Edric: You continue taking care of the eggs. They already have their nest, and the base is a...well its a bit better than a shack. Its a deluxe shack. So it should provide cover for them.
Bang: Well, that would mean getting heavy armor, which is pretty freaking pricey. But just getting it strapped to your current medium armor helmet would be cheap.
The cart would be about 30 gold, the animal depends. A donkey would be about 20, an ox about 40.
Wood is cheap, there's plenty of trees around so planks of wood are sold in bundles of 10 for 1 gold. Stone isn't sold here, as far as you can tell.
The bandits are apparently about 10 in number and like to ambush boats as they pass by. There's apparently a section of the river where the trees overhang and they just jump down and into the boat.
You ask people who look knowledgeable about the ruins. They tell you the ruins are those of a city that used to float, before magic became rare like it is. The city fell from the sky and the ruins are the site of the impact. They say that the town out there is populated mostly by the descendants of the survivors.
Prism: [2v5] You try to open the door only to find that it is wedged tight, apparently stuck due to who knows how many years of the stones settling and the wood bloating with water. In fact, it looks abandoned, like it hasn't been opened in decades, maybe longer.
Aurum catches another beetle. He wanders off, looking for something interesting. He walks about 30 feet away from Bang, who is walking off the other way, when he notices something. There's a man who seems to be following Bang. Not an intimidating looking man though, a sort of nerdy looking guy.
Zach decides to follow the hunters and Zamia remains unresponsive. The hunters, at least for the moment, just tap their feet and wait, albeit impatiently, for Zamia's response.
Zrell watches as the group breaks up into individuals. He decides to follow the buff guy; since he seems most active. He follows him around through town as the man hits up armor shops and talks to the bounty people again. Something about a bandit group.
Zoh and Zruril follow Zackarine. At least until she starts heading north, out of the city. They decide not to follow.
((Toaster would know what his teammates look like; and he's also in another city far from where you are now. So it goes to reason he isn't seeing Zackarine.))
Zackarine heads back to base to leave a note about her destination and finds the current tense standoff between the hunters and his hiding/accepting/silent team members.
Hamber: You cook a nice fish stew. Admittedly you have no veggies or anything but fish so its really more just cooked fish in water, but its pretty good regardless. And yeah, you can convert coins to thaum. Probably not a bad conversion rate either, but still not great.
Yng talks his talky talk.
The inside of the building is remarkably sparse. There's a counter with some trinkets on it, a glass case with a single stone tablet in it, and then a wide open area behind that clearly shows off the internal workings of the shop. The building beyond the counter is basically just an open wooden box with nets, crates, rope and all manner of tools strewn about or semi-organized into piles. The back wall of the building is open and you can see two wooden cranes leaning out over the edge, lines hissing through their wenches and pulleys. There are a few men around, most of them by the cranes, but an older man who appears to be supervising them takes notice of you and comes over. He tries to sell you some of the things on the counter but you tell him you just want to know about the tablets. He says he's sold off all but the one in the case.
Lenglon: "If you wish to see it yourself, we are organizing a missionary trip there soon. Talk to the Curch of the Holy Leech in that floating town of yours. If you just wish to hear of it, ask their priest. He is well versed in the divine realm of the deeper slime."
You get on a trading boat down toward Regulus. Its a small thing and most of your work is loading and unloading, but its free travel and a not too uncomfortable bed of feather stuffed cloth on the deck. You make it down to Regulus in a few days and ask around about red wax, a rat king and living brass. You find a merchant for the "Sky Father" sect in Regulus who is willing to sell you red candles, and you ask around about rat kings until someone tells you that there's one on display in Duke Lambershank's cabinent of curiousities in Alkahest. The living brass, however, remains elusive.