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Author Topic: Cabal: Wizard Open World Game  (Read 365593 times)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1290 on: November 14, 2018, 10:50:41 am »

Quote
The sword on the other hand is just a gold trinket and would probably be worth its weight in gold (Har Har) or a fair bit of thaum. Maybe 300 or more in gold.
How much thaum exactly? To know if we should sell it and cook the proceedings or cook it directly.

Quote
The sword isn't enchanted but there's something about the pin. It seems to carry an enchantment but it doesn't feel like a tracking spell. Maybe some proof that the pin is legit?
Look into this, try to figure out what enchantment there is on it and how exactly it was put on.

Go check if that guy cutting up monsters for the arena has any beasties available.

If I were to follow up on that “pay hobos for some of their blood” deal from before, would it be possible to add some preservatives to the blood so that I could use it in the future to help with reviving a person (I know fresh blood will always be better, but that won’t always be easy to get)? Or would blood like that be useless?



Spoiler: Darwin Zeppeli (click to show/hide)
350 gold worth of thaum. However much that is, I can't remember the conversion rate I gave you off the top of my head.

[1]
It looks like some sort of sound magnification spell. Must be for all those speeches he'll be making.

None yet, apparently they're still gearing up after the gladiator matches.

Preservatives are...well such things don't even exist in our world, outside of refrigeration. So I would say you'd have to use magic. Or ice.

Fuck it indeed. Rifle for 40, 50 shots for 10 gold.

And yeah, I'm pretty sure we took those tablets with us.


Spoiler:  Écalir Speedwagon (click to show/hide)
Ok.

There were 48 tablets as a whole, so subtract however many have words and thats the amount left.

Both.  I want to find out what I can find out by both examining people and questioning people.  I also want to collect mana and support for an expedition.  In general, I want to hug everyone who allows me to and is feeling strong emotions.  Whatever is going on is big, to affect a whole town and summon fifteen or so people a month, and if I am to investigate or oppose this, I need mana on a similar scale.

In particular I want to find out if people who come back are still human and if they seem to have spells residing on or inside them.  I also, as before, want their opinions on what should be done about it.  Other questions are if there are any places in the lake that are avoided by ships, or if they drag or dredge up anything from the bottom with nets or anchors.

I want to try and meet with at least three or four people, or groups, this week.  No more than say about ten, I don't want to impose too strongly on people and listening to people who are hurt who you can't help is soul-draining.

For the rest of the week I want to investigate other things.  I want to cast a d6 Ape spell while on the beach facing the lake to try to reach out and detect if there are humans somewhere inside it.


Spoiler: Saeko Hirahara (click to show/hide)
[9v6][20 mana gathered]
You hug just about everyone you can and though you generally don't get much mana, you hug a lot of people.

The people that come back are still human, though they're missing chunks of their memory. You cannot find any spells currently effecting them so the memory loss must have been a one time deal not some kind of continuous effect.  The only places that are not fished are those near the mouth of the lake, where the water flows in from up the mountain. Current there is too strong to allow it. As per opinions on what should be done, most of those taken have little opinion since they don't remember their time or anything about it. To them it seems mostly neutral with some negative misgivings because of being forced into it. They seem to be a bit flat in affect when you ask about it, honestly. 

[3v3]
You walk out to the lake and use "Ape" to cast a detection spell, searching for humans. You get an odd result; it detects humans but not in the lake; they're far below.

"...I woke up in a prison, and then I found that the entrance to the prison was someone's fucking lavish bedroom? Do you know how that makes me feel?"

Spoiler (click to show/hide)
"In need of an explanation, perhaps?" The man says, smile not wavering, "Its just through the door behind me."

Pass my head back and forth through the magical darkness barrier to familiarize myself with it. is there a width that is absolute dark, with bright sun on one side and dim room on the other? turn sideways so that one eye is in the band and one out. can I get it so that one eye is in dim room and one in bright sun? Does the dark have any weight or feel? does it resist movement, even a little? is it slightly cold or hot?

are there other windows in the room? how many torches with glowing green gems are there, and how far are they spaced apart around the room? how high are the torches placed on the walls from the floor?
How far is it from the edge of the room to the lip of the bowl. Is it a shallow bowl? do the sides curve up to be vertical at the edges or is it a straight incline? would a person reasonably be able to crawl from the middle of the bowl to the edge and get out without ladders or ropes or such?

outside, how far is the window from the top of the structure?
if my catamaran sails are furled, would it be reasonable to assume the boat would not drift very far from it's current spot?


Spoiler: Felix Testimony (click to show/hide)

The width of the barrier is thinner than that of a sheet of paper; it is one way and then its the other with no space between. You can see both by turning sideways and there's no weight or feeling to the barrier. Its completely insubstantial but apparently able to lock out all light.

There are no other windows, but there is a doorway on both the left and the right side of the room.  There are 8 torches total, 4 on each side, spaced about 15 or 20 feet apart. They're pretty high up, maybe 10 or 12 feet, a bit above the halfway point of the room.

It looks to be about 5 feet from the window to the bowl and maybe 10 feet down. The bowl is fairly standard in terms of depth, sort of a hemisphere, neither elongated or flattened. The Sort of thing you might eat cereal out of, if you were of prodigious size or appetite. Crawling out might prove somewhat difficult but if you run back and forth to get up some speed you think you could do it.

Quite far, the structure is several hundred feet tall at least, and thats just above the goo.

[2v2]
There are slow currents in the flux, but abutting a wall like it is, it probably won't get far if it moves.

Apply my axe to his face.
Spoiler: Robert Grant (click to show/hide)
[4v1][6]
You hit the man in the face with your ax. Perhaps "hit" is too subtle a term. You bury the blade of your ax up to the haft, sinking the blade straight to his third cervical vertebrae through his skull. Needless to say, he's very dead. You rip the ax free and turn as another man charges in. [2v3][2][3] He swings a blade at you and about the best you can do is turn an an armored shoulder to him. The blade sinks into the armor but doesn't get through.

Hand the thing from the octopus over. Also explain everything that happened.
”What shall we do now?”
Done.

Let you handle the talk In character.

Um, I do want to go straight to the mage breakers, but on the way I want to pay attention to:
The overall wealth and cleanliness of the city.
How lively or subdued it is.
How densely populated it is.
How heavilly policed it is.
And if peoplr avoid the magebreakers and their surrounding area.

Upon arrival, to the entrance greater or secretary:
"Um, excuse me? I would like to request some assistance dealing with a series of hostile possessions occuring to the children of Petunise."
explain the situation.

Spoiler: Nina (click to show/hide)
Can't we at least have a look around the city first? This is the first time Randolf has been in Alkahest, and he would like to have a look around and get familiar with the city.

Spoiler: Randolf Osborn (click to show/hide)
Nina drags Randolf through the city, staying on main streets despite randolf's continuous complaints about wanting to stop and look around.

The city, at least from what they see going down the central avenue, is quite wealthy and clean, with tall stone brick buildings, bright painted signs, well dressed citizens and a lot of commerce.  There are more people just on this one street than in any town they've visited so far and the shouting and talking and animal noises of the markets and roadside vendors is deafening to their country bumpkin ears. They see normal guards patrolling about not insignificant numbers but compared to the general population there seems to be relatively few of them. You're not sure what the Magebreakers would look like; you've heard stories but its hard to say how much of it is myth and legend and how much is truth. However the Magebreaker headquarters is an austere marble brick of a building with silver metal plating that seems not to be the favorite loitering place of anyone.

You get through the big metal door and walk to the front desk, where a man in full plate armor and face obscuring helmet waits. He doesn't respond to friendly greetings and when you tell him about the situation his response is quite low, metallic and inhuman.

RECORDED. YOUR REPORT WILL BE REVIEWED AND PROPER ACTION TAKEN.

You realize now that this isn't a man at all but a set of animate armor, or a golem servitor of some kind.


Hmm. I guess I should pretend to be injured and act like prey. If that fails, maybe have my familiar try to get its attention in my direction? Fly low to annoy it etc. If all else fails, Just shout at the thing.
Spoiler: Frick Varmer (click to show/hide)
[6v3]
You make your best injured animal noises and start limping about while keeping your eye on the lizard. It notices you after a moment, its head jerking towards you in that uniquely saurian way. It stays still as it watches, breathing visibly, mouth slightly open, but otherwise completely immobile. After a few seconds of apparently considering its possible actions, it charges at you with surprising speed and zero hesitation.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1291 on: November 14, 2018, 11:31:14 am »

"Okay. Where should we wait for your review to be completed in case there are followup questions, and what is the likely turnaround time on a response?"
ask.

Spoiler: Nina (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1292 on: November 14, 2018, 04:33:37 pm »

Well, that's a find.  Any of the wild theories guess that people were under the lake?  Write that down in case anything happens to me.

How about the feelings of those who have lost people but didn't go themselves?  I want to know their moods, both for direction and for planning any sort of gathering or rally.

Next, lets handle those last two patients.  I might need to be able to repair brain work, so lets handle the person with the mental issues first.  Before seeing him, though, I want to test-cast a couple of spells.  With my guards as witnesses, I want to test using, one at a time, temporary d4 strengthen and d4 expand spells to improve my mental capacity.  I need to see what effects they have, and if they work.  After that, lets see that patient.


Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: November 15, 2018, 03:37:17 am by Devastator »
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1293 on: November 14, 2018, 06:52:04 pm »

Alright, I believe I said on arrival to this place to secure the boat, so I am assuming one end of my rope is tied to the boat. loop the other end around my waist and tie it but not too tight, and in an easy to remove knot, then jump into the bowl, taking care not to break a leg or arm in the process.

Spoiler: Felix Testimony (click to show/hide)

TopHat

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Re: Cabal: Wizard Open World Game
« Reply #1294 on: November 15, 2018, 07:30:42 am »

It's not working, it's not working, it's n-oh god it's working RUN
"aaaaaaaaaaaaaaaa"
Run for the trap, and my life.
Spoiler: Frick Varmer (click to show/hide)
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1295 on: November 15, 2018, 04:16:15 pm »

Quote
350 gold worth of thaum. However much that is, I can't remember the conversion rate I gave you off the top of my head.
Let's cook that sucker up (350 gold’s worth of thaum means 14 thaum by the way, since 25 gold = 1 thaum).

Quote
Quote
The sword isn't enchanted but there's something about the pin. It seems to carry an enchantment but it doesn't feel like a tracking spell. Maybe some proof that the pin is legit?
It looks like some sort of sound magnification spell. Must be for all those speeches he'll be making.
Ask some arena officials what the enchantment is for.

How much does ammo for my regular d8 gun cost?

That weird stone/gem thing that Lup harvested from the octopus, try get an idea of what it is. Does it have any special properties that I can find? Does it seem likely that it is part of some sort of larger ‘construct’/item/ritual for which we’ll need the other two pieces of the puzzle (aka the other two directions the magic compass is pointing at)?


Spoiler: Darwin Zeppeli (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1296 on: November 15, 2018, 06:38:50 pm »

Grab his sword arm and pull him towards me, then axe his throat.
Spoiler: Robert Grant (click to show/hide)
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randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1297 on: November 15, 2018, 08:04:50 pm »

"Hey, talking armor. I have heard lots of stories since my childhood about the Magebreakers, and I was very excited to be able to finally meet one. But since I arrived to this city, I haven't found one yet. Do you know where the Magebreakers are and if they are recruiting? ...They aren't just a group of magical talking armors, right?"
Ask.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

The Lupanian

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Re: Cabal: Wizard Open World Game
« Reply #1298 on: November 15, 2018, 09:22:38 pm »

Accept Darwin’s offer. Teach him the word Rope and learn the word Viscera from him
Spoiler: char sheet (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1299 on: November 15, 2018, 10:37:24 pm »

"Nah. It just makes me want to HURT SOMEONE. Are you going to get in the way of that?"

Spoiler (click to show/hide)
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I would starve tomorrow if I could eat the world today.

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Re: Cabal: Wizard Open World Game
« Reply #1300 on: November 17, 2018, 07:49:16 am »

Accept Darwin’s offer. Teach him the word Rope and learn the word Viscera from him
Spoiler: char sheet (click to show/hide)

"Excellent! As for what we do now, given the commendable job you did for the first, are you interested in hunting down the second of the compass directions?"
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1301 on: November 18, 2018, 02:44:15 pm »

Stick with Darwin, don't get seperated. Use my newly bought poncho and sombrero to stay incognito.

Spoiler:  Écalir Speedwagon (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1302 on: November 19, 2018, 11:48:51 am »

"Okay. Where should we wait for your review to be completed in case there are followup questions, and what is the likely turnaround time on a response?"
ask.

Spoiler: Nina (click to show/hide)
You ask but apparently whatever you said is beyond the Automata's comprehension level because it doesn't respond. You ask again, this time only asking what you should do next, in simple words and short sentences.

"Please Wait." It says.

"Hey, talking armor. I have heard lots of stories since my childhood about the Magebreakers, and I was very excited to be able to finally meet one. But since I arrived to this city, I haven't found one yet. Do you know where the Magebreakers are and if they are recruiting? ...They aren't just a group of magical talking armors, right?"
Ask.

Spoiler: Randolf Osborn (click to show/hide)
The Armor responds by handing you a recruitment leaflet.

"Nah. It just makes me want to HURT SOMEONE. Are you going to get in the way of that?"

Spoiler (click to show/hide)
"Depends on who you're hurting, quite honestly." The man says, your declaration of murderous intent apparently not ruffling his composure one bit.

Well, that's a find.  Any of the wild theories guess that people were under the lake?  Write that down in case anything happens to me.

How about the feelings of those who have lost people but didn't go themselves?  I want to know their moods, both for direction and for planning any sort of gathering or rally.

Next, lets handle those last two patients.  I might need to be able to repair brain work, so lets handle the person with the mental issues first.  Before seeing him, though, I want to test-cast a couple of spells.  With my guards as witnesses, I want to test using, one at a time, temporary d4 strengthen and d4 expand spells to improve my mental capacity.  I need to see what effects they have, and if they work.  After that, lets see that patient.


Spoiler: Saeko Hirahara (click to show/hide)
Uh...well one guessed that they were taken to the center of the world and the unknown kingdoms there but...seems a bit far fetched.

They generally are angry or distraught. To them its sort of like losing a family member to some kind of accident. Or worse yet, having a family member just go missing. No closure.
[6v2][5v2] -4 mana

The strengthen makes you feel awake, alert, and capable, while the expand just gives you a terrible headache.

Alright, I believe I said on arrival to this place to secure the boat, so I am assuming one end of my rope is tied to the boat. loop the other end around my waist and tie it but not too tight, and in an easy to remove knot, then jump into the bowl, taking care not to break a leg or arm in the process.

Spoiler: Felix Testimony (click to show/hide)
[1v1]
You tie the rope to yourself and then make a flying leap into the bowl. The fall isn't fatally or even seriously injuriously long, but you do land with enough force to really fucking hurt your feet and tumble awkwardly to the ground. You're not injured but you are sore.

It's not working, it's not working, it's n-oh god it's working RUN
"aaaaaaaaaaaaaaaa"
Run for the trap, and my life.
Spoiler: Frick Varmer (click to show/hide)
[1v8][8v7]
You get maybe 5 feet before the lizard is on you. It bats you with one foot and you go flying, tumbling end over end across the dirt before you roll to a stop, dazed and dizzy. You leaver yourself up onto your elbows and look around, blinking, only to see the lizard again sprint towards you, this time its mouth open and tongue lolling slightly.

"Aw crap."

Quote
350 gold worth of thaum. However much that is, I can't remember the conversion rate I gave you off the top of my head.
Let's cook that sucker up (350 gold’s worth of thaum means 14 thaum by the way, since 25 gold = 1 thaum).

Quote
Quote
The sword isn't enchanted but there's something about the pin. It seems to carry an enchantment but it doesn't feel like a tracking spell. Maybe some proof that the pin is legit?
It looks like some sort of sound magnification spell. Must be for all those speeches he'll be making.
Ask some arena officials what the enchantment is for.

How much does ammo for my regular d8 gun cost?

That weird stone/gem thing that Lup harvested from the octopus, try get an idea of what it is. Does it have any special properties that I can find? Does it seem likely that it is part of some sort of larger ‘construct’/item/ritual for which we’ll need the other two pieces of the puzzle (aka the other two directions the magic compass is pointing at)?


Spoiler: Darwin Zeppeli (click to show/hide)
Alright. Make sure it gets removed from your inventories.

They tell you its an identification marker, a sort of anti-counterfeit spell. They warn you against melting the pin down.

You take a look at the gem and conclude that yes, it must be part of a larger construct. There are flats on one "side" here that look like, if they were matched up with similar gems, would form a sort of triangular design.  Most likely this is an artifact of some power that was split up for some reason.

Accept Darwin’s offer. Teach him the word Rope and learn the word Viscera from him
Spoiler: char sheet (click to show/hide)
Done.

Stick with Darwin, don't get seperated. Use my newly bought poncho and sombrero to stay incognito.

Spoiler:  Écalir Speedwagon (click to show/hide)

[Insert that cutscene from metal gear rising revengence here]


Grab his sword arm and pull him towards me, then axe his throat.
Spoiler: Robert Grant (click to show/hide)

[1v4][2v3]
The man counters your grab by hacking you right across the palm. Its not a bad wound but it hurts and is rather debilitating in its way. The man is moving in for another blow when one of your fellow guards steps in and forces him to back pedal away from a stab.



Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1303 on: November 19, 2018, 02:11:38 pm »

Quote
They tell you its an identification marker, a sort of anti-counterfeit spell. They warn you against melting the pin down.
Are they willing to explain how they did that spell? What word was used, or was there a ritual involved or something?


In terms of communications, what options are available in this world? Beyond shouting I mean. Are there things like postal services? Messenger birds? Radios?


Quote
Quote
If I were to follow up on that “pay hobos for some of their blood” deal from before, would it be possible to add some preservatives to the blood so that I could use it in the future to help with reviving a person (I know fresh blood will always be better, but that won’t always be easy to get)? Or would blood like that be useless?

Preservatives are...well such things don't even exist in our world, outside of refrigeration. So I would say you'd have to use magic. Or ice.
I didn't mean adding preservatives to keep it in a perfect state, but more like adding chemicals to prevent it from decomposing completely (kinda like fixing tissue samples with formalin). The idea being that injecting chemically treated blood like that into a corpse would still make for an easier reanimation process compared to reanimating a bled out corpse.


Spoiler: Darwin Zeppeli (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1304 on: November 19, 2018, 02:47:49 pm »

Get on his flank and bury my axe into his side.
Spoiler: Robert Grant (click to show/hide)
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