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Author Topic: Cabal: Wizard Open World Game  (Read 365245 times)

Yottawhat

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Re: Cabal: Wizard Open World Game
« Reply #1110 on: September 02, 2018, 02:37:35 pm »

"Yes. My... references. I'll go uh... get them. Right now."

Velis slowly backs away from, retreating back through the entrance and around a corner.
It appears that walking into the Musician Guild and loudly proclaiming my desire to become a world famous will not in fact, get me a record deal. Time for plan B.

Ran away to worker's quarters and start busking for money.

Spoiler: Velis Yeslerp (click to show/hide)
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Egan_BW

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Re: Cabal: The Death of Magic
« Reply #1111 on: September 03, 2018, 04:17:12 pm »

My options here are a little limited, you know. Between "wait patiently to get shot" and "try kicking open a locked metal door" I guess I'll go with kicking?

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1112 on: September 03, 2018, 06:44:52 pm »

Search for exorcist - gonna have SUPER bad net this week including right now, do not wait for me.
Spoiler: Nina (click to show/hide)
[/quote]
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1113 on: September 04, 2018, 10:42:00 am »

Take a look at the other bounties and then head off and look for that boar.

Do I know where I could acquire iron thread and wyrm scales?


Spoiler: Robert Grant (click to show/hide)
[7v3]
You think that Iron thread could probably be acquired from the artifacter grave, and wyrm scales from...well You could either buy them or find a Wyrm. And Wyrms are not very friendly or easily killed creatures.

The other bounties are about what you would expect: deliver this to this person, find this lost person, kill/capture this criminal, Model trains and JO. You know, normal stuff.

[2v5]
You spend the rest of the day wandering the forest and swamps around the town, searching for your prey but can't seem to find it. Not even a hint of it.

Felix will explore Oleum, looking for animals that The Littlest Shepherdess might find cute. Meanwhile, he'll look for a small rowboat or kayak or raft to borrow, steal, or rent, so as to be able OT head toward the other ghost.

What kind of range does my Ghost Charm have?


Spoiler: Felix Testimony (click to show/hide)
You walk around a bit. You find some goats, a few old plow horses, and 3 mutt dogs in various degrees of friendly and aggressively growly. Your spirit sort of likes them all but not enough.

As you do the tour you look for a boat to use to get out onto the lake of black flux. You find a boat maker's shop down near the shore and ask the price of a single person rowboat. He tells you 15 gold.

Your ghost charm has a range that varies depending on the strength of the spirit but usually within a mile or so.

Try to focus on making a nonlethal weapon and stab the water again, with the intent of making a spikeless club. Once we're done testing, go back to the town and find a place in which we can stay at least until the boat is ready. Once we have a place to rest, we can start trying to find an exorcist.

Spoiler: Randolf Osborn (click to show/hide)
Search for exorcist - gonna have SUPER bad net this week including right now, do not wait for me.
Spoiler: Nina (click to show/hide)
You're able to form a simple ice club, without spikes. Its somewhat...harder somehow than making something lethal, but you manage it. You head back to town and spend two silver pieces to buy a two bedroom inn room before going out to search for exorcists.

You don't find any, but you do find people who have heard of them. Apparently a trope of them passed recently; they say that the troupe is probably still in the next town up.

Collect the compas, the map, the 10 gold, the 5 mana, and the word Diamond that Darwin agreed to give me. Then head out for Alizarin
Spoiler: char sheet (click to show/hide)
You take the compass, the mana, the gold and the word and head towards Alizarin. You mostly just follow the the coast, walking along the rocky cliff that drops down into the ocean far below. It takes you a couple of days to make it to the town; there are no roads to it and no one seems to be in a hurry to get there. You don't see any other travelers. When you eventually do reach the gate to Alizarin, you're met with quite a sight. The town isn't up on this level, its down at the rocky wave beaten shore at the bottom of the cliff. From here you can clearly see the dilapidated ruins of old structures, many half crushed or submerged. The only prepared way down is a switch back path of wooden planks affixed directly to the cliff face. There are no hand rails or safety features; just a stairway of slats leading down. The remains of a few old wooden cranes sit up here, apparently the way large loads were moved from below to above. But they're badly rotted, bleached and salt crusted.

The place looks utterly abandoned.

Quote
Collect the compas, the map, the 10 gold, the 5 mana, and the word Diamond that Darwin agreed to give me. Then head out for Alizarin

Give Lup the stuff for his assignment (already removed them from my inventory).

Quote
The historical events you recognize are rather obvious ones: The destruction of the Artifacter armies, the formation of volcano under Alkahest, and the erecting of the two statues around Lake Limus. You weren't alive to see any of them but you recognize them from the history you know. There are other events here, mixed in with them, but you don't recognize them. For instance, after the statues are formed there is an illustration of what appears to be Lake Limus being sucked into a sword? Its rather abstract.
There's no sort of index, no pages with writing at all, actually. Its all illustrations.

Think about/research the first event mentioned, 'The destruction of the Artifacter armies'. What happened? What is the historical context leading up to the event? What were the consequences? And what did the Artifacter armies consist of (I'm guessing some sort of automatons)?


Spoiler: Darwin Zeppeli (click to show/hide)
How do you want to do that? There's no public libraries around here, no easily accessible research material. You'd have to either buy books or find someone with a personal library and look it up. Else just find someone who knows the story and history better than you. Maybe a bard would have stories.

"Will do, thank you. Is there anyone you know who might happen to be looking for an apprentice, then?"

Ask around for any scholars willing to take me on. This seems like as good a place as any to  start.

Spoiler: Frick Varmer (click to show/hide)
You take the old scholar's advice and check the rooms down the hall. Eventually you come across a room in similar disarray, though with a much higher concentration of books and papers and no lab equipment. Instead there are preserved specimens in jars and boxes, pined to the wall or laid out on specially made metal frames. The wall to one side is completely dominated by a green gold moth with a wingspan measured in meters, carefully pinned to the wall with brass pins big enough to be swords.

In the center of this, sitting on a chair literally made from piled books and papers, is a woman. Younger than the man you saw before but with the lines of age appearing on her face. She's wearing half moon spectacles and sitting with a massive book spread across her lap, carefully writing in it and mumbling to herself. Her blonde hair is unkempt and frizzy, with an ink stain on the tips of one cluster of strands.

You ask if she needs an assistant and she nods, not looking up, and rolls one hand in a "come in" gesture.


Well, this is no good.

If I think these wooden walls are thin enough to do so, grab the sword and try to smash through one and exit through one of the walls and assess the situation there.

If I don't hink I can break thorugh the wooden walls: pretend I didn't hear them coming, grab the sword, and try to put as much of the armor back on before they get into my room. Then quickly assess my assailants.


Spoiler:  Écalir Speedwagon (click to show/hide)
[5v6]
You think you can kick the wall in front of you down, so you grab a sword and give the wall a hard kick. To your surprise the wall swings forward maybe a foot or two, flexing and bending its metal anchor points on the wall, but snaps back a moment later, though now hanging loosely and at an angle. The assailants outside are pretty damn startled by your attempt and jump back away from the damaged wall and your little changing room in general, dropping into ready stances. 

Should be a simple enough regrowth.

Proceed with the now-standard procedure of growing as human-like a leg as possible.  Since he's got a stump, the hip joint should be there, which minimizes the issue of bipedalism.  Standard fees of five gold and a hug apply.

If I don't make a net profit on mana, ask around about parties or raves or such, as I'd like to top up before the surgery tomorrow.


Spoiler: Saeko Hirahara (click to show/hide)
[3+1 vs 1]
Regenerating a limb is old hat by this point and you do it with little effort [-1 mana]. the result is probably as close to human has possible , a bit furrier than the rest of his leg and the toes are a bit more ape like that normal but only if you're really looking for it. The man gives you a hug [+3 mana] and your money.

"Yes. My... references. I'll go uh... get them. Right now."

Velis slowly backs away from, retreating back through the entrance and around a corner.
It appears that walking into the Musician Guild and loudly proclaiming my desire to become a world famous will not in fact, get me a record deal. Time for plan B.

Ran away to worker's quarters and start busking for money.

Spoiler: Velis Yeslerp (click to show/hide)

[4v1]
You run out and then wander into the worker's quarter, stalking around till you find a nice busy street and set yourself up in the standard way: Hat on the ground, guitar in hand. You busk and sing and tell the tales you know, recounting epic wars and histories over equally epic swells and rises of excited strumming. Some people stop to listen, others watch as they walk by. You do it for a few hours before sitting down and taking a break to check your hat. A lot of coppers. You count them out. 4 silver's worth. Hm.  Almost a gold.

My options here are a little limited, you know. Between "wait patiently to get shot" and "try kicking open a locked metal door" I guess I'll go with kicking?

Spoiler (click to show/hide)
There are plenty of other options but your lack of creativity isn't my problem~
[2v8]
You give the door a good hard kick. It doesn't budge but you almost fall over backwards, all the force of the blow being shoved right back into you. You stumble, foot throbbing and half numb from the impact. Voices collect behind the door but they don't open it. They talk quietly among themselves, apparently planning their entrance.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1114 on: September 04, 2018, 11:37:40 am »

"How about I leave this Doctor's Bag here as collateral? You get a share in whatever loot I find out there."

Bargain. If the bargain fails, investigate some abandoned buildings - in particular any associated wit hthe old logging operation. See if I can find some spiders. See if the Littlest Shepherdess likes spiders. If the bargain succeeds, row out toward the Ghost Signal.

Spoiler: Felix Testimony (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1115 on: September 04, 2018, 11:44:54 am »

Head to sleep, and see if the surgery is a go for tomorrow.
Spoiler: Saeko Hirahara (click to show/hide)
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The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1116 on: September 04, 2018, 12:22:56 pm »

Check the compas to see where in the town it’s pointing. After I have a heading, I’ll check the cliff side to see if I could make my way down, if not, I’ll carefully walk down the switchback.
Spoiler: char sheet (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1117 on: September 04, 2018, 12:30:54 pm »

Interrogate the local populace, someone might be able to tell me about the boar's whereabouts, or even be willing to guide me to it.
Spoiler: Robert Grant (click to show/hide)
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1118 on: September 04, 2018, 02:41:35 pm »

head back to our rooms on the boat - why buy ones in town when we already have perfectly good ones there - and keep experimenting with aqua vitae until time to leave, getting a handle on how to use it to heal effectively.
Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1119 on: September 04, 2018, 02:58:22 pm »

Quote
How do you want to do that? There's no public libraries around here, no easily accessible research material. You'd have to either buy books or find someone with a personal library and look it up. Else just find someone who knows the story and history better than you. Maybe a bard would have stories.

Could you at least tell me what Darwin knows already?

Yeah, go shop around for a good history book, and/or one on the specific subject. How much gold?

If I wanted to buy a large collection of herbs, chemicals and the like for the purpose of making antidotes and poisons, how would you propose we go about that?


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: September 05, 2018, 06:20:55 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1120 on: September 05, 2018, 05:56:55 am »

Let Nina continue experimenting on the weird sword. Rest at the room I payed with my money.

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1121 on: September 05, 2018, 07:51:34 am »

Frick's growing excitement is obvious as he enters the room, glancing around at the papers and specimens before his eyes settle on the lady.
"Oh, er, um, hello. Frick Varmer, delighted to make your acquaintance."
Go in, then, and see what she wants from me.

Spoiler: Frick Varmer (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1122 on: September 05, 2018, 12:46:38 pm »

"Cowards! You sneak up on Écalir like thieves in the night! Why do you do this? Speak!"

If any of these four goons make a suspicious move or try anything other than speaking, throw the spear I'm still holding at the center mass of the one holding the purplish icepick.

If this does not deter them, crouch into a defensive stance with the two handed sword I picked back up again last turn. Use the word strong acid to spray the remaining assailants once they get close enough to turn it into a str spell. I'm aiming for a D10 spell here.


Spoiler:  Écalir Speedwagon (click to show/hide)

« Last Edit: September 05, 2018, 02:38:40 pm by Pancaek »
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Yottawhat

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Re: Cabal: Wizard Open World Game
« Reply #1123 on: September 08, 2018, 12:12:05 pm »

Are there any bounty boards in the city. If so, see if there are any jobs that are in need of a musician.

Spoiler: Velis Yeslerp (click to show/hide)
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1124 on: September 08, 2018, 12:34:36 pm »

"How about I leave this Doctor's Bag here as collateral? You get a share in whatever loot I find out there."

Bargain. If the bargain fails, investigate some abandoned buildings - in particular any associated wit hthe old logging operation. See if I can find some spiders. See if the Littlest Shepherdess likes spiders. If the bargain succeeds, row out toward the Ghost Signal.

Spoiler: Felix Testimony (click to show/hide)
He says he'd be willing to trade for it, but he doesn't really do rentals. Not a lot of demand for such things, ya see. However, does offer to let you work at the shop, making boats and give you one of the boats you make as compensation.  You tell him you'll think about it and then head off to look around. You look for buildings associated with the logging operation. There's a saw mill on the edge of town, now partially buried and clearly left vacant for a long time. Giant circular saws and other such automated cutting implements sit unused but strangely unrusted.  You look for spiders and can't find any. Huh, how odd. Doesn't seem like the sort of thing the Shepherdess would like regardless.

Head to sleep, and see if the surgery is a go for tomorrow.
Spoiler: Saeko Hirahara (click to show/hide)
You get a good night's sleep and then head back to see your patient. She agrees to the surgery, though you can tell she's still pretty darn nervous about it. Not unreasonable, really, all things considered.

Check the compas to see where in the town it’s pointing. After I have a heading, I’ll check the cliff side to see if I could make my way down, if not, I’ll carefully walk down the switchback.
Spoiler: char sheet (click to show/hide)
Hard to tell exactly where its pointing to from here but it seems to be somewhere in the rough center of the town. Admittedly the town is not a nice symmetrical shape so saying its in the center is a bit wrong. Its in the largest cluster of still standing buildings.  The cliff is pretty damn shear, there's no natural path down, though you might be able to rock climb down; the wall of stone is rough and covered in tiny crags and holes that could act as foot and handholds. It would be a dangerous thing to do but...it might be better than the switchback in some ways. If a switchback stair breaks you'd probably just plunge to your death where as a climb would at least be under your control, for better or worse.

You check around and find that the old cranes still have their braided metal cables dangling down to the town. Could climb down those.

Interrogate the local populace, someone might be able to tell me about the boar's whereabouts, or even be willing to guide me to it.
Spoiler: Robert Grant (click to show/hide)
You ask the locals, particularly those who head out into the marshlands around the delta, about sightings of the boar. They tell you that the creature seems to attack people harvesting naturally growing herbs, spices, and fungi from the delta area. You find one man, a survivor of it, who says the creature is particularly drawn to White-speckled mushrooms. He was harvesting them when he was attacked. None of them know exactly where the creature hangs out, it seems to have a pretty big territory, encompassing much of the marshlands.

head back to our rooms on the boat - why buy ones in town when we already have perfectly good ones there - and keep experimenting with aqua vitae until time to leave, getting a handle on how to use it to heal effectively.
Spoiler: Nina (click to show/hide)
You take the sword and return to the boat, testing out the blade's healing properties. You learn to restore plants easily but in order to learn how to heal with it, you'll need to practice on actual injuries, which means you need to try and heal injured people or animals.  You either need volunteers or...well your arm is still very much injured and Randy still has a hand shaped burn on his face. Either of them would be good tests of the sword's power.

Let Nina continue experimenting on the weird sword. Rest at the room I payed with my money.

Spoiler: Randolf Osborn (click to show/hide)
You both spend the night in your respective rooms and then you head back to the room on the ferry.

The ferry pushes off in the mid morning and continues on up towards Ulmin. You're about halfway there when the ferry stops. Its about as sudden a stop as a ferry can make and even though it takes maybe two minutes, its still oddly jarring. You both head up on deck to see whats going on and come across a very odd sight.

A woman, very pale, very slender, dressed in nothing but a white nightgown, is gliding along the water towards the ship. Well...gliding is perhaps the wrong word. She is moving very quickly, faster than most men could run,  and in a way that makes it look like something in her chest is dragging her forward in a strangely graceful way. The tips of her toes slide along the top of the water every so often and she gives the impression of some sort of fae ice skater. It would be very beautiful if not for the expression she wore. Her face is distorted into inhuman proportions, her mouth widely grinning with a double  set of enormous canines that are so large and sharp they have split both her upper and lower lips and left thin trickles of blood on her chin.  Her eyes are wide, too wide and large, with solid black irises  and a maddened glare. Her long tongue lulls out from between her teeth and trails, wriggling insanely.

 

Quote
How do you want to do that? There's no public libraries around here, no easily accessible research material. You'd have to either buy books or find someone with a personal library and look it up. Else just find someone who knows the story and history better than you. Maybe a bard would have stories.

Could you at least tell me what Darwin knows already?

Yeah, go shop around for a good history book, and/or one on the specific subject. How much gold?

If I wanted to buy a large collection of herbs, chemicals and the like for the purpose of making antidotes and poisons, how would you propose we go about that?


Spoiler: Darwin Zeppeli (click to show/hide)

He knows that some time in the past, a group from the east known as the Artifacters invaded. They used machines instead of magic, automatons and warrior clockworks and zeppelins, and swept in towards the capital after sacking several cities. The King brought forth the volcano in which the capital sits as a defense- a tower and wall in one-  and then rode out with his army. The artifacters were repulsed, pushed back in a running battle that eventually ended at the Artifacter grave when the King incinerated them.

The statues were erected sometime earlier, apparently depicting the mother and sister of the king. As far as you've heard, at least.

A good book on history will be 10 gold.

Well, there are a few ways. The easiest is just to buy them up from places where they're common. Mesothorium for herbs and such, Fearce for chemicals. Alternatively you could go find a pharmacist and buy out his stock.

Frick's growing excitement is obvious as he enters the room, glancing around at the papers and specimens before his eyes settle on the lady.
"Oh, er, um, hello. Frick Varmer, delighted to make your acquaintance."
Go in, then, and see what she wants from me.

Spoiler: Frick Varmer (click to show/hide)
"Marshall. Green Marshall" she says, apparently the only greeting she believes is needed. 

"You have any specimens? Rare things? Preserved animals? Knowledge of them, even?  I am collecting them. Documenting. Finding commonalities. Attempting to uncover the first animal."

"Cowards! You sneak up on Écalir like thieves in the night! Why do you do this? Speak!"

If any of these four goons make a suspicious move or try anything other than speaking, throw the spear I'm still holding at the center mass of the one holding the purplish icepick.

If this does not deter them, crouch into a defensive stance with the two handed sword I picked back up again last turn. Use the word strong acid to spray the remaining assailants once they get close enough to turn it into a str spell. I'm aiming for a D10 spell here.


Spoiler:  Écalir Speedwagon (click to show/hide)



You get as far as "Like thieves in th-" before the one with the icepick takes a swing at you, trying to bury the icepick into your ribs.
[10 v 5]
You plant the butt end of the spear onto the ground and let it go. As the man comes in, you catch his wrist in your right hand and his elbow in your left. You turn the blow easily, forcing his elbow to bend and his wrist to twist, jamming the blade straight back into the man's chest.  You finish the movement with a bit of a shove, to push him back away from you. Then you grab the spear again, before it can fall over. The entire action takes maybe a second. The man stumbles back, seemingly confused, and then drops to one knee. He clearly didn't mean to, his legs just went limp on him. Within maybe 5 seconds he has collapsed to the ground.  Its quite a surprise to you, knife in the chest or not people generally don't go down so fast. Must have something to do with what was on the blade.

You shrug and turn back to the others, slowly lowering the spear to point at them. Then don't lower their own weapons or retreat, but they do back up several feet and look extremely nervous. This was clearly not how things were supposed to go.

Are there any bounty boards in the city. If so, see if there are any jobs that are in need of a musician.

Spoiler: Velis Yeslerp (click to show/hide)
You check the bounty boards...hmm...well there's a job for musicians at some sort of party coming up. It appears pretty swanky but...oddly they're not using the guild? Hmm.
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