Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 203

Author Topic: Cabal: Wizard Open World Game  (Read 364869 times)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: The Death of Magic
« Reply #870 on: April 21, 2018, 11:09:14 pm »

Reminder 4pm GMT Tomorrow, join us for some movies, cartoons, anime, and other crap
https://cytu.be/r/Unknown_signal

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: The Death of Magic
« Reply #871 on: April 22, 2018, 11:47:08 am »

Fish hooks? Really?

...Still, they outnumber me. It would be wise to retreat for now.


Randolf quickly returns to where the healer is.

"Healer woman! These cultists are into human sacrifice and this whole thing was a trap! Don't free their god or we will all die! He will take our blood for himself, or something like that!"

Retreat inside the part of the temple where the healer is and quickly interrupt whatever is going on. Return her doctor bag and explain the situation about the murder fish cultists that want out blood for a sacrifice to the god.
Spoiler: Randolf Osborn (click to show/hide)
"Okay."
attempt to remove the sword.
Nice stat sheet there, Lenglon. Because I don't have any stats for Leng's character I'm gonna assume Randy tries to remove the sword on her behalf, since he said he doesn't want to stop the action.

Randolf looks at the collection of fish faced freaks with their hook swords and their dead grins. He considers his options for a few moments...These guys don't look like mages, unfortunately, and he's primed for mage hunting not for sword fights. They also outnumber him at least 6 to one.  He considers the heft of his club, swirling it in the water. Its slowed by the fluid and any attempt to hit someone with it will most likely be underwhelming. And this terrain is unknown to him, but known explicitly by his attackers. Numerical disadvantage, weapon disadvantage, terrain disadvantage. Not. Good.

He breathes a burst of bubbles through his nostrils and turns away, swimming as fast as he can back into the room with the god. He rejoins the Healer woman and tells her in no uncertain terms that their current situation is...less than advantageous.  The healer, in her own terse and hurried way, advises Randolf of the situation. She of course does this by pointing at the sword in the god's chest and telling him to pull.  Randolf has no real idea of whats going on, but he does recognize one thing: A sword is a better weapon than a club down here.

[Doing d6 from randy, d4 from unknown healer][6+4 (wow max rolls on two dice) v 10]

Both of them plant their feet on either side of the throne and grab the sword between them. On a count of three they pull with all their might, straining their whole bodies against the blade. Leg muscles twitch, backs shiver, faces contort and redden with the effort. And for several seconds nothing happens. The blade's grip cuts into their palms and still they pull. And the blade begins to slide, grinding slowly, very slowly out of the stone. Once they get a bit of momentum behind it, the blade starts to move quicker and quicker until finally, in a burst of blue-green godsblood, it tears free. Both Randolf and the Healer shoot back through the water, the strength that had been pulling the blade unintentionally redirected to shoving themselves forward off the throne. They're both still holding the blade when they right themselves and look back where it had been. The god is gone, vanished utterly. And then a voice speaks in their minds.

"You grant me freedom. Gone from the world am I, rejoined with that which I lost in that earthen tomb. A boon I shall grant you both, in form of that blade, my jailer. May it contain within it my blood and a measure of my power. So long as that blade is in your grasp Water shall be your ally, as you were ally to me."

As the echo of the voice fades the blade begins to glow. It glows white like burning phosphorous and the water boils heatlessly around the pair. And then it begins to flow inward. Water- silty, gray, swampy water -begins to flow into the the blade like it was a hole in the world. It starts slow but then it goes faster and faster, a whirlpool forming with the pair at its center. The temple crumbles around them, stone collapsing and flowing into the whirling torrent. Faster and faster, more and more, the eye of the waterspout breaches the surface and they stand on lake bottom, a towering column of water churning around them, rising hundreds of feet up from the bottom. They watch as the town, its decaying wooden edifices and traitor population, are swept up and fall into the water. They watch the debris and people churned and pulled down, pulled into the ever devouring blade.  They see fish faced cultists with looks of uncomprehending terror vanish into the silvered finish of the sword like smoke dispersing into the air. And then, suddenly, it ends. And the pair are floating on their backs, sword still held between them, on the surface of the lake. But it is not the same lake as before. Not the same fetid thing, but a lake now of waters so clear and blue that they can almost see the distant bottom where the temple once stood. The city that squatted on that pool of corruption is gone, replaced instead by enormous lily pads and flowering lotuses the size of small homes. Koi the size of cows, frogs the size of horses, schools of fish in glittering colors like a churning pool of gems. And on the shore, bewildered hostages and travelers, saved from the town's destruction by some force unknown to them.

The blade in their hands has changed as well, Silver turned blue, engraved with the ever flowing designs of an ocean trapped within. They know its name; the name of what it has become. Aqua Vitae; blade of the king to which the waves bow.

((Cave Adventure: Mission Complete
And it only took us 306 days...))

"Aaah, the sun on my face, the wind in my hair, and open skies all around. I am glad to be out again." Darwin exclaims after getting his to his feet and the vertigo subsiding.

"So then friends, where shall we head off now? I propose we go back to Glucinum first, maybe sell some of our spoils and plan our next steps?"

Off back to Glucinum, unless people object. 50 more gold for Rufus from what we got from the Dolmen. 15 mana to Ecalir.

Think about what I know about the two other nearby villages, Funiculus and Matrass. Are they also about the artifact trade?



Spoiler: Darwin Zeppeli (click to show/hide)
Follow Darwin to the town/city. If I find the time, tattoo "many" on my left leg.

Spoiler (click to show/hide)
(We'll assume Eclair finds the time to tattoo)
You head back into town and part ways with Rufus and that lady whose demeanor keeps changing. You give Rufus his cut and part ways; he seems very excited to return to the explorer's club. Then you hand 15 mana back to Eclair.  Then, flush with sacks and sacks of loot, you find a nice place to sit and think.

Funiculus and Matrass. One sounds like a good place to spend the night. Har har.  From what you can remember, they're all at least partially in the artifact fishing business, though Glucinum is the most invested in it. Funiculus does fishing and you're pretty sure Matrass does mining and...if you remember right they have a large distillery that makes booze using some kind of cave plants or something like that. Odd place for it but hey, whatever sells.

"There!  They're out."

"You had several pieces of magic inside you that were causing your problems.  It was causing your body to wreck itself trying to grow taller.  The problem should be much better now, and you should be feeling some relief."

Examine the girl and see if there's any relief I can provide with my spells to help her recover faster.  If she's already feeling much better, there's no need for further work.  In any case, do any necessary follow up treatment, and then converse about payment.  Those words are more valuable than gold, but accept the agreed upon fee and some hugs.  If it looks like it'll be a hardship, don't worry about the gold.

Be very happy that she was able to be healed.

After that, I think Saeko will rest for a couple days, so close the shop and pay the attendants for a few days while I rest my arms.  They can do what they like, so long as they drop the turtle off well away from town, and spread the word about the dangerous turtle.  If someone has a better way to keep it imprisoned, they can have the turtle instead.  That spirit was probably weakened some from having anger drained from it.  Also talk with the man released from the grasp of the anger spirit, about what to do next and where he is now.  Give him a few gold if he needs it.

Oh, and drop the d10 Sound to make room for those three words.


Spoiler (click to show/hide)
The girl says she feels mostly the same but the slight fever she was running before is gone. More than likely the results of this will take some time to really show up as her body rights itself naturally. You tell her as much and advise taking it easy for a while. You take their gold as payment and try another set of hugs. You get 3 mana from the father and 2 from the daughter; clearly they're thankful but the lack of big obvious instant cure is sort of turning their relief from overwhelming to annoyingly reasonable and cautious optimism. Oh well.

You see them off and then head back inside and rest. You rest for a few days, keeping the shop closed except to provide non-magical aid to a few badly injured people. You get 3 gold out of it and by the time a week has passed your arms have healed up enough to be sore, with whorls of scar tissue across the otherwise pale and slender limbs, but usable. The hands are the worst off, with a few blisters still healing. Your bodyguards take the turtle away somewhere and it doesn't come back to bother you. You see its last victim out with a few gold and instructions about where he can go to start over. You get 3 mana out of a hug with him as he leaves.

Whatever was here before is gone now, replaced by something far better!

Spoiler (click to show/hide)

Spawn in Alcahest! Bout time somebody saw the big city.

Zavi wasn't very convinced of the whole "wizards" thing until she arrived in the capital. And observed a few big mage gangs fighting each other. At this point she's thinking that's pretty neat, when she hears of a magical artifact that can apparently turn one person into a mage. She immediately blows all her money on it and maybe uh, does some other things to get at it.

Is that an action or a backstory? Regardless, you spawn in Alkahest. Now Alkahest is a big town, but the basic places of interest are
The Noble court
The Palace
The Housing quarter
The Craftsman quarter
The Markets
The Slums
The Temple to the 8 unspoken
and The Mage Breaker Headquarters

Now, where would you actually like to start? And if you say palace be aware you will probably die. Probably really die.

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: The Death of Magic
« Reply #872 on: April 22, 2018, 12:17:43 pm »

Level up Endurance to +1, costing 10 mana.

Go round up the two others, it's time to make arrangements for travel to the next town.  Lunare seems good.
That said, before we go, it's time to tell the others about the new words, and do a little experimentation.

Use the grow word on Saeko herself to enlarge herself proportionally such that her height becomes six inches greater than it currently is.  (succeeded, 6 cost.)

Second, use the enlarge word to make the uniform fit properly again.  Do this until it succeeds.  (succeeded, 1 cost)

Third, use the strengthen word on Saeko's armour to try and improve its protection, including the gloves.  (succeeded, 1 cost.)

Lastly, use a strengthen spell to try and improve her strength stat. (succeeded, 3 cost.)

After all that, it's time to find a caravan to Lunare, pay for passage, and begin travelling in that direction.


Spoiler (click to show/hide)
« Last Edit: April 24, 2018, 12:09:11 am by Devastator »
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Cabal: The Death of Magic
« Reply #873 on: April 22, 2018, 12:58:37 pm »

Firstly, what would 'taking over' this town (Glucinum) entail exactly? I'm guessing the artifact fishers guild holds most of the power in this town. Or perhaps the major?

Secondly, could I get a price estimate for the following things please? (and if I can’t get them here, maybe an idea of where I could get it?) 


Spoiler (click to show/hide)


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: April 24, 2018, 01:36:05 pm by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: The Death of Magic
« Reply #874 on: April 22, 2018, 04:09:27 pm »

"...I do not know what just happened here. But two things are certain:
-One: A good deed was done and we saved the inhabitants of this town and a god.
-Two: The men who hired me were probably from the same cult group and are now dead.
-...Two?: Because they are now gone, I'm not going to get paid at all for this, so..."

"...Well, if you don't mind, I'll take the sword as my payment. I don't think doctors are allowed to harm, right? Something about an oath? Doesn't matter. Also, have some gold coins for the trouble you had to go through and for getting involved in this mess."

"And if you need my help in anything else, I'll be happy to help. Though, you probably don't want to see me ever again."


Hand the healer 20 gold coins and grab the sword for myself. Inspect it closely and try swinging it around. Is it light? Heavy? Does it affect water in some way? Is it magical? How much strenght do I need to use it?
Spoiler: Randolf Osborn (click to show/hide)
« Last Edit: April 24, 2018, 02:11:07 pm by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: The Death of Magic
« Reply #875 on: April 22, 2018, 05:19:41 pm »

Sorry pw, didn't realize I was doing a dice-involvled action. My apologies for not including my sheet.


"Why the hell would some brute that has been my JAILER think I'm going to give him anything, let alone a mage-item when you've declared yourself a mage-hater? Don't you want to get rid of the thing? Hypocrite. Considering how much more I've been through than you to deal with this, and how you didn't even want to trust the old guy down there, I don't think your claim is as good as mine."
I don't let go of the sword, but I don't try to tug it away either. I'll just continue lying on my back, floating in the water, for a bit, until we can settle this reasonably.

Spoiler: Nina (click to show/hide)
« Last Edit: April 24, 2018, 12:04:58 am by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: The Death of Magic
« Reply #876 on: April 22, 2018, 05:50:21 pm »

I had a rather major misunderstanding regarding RGU. It has been settled via PMs. the below spoiler contains this post's old content, but I do not agree with my words from that time anymore.
Spoiler (click to show/hide)
« Last Edit: April 23, 2018, 11:59:31 pm by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cabal: The Death of Magic
« Reply #877 on: April 22, 2018, 08:12:33 pm »

Spoiler (click to show/hide)

Well that was a prompt in the form of an action for you to give me a more interesting first turn that "here's a list of places" but that didn't work so drop me in the markets.
Logged
Not true, cannot be proven, true but misrepresented.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: The Death of Magic
« Reply #878 on: April 22, 2018, 11:30:07 pm »

((to break down RGU's actions for those that haven't been tracking:
1) he spawned later than others, on top of me, and his character and build is fine-tuned for pvp. and not just random pvp, he's built specfically for me. the most obvious part of this is his appearance. he made his character appear as overwhelmingly similar to the NPC threat I was dealing with in an attempt to make them his allies and to blend in with them. and hell, it sorta worked too.
2)his first interaction with me of any kind was to break into the room I was staying in, and before he edited it out he was going to drain my mana, and when he found mana he was going to attempt to murder me for being a mage. he edited it only AFTER I had already publicly posted a lethal attack action and pointed out that the terrain was in my favor, namely that I was reasonably likely to get NPC backup and that he would die as a result of his action. ONLY AFTER THAT WAS POSTED did he go ahead and retcon our conversation into not-killing-each-other.
3)his second interaction with me was to attempt to take my chracter's only valuable possession, their doctor bag. this one had circumstances that might be mitigating, but also might not. I'd like to give him the benefit of the doubt here but...
4)his third interaction with me was to, when he saw what my action for the turn was, have his character that was in a completely different area and had no way to observe me run in, stop me, and have me just stand aside while he did the exact same action instead.
5)and now this crap where, because the end of events left us with a singular item, rather than attempt to do anything reasonable or talk things out, he has already decided that he's just going to arbitrarilly take it, toss a couple coins at me, and walk away. hell, he even has put it in his inventory and his action is to experiment with it, his possession of it just because he wants it a foregone conclusion.


This is why I'm so fed up with his crap. I haven't left any interactions out here, he has literally had NOTHING but hostile interactions with me, and he's using metaknowledge heavily to keep me fucked over and unable to fight him.))
Alright Leng, lets talk about these a bit.

1. He spawned in the same city, yes. However I'm not sure I agree with him being "Fine tuned for PVP". He's got the Channeler mana gathering ability, but he has average stats in terms of  melee and ranged attacks, and a weapon that is...well not that great. Now, you say he was build specifically targeting you and I can understand that view point; however I'm gonna be honest with you: I did not read his description. He came into town, asking for work as a channeler and I had the NPC's hire him. It seemed the reasonable thing for them to do.  Maybe he planned for that, its possible, but if he was targeting you directly I'd think he'd probably just target you directly rather than go through NPCs that might not point him in the right way.

2. I didn't see this set of actions, however it is entirely possible he just reconsidered his actions or realized the NPCs asked him to monitor you as opposed to kill you.

3. Taking the doctor's bag was quite literally something the NPCS told him to do, explicitly. They were, throughout this, trying to use him as a device to weaken you so that you could be sacrificed as they desired. So You can't really call him out on that.

4.Jumping into the water was the action in question right? Now, disregarding if he should have been able to see it or if he was acting with metaknowledge there, What benefit does he gain for jumping into a potentially dangerous situation before you? Particularly when he ended up waiting for you to join him a moment later.

5. This I'm with you on in that, while I like to think he came off worse than he intended, it is pretty rude. Maybe totally in character but still. If nothing else, I think you guys need to talk about what to do with this. Maybe ooc, maybe in character.


SO looking back at this, and after hearing His side of things, I get the feeling we have a complex combination of events here. Some of the hostility is caused by the fact that he was literally being used against you by NPCs. Some of it might have been unintentional or done as a result of misunderstanding orders. Some of it could have been due to him creating a mage breaker build. I don't know if he targeted you or if he chose a city and you happened to be there, and my npcs steered him in your direction. I think you may be attributing too much planning and malice to his actions.  Admittedly I don't know for sure, But the way I've seen him behave in other games and times of spoken with him on irc or discord give the impression that he isn't here to harass you.


Now I don't give a damn what your characters feel for each other. I don't care if characters hate each other or become rivals or attempt to kill or otherwise harm each other. Thats just part of what the game is, its part of the freedom to act.  But I don't want PLAYERS attacking PLAYERS or using meta knowledge or tactics to gain an advantage. Stuff like revenge characters or whatever. So Nina and Randy hating each other is fine. Them fighting each other is fine. But I want the players to, if not be on friendly terms, at least not be hostile to each other.


So lets move this to PMs and lets talk this out between the three of us to come to an understanding. I'll act as go between or mediator as much as I have to. I'd like not to have to stick a big godly finger into the situation and intercede. I'd prefer everything to just be handled in character, even if the motivations are worked out OOC.

Keep Hanlon's Razor in mind.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cabal: The Death of Magic
« Reply #879 on: April 22, 2018, 11:41:31 pm »

Hmm. If I join the mage breakers I should start spoilering my actions so that it's a surprise when I roll up in titanium armor at the head of an army of automatons.
Logged
Not true, cannot be proven, true but misrepresented.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: The Death of Magic
« Reply #880 on: April 22, 2018, 11:56:47 pm »

... fair. and thank you.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: The Death of Magic
« Reply #881 on: April 24, 2018, 02:27:04 pm »

Sorry pw, didn't realize I was doing a dice-involvled action. My apologies for not including my sheet.


"Why the hell would some brute that has been my JAILER think I'm going to give him anything, let alone a mage-item when you've declared yourself a mage-hater? Don't you want to get rid of the thing? Hypocrite. Considering how much more I've been through than you to deal with this, and how you didn't even want to trust the old guy down there, I don't think your claim is as good as mine."
I don't let go of the sword, but I don't try to tug it away either. I'll just continue lying on my back, floating in the water, for a bit, until we can settle this reasonably.

Spoiler: Nina (click to show/hide)

"...Oh, I didn't mention it, did I? My mistake. I have this "ability" of sorts that let's me drain the magic juices from the evil mage guys I fight against. I then use this power to fight the evil mages. I wanted to try out the sword to see if it's magical, it could have magic juices inside to fuel my anti-mage power."

"The cultists told me you were an evil mage witch and that you were planing to do something evil, or that's what they implied. Then they said you weren't evil and that you probably weren't a mage. Then they couldn't decide if I had to protect you or from you. They weren't very clear on anything, to be honest. Cult with fish mimic that worships a god that isn't fish-related? Seriously, these guys were beyond common crazy. It's kind like advanced crazy, you know?"

"Also, the impaled guy was suspicious. If he was a god, why did he get caught in there in the first place? If the cult worshiped him and made sacrifices, why didn't he stop them? All he had to do was to speak, I believe. Maybe he didn't really want to admit that he liked the human sacrifices, like all gods."

"To be fair, I didn't listen to anything he was saying. So yeah, you can keep the sword if you want then. Still, take the money. I don't really need it and you could use it to buy heal-tools help others with your healing things you do."

"Say, what's your name healer? I'm Randolf, by the way. Mercenary, if I didn't mention it before. I didn't mention it before, right?"

Randolf insist to give the healer 20 gold coins to compensate for what he did. Also, float with Air Bladder.
Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: The Death of Magic
« Reply #882 on: April 24, 2018, 04:06:33 pm »

This is unexpected.

"I... I'm Nina. And you... what?

...

"Welp. Now I'm confused. But, um, what do you mean by anti-mage? Do you mean that you're a channeler?"
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: The Death of Magic
« Reply #883 on: April 24, 2018, 04:25:01 pm »

"Antimage, magehunter, magic wrestler, wizard puncher, whatever you want to call it. When I'm grappling bad mages, I can mentally squeeze their magic juice. That way they can't use their magic fireworks and I feel more "full". When I feel "full" I can use the magic juice to become stronger and steal the evil mage magic, using it myself. I think you smart people call it mana? I like to call it magic juice because it feels like drinking juice. Mmmhhhh... Juice..."

...

"...You call those channelers? I guess I "channel" the magic mana juices so I am what you call a "channeler". Channeler sounds like a smart word, though. I prefer anti-mage because it attracts more people looking for services against criminal mages."

"It's really easy to deal with those squishy mages. They think that their magic makes them stronger. But they don't know that Randolf is mighty and can shrug off their sparks with ease. Then I just knock them out with my club and tie them to a nearby chair to take their magic."


Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: The Death of Magic
« Reply #884 on: April 24, 2018, 04:35:01 pm »

"Randolf, what you're describing, a channeler, is a type of mage."
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
Pages: 1 ... 57 58 [59] 60 61 ... 203