Trying this in a new format, with just the actions posted. Let me know if you prefer it.
Bang: You leave the eggs behind but keep the skull with you. Clearly gonna have to turn this into a helmet or something. The hilltop fortress of Ipecachuana is quite a walk, but something you can do in a day. The fortress itself predates Alkahest and the current kingdom; a remnant from ancient times slowly updated and built upon by every kingdom which controlled these lands. The hill it's on is quite steep and the only real way up is via a stone stairway. From the outside all you can see of the fortress is a huge circular wall of yellowish stone blocks. It is massively tall and extremely thick; scarred with the gouges and burns of ancient sieges. Within the walls is the fortress itself, now more town than military structure. At the far end of the encircled area is the remnants of a castle like structure. Its towers, made of the same stone as the walls, fell at some point in the past and the remaining lower sections have been built on top of by the current tenants. It's an odd thing to see; what seems like the foundation of a soaring tower ending abruptly in a modern alehouse or guild hall. The rest of the open space within the walls is filled with both modern homes and structures as well as toppled ruins and scattered stone structures. You head to the nearest tavern and ask about bounties on nearby creatures. You show your skull as proof of your action and the bartender nods, seemingly impressed. He tells you to head up to the main square. There's a bounty board there, and a table where officials will pay for such things.
Aurum: Thaum is now mana in you. You manage to catch a large cricket! And you follow Bang.
Edric: You gather all the leaves and twigs and soft plant matter you can nearby and form a very large nest for these eggs. [1v2] But you're not sure how to start a fire in a way that would provide nice even warmth for a long period...without burning the grass lands around you.
Prism: As you get into town, your ghost charm starts reacting.
Zrell: [3v3] Hmm. You know it is a hilltop fortress. Its ancient and has passed through the hands of many kingdoms before now. The settlement is more of a town within the ruins of the old fortress rather than a fully made and functioning fortress. You know also that its big enough to offer bounties for both men and animals.
The rest: You break from the Tooth and Nail after telling the hunters the location of your base, so as to find Zamia. From there you head out into the town, looking particularly for the leader of the town. As you walk around it becomes very evident that this town is only partially an Alkahest settlement. Half or more of the people around here have distinctly yellowish complextions with greenish eyes and brown hair. The rest have the Alkahest look to them; tanner skin with yellowish eyes and straight black hair. This town is mostly made up of locals; probably made an official settlement when the Alki's moved in some decades or more ago. It means there will more than likely be two leaders; the one Alkahest instated and the one the locals follow. You look for the local leader, asking around until they point you toward a large house near the center of town. You head there but find your inquiries blocked by a very large man standing in front of the door to the leader's home. Seems he doesn't want to let anyone in unless they have business there.
Brine and Xod: Brine, Xod and Xornian work together to examine the wreckage of the mini-zep. The thing is in remarkably good shape; the mini-zeps are more war balloon than anything; hot air balloons with metal, boat shaped baskets that were used for bombings and recon. The boat part has several corpses in it; or rather several human sized pieces of charcoal. Its rather easy to deduce that this balloon was at the battle down south and simply drifted here after its crew was killed. The balloon has a few holes in it and the lines are all tangled up on the rocks but as a whole it seems almost entirely intact. With some work you might even be able to get it flying again.
Ma'o: [4vs10, armor 3][1v1] You puil your rope from your bag and quickly tie a loop around your waist and then another around the largest rock within arms length. You just get finished with that when the hand lifts you several feet up and then slams you hard onto the stone. It breaks your left arm, several ribs and knocks you blind in one eye. It then tries again to drag you down, but your tie line prevents it from being able to.
Thaulmic junk is crap for conversions. Don't feel bad though, tons of other people assumed the same thing and were equally screwed.
You hang around the market for a while and listen to people talk. You hear a few useful things, specifically that if anyone has anything to do with dragging up old tablets, you're gonna find them on the edge of the city. Thats were all the artifact fishers hang out.
As per people looking for an alchemist; that depends on if you mean someone to convert materials or someone to create Thaum. Because Thaum is useful for only two kinds of people: other alchemists and people trying to create Thaumic machines. Of course, those kinds of people would also have had use for thaumic machine parts. Like the ones you converted.
Nina: The fish looks at you with a great deal of joy and proclaims "I am a Monkfish, on pilgrimage from the church of the blessed leech. Are you too one who seeks to know the truth of the divinity in slime?" The people around him murmer approvingly as he speaks.
Moghorn: Ah. Well then you light up your lantern and search around until you find a niche with records indicating a third son. You take that vertebrae and then search out two other third sons and take their vertebrae as well, just in case. Luckily there were enough skeletal bodies that you didn't have to start tearing up corpses.
Your spirit think son what it wants before responding that it wants a rat king.
Climbing a mountain at night would be difficult, lantern or not, so you wait till morning. You set out at first light and follow the river until it ends and then continue up. [4v3] You climb up a near sheer section and quickly make it to the top. There's little soil up here, its almost all rock, but you find a bit of dark soil tucked in small cracks in the stone and scoop it up.