One goes fairly straight, the others go on more meandering or cyclical journeys to hit up other towns on the way. The longer ones pay more.

"Go away, ghost! You're already dead!"

Hit the dude in the head with the ice club. Not too hard, to avoid killing him.

Spoiler: Randolf Osborn (click to show/hide)
[3v4]
You charge in, ready to beat the man in the head...gently. When you get within  10 feet you make a flying leap and his body suddenly uncoils like a spring snapping loose, his hand lashing out with brutal velocity. [7v2] He backhands you a good 15 feet, nearly off the side of the boat, but you land in a roll and you're back on your feet in an instant. The possessed man is already moving towards you, skittering forward like a lizard on all fours.

Close with the spear and impale it.
Spoiler: char sheet (click to show/hide)
[2v5] You charge in and mount the ring of debris around the water, moving to impale the beast. It lashes out with one tentacle  and catches you by the leg. [7v6] it pulls on you brutally, yanking and ripping, trying to pull you down into the water. You plant your feet and the spear and hold your ground, just barely.

Contemplate which would be easier: to use magic to clear the flux from my face so I can see where I am going, or to use magic to sense where my boat is on the flux.
Cast whichever spell I consider easier. On success, board Catamaran.


Spoiler: Felix Testimony (click to show/hide)
Cleaning is better than sensing for you. [2v3] That was a d10 roll for you too. Vs a d4.  You attempt to wipe the stuff away with magic but only slop it around on your face, effectively doing nothing.

Hired, then! What is his name? And does he have any advice before we set off?

Make some final purchases:
Spoiler: purchases (click to show/hide)

And then, if there's nothing else to do, Let us be off!
Spoiler: Frick Varmer (click to show/hide)

His Name is Grant and he says you should keep on the roads when possible. Also wolves hunt in packs. Weird.

So there are two options of how to go until you hit the mountains. You can catch a ferry in Mofette and head up river Hartshorn to Schorl. From there you would have to cross through valleys to Isinglass,then up the mountain to Kaolin. Its faster but you have to pay for the ferry, about 15 gold. The second option is to take a longer, on foot path and head along the ring road and then up to Crocus and over to Lunare, then up the river to Calamine, before hiking up the mountain to Kaolin. Thats free and you spend less time in the wilderness, off roads.

Écalir adresses his opponent.

"You know I was attacked during my preparations? I am assuming either by you or whoever it is who owns you. You are a disgrace to warriors everywhere. Regardless of the outcome of this fight, your honour is tainted beyond repair.

You dissapoint me. And you dissapoint you ancestors. En garde."


Play it defensive for now, stay out of his reach. See if he cares at all about what I said.

Dodge and riposte should he attack.


Spoiler:  Écalir Speedwagon (click to show/hide)
You don't get through even the first sentence before the man attacks, preempting the signal to begin by a good half second.
[12v8]
You don't dignify it with anything fancy. You slap the thrust- one clearly designed to kill, not injure-  away with the haft of your spear and then snap your weapon into his face, slapping him with the edge of the spear's blade. The spear isn't designed for slashing so the resulting gash is more of a result of the thin metal ripping open the flesh along his cheek bone than cutting it. The man staggers back and then locks furious eyes on you. The referee shouts that the match has been concluded and the man glares at him with equal hate. Then, after a moment's hesitation, the man charges you again, the point of the spear aimed at your belly.

A mysterious intruder! I got to do something Velis thought.

Velis stands up,his face cloaked with grim determination and says.
"I-I-I gahuh uh-mu mu muhmeeee!"

Velis is gonna puss out like a bitch.

Spoiler: Velis Yeslerp (click to show/hide)

Meow?


Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1223 on: October 14, 2018, 04:21:49 pm »

If it looks like the sore loser attacking Ecalir might do some damage or he is having trouble fighting the guy, and the refs aren't capable of stopping this situation, use a simple spell to temporarily disorient the attacker. Use 'viscera' to cast an illusion that makes him think his guts are spilling out of his belly. Don't actually do any damage to him, just make him (and only him if possible) think so.

Try not to make it clear to people around me that I'm the one casting the spell. The spell effects don't need to last long, just long enough to get Ecalir out of trouble. Again, only do this if it looks like he'll need to help, if he just effortlessly dispatches him then don't bother.



Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1224 on: October 14, 2018, 04:26:31 pm »

Stay behind Randolf and look around for whatever is going on that we're missing / are being distracted from.

Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1225 on: October 14, 2018, 05:01:39 pm »

Join the highest paying caravan.
Spoiler: Robert Grant (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1226 on: October 14, 2018, 05:19:27 pm »

"We're probably going to have to intervene.  We've got people walking into the lake, which isn't going to be good whatever is happening.  I can't stay here an do nothing."

"That said, this is big, and I don't mean to do anything rash.  We'll do it properly.  And when we fix this, we fix it for everyone."

How many people are we talking about?  Is there going to be a town left if I don't stop this now?  Is it like one in twenty people?  One in ten?

I'll need someone to ask about this.  Drop a rope through my window down to the street, and try to make a prisoner of someone going down to the lake with my guards.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: October 19, 2018, 01:32:44 am by Devastator »
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1227 on: October 14, 2018, 06:20:48 pm »

Two mana left. Try cleaning the flux from my face with a spell again. On success, find and board the Catamaran. on fail, lay back in the viscous fluid (hoping it keeps me afloat) and carefully scrape my fingers clean until I feel I can get enough of the flux off my eyes to open one of them. Meanwhile, listen for the sound of Flux against boat, or the flutter of sailcloth.

((blindly finding something in the open by sound is pretty difficult, really. Especially if it is behind you - our ears and brains are not attuned to tellthe difference between sound coming from behind and sound coming from in front.))

Spoiler: Felix Testimony (click to show/hide)
« Last Edit: October 15, 2018, 06:36:10 pm by Ozarck »
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The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1228 on: October 15, 2018, 01:54:01 am »

Now that it’s made contact with me, do a rope melee attack. I want to tie up and disable as many tentacles as possible. Once I’ve done that, stabby stabby again.
Spoiler: char sheet (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1229 on: October 15, 2018, 07:18:58 am »

"Oh yeah? Not gonna answer me, huh? If that's how you lot are playing this, I'd recommend getting out before I get to you."

Toss the manservant to the ground and grab the nearest musician, draining them. Repeat until someone answers my damn question, someone tries to fight me, or everyone flees the room.

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.
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