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Author Topic: Cabal: Wizard Open World Game  (Read 364678 times)

piecewise

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Re: Cabal: The Death of Magic
« Reply #735 on: January 14, 2018, 12:19:06 pm »

Are you sure? The job is not done yet. While the healer woman didn't do anything suspicious, I feel she was hiding something. Give me more time and I could figure out the truth behind her intentions. But if you want to pay me for an incomplete job, then so br it. It was one of the most boring wizard hunting jobs I jave ever had in my life. There was no wizard and there was no fight.
I really don't know what did he expect me to do in a single night. Tell him to give me more time to complete my job and be able to go under the lake. If they refuse, just go with them and get my payment. It's pretty much free money and mana for not doing anything. Make sure to express what I thought about the job.
I explicitly said I wanted to fight wizards and I neither got a fight or saw a wizard. The woman was just a simple healer and just wanted to go under the lake for some strange reason. Complete waste of time, really.

Spoiler: Randolf Osborn (click to show/hide)

"No no, You misunderstand. Your job proper begins now! You must stay with the healer as we bring her under the lake to prevent her from...misbehaving. That is the fight, that is the job."

"Coming."
Collect my things, thank the room owner, and follow the messenger, so long as they avoid any dark alleys anyway.
You pack up your things and walk to the door only to find the way out blocked by one of those large, vaguely fishy fellows from earlier.

"Apologies little sister," he says, smiling as always, "Just working something out with an escort. Be ready in a moment."



Accept his offer of new customers, that sounds great and it's someone I could greatly help.  Also, ask the bodyguards what they would like in terms of salary.  Lastly, hug the disoriented friend when he starts coming around.

Spoiler (click to show/hide)
You tell the man that his plan to bring in new customers would be fine and the two of you sit around and wait for his friend to come out of his stupor. He does, sometime around sunrise and you give him a hug as soon as he knows whats going on, getting 6 mana.

You ask the bodyguards what they want in terms of a standard salary and they say they want room and board plus 3 silver a day if they're settling in a place, or 1 gold a day on the road.

The man and his friend leave, with assurances they will bring that man and his child here soon.

Stay overnight in Plumbago, have hiijinks if any applicable, restock, move towards Perlatum, try and get a boat there. I don't really want to buy lead.


Spoiler: Moghorn (click to show/hide)
You stay the night at the inn but are woken sometime around dawn by the sound of shouting from out in the street. You go to the window to look out and see men with bandana's covering their face ransacking the bar and the mining office. Men from the town are shooting from the windows of buildings nearby and the masked men are firing back. As you watch a bullet punches through the thin wood wall about 6 inches to your left.

Did I get any Thaum from my work since my garbage disposal process was to alchemize the garbage?

Let's get 2 sheep for food and sacrificial purposes and see if I can find a butcher to drain them of blood for me and cut up the meat into suitable portions for my travels. If that would raise too much suspicion, slaughter them myself  Also see about finding a place to prepare/preserve the meat for me so it'll last on my travels. And a place to make me some warm clothing out of the wool for my travels.



Spoiler: Aurum (click to show/hide)

4 Thaum.

You get two sheep  and pay a butcher to slaughter them and preserve the meat for you. It takes about a week for him to smoke and salt the meat sufficiently to preserve it, so you spend the time making thread from the wool and knitting it into a nice warm shirt, pants, and full cloak. The butcher returns the meat and the jars of blood to you at the end of the week.

"Hmm. Stand back, I think this oil might be for illumination."

Try igniting the oil trough.

Spoiler (click to show/hide)
You tear a bit of paper from your book and light it from the lamp before throwing it into the trough. As soon as the fire touches the oil, the entire trough ignites into a bright yellow flame. The flame spreads down the length of the entire trough almost instantly, igniting a line of flame down the entire length of the walkway.

"Ecalir is always ready for such a dangerous and cunning plan!"

Go with Darwin's plan: "If Ecalir (or someone else) agrees to the plan, help by tying a rope to the pillar with one end and tying the other end around Ecalir to act as a safety. Then assist him on his way down if I can (eg by lowering a lantern on a different rope so he'll be less encumbered?)"

Spoiler (click to show/hide)
((Thanks for still giving us an update PW.))

((By the way, unrelated to anything, but I just realized something somewhat funny:
we have been on this cave adventure for about 200 days.
DIG, in its entirety, ran for about 160 days.))

"There are living things down there in the water. Olmen I think, about two dozen. They have structures as well, though it doesn't seem to be a village. I think we should try to make contact with them, though we'll probably want to let one of them come up to us to do the talking. Unless any of you happen to be able to breath underwater?

We could tie a rope to one of the pillars and have someone lower himself slowly to try and establish contact. Ecalir, you are the most dexterous among us, would you be up to it? Or we could lower me with you helping me to keep the rope stable."


If Ecalir (or someone else) agrees to the plan, help by tying a rope to the pillar with one end and tying the other end around Ecalir to act as a safety. Then assist him on his way down if I can (eg by lowering a lantern on a different rope so he'll be less encumbered?)

If not, think of a way we could attract the attention of the Olmen in a non-threatening way. Perhaps wave our lights around or throw some small stones into the water? Then do that.

If Rufus knows anything relevant here, like proper ways to greet them or whatever, be sure to ask.

Oh, and consider if that oil up that walkway is in any way valuable. Could it at least perhaps top off our lanterns?


((For reference, this is what we know about Olmen:
Spoiler (click to show/hide)


Spoiler: Darwin Zeppeli (click to show/hide)
Rufus tells you that more than likely the olmen down there are scavenging, they're not the owners of that place. Olmen aren't known for building things like this and would definitely have no use of a lighting trough like that. He tells you that they'll likely ghost you if they can, and so long as you don't do anything threatening they'll leave you be.

You get Eclair tied to the rope and the rope tied to a pillar. Its not the best set up, spike breaking drops and all, but better than plummeting hundreds of feet.  You tie a lantern to the rope just above him and then help him abseil down the cliff face. Its difficult going, the wall is slick with water and his feet slip several times. Eventually though, he reaches the bottom and finds that the area right at the bottom around the cliff is a large pool of water, of indeterminate depth or size. He lowers himself in to try it but its deeper than his feet can reach. He can see the ruins down here much better, albeit still not perfectly clear. They look like stacked cubes, with walkways between them and staircases moving in sharp geometric paths up the piled mountain of cubes. He can still only make this all out via the glint of water on stone in the lantern light, the actual material and look of the city is too distant to make out.

Devastator

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Re: Cabal: The Death of Magic
« Reply #736 on: January 14, 2018, 01:26:15 pm »

Not much to do but wait around then.  Pay the two guards what they're owed.  Attend to any new customers that come in.  Standard fee is a hug for mana regain and 5 gold.

Spoiler (click to show/hide)
« Last Edit: January 17, 2018, 04:46:12 am by Devastator »
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Radio Controlled

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Re: Cabal: The Death of Magic
« Reply #737 on: January 14, 2018, 01:37:45 pm »

((Ok guys, it seems we have basically three options right now:

- try to make contact with the Olmen and see if they wanna trade or can tell us where those damn tablets are.

- look around more to see if we can't find a lead to the tablets or a way to get down more safely into the canyon. I doubt we'll really be able to explore those buildings though if they're underwater*, and we couldn't even see an end to the canyon. However, Ecalir has wood so he could potentially summon us a boat/raft to explore down there, but that too seems a little iffy (and he doesn't have the best Will).
*Note that I'm not 100% sure whether the building are underwater, the description isn't entirely clear to me. Egan, if you see pw on the irc maybe you could ask him?

- spend a little time converting some jade into mana. Would be a turn or two probably or a small timeskip, but we have water nearby and food with us (and I can summon more) and an infinite lamp so that shouldn't be too much of an issue. We might encounter more cave predators though, especially now that we lit up the place, but we can probably deal with those if we're a bit careful.

I'd like to do #3 at some point, since more mana is always helpful, but if we wait too long the Olmen might move on. We might be able to trade with them I think (they like food PW said, and Darwin can summon some) but talking with them won't be all that easy given they're way down there. ))
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

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Re: Cabal: The Death of Magic
« Reply #738 on: January 14, 2018, 04:05:34 pm »

"Try to be less cryptic next time, buddy. You just had to say that."
Make sure I'm wearing the Sealer Suit and follow the messager.
Spoiler: Randolf Osborn (click to show/hide)
« Last Edit: January 21, 2018, 11:56:53 am by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Cabal: The Death of Magic
« Reply #739 on: January 14, 2018, 06:42:18 pm »

Surely that provides more light than our lanterns. Can we see anything new in this chamber?

Spoiler (click to show/hide)

[18:43] <ER> Radio wants me to ask you if those buildings are underwater in Cabal, Piecewise.
[18:44] <Piecewise> nay
[18:44] <Piecewise> they are above it
[18:45] <Piecewise> they're just in a pool of water, so some part is submerged but what you see is above the water
« Last Edit: January 14, 2018, 06:45:36 pm by Egan_BW »
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Radio Controlled

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Re: Cabal: The Death of Magic
« Reply #740 on: January 14, 2018, 08:10:01 pm »

((Thanks ER. I suppose of the three options presented, you'd prefer #2? Or do you have another idea entirely?

Pan, should you wanna try summoning some wood to float, or even just try to swim to a building, feel free. Though with all your gear swimming is probably not the most pleasant/safe option. You could also swing around down there to look around or try and make contact with the Olmen, but they might just ignore us.))

Help Ecalir back up, unless he wants to stay down there for the moment or has some other plan.

Consider how much longer the supplies will last us, assuming we take equally long to get back as we did getting here. Is the water from the stream near here drinkable, and could I summon specific viscera to serve as food (liver or heart or stuff like that)?

Inspect the oil from up on the bridge Ecalir collected into a vial earlier. Anything special about it?



Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: January 14, 2018, 08:14:09 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

NJW2000

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Re: Cabal: The Death of Magic
« Reply #741 on: January 15, 2018, 12:06:39 pm »

Fire back then hit the floor. If anyone collapses near me, channel their blood into lightning directed towards the people firing in my direction. Anyone getting close, flamethrower them.

Spoiler: Moghorn (click to show/hide)
[/quote]
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One wheel short of a wagon

Pancaek

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Re: Cabal: The Death of Magic
« Reply #742 on: January 16, 2018, 03:38:33 pm »

"Should Ecalir come back up, or should Ecalir try swimming to those buildings sticking out of the pool?"
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Egan_BW

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Re: Cabal: The Death of Magic
« Reply #743 on: January 16, 2018, 03:41:56 pm »

"Hmm... Swimming. Yeah, definitely swimming."
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Radio Controlled

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Re: Cabal: The Death of Magic
« Reply #744 on: January 16, 2018, 03:44:46 pm »

"I wouldn't try swimming all that way as you are, in all your clothes and such. At the very least, summon some wood to help you float. Also, if anything accosts us right now we'll be without our spear saint!

Maybe come up for the moment, and we can work on a plan to get us over there safer?"
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

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Re: Cabal: The Death of Magic
« Reply #745 on: January 16, 2018, 03:59:07 pm »

"ecalir is...not very good with magic. Ecalir will come up for now."

Go back up, with some help.

Spoiler (click to show/hide)
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Beirus

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Re: Cabal: The Death of Magic
« Reply #746 on: January 17, 2018, 04:32:40 am »

Ask my sculpture to tell me the location of the nearest valuable (in terms of Thaum from breaking it down) magical object I can get other than the sculpture that I wouldn't have to steal, and the safest path/way to get that object and the safest way to return. Use the blood from the jars as payment. Go get the object.



Spoiler: Aurum (click to show/hide)
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Because everything is Megaman when you have an arm cannon.

Lenglon

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Re: Cabal: The Death of Magic
« Reply #747 on: January 17, 2018, 08:28:26 pm »

wait patiently.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

piecewise

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Re: Cabal: The Death of Magic
« Reply #748 on: January 21, 2018, 11:32:26 am »

Not much to do but wait around then.  Pay the two guards what they're owed.  Attend to any new customers that come in.  Standard fee is a hug for mana regain and 5 gold.

Spoiler (click to show/hide)
The day passes uneventfully but the night brings four patients within an hour of sundown. You're just finishing up on the third one when someone starts shouting outside and a crossbow bolt smashes through a front facing window and embeds itself in the wall.

"I KNOW YOU HAVE MONEY IN THERE! GIVE IT UP!" Comes a fairly slurred and drunken voice.

"Try to be less cryptic next time,
buddy. You just had to say that."

Make sure I'm wearing the Sealer Suit and follow the messager.
Spoiler: Randolf Osborn (click to show/hide)
wait patiently.
The two of you are escorted from your rooms, across the town, and back to the church. There's a procession waiting outside the church when you get there; maybe 30 men in dark green robes with hoods that obscure their faces and 10 normal looking people in white robes without hoods.  Some of them look ok with whats going on, others have clear signs of abuse like bruised faces and hollow staring eyes. Two even have their hands bound with rope.

"Here" The large smiling man says, and hands both of you white robes, "Change in the church."

Fire back then hit the floor. If anyone collapses near me, channel their blood into lightning directed towards the people firing in my direction. Anyone getting close, flamethrower them.

Spoiler: Moghorn (click to show/hide)
[/quote]
You fire at the nearest raider and duck back down before you can even see if you hit. No shots come your way but you do hear a a struggle from downstairs. There's shouting and the sound of gunfire; sounds like some of the raiders are coming in.

Surely that provides more light than our lanterns. Can we see anything new in this chamber?

Spoiler (click to show/hide)

[18:43] <ER> Radio wants me to ask you if those buildings are underwater in Cabal, Piecewise.
[18:44] <Piecewise> nay
[18:44] <Piecewise> they are above it
[18:45] <Piecewise> they're just in a pool of water, so some part is submerged but what you see is above the water
The cave must be absolutely massive because even with the extra light all you can see is the distant shimmer of the ceiling somewhere high above. The walls of the cave are still not visible, though the light does illuminate other ruins back along the path. Mostly small collapsed towers by the look of it.

((Thanks ER. I suppose of the three options presented, you'd prefer #2? Or do you have another idea entirely?

Pan, should you wanna try summoning some wood to float, or even just try to swim to a building, feel free. Though with all your gear swimming is probably not the most pleasant/safe option. You could also swing around down there to look around or try and make contact with the Olmen, but they might just ignore us.))

Help Ecalir back up, unless he wants to stay down there for the moment or has some other plan.

Consider how much longer the supplies will last us, assuming we take equally long to get back as we did getting here. Is the water from the stream near here drinkable, and could I summon specific viscera to serve as food (liver or heart or stuff like that)?

Inspect the oil from up on the bridge Ecalir collected into a vial earlier. Anything special about it?



Spoiler: Darwin Zeppeli (click to show/hide)
"ecalir is...not very good with magic. Ecalir will come up for now."

Go back up, with some help.

Spoiler (click to show/hide)
You drag Eclair back up out of the pit.

You've not been down here long, maybe 10 hours. At this rate you'll have to worry about lantern oil long before food, but the water here seems drinkable and you could summon specific viscera.

You inspect the oil. Its not the same color as normal oil, its a reddish yellow,  and is in fact much thicker and more viscus than normal oil. You examine the fire from the ground and note that its not producing smoke.

 [7v5] You're pretty sure this stuff might be imp fat. Imps, naturally creatures of fire, are immune to the damage of burning and thus their fat can burn infinitely without being consumed.  Its very useful stuff, though very rare these days.

Ask my sculpture to tell me the location of the nearest valuable (in terms of Thaum from breaking it down) magical object I can get other than the sculpture that I wouldn't have to steal, and the safest path/way to get that object and the safest way to return. Use the blood from the jars as payment. Go get the object.



Spoiler: Aurum (click to show/hide)

The sculpture tells you that nearest magical object that fits those criteria is in a catacomb under one of the temples here in town. The catacomb has been sealed up and forgotten for centuries but it tells you the directions to it and that the best time to get it would be on the night of a new moon when the temple devotees are out doing a ritual elsewhere. It further tells you that you'll need something to remove the stone slab sealing the tunnel. A pry bar or something like it.

randomgenericusername

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Re: Cabal: The Death of Magic
« Reply #749 on: January 21, 2018, 11:59:17 am »

Don't remove my armor at any moment.
Just wear the white robes over my suit.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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