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Author Topic: Cabal: Wizard Open World Game  (Read 365298 times)

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1125 on: September 08, 2018, 01:30:43 pm »

I agree to work for the guy for a bit making boats and taking one as payment. I'll try to get him to throw in a kitten or baby chicken as part of the deal. Maybe a plush toy if a live animal isn't available. If this takes more than a day, I'll spend my off time poking around the ol' sawmill, trying to pry up anything of value, like unrusted saw blades. I'll start with the smaller things i can find though - a four or six foot shiny sawblade is neat and all, but not really something I can haul about or use. Unless I can find a buyer. In which case, I will focus entirely on getting the most expensive pieces of machinery out as I can.

Spoiler: Felix Testimony (click to show/hide)

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1126 on: September 08, 2018, 04:14:22 pm »

Frick's familiar begins to get agitated at the mention of 'specimens', though he is quick to shush the bird and reply.
"A remarkable endeavour! I've no specimens I'm afraid, though I'd be happy to make a trip to collect some for you. As for knowledge, hmm, let me think..."

Recount anything I know which she might find interesting.
Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1127 on: September 08, 2018, 05:31:55 pm »

Lets begin with the surgery, then.

Lay the patient on the slab, and use a hug to try and calm the patient and drain her slightly so that she is less anxious and doesn't fidget.  Then begin by examining the foot again.  This time, I want to use a reverse enlarge word to temporarily narrow or pinch off the main artery bringing blood to the foot.  That should make things a bit easier.  Then, use a tourniquet to cut off blood flow after that.

Second, use a reverse strengthen word to temporarily soften up the bones slightly were I need to shave and manipulate them.  This should make it easier to actually perform the procedure.

Note that temporarily means I want the spell to have a limited duration, which should make it easier to cast, and save time because I wouldn't then need a second spell to revert things.

After this, hug the patient again, this time aiming to leave her unconscious or semi-conscious for the actual surgery.

Then, perform the procedure, cutting into the foot and shaving the bones, as planned, along with forcing the other bones back in the right position.  After that, use magic to regrow the flesh around the bones.

If successful, wait for the spells to expire and the patient to come out from things see if further work needs to be done.


Spoiler: Saeko Hirahara (click to show/hide)
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1128 on: September 08, 2018, 08:14:53 pm »

During healing practice:Test on my own arm of course. If it goes well then ill test on his burn when he gets back to the boat.
Here and now:
"Take the sword! Maybe ice spears coming up to
 skewer it from the water would work?"

Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1129 on: September 09, 2018, 02:45:31 pm »

Find the safest looking spot, and rock climb down the cliff.
Spoiler: char sheet (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1130 on: September 09, 2018, 03:04:29 pm »

Head out into the marshland and harvest those mushrooms.
Spoiler: Robert Grant (click to show/hide)
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1131 on: September 09, 2018, 04:10:09 pm »

Buy the book, then read the relevant chapters. If it's too much info to give at once, feel free to split it up over multiple turns.

Quote
Well, there are a few ways. The easiest is just to buy them up from places where they're common. Mesothorium for herbs and such, Fearce for chemicals. Alternatively you could go find a pharmacist and buy out his stock.

I meant more in the sense of how we do it mechanically. Should I keep a long list of ingredients and refill those as needed (which might be cumbersome), or can we assume that for a certain amount of gold I can mix a poison or antidote X times from the stock?

Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Yottawhat

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Re: Cabal: Wizard Open World Game
« Reply #1132 on: September 09, 2018, 04:39:09 pm »

"Wow! A gig! This practically has my name written on it!"

Shanty on down to where this shindig is going down and introduce myself.

Spoiler: Velis Yeslerp (click to show/hide)
« Last Edit: September 09, 2018, 06:22:46 pm by Yottawhat »
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1133 on: September 09, 2018, 06:06:17 pm »

Well, the sword was able to easily create ice spikes from water on the club. Try doing that: Create many ice spikes aiming towards the entity moving towards us.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1134 on: September 10, 2018, 09:58:11 am »

"FLEE OR PERISH, WORMS!"

Throw my spear at the center mass of the closest mook.
Then go into a defensive stance. If multiple rush me at once, use "strong acid" to spray them once they get close enough that it becomes a str roll. If only one comes at me, just fuck him up using my two handed sword and great muscles.


Spoiler:  Écalir Speedwagon (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1135 on: September 13, 2018, 11:32:55 am »

I agree to work for the guy for a bit making boats and taking one as payment. I'll try to get him to throw in a kitten or baby chicken as part of the deal. Maybe a plush toy if a live animal isn't available. If this takes more than a day, I'll spend my off time poking around the ol' sawmill, trying to pry up anything of value, like unrusted saw blades. I'll start with the smaller things i can find though - a four or six foot shiny sawblade is neat and all, but not really something I can haul about or use. Unless I can find a buyer. In which case, I will focus entirely on getting the most expensive pieces of machinery out as I can.

Spoiler: Felix Testimony (click to show/hide)
You stay in town for a month, living in the man's workshop and helping him with his work. During that time you attempt to scavenge the old saw mill but can't get much from it that people will pay for. In the end you mostly end up stripping it of nails and wood and other simple fixtures. You make two gold out of selling them and at the end of the month the boat maker throws in 3 more gold along with your newly made boat as thanks.

You manage to find a baby chicken during your time there, with another family still in the town, and showing it to the shepherdess is enough to net you 5 mana.


Frick's familiar begins to get agitated at the mention of 'specimens', though he is quick to shush the bird and reply.
"A remarkable endeavour! I've no specimens I'm afraid, though I'd be happy to make a trip to collect some for you. As for knowledge, hmm, let me think..."

Recount anything I know which she might find interesting.
Spoiler: Frick Varmer (click to show/hide)
[3]
You recount what you know. Its not a lot and she only jots down one or two things. Once done she tells you to go and get something. A creature. Hopefully something novel.

Lets begin with the surgery, then.

Lay the patient on the slab, and use a hug to try and calm the patient and drain her slightly so that she is less anxious and doesn't fidget.  Then begin by examining the foot again.  This time, I want to use a reverse enlarge word to temporarily narrow or pinch off the main artery bringing blood to the foot.  That should make things a bit easier.  Then, use a tourniquet to cut off blood flow after that.

Second, use a reverse strengthen word to temporarily soften up the bones slightly were I need to shave and manipulate them.  This should make it easier to actually perform the procedure.

Note that temporarily means I want the spell to have a limited duration, which should make it easier to cast, and save time because I wouldn't then need a second spell to revert things.

After this, hug the patient again, this time aiming to leave her unconscious or semi-conscious for the actual surgery.

Then, perform the procedure, cutting into the foot and shaving the bones, as planned, along with forcing the other bones back in the right position.  After that, use magic to regrow the flesh around the bones.

If successful, wait for the spells to expire and the patient to come out from things see if further work needs to be done.


Spoiler: Saeko Hirahara (click to show/hide)
[-3 mana, -1 mana][+9 mana][+10 mana]
You greet the patient with a hug and draw the fear out of her as magic. There's a lot and she almost collapses once you've finished. You lay the patient down and then work some minor, temporary spells on their flesh, tightening the vessels and hardening the bones. That done you bend down and hug her, telling her that you're going to put her to sleep and it might feel unpleasant or uncomfortable. You draw more magic out and this time she does pass out, looking quite pale. Draining someone into unconsciousness like this to sedate them is effective but dangerous: you might need to give her some magic back if the surgery goes on too long.

[3v1]
You preform the surgery as you planned it, carefully whittling away bone and forcing things back together in the right position. Its a delicate process but you manage to do it well. Once you're done you attempt to regrow the flesh [4v6] but the magic rebounds out of the flesh with a spray of blue sparks.

During healing practice:Test on my own arm of course. If it goes well then ill test on his burn when he gets back to the boat.
Here and now:
"Take the sword! Maybe ice spears coming up to
 skewer it from the water would work?"

Spoiler: Nina (click to show/hide)
[5v5]
(Sometime in the past)
You use the sword on yourself. You feel your flesh move as though it has a mind of its own and the swelling slowly flows out, along with the pain. Its still sore and you're pretty sure it didn't fully heal the injury so much as just advanced it to maybe the 80% mark, but its better than nothing.
[9v3]
You try it on Randy's burnt face and this time water leaks from the blade and drips, side ways in one giant droplet, over onto his face. I splashes against him like a water balloon and his burns are just gone. No scars, no sign of them at all.

Well, the sword was able to easily create ice spikes from water on the club. Try doing that: Create many ice spikes aiming towards the entity moving towards us.

Spoiler: Randolf Osborn (click to show/hide)
[6v3][6v3]
You take the blade and lean over the side of the ferry, dipping the point into the water. You yank the blade up, throwing water forward in the direction of the creature. The splash comes out as a flurry of foot long ice spears that fly forward in a shotgun spray of cold death.  The woman attempts to move to the side, drifting like a leaf in the wind, but a half dozen of the spears still hit her. They sink in a foot or more, sometimes piercing straight through, and come out coated in steaming blood. The woman twists under the force of the impact, one arm trapped against her chest where a spike nailed the limb to her ribs, and floats drunkenly for a moment before falling into the water.

Find the safest looking spot, and rock climb down the cliff.
Spoiler: char sheet (click to show/hide)
[7v4]
You walk over to the nearest crane and start climbing down the cliff wall, near the metal cable of the crane, just in case  you lose your grip. It takes a while to get down but you patiently descend over the course of about an hour until your feet hit the ground. Or rather till your feet hit the wooden planks 2 feet under water.

Head out into the marshland and harvest those mushrooms.
Spoiler: Robert Grant (click to show/hide)
You walk back into the marshland and start wandering around, looking for the mushrooms as they were described to you. Takes a bit but you find a cluster of them under a tree near the bank of one of the small branching rivers of the delta.  You pick about 15 of the little fun-guys before you hear something. A heavy snorting noise and the thump of giant hooves on soft ground. You can't place the origin, the sound is echoing all around you.

Buy the book, then read the relevant chapters. If it's too much info to give at once, feel free to split it up over multiple turns.

Quote
Well, there are a few ways. The easiest is just to buy them up from places where they're common. Mesothorium for herbs and such, Fearce for chemicals. Alternatively you could go find a pharmacist and buy out his stock.

I meant more in the sense of how we do it mechanically. Should I keep a long list of ingredients and refill those as needed (which might be cumbersome), or can we assume that for a certain amount of gold I can mix a poison or antidote X times from the stock?

Spoiler: Darwin Zeppeli (click to show/hide)

The second one, clearly, because I am lazy and don't feel like making up a bunch of ingredients right now.

As per relevant info, I told you what is basically covered about the things you knew, except that yes, those statues are of the mother and sister and were placed there as commemorative grave markers after they died in an attempted coup.  The Coup is actually one of the images in the book, along with the emergence of the Black Flux and the Deification of the King.  You can account for all the images in the book before a certain page now, but after that, its all unknown to you . Perhaps future events. You notice a glass map like your own in the image of what looks like the arena here burning.

"Wow! A gig! This practically has my name written on it!"

Shanty on down to where this shindig is going down and introduce myself.

Spoiler: Velis Yeslerp (click to show/hide)
The shindig, as it were, is far out in the noble quarter, basically built into one of the great walls that line the city. A mansion that starts on the paved stones and seems to slide up the wall in a rather fascinating way. There's a large iron fence around the estate and you note that the flier says the musicians aren't needed till this evening. You could try and get in and introduce yourself now or wait a bit and go in when the other guests show up.

"FLEE OR PERISH, WORMS!"

Throw my spear at the center mass of the closest mook.
Then go into a defensive stance. If multiple rush me at once, use "strong acid" to spray them once they get close enough that it becomes a str roll. If only one comes at me, just fuck him up using my two handed sword and great muscles.


Spoiler:  Écalir Speedwagon (click to show/hide)
[11v3]
You lunge forward, spear striking out as you use it almost like a rapier, your full weight behind the thrust as you grip the very back end of the weapon. You put the spear straight through the closest thug's head. It exits the back of his head with a wet pop and you twist the spear so that the wide edge catches as you yank the weapon back. The back pull tears the man's head clear off and sheds his body bouncing end over end past you, landing in a heap behind you. You flick the weapon and send the head flying into the wall where it shatters like an egg.

That is clearly the sort of display that places you in the "Above our pay grade" level and the thugs turn and run, vanishing into the bowels of the arena.
[+1 mana]



Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1136 on: September 13, 2018, 12:01:52 pm »

What kind of boat did I end up with? Kayak, canoe, rowboat, Coracle? Sampan? Gondola? Did I get lucky and make either a catamaran or a sail-adaptable boat?
Does the Littlest Shepherdess still want cute animals, or has her request changed now that it's been filled?
Anyway, time to boat a bit. Out into the Flux toward where the Ghost Charm is leading.
If this is dangerous enough, I may as well attempt to acquire Flux as a material.


Spoiler: Felix Testimony (click to show/hide)

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1137 on: September 13, 2018, 12:10:44 pm »

Climb a tree and try to locate the boar. Should it attack the tree I'm on, jump on it and embed my axe into its skull.
Spoiler: Robert Grant (click to show/hide)
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1138 on: September 13, 2018, 01:05:12 pm »

Quote
The second one, clearly, because I am lazy and don't feel like making up a bunch of ingredients right now.

Cool. How much for a set good for 5 uses that can handle most poisons/antidotes?

Quote
As per relevant info, I told you what is basically covered about the things you knew, except that yes, those statues are of the mother and sister and were placed there as commemorative grave markers after they died in an attempted coup.  The Coup is actually one of the images in the book, along with the emergence of the Black Flux and the Deification of the King.  You can account for all the images in the book before a certain page now, but after that, its all unknown to you . Perhaps future events. You notice a glass map like your own in the image of what looks like the arena here burning.

That is weird and worrying. Go find Ecalir to show him this picture (keep the book open on this page if possible). Can I glean any more information from the picture?

Assuming I can locate Ecalir this turn without issues, inspect the two dead guys (searching for clues and all that).


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: September 13, 2018, 01:07:55 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1139 on: September 13, 2018, 02:26:52 pm »

(I'm assuming the failed spell cost my roll in mana, or 4 mana.)

Attempt, a second time, to regrow the flesh over the foot properly.  If that fails, try to give the patient a small amount of mana, and then try a third time.  If that fails, stop there for reassessment.

If it succeeds, monitor the patients condition, make sure the two temporary spells end, and give the patient magic as needed.


Spoiler: Saeko Hirahara (click to show/hide)
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