((Is this fine? I kind of wanted to team up with you but I guess I screwed up badly.))
"Okay. They still pay me extra if there is no violence. I'll just say you promised to not do anything bad and leave. If you could apologize to them and promise to not do anything bad to verify my story I would be glad. People here is just extremely paranoid and think that everyone wants to backstab them."
Go back with the old woman and ask if I can rent a room here.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 0
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
30 gold coins
You can, for the cost of 1 silver for 3 nights. 1 gold is 5 silver, by the way.
I open the door.
"Can I help you?"
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 5
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Location: Phaganeda, a town on top of lake Limus
Cabal: None at this time.
This seems a bit silly to process this action after all that has happened between ya two but I'll throw it out there and say that yes, you opened the door.
Clean the place up and put out a sign and such to keep the place busy until someone comes by.
Saeko Hirahara
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4
Speed d8
Endurance d10
Knowledge d4
Will d10
Senses d8
Items:
11 Mana
103 coins (gold)
Backpack
100ft Rope
Waterskin
Compass
Hat
Sun Goggles
Light Armor: The outfit, naturally.
Materials: d12 Ape, d10 Sound.
Location: Crocus
Well, in game its like midnight at this point. Admittedly you might get more clients at this hour, but its something to remember. What does the sign say, before I roll to see if anyone is injured in this lawless town of sin.
You guys follow the path along the water's edge until it ends in a large open room. You can't tell how large it is, but your torches can't reach any walls and the echo of your feet reverberate dozens of times. The chamber must be massive and the river cuts straight across it, as far as you can tell from the sound.
"We should be careful not to get lost in here" Rufus says, "Cave darkness can easily disorient"
"As before, you speak with wisdom. Perhaps we should put up a lamp here so we'll have a central orientation point?
Ecalir, would you be willing to share some of that mana you generated when you slew that beast?"
Hang up a lamp near the room's entrance, unless Rufus advises against it. Then continue on carefully, checking for hidden predators or dangers as before.
Ponder if there's a way for us to recognize when we'll have reached the location where the stone tablets we're chasing should reside.
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana:0
Ongoing effects: None
Magical materials- Vacuum!
- Reanimate
- Sharpen
- Viscera
- Diamond
InventoryWeapons
Armor
- Medium armor: d6
- Sealer Suit: d4 (vs magic)
Alchemist swag
- Alchemist’s Gear
- small amount of thaum
- 250 gold worth of precious gems
General adventurer crap
- Zomboraptor head
- Lantern
- several hundred feet of rope
- climbing crampons
- a grappling hook
- iron stakes
- net made of rope
You stop and hang a lantern on an iron stake near the entrance you used to get into the cave.
The way out thus marked, you begin forward, following the river. Its like walking along the riverbank on a starless night; you can see only 20 or so feet in front of or behind you before the darkness cuts everything off. Even the lantern by the entrance becomes a distant spark within a few minutes. It does, however, reveal that there are things littering this otherwise seemingly flat and empty plain, as they intercept the lantern's light every so often. You eventually come across one along the river. Its a large thing, about 9 feet tall and 2 thick, a jade pillar carved with geometric designs. You look it over carefully for any sort of useful magic words but find none. Its sunk into the ground and tilted slightly as though it settled a bit off kilter since it was placed. You travel a bit and find another similar pillar, though this time there are two, one on either side of the river. You continue on and find more and more of the things until finally they form an unbroken line of pillars holding up a wonderfully engraved jade ceiling. The combination of pillars and platform above continue on, a strange covered path of sorts. You walk out and look at the structure from the side and see that instead of a covered path the "ceiling" is actually the floor of a raised walkway, as there are raised sidewalls around the top part.
Share 10 of my mana with Darwin. Follow his lead.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Mana: 20
Strength: d10
Speed: d10
Endurance: d8
Knowledge: d4
Will: d6
Senses: d6
Ongoing effects:None
Inventory:
Backpack
100 feet of rope
Bandages
Tattoo Kit
Medium armour: d6 (damaged)
Quality weapon (Spear): d8
Tattoos:
Arm: "wood"
You transfer 10 mana and follow along.
Use my knowledge of caves to figure out which way to go, and then go there!
Also figure out how good my rock hammer is as a weapon.
Also maybe I could get some levelups over time due to starting with half as many stats as normal? Finishing off that vampire might be a good place to start. :3
Name: Behiar the Scribe
Appearance: Green coveralls, blond hair in a bun, dark eyes and pale complexion. Adventure often leads to death and glory! Better than sitting around doing nothing, ehe.
Strength: d6
Speed: d6
Endurance: d4
Knowledge: d8
Will: d6
Senses: d4
Ongoing effects: Excited!
Inventory:100 Coins
250 GP worth of Gems
Sturdy backpack
Oil lamp
Book & pen
Rock hammer (
)
You follow Darwin, since he's going the way you would as well.
Your rock hammer varies in effectiveness depending on the foe but is usually a d6 because it is well made.
You have no magic so that seems reasonable. Level up buttercup.