Group up with the people going back to Mesotherium
Group up with the people going back to Mesotherium
Follow, and ask around where I could rent a boat to get out of this insane place.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 0
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
4 silver coins
Air bladder
Aqua Vitae???
The people seem a bit confused as to why you'd want a boat to get out of a place when they plan to walk back along the shore and eventually up the river to Mesothorium.
Regardless, the two of you, along with about a dozen other people, head up north along the edge of the lake towards Mesothorium. You make it there by nightfall of the following day without issue. Your group is immediately surrounded by locals asking for details about happened in lake Limus; apparently the change was visible from some distance and fishermen in the delta leading to the lake were relaying stories of strange events.
Having gotten the guy's cooperation by promising to try to help him, I'll paint him standing, with his back to the wall. He is in a classic regal pose, uninjured, wearing full plate with a helm under his armpit and a noble's longsword and dagger on his hip.
Ask if the man knows how to fight, himself.
Question: If I used endurance casting to imbue my kukri with lightweight-ness, aiming for a challenge die of d6, would the resulting unusually light knife gain any mechanical bonuses to hit, at least once I've gotten used to the new weight?
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign decent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 5
Method: Flesh-Inscribing Channel
Materials: Lightweight, Explosion
Strength: d10
Speed: d6
Endurance: d6
Knowledge: d8
Will: d8
Senses: d6
Ongoing effects: Okay?
Inventory:
Wooden Arm-Guards (d4 armor)
Hemp sack
Paints and brushes
Kukri (d6 weapon)
Alright then.
The man says that he has training in sword fighting and hunting with bow and gun, though he has never had to fight another man outside of a duel. He thinks about this for a moment and then corrects himself that he has had a few fist fights in his time.
To hit? No. But it would mean you could swing it around faster, meaning you might be able to attack faster.
Try to negotiate with the raiders. I provide them with some magical service, and they let us proceed onwards instead of kidnapping us. If I can do so, hug one of my scared companions for mana.
Saeko Hirahara
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4 -> d6
Speed d8
Endurance d10+1
Knowledge d4
Will d10+1
Senses d8
Items:
3 mana
114 coins (gold)
d6 armour: The outfit, naturally. Weighs as if it were d4
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand.
Location: Crocus
Status: mildly burned hands
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
You shout offers to the raiders, indicating you would give them magical services if they agreed not to bother you or the people with you. They either don't understand your speech or they don't care because they seem to completely ignore you. And they're slowly circling in closer again, despite the light.
You grab hold of the nearest person who looks the most freaked out and pull mana from them, feeding on the fear. You gain back 6 mana. Wow, that person must be very scared.
My endurance right now is d6. Do I need to level up to +1 or +2 in order to be able to wear d8 armor? ((I think I might have asked this once before, but I forgot the answer))
The teleport will cost 14 mana. Still good?
Pan hasn't gotten back to me yet, so this might change, but let's say yes. Make sure we bring all of our stuff, and we end up a bit outside the city. Observe immediate surroundings for anything notable, then set out for the city proper.
Once at the city, give it a quick tour. Anything noteworthy, outside of the arena itself?
Finally, go check out the arena. What kind of matches are on offer?
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana: 16
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Inventorydissection knife: d4
gun: d8
long sword with glowing runes
6 weapons (2 knives, 2 swords, 1 warpick, 1 halberd), d6 or d8
Thaumic flamethrower (50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
18 smokebombs
Medium armor: d6
fitted suit of d8 armor (for ecalir)
NOTE: ecalir's armor is now also d8
Sealer Suit: d4 (vs magic)
2 x shield (+1 to protective rolls from armor)
Alchemist’s Gear
250 gold worth of precious gems
sack of jewels worth 320 gold
a crystal skull of some sort of big toothed cat (30 mana)
an ingot of platinum (40 mana)
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
High quality backpack
donkey for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
good quality book&pen
d6+2, according to the rules.
I'll save you the rigamarole of what the teleport looks like; you've seen it before. -14 mana.
You appear a bit north of the city, on the dead scrub land that characterizes much of the world. To the north and the west is a large strip of jungle that dominates the horizon with tall, high boughed trees. The city is right outside that jungle, framed between a huge sea cliff and the jungle itself, with what look like artificial rivers running out from within the jungle, through the city and down into the sea. There are at least a half dozen of these channels and you can see a long wooden boat drifting down one and into the city. The city itself seems fairly open; it has walls but they're not the huge, reinforced things you'd expect in another city. They're only about 15 feet high and made of white stone with brass decorative shields hung from them.
You head inside and wander around a while. The town seems to be a port of an odd kind; they get cargo from the river and send it down a large stone pathway down to the sea, where foreign ships gather and trade their goods for those of the kingdom. There are large markets here, often situated along the channels that lead through the city and eventually pour straight out over the cliff and into the sea. The city is built straight up to the cliff's edge and the arena, a giant stone Colosseum, sits on a small rise right at the edge of the city. You can see it from anywhere in town and it must have great views of the sea; there's even a set of 4 tall light houses built into the cliff side wall of the structure, just above the port down at sea level. Other than that, its a fairly standard town; though the homes here are often made of the same white stone as the outer walls as opposed to wood. Gives the city a rather monolithic appearance with its hundreds of little white homes.
The arena itself is massive, several stories high with 3 huge gates and several smaller ones. Its design is one of columns and arches, stacked atop each other and reaching at least 6 or 7 stories into the air. Outside the center gate is a wooden structure, three posts forming a triangle with boards bridging the gaps between them. On this structure are dozens or hundreds of parchments, nailed everywhere from knee height up to 20 feet above your head. There are drawn images of gladiators and beasts along with lists of events and bounties for beasts and fighters. Its a chaotic jumble but from what you can make out, this evening they're having exhibition bouts between new comers with the top 20 being immediately inducted into the ranks of gladiators. According to people you ask, this happens every few weeks to replenish the ranks of the gladiators.