"How did you lose control of the situation?"
ask
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 5
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Location: Petunise
Cabal: None at this time.
The man seems to be a bit indignant about the way you phrase that. "The creature fled when it sensed its defeat was near. I was pursuing it when you killed its vessel."
"...You clearly didn't do a good job then. What else did you want us to do?"
Ask if he knows about other exorcists that are better than him.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 2!
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
2 silver coins
Air bladder
Aqua Vitae
Ferry ticket
The man seems very indignant about that. For about a second and then he just smiles and steps back away from you.
"Fine. Then I'm sure you'll be able to handle what happens now that the creature is free and seeking a new vessel."
As he says this someone starts screaming on the boat.
Do a quick grope for valuables within the sarcophagus, then attempt to surface with my loot and my mystic brain scarab.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 5
Materials: Porcelain
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: a toy (probably a specific kind, but she is being vague))
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
5 gold
[1v5]
You can't even find the sarcophogus again. How did that happen? You were just touching it! Oh well.
[1v1]
You swim for the surface. You feel like you're not going up as fast as you went down. Maybe you're denser than this goo by a small amount?
[8v2]
You keep going, its really not that bad.
[1v3]
Uh...You're not sure how much is left until you reach the surface.
[1v4]
Your lungs are really starting to burn and you're feeling faint.
[2v3]
WHERE THE FUCK IS THE SURFACE?!
[9v1]
Calm down. Focus.
[1v6]
Are you upside down? You feel like you're upside down. Have you been swimming DOWN this entire time? Oh god, oh god.
[7v4]
Keep it together. Keep it together.
[2v1]
You break through the surface and swipe the goo away from your mouth and nose before taking in a deep breath. Your eyes are still stuck shut by the goo, but at least you can breathe.
[You have learned the magic of BLACK FLUX]
[2v4]You're not sure who you would go see about this...you'd have to wander the whole city. However more pressing matters are at hand: You arrived within moments after the failed assassination (presumably because you're so in tune to events not happening to you~)
((The reason I came to find Ecalir was to show him the worrying picture in the magic book of the city burning and the clearly visible glass map, remember? If you think that isn't believable or a little too convenient for your tastes, feel free to retcon Darwin out of the arena again.))
But now you can hear people coming towards this little out of the way changing room, no doubt drawn by the sounds of combat and following the trails of terrified urine from the assassins that survived back to their source. Converting a body into thaum will require time and...it won't look great if they just see you doing that.
No officer, I swear we didn't murder a passerby to fuel our magic, honest.
We put the two bodies inside Ecalir's prep room before, right?
If we can plausibly keep the bodies hidden (and there isn't too much gore and blood lying around that'd give us away) then just try to play off the sound and damaged stall as Ecalir going through some pre-fight warmup and getting a little too into it.
If it seems we won't be able to keep it hidden then tell them that Ecalir got attacked and instruct them to go fetch an arena official.
"Perhaps you should tend to his wounds, Ecalir, to prevent him from dying before we can interrogate him?"
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana: 22
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Inventorydissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8
9 smokebombs
Medium armor: d6
Ecalir's old armor: d8
Sealer Suit: d4 (vs magic)
shield (+1 to protective rolls from armor)
Alchemist’s Gear
250 gold worth of precious gems
Sack of jewels worth 169 gold
BETS:
-50 on Ecalir winning his third match
-25 on Ecalir winning the tournament
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map Loaned to Lupanian
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (15 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
good quality book&pen
good history book
Yes.
If he had only countered the first man hiding the bodies would be easy, but that second attack, the one that decapitated via brute force left a huge pool of blood where the body fell and trails of it everywhere. There's also the drag marks back to the stall and then the new blood pool from where you cut the body apart. As such, when arena officials, along with armed guards, eventually reach you and Eclair all you can do is tell them the truth...more or less. You leave out the part about dissecting the body.
"If I must."
Try and triage the icepick-to-the-chest dude, enough to stabilize him so that he won't die before we're done with him.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10
Endurance: d8
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 21
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryQuality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Fitted armor: d8
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
250g worth of gems
doctor's bag
The officials take away both the body and the injured man. After that there is a lot of talking you're only somewhat privy to. They check and neither of the two men are men signed up to fight, so they eliminate the idea that this was a brawl between contestants. After a while they decide that while they'll have to investigate this further, there seems no reason to prevent you from participating in your match. Which is now starting in about 4 minutes.
"That's fair, what if I tried to lead whoever was in charge to you? Would you come to an agreement with them then? Also on the chance that they don't want to visit the marshland, what do you mean by balance exactly? For example, how many mushrooms would one be allowed to gather before incurring your wrath?"
Ask the boar more questions, then go back to the town and find the person who's in charge.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: None
Mana: 0
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
14 mushrooms
"I would accept an emissary."
"Balance is not so easily established as a number but I offer this. For every three plants a man sees, he may take one. One for men, one for the animals, and one for the plants. The same for every animal. This would keep the balance."
You listen and then, carefully, lower yourself down to the ground and back away from the bore. It doesn't try to follow you. You head back to town and ask around for someone in charge, eventually finding your way to the Lord's manor. You are greeted by some kind of servant who asks what business you have with his master. You tell him that you want to discuss the situation with the boar in the marsh. The servant conveys you to his master, through fine halls and lavish rooms, to a trophy room where the man sits, drinking and staring at a fireplace, surrounded by the heads of countless creatures. You tell him the situation and he scoffs at it.
"I will not have some beast telling me or my vassals what I am allowed to do on my own land."
Accept the job to take the ashes up. Is there any payment up front? Then go looking for a doom-seeking hunter. I guess check out bars, gambling halls, maybe put a notice up on the jobs board.
And while I'm at it, get one last price estimate for cheap one- and two-man tents.
Name: Frick Varmer
Appearance: An enthusiastic, young-middle-aged man. Between his ridiculous magnificent hat, the strange bird always perched on his shoulder, and his unbridled curiosity for arcana in all its forms, he is clearly either a wizard or an eccentric fool. Or, more than likely, both.
Magic Path: Alchemist Invoker
Mana: 0
Stats:
Strength: d4
Speed: d6
Endurance: d8
Knowledge: d12
Will: d8
Senses: d6
Ongoing Effects: None
Materials: Alcohol (d12)
Inventory: pointy hat (worn), box of thaumic junk, empty book and ink pen, alchemist's gear, 27 gold coins. (Carrying: alchemist's gear, book and pen)
New purchases:
-Hunting rifle (d8)
- Backpack
- Lantern
- Spyglass
- Thick winter clothing (d4)
- Climbing gear, 200 feet rope
Familiar: A small crow, which shares its master's inquisitiveness.
Strength: d4
Speed: d8
Endurance: d4
Knowledge: d6
Will: d6
Senses: d8
They give you 20 gold to start with, with double that should you return with proof of your success.
As per a doom seeking hunter, There are a few available at the bars, mostly drinking themselves to death. Is there any particular quality you're looking for in them?
3 Gold for a Tent.
"Fuck it."
Kick the door in.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign decent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 0
Method: Flesh-Inscribed Channel
Materials: Lightweight, Explosion
Strength: d10
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8+1
Senses: d6
Ongoing effects: Okay?
Inventory:
nothing!
[9v6]
You steady yourself before delivering a kick straight to the lock on the door. The wood splinters and the door slams outward, opening all the way and hitting the wall before rebounding back and landing with a crunch back where it started. You shove it open with one hand and step out, looking around. You're in a bedroom; and clearly the bedroom of a noble. Overblown walls covered in overblown frames with paintings of all kinds, gold leafed wallpaper, thick carpets, carefully carved wooden furniture, and a huge four poster bed piled high with pillows and blankets that look softer than clouds. Its dark, the only light coming through a window made of iron and colored glass. Night, sometime in the early night judging by the moon. You hear distant voices but not those of guards, the giant and dim rumble of a talking crowd.
Round up my guards, if they're around, and head downstairs. Ask any people around if this thing is normal, and just something they do every week or two. Keep an eye out to see if there's any worrying cult signs, like people wandering around zombie-like, or giant fish-themed squid monsters.
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4+1
Will d10+1
Senses d8
Items:
15 mana
47 coins (gold) {paid 10 gold deposit on a cougar/red-tailed hawk griffon familiar and 35 gold for bounties.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Surgical Tools
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand.
Location: Lunare
Status: Fine. Burn scars on arms.
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
You grab your guards from their own rooms and head downstairs. The building is empty, or rather everyone appears to be in their rooms or otherwise hiding. You knock on doors but the best response you get is someone telling you to return to your room. You look out the window and see no one on the streets.
Try to hit the octopus with ‘rope’ so that it gets tangled up. I’m going to try to do this with strength. After it’s tangled, stab it.
Name: Venandi
Appearance: A cryptic figure, wearing a solid bone mask, and covered head to toe in furs and leather reinforced with bone, antler, tooth, horn, and all other manner of once living material. Upon closer inspection, one would notice that this figure has hundreds of beads and talismans, again made of bone and like materials, threaded on as well. This person also carries a wicked barbed spear, that seems to inflict pain just by looking at it.
Venandi is a hunter, once scouring the lands for greater and mightier beasts (and men) to fell. Venandi now uses their skills just to survive; but is always looking for path back to glory.
At one time Venandi joined a Cabal, and was known as Zamia the Lost. That time is now as lost as the the rest of the past. And that name is now as forgotten as Venandi once was.
Magic path: Hunting Gut-reader
Materials:
Rope
Diamond
Mana: 5
Strength: 1d10
Speed: 1d6
Endurance: 1d6
Knowledge: 1d8
Will: 1d4
Senses: 1d10
Ongoing effects: N/A
Inventory:
Barbed spear (1d8)
Hunting trophy armor (1d6)
Atlatl and javelins (1d6)
Backpack
Bandages
Box of thaumic junk
10 gold
Map
Magic compass
Trying to do it with strength would require doing it as a melee attack. You wanna do it like that?
"Huh, these don't seem to be back-up singers. Hm."
Wait and see what's going on. Something fishy is going on here.
Name: Velis Yeslerp
Appearance: A man on the cusp of adulthood. His hair is slicken back, his lizard scale jacket, unbuttoned. He walks with an air of confidence.
Magic path: Servant Sculptor
Mana: 0
Strength: D6
Speed: D6
Endurance: D6
Knowledge: D8
Will: D10
Senses: D8
Ongoing effects:
Inventory:
Guitar
Rusty Dagger-d4 attack
Lateran
Lizard Scale Jacket-d6 protection
Ghost Charm
4 silver
Inhabited by a spirit which he calls Priscilla. It manifests not as a tangible form, but as a presence around Velis. Background noise gains a musical rhythm, people close to Velis may feels a tingling sensation in their extremities, and other spirit related happenings.
Spirit Quest: Find a nice instrument for Priscilla
Sculptor Quest: Wood from a tree that grew in a battlefield, The Achilles tendons from 6 different men, six human teeth, a fragment of sword blade, and a lacquer made from the sap of a Wormwood.
Materials: Lightning
You are not the first person called. The First person called is an older man, maybe mid forties, with a violin. He walks off at the behest of servants and you can hear muffled playing. After a few minutes the playing stops -mid tune- and everything goes oddly quiet. Then another man is called.