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Author Topic: Cabal: Wizard Open World Game  (Read 364410 times)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2460 on: April 21, 2020, 10:57:42 pm »

"Well.. I kinda don't want there to be a copy.. or copies.. of myself running around, but I think I have a better idea for that.

Do you think you could animate a painting?  Not a figure in a painting, but the space inside it?

If you could do that, the other me would have a place to live when we're gone.  And you could have it powered from the drain on the huge pile of mana, so she wouldn't have to go away.

Plus, it'd let me not have to ask you for mana when I run out.  I could take it from the slow drain, from the people inside the place you draw.

..and, well, if you can make something you don't really know about, maybe you can make something similar to Japan.  I live a long way away, and we'll never be able to travel there, so if we worked on it together maybe you can make like a village or a town similar to the ones I grew up in.  Then I could show you around a place like home.

Plus if you did more than one picture, maybe we can use it as a more permanent way to travel back here."
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2461 on: April 21, 2020, 11:05:24 pm »

"She doesn't want to live inside of a painting, and... I don't think she's very bothered by dying in five days, either. But if you don't want her to die, you could just make her permanent and I'll take her with me."
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2462 on: April 21, 2020, 11:26:57 pm »

"That might work, Saeko.  I would find it fascinating to have an image of your home, the stories you've told have been fascinating.  Animating an entire village of people would be very expensive, but if we use the space as a kind of mobile home, it would be a worthy investment."  he smiles.  "I do like the idea, yes.  I think I'll discuss it with the other Saeko, though--she is a person, and I don't really feel comfortable deciding her fate for her, even if I did create her.  Aheh... maybe Zavi was more correct than I thought, she is something like an accidental bastard..."

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2463 on: April 21, 2020, 11:30:38 pm »

"Well, it's an idea.  To be honest, I'm not quite comfortable with there being two of me running about.  It makes me worry about being replaced.."
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2464 on: April 21, 2020, 11:35:09 pm »

"I could change her, you know.  A different face, a different name, and then she's really a different person.  She doesn't have your memories, and even the memories she does have aren't set in stone.  I... don't feel positive about that either, but it's a far smaller crime than, well, just destroying a person because they make you uncomfortable, and are no longer useful to you."

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2465 on: April 21, 2020, 11:42:22 pm »

"I don't know.  I haven't minded it with summoning other creatures for a short time.  Then it's ones that wouldn't exist without the spell, right?  So it's making something new.  With a copy of another person.. hmm, yeah, that does seem different.

I think it's okay if you're making something new out of it, and not just making another servant.  Asking a few questions, getting help with a brief task or two, letting something do what it wants to do again, or once more..  Maybe."
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2466 on: April 22, 2020, 12:39:25 am »

"I don't think I'd make her a servant.  Perhaps if we're going to populate her world, creating some servants would be reasonable, but I'd feel terrible forcing a copy of you to be a maid."

Ekrov blushes slightly, and turns away.  "In any case, it's not something we have to decide now.  She has a lot of time left, and I haven't asked how she feels about this anyway.  Perhaps she'll be fine with returning to the painting, a lot of strange things about her situation seem perfectly natural to her."

Can painting Saeko speak Japanese?

Can Ekrov speak Japanese?  He's never learned it from Saeko, and hasn't studied it or anything--he didn't even know about the country before meeting her--but he does have d12+5 know.

Is painting Saeko uncomfortable with the fact that she's going to lose her animation in five days, presumably returning to her painting as an inanimate image?

Does painting Saeko have blood?  Test this out of sight of the others and secretly store the blood if she has it, but don't make any big deal out of it.


Go search through the production plants with painting Saeko, try and find machines that are the least damage, and see if anything looks repairable.  I imagine this area has a lot to look at, so just see what can be found.  Hahaha, NO, Golems first!  Go look through the golem hangars with painting Saeko, taking inventory of surviving golems and judging their purpose/designs.  Maybe knock some aristocrat keys off of them, or yell at them while waving the keys around.

Edit: Aaand melt magicoal.


Spoiler: O.o (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2467 on: April 22, 2020, 02:05:09 am »

"Well.. it wouldn't be her painting, it'd be a different one, with a living world, so she wouldn't be stuck."

...

"And maids?  Could they have.. cat ears?"
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2469 on: April 22, 2020, 01:24:08 pm »

Ask if I would be allowed to do an autopsy on some of the victims, in case that teaches us something more (and maybe find me a relevant word).

Based on what we learned, if it hunts down trespassers, is there a way we could perhaps trick it into thinking we belong there and thus aren't trespassers?

Then start by doing some recon, using the ghost charm to try and make sure we don't blunder onto its turf. Try to find where exactly it normally resides, what its habits are, what it looks like and what it can do, potential weakpoints, that kind of stuff. Use binocs to observe from afar.
If we want to find that original containment device, we'll need to get an idea of where to find it (and when to go look for it, preferably when its gone).

Oh, and consider if I could use my 'rope' word to cast some sort of ethereal rope spell to pull the spirit out of the body it is possessing. If yes, which stat and what difficulty?




Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: April 22, 2020, 01:25:52 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2470 on: April 23, 2020, 01:01:29 am »

Use a series of Strengthen View spells on the king's key to get visions of what things can be done with it.  This isn't necessarily limited to visions.. try for hearing if it looks like passwords or such are involved too.  Willing to retry failures and spend up to 30 mana on this.  Do try in particular to find out how to unlock the core.

Since a day has been marked off, also go try to learn that Contain word Ekrov identified, and dissassemble one of the control suits, looking for more possible words out of it's mechanisms, and storing the precious metal if not.  The crew are to continue digging for the palace.

As for the painting thing, what we are discussing is creating a small but living world with other people inside it.  It will also have at least one, and maybe later several links to the outside world, which paint-Saeko would have permission to go through and visit.  IOW, providing her with a proper home that isn't just abandoned ruins, while not forcing her to follow around one specific person.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: April 23, 2020, 11:05:34 am by Devastator »
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2471 on: April 23, 2020, 08:20:09 am »

Zavirius now has d10+5 Strength, d8+3 Speed, d8+5 Endurance, and d8+5 Will. How does she look? Are there any interesting effects from all that?

Tons of spells below. Assume that I recast failures.

First, go ahead and eat some magicoal. No levelups this time, instead just stop if eating a piece brings me over 200.

Give Paint Sae 10 mana, same as I would give it to a mage. If that works, does it seem to have any effect? Also if it seems to have worked, Ask Paint Sae to try summoning up a small bird (d8 or less difficulty.)

Scry Paint Sae using Human at as small a difficulty as possible to determine if Human is an effective word to use to scry Paint Sae.
If Human is an effective word to scry Paint Sae, use Human Sunlight (because she glows just like Meat Sae does) to get some common information about how she works and what she is. AKA her bestiary / monster manual / pokedex entry.

Talk to Paint Sae and try to gauge her feelings and desires. What would she want to do, if she lived longer? See more of the world? The other two were discussing putting her inside of a living painting filled with living painted people. Would she be alright with that? Would she rather live in the real world instead? Does it matter at all?
Tell her that if she wants, she can go to Alkahest with me and I'll show her the things there and make sure she's safe.

Permanently grow two more arms. Underneath the ones I already have, and just as strong as my normal ones. Use Human, as well as Slow to have them grow in over some time if that would make it easier.

Conjure with Lightning and Grand Lodestone a nonmagical machine which uses a crank to generate electricity. If it would make the spell easier, try to design the device first, the conjure it. Show it to Ekrov and ask him what he thinks of it.

Go to the Sludge Pits and scry using Toxic Human to answer the following question: "Is this substance toxic or otherwise harmful to humans? If so, in what way?"
If the above reveals the substance to be toxic, scry using Toxic to get a description of the substance.


Spoiler: Zavi (click to show/hide)
« Last Edit: April 23, 2020, 11:11:43 am by Egan_BW »
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2472 on: April 23, 2020, 11:07:18 am »

I'm tired and I'm probably gonna have to rethink some stuff here.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2473 on: April 23, 2020, 11:34:06 am »

I'm tired and I'm probably gonna have to rethink some stuff here.

That's fine, just take your time, these turns aren't the easiest to write I can imagine. It's done when it's done!
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2474 on: April 23, 2020, 11:40:01 am »

Yeah, do what you need to do, Piecewise.
« Last Edit: April 23, 2020, 03:46:00 pm by Devastator »
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