You buy that bag. Now, as per blood we can do that a few ways. There are doctors who will sell you blood; but they're expensive. You can get some hobo blood for relatively cheap but negotiating it with them might be a pain. And animal blood for free.
Let's go negotiate with some hobos then. Find some peeps that are bad off and try to identify those that would be willing to 'make a donation' of the haemolific kind in exchange for some coin. Make sure they are aware that I'd only take a safe amount of blood and that they'd need to keep their mouths shut.
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana: 27
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Inventorydissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
gun: d8
9 smokebombs
Medium armor: d6
Ecalir's old armor: d8
Sealer Suit: d4 (vs magic)
shield (+1 to protective rolls from armor)
Alchemist’s Gear
250 gold worth of precious gems
Sack of jewels worth 203 gold
BETS:
-25 on Ecalir winning his first match
-25 on Ecalir winning the tournament
5 silver
an ingot of platinum (20 mana)
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
Doctor's bag
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
good quality book&pen
6v5
You wander about a bit, checking the normal spots for...the financially unfortunate. You find a few that look to be in descent health and offer a gold piece for a "reasonable amount" of their blood. Most seem accepting of the proposal, a few enthusiastically so. You have the equipment to remove the blood and can get the containers to hold it for relatively cheap but it may be better to wait until you need it; old blood will make things harder.
"Come on, up you go. We're out of our league here, lets go call for some help."
Help Randolf stand and lets begin moving away from here.
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 5
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Location: Mesothorium
Cabal: None at this time.
"Ewwwww, I think I got some of it's magic juices inside me. Gross. This is exactly why I hate magic so much."
Hey, you disturbing monsters! At least you could give me my club back!
Demand the monsters to give me my club back unless they want me to drain them to death or worse. Regardless, just leave the scene with Nina.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 2!
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6 Backpack
Lantern
100 feet of rope
29 gold coins
4 silver coins
Air bladder
Aqua Vitae???
Randolf rocks up into a sitting position and starts screaming insults and demands at the children, his words thick and slurred through burned lips. Nina gets her good arm and shoulder under his and forces him up. Together they make a run for it, Randolf still shouting over his shoulder at the kids. They run together for a long while, constantly looking behind them, expecting a sudden attack but none comes. The sun is getting low when they stumble into the constable's building. Randolf's face is a mass of coagulated blood, a hardened red mask with swollen, angry flesh poking out around the burnt flesh. His left eye is swollen shut and he has to breath through his mouth thanks to the bloody tissue enclosing his nose.
The Constables immediately come to their aid, pulling them back into their barracks and doing some basic first aid on Randolf's face. One of them walks over to Nina and asks what happened.
"...Bloody useless nobles."
Pull out the needle. Grab the guy who was fighting the noble and pin his arms, using him as a shield while I drain him.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign decent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 1
Method: Flesh-Inscribing Channel
Materials: Lightweight, Explosion
Strength: d10
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8+1
Senses: d6
Ongoing effects: Okay?
Inventory:
Wooden Arm-Guards (d4 armor)
Hemp sack
Paints and brushes
Kukri (d6 weapon)
Square-tip machete
Box of painting-golem
[1v2]
You manage two or three steps towards the fight before your numb leg goes completely useless and you crumple to the ground. The world spins, you feel like you're tumbling end over end and then everything goes black.
You wake up very slowly, drifting into consciousness by degrees, feeling and control spreading back into your body like thick syrup. Your vision is still dark but not black, you can see small shimmers of light and judging bu the smell and the sensation, someone has put a sack over your head. Your hands are bound behind your back and you're laying on your side against hay. there's a smell of mildew and distant muffled sounds. Its cold, probably night time or deep underground. You flex your body and beyond a few points of mild pain you find yourself uninjured, but also unarmed. You seem to have nothing on you other than some sort of tunic and pants.
"Rapacious rapscallions." You mutter, your mouth filled with the taste of dirt.
That is a lot. Maybe there's something sinister going on. But maybe not. In the end, even if the guy is possessed, no threats were made and giving a one-armed man a second arm isn't going to destroy the world. Did his emotions feel like a human's emotions? If so, nothing to worry about. If not, I'll look into it later. Or if everyone turns out like this.
Go through some range of motion tests, and tell the guy that he can come back if it isn't working out. There may be some things I can do to make it work better if his arm starts acting up, and I'll be in town for a couple weeks. Charge him five gold, and attend to the next patient.
(If you'd like to speed it up, Saeko would like to handle another three or so patients, if available, before doing something else. So far, ideas include testing the viability of Expand to create resources, and hitting a rave for mana.)
Saeko Hirahara
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4
Will d10+1
Senses d8
Items:
17 mana
62 coins (gold) {paid 10 gold deposit on a cougar/red-tailed hawk griffen familiar and 35 gold for bounties.}
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand.
Location: Lunare
Status: Fine. Burn scars on arms.
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
His emotions feel human, though judging by their force you guess he's a rather repressed sort of fella; keeps it all bottled up. And this injury clearly had a lot connected to it that he let out all at once.
You guide the man through some tests; the muscle connection isn't perfect, at certain angles and in certain motions there's a sort of 'skip' where the motion will strain for a moment before jerking forward and completing. However it seems to only effect rather odd configurations, usually in concert with wrist movement, standard actions are perfectly fine. Its a bit stiff but that will probably work out with time. You give him a few pointers are exercises to do to get used to it. He pays your fee without a word of complaint and says he'll find you again in a week or so, just to make sure everything is ok.
There are several other patients available to you, Two are crippled, one with damage to a hand, the other with an entire missing leg. There's a chronic illness patient, a sick child, an older woman with a "Consuming" disease, and a "fool" who is being brought in by his relatives. Your choice.
"Come now, little man, do you not hear the crowd is growing restless? They are getting fed up with this standoff! And so is Ecalir! Come, throw down stupid shield and fight Ecalir like a man, Ecalir will even fight you with bare hands if you manage to grow some balls!"
Allright, last chance for little man to stop being a coward and come attack me. If he responds to my boast and throws away his shield, I'll follow suit and drop the pizza cutter. If he attacks, the idea will be to redirect his spear without getting cut, and to close the distance so I'm too close for him to use his spear effectively.
If he doesn't respond to my boast, I'll attempt to close the distance, using the pizza cutter to deflect his spear attack and staying on the side he's holding the shield so as to make it awkward for him to get the spear around. If I manage to close the distance unmolested, grab the top/corner of his shield and heave with all my might. Either that shield is going to the floor, or all of him is.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10
Endurance: d8
Knowledge: d4
Will: d6+1
Senses: d6
Mana: 0
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryQuality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Fitted armor: d8
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
250g worth of gems
doctor's bag
The man seems entirely intent on winning and ignores both your taunts and the jeers of the crowd. Seeing that this will get the both of you nowhere, you decide to finally step in.
[11v5]
You dart forward, not bothering with any fancy juking, instead keeping your scissor up in a defensive stance. The man plants the shield and aims a solid thrust at your legs; clearly trying for a wounding blow rather than a killing one. You dodge towards his shield side, but also sweep the scissor up, catching the shaft of the spear on the blunt, inner edge of the weapon. You continue around to his left, dragging the spear with you, and vault over his shield before spinning around behind him. You pull the spear hard, jerking it at an odd angle and out of his grip before stepping in and giving him a shallow but definite cut to the back of his right leg.
You hop back as the judge blows a horn, signifying a satisfactory blow and the end of the match. The crowd, lulled into a stupor by your earlier inactivity is more stunned than excited, surprised by your sudden victory. They cheer, albeit a bit late. Your opponent checks his leg and gives you a polite, if somewhat annoyed, nod before walking back off towards his side of the arena, limping slightly. You return to your section of the arena, walking through a sunken gate and into the underground fighter works. Aids remove your armor and weapons for you and tell you your next fight is probably going to be in an hour or two, depending on how the other matches go. You check the roster and find that your next set of gear will be a big two handed sword along with a brestplate, mask, shin guards and wrist guards. They dub it the "Ancient King".