Name: Eve
Appearance: 4 ft tall female human with long hear that constantly changes color. She always wears a long sleeve shirt and jeans. She has slightly tan skin and green eyes.
Magic path: Servant Sculptor
Mana: 0
Strength: d4
Speed: d8
Endurance: d6
Knowledge: d10
Will: d8
Senses: d8
Ongoing effects: None
Items needed for current Sculpture
1. A smooth river rock: Acquired
2. A block of Ice: Not Acquired
3. About a half liter of mercury: Not Acquired
4. Silver Wire: Not Acquired
Spirit: Ring of Fire
Spirit Task: Find gold ring
Inventory: Doctor's bag, Thick fur shirt D4, Thick fur leggings d4, ghost charm, Smooth river rock, 100 ft of string, a wagon wheel, a prybar
Materials: lightsilver
Head into the store that sells a gold ring for 25 gold, and ask the shopkeeper if I can get a closer look at the ring. (Hopefully touching the ring will help the spirit)
[6v4]
You talk the shop keeper into letting you "examine" the ring. You hold it and look it over carefully, like you assume some discerning customer would. This seems to satisfy the spirit.
[+7 mana]
"I... I'll go along with it if Adam's okay with it. I don't think it'd be right to just force it on him against his will, but I'd like to go ahead and find out. Um, what do you want us to do?"
Tentatively agree? I want Adam's permission first. does he have anything to say on the matter? Anything he wants to convince him to go along with this?
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 3
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, waterskin (air), hammer, 2 silver, air bladder, white robes.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Cabal: None at this time.
"There is no requirement to do this." the man says, "Though saying no could make getting into the Breakers more difficult. We will not force it upon either of you. However, if he desires to, he only need separate for a short period and may remain nearby. He should have the capacity to do that of his own will."
Adam, shifting through to a form that you think might be a fetus, though a very early one, does not respond but instead drifts away from you. For a moment he seems to strain against something unseen and then presses through. You feel the connection to him snap and...you feel different. Not hugely so, not as though your entire personality is changed but...things seem dulled. The trepidation about this test is basically gone, replaced by a still calmness. You feel dissociated from the world, as though you're looking at things through someone else's eyes and the situation they're in is of interest to you but doesn't actually affect anything.
The interrogator tilts his head to the side and leans in a bit. "Have you two separated?"
You nod while looking at your hands and flexing them experimentally.
"How do you feel?"
Since I'm done answering questions and don't have anything else to do, go check how's Nina doing.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 0
Strength: D6+1
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
2 silver coins
Air bladder
Aqua Vitae (Currently being held by Nina)
Ferry ticket
Recruitment Leaflet
You get shown to the room Nina is being interrogated in but are kept outside, waiting by the door. They tell you she is almost finished.
See how much mana I gained from the combat. Help with treating the wounded, then commence with looting the dead.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated), deep gash in the side (bandaged)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
218 gold
76 silver
Shield
Sword D6
Crossbow D6
20 crossbow bolts
Helmet D4
Leather gloves
Crowbar
Rope
Iron thread
8 lead weights (in storage)
Rifle D8 4/5
28 rifle rounds
2 single shot pistols D6
[+8 mana]
You start walking around the deck, helping people and taking stuff. The boat seems to have a trained doctor so instead of trying your hand on the injured you just help them over to the doctor. In your search of the deck you get two d6 single shot pistols, 8 rounds for them, a d6 cutlass, and a d6 boarding ax.
The bodies of the dead pirates are being shoved overboard and the ship is moving again, putting space between itself and the burning flux.
Get a closer look at the corner and the tunnel around it. Is it diggable with what I have on hand? would i be able to pry some part of the stone corner up and get entrance to what lies inside? Does the tunnel continue past the corner? Walk a short distance down the tunnel and see if there are similar signs of buried buildings, but be sure ot return to this one.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 14
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: cute and furry)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
shiny orb from the ruins on the lake (light blue glow. 1 mana invested.)
haunted obsidian and wood knife (with cold, light metal box)
0 gold
The corner is made of stone and mortar...and it looks like the upper corner of a room maybe? You think you could pry it open. Maybe by hand, but definitely with a bar or similar tool. The tunnel does continue and in the short distance you walk you do find signs of other structures, albeit ones more scattered or damaged. Flag stones, petrified wood, even some corroded metal, all stuck into the stone.
"I have another suggestion, Ekrov. I wanted to sell that for money to pay these mercenaries.. they aren't fighting for free. If you donate some of your money to the bounty fund, I'll pay you back twicefold later. I was planning to change things up from being a wandering healer for a time, and explore some of the ancient ruins in this part of the world. That's quite profitable.. I met some other mages who did that and came back with a cart full of treasure and thousands of gold pieces."
Ekrov, already visibly uncomfortable in Saeko's presence, grimaces slightly at that request. He pauses, staring at the gyrotourbillon and thinking over the request. Eventually, he answers with a question. "How much do you need?"
He blanches when her answer is "as much as you're willing to give!", then drops his face into his hands. Once she expounds a bit, saying that forty gold will pay one gold to each merc, he nods, looking slightly less pale, and gives his response, his voice carefully measured--though he stumbles somewhat. "Two hundred gold, then, and with the agreement that you ah-allow me to accompany with you, er, accompany you into these ruins, and, you guide me to the crashed clockwork vessel you mentioned earlier. Before the ruins." He takes a deep breath, and looks Saeko in the eye. "I do want to help. But, I don't know you, I can't track you, to ensure my payment I'll have to follow you. And, ah, I'll forgive some of the debt for the trip, of course, as payment."
We have days, right? Obtain paper and pencil and stuff, I presume for dirt cheap, and then take the gyrotourbillon somewhere protected. Inn room or something. Spend most of a day just drawing the device, trying to copy down its design as much as possible before melting it. I presume that spending the whole day on it should make that relatively easy? Eh, if the sketches are at all decent, melt the thing down into thaum afterward. As agreed, Ekrov will keep half the mana, and pay half of it back to Saeko.
...Also, 'cause I'm curious, does Ekrov actually know what the gyrotourbillon is? What it does? How much does he know about clockwork mechanisms in general?
Edit: Ekrov is adding two hundred gold to the bounty fund, and will go along with Saeko when this is announced to them. He'll be quite clear that it's his money, and that he intends to directly support the mercenaries with his magic, as well. Ekrov's not the standard pompous noble, but he absolutely feels that people should know who's writing their paycheck.
Name: Ekrov Trenian Vyachilad
Description: A noble's son, Ekrov is a boy on the cusp of adulthood, and barely looks it. His hands are soft, his appearance taken care of, and his bones slightly visible under his unmarred skin. He's scrawny, clearly having never done manual labor in his life, and somewhat short--though it's hard to tell whether that's due to age or genetics. His eyes are wide and constantly look around in absentminded wonderment; he's clearly out of his element in this, and gives off a tourist-y impression. He wears a clearly high-quality outfit, but to his credit it looks unusually practical for a noble, subdued brown in color and light aside from thin pieces of light leather in strategic locations, clearly intended more as protection than a fashion statement. He carries a small backpack, and wears a light cloak that's had an absurd number of little pockets clumsily sewn into it.
Magic Path: Alchemist Sculptor
Mana: 0
Magic Words: "Animate"
Stats:
Strength: d4
Speed: d6
Endurance: d4
Knowledge: d12
Will: d6
Senses: d12
Ongoing Effects: None...?
Current Sculpture Materials:
1. Human skull
2. 10 lbs of pure iron
3. a piece of complex machinery; clockwork or similar.
4. a bottle of water collected directly from the a cloud.
5. The blood of someone who has fought off a possession with their own will
Inventory:
Mundane: Backpack, Lightly armored traveling outfit (d4), steel stilleto (d4 melee)
Great: Ornamental spring pistol (d6 ranged) / Alchemist gear
Grand: 260 gold.
Paints, a dish, sands, glitter, water, general scrying supplies.
Expensive medical supplies.
2 silver for the paper and pencil...well pencil like thing.
You carry the Gyrotourbillon off to your inn room and spend the entire day carefully sketching down its design, making notes and plans for how everything seems to work. Once you have it all recorded as accurately as you think is possible, you melt it down and convert it to thaum. You get 17 mana worth of Thaum from it and give 8 to Saeko.
[12v1]
You're not entirely sure what it was used for in the ship, but you know its used to keep time. Its an escapement and "ticks" at a set and known rate which can then be extrapolated out to different related times using gearing. If you had to guess its purpose in the original machine, it would probably be related to the artificial "mind" that guided the ship. An internal sense of time is important for decision making after all.
Okie dokie.
(Naturegirl:
Spirits don't destroy or consume the items you get them for mana. They basically look at them, and that does something for them. You may not need to purchase the ring to use it.)
After negotiations with Ekrov, give him the gyrotorbillion for conversion to mana. The result is to be split evenly between us.
Next, use Strengthen to improve Ekrov's cloth armour to d6. As per his request to conserve my mana, don't retry if it fails.
"I have another suggestion, Ekrov. I wanted to sell that for money to pay these mercenaries.. they aren't fighting for free. If you donate some of your money to the bounty fund, I'll pay you back twicefold later. I was planning to change things up from being a wandering healer for a time, and explore some of the ancient ruins in this part of the world. That's quite profitable.. I met some other mages who did that and came back with a cart full of treasure and thousands of gold pieces."
"I also think you should hang back with the entrance crew if you're coming underground. You have an animate word, and there will be clouds of smoke and some fires burning, which should be very useful."
Also, lets make that hiding item for the magebreakers. Buy an umbrella, and see if more umbrellas are available. Cast a d6 strengthen reverse-view spell on it, to make it hide itself and things protected by itself from magical observation, when activated by being opened. Then cast a Strengthen Expand spell on that spell to make the bubble large enough to hide a group of people. Repeat this until successful.
If, counting the mana from half of the gyrotorbillion, I still have more than 15 mana, make another item. Find a jeweller and buy a cheap necklace. Cast one spell on it, with a duration of a week. A temporary d6 Strengthen spell to improve the ability to recover from injury while worn. Basically, I want a necklace that will boost people's ability to heal naturally when it's put on. I'm thinking it'll help with malnutrition, choking from smoke, neglected minor injuries, extreme exhaustion, etcetera. To help the worst abused people to survive, not to do major wound cures, and a temporary duration to boost it's power noticeably.
Make a second necklace if I still have more than 15 mana.
During the evening, take Benedict live-fishing by flying over the lake looking for some fish for him to try and grab with his claws or beak directly. Do this to get him excited enough for a hug, as I haven't taken any mana from him, and if he shrinks a bit, it'll help with the very tight mineshaft tomorrow.
To finish things off, pay for a few drinks with the mercenaries. Inform them that another 200 gold has been just added to the bounty fund, which should mean a better payday for everyone. Go with Ekrov if he wants to observe, but don't tell them he's responsable for the money. Try for a few mana-hugs.
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Clothing is slightly dull in colour and made of metallic thread. Slight sparkle in eyes. Pointy, somewhat elfish ears. Burnt off eyebrows from spell failure. Missing fingernails on right hand.
Currently ~7 days until next full moon.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand. Slightly enhanced hearing, but not enough power for meaningful effects.
Temporary Effects:
Items:
Carried:
20 mana
47 gold (food for catbird)
d8 armour: The outfit, naturally. Weighs as if it were d6
Backpack
Waterskin
Compass
Goggles
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Packed:
4 heavy machine guns! w lots of ammo.
Gyrotourbillon
Black metal scrap
Steel scraps
Cable-wrapped metal box of happiness.
Surgical Tools
100ft Rope
Box of painting-golem
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, elephant-sized with 60+ foot wingspan.
Natural weapons d6, d8 with swooooop.
Str D12
Spd D8
End D12
Kno D4
Will D8
Sen D6
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
[+8 mana]
[6+1 v2] [-2 mana]
You cast strengthen on the cloth and it seems to gleam with a slight silver glow from then on.
So are you strengthening the inherent opaque nature of the umbrella so that anyone looking at you would see an open umbrella in like...a sphere around you? Or are you attempting to go completely invisible? Or just be a black spot on their vision? For the difficulty and cost.
You buy a necklace for 1 gold. [10v3] [-3 mana] The necklace takes on a dull glow. You buy a second necklace and try to do the same thing [6v1][-1 mana]. It succeeds.
You get +5 mana from Benedict after your fishing trip and he remains the same size though...you notice he does seem somewhat more tired from the drain than you'd expect.
[-10 gold] You pay for a big ol' keg of ale for everyone. It doesn't last long but its still obviously appreciated. As is the increased bounty. You gain 5 mana from your random hugs that night.