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Author Topic: Roll to Survive  (Read 2243 times)

Elvish Miner

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Roll to Survive
« on: April 25, 2017, 05:10:39 pm »

After floating on an inflatable raft for two days, you and your fellow castaways have ended up on a deserted beach. With no food, no water, and no idea where the hell you are, you only know one thing: somehow, you have to survive.

Spoiler: what is this? (click to show/hide)

Spoiler: attributes (click to show/hide)



Spoiler: waitlist (click to show/hide)
« Last Edit: April 27, 2017, 09:51:27 am by Elvish Miner »
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Elvish Miner

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Re: Roll to Survive
« Reply #1 on: April 25, 2017, 05:11:26 pm »

Spoiler: players (click to show/hide)

Spoiler: community inventory (click to show/hide)

Spoiler: map & locations (click to show/hide)
« Last Edit: May 02, 2017, 07:05:39 am by Elvish Miner »
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Coolrune206

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Re: Roll to Survive
« Reply #2 on: April 25, 2017, 06:22:03 pm »

Name: Jeff
Info: Jeff has a beard. That's pretty much all Jeff has going for him.
Physical:
- Strength 1
- Stamina 1
- Agility 1
Mental:
- Intelligence 1
- Wisdom 1
- Charisma 1
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Glass

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Re: Roll to Survive
« Reply #3 on: April 25, 2017, 07:32:28 pm »

Name: Jeremy Leiden
Info: He's kind of ditzy, and not very strong, but he's loyal, hardworking, persistent to a fault, and can occasionally figure out an answer to a problem in a stroke of genius.
Physical:
- Strength 0
- Stamina 1
- Agility 2
Mental:
- Intelligence 0
- Wisdom 2
- Charisma 1
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Elvish Miner

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Re: Roll to Survive
« Reply #4 on: April 26, 2017, 09:58:18 am »

Name: Jeff
Info: Jeff has a beard. That's pretty much all Jeff has going for him.
Physical:
- Strength 1
- Stamina 1
- Agility 1
Mental:
- Intelligence 1
- Wisdom 1
- Charisma 1

You're in.

Name: Jeremy Leiden
Info: He's kind of ditzy, and not very strong, but he's loyal, hardworking, persistent to a fault, and can occasionally figure out an answer to a problem in a stroke of genius.
Physical:
- Strength 0
- Stamina 1
- Agility 2
Mental:
- Intelligence 0
- Wisdom 2
- Charisma 1

Close, but you can only make one adjustment. You are allowed to move a point from a physical attribute to a mental one and vise versa, if that helps.
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Glass

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Re: Roll to Survive
« Reply #5 on: April 26, 2017, 10:03:30 am »

Ah, whoops. I thought it was you can only adjust it once after you make the character. Sorry.

Name: Jeremy Leiden
Info: He's kind of ditzy, and not very strong, but he's loyal, hardworking, persistent to a fault, and can occasionally figure out an answer to a problem in a stroke of genius.
Physical:
- Strength 0
- Stamina 1
- Agility 1
Mental:
- Intelligence 1
- Wisdom 2
- Charisma 1
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

mastahcheese

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Re: Roll to Survive
« Reply #6 on: April 26, 2017, 11:11:40 am »

Name: Jacob
Info: Jacob is a college student that was on his way to a foreign country to study abroad before he found himself on a raft at sea.
Physical:
- Strength 1
- Stamina 1
- Agility 1
Mental:
- Intelligence 2
- Wisdom 1
- Charisma 0
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elvish Miner

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Re: Roll to Survive
« Reply #7 on: April 27, 2017, 09:49:32 am »

Ah, whoops. I thought it was you can only adjust it once after you make the character. Sorry.

Name: Jeremy Leiden
Info: He's kind of ditzy, and not very strong, but he's loyal, hardworking, persistent to a fault, and can occasionally figure out an answer to a problem in a stroke of genius.
Physical:
- Strength 0
- Stamina 1
- Agility 1
Mental:
- Intelligence 1
- Wisdom 2
- Charisma 1

You're in
Name: Jacob
Info: Jacob is a college student that was on his way to a foreign country to study abroad before he found himself on a raft at sea.
Physical:
- Strength 1
- Stamina 1
- Agility 1
Mental:
- Intelligence 2
- Wisdom 1
- Charisma 0
And so are you. Turn one is coming up
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Elvish Miner

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Re: Roll to Survive
« Reply #8 on: April 28, 2017, 08:25:07 am »

((Sorry, forgot that I actually have to submit the day 1 post, not just write it))

Turn 1.0
Day 1: 0700

The three of you drag your raft up onto the beach. Various pieces of wood and rocks are scattered along the shore, as well as the occasional crab. Judging from the sun's position, you can see more beach to the south, and some grasslands to the east and southeast. The ground level rises in all three directions.


Spoiler: mechanics (click to show/hide)

Spoiler: tips (click to show/hide)
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Glass

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Re: Roll to Survive
« Reply #9 on: April 28, 2017, 09:04:15 am »

Acquire some of the rocks and wood, as well as any flexible materials around (seaweed, vines, etc.) for later.

Try to catch a few crabs, by digging a hole and then steering them to it by blocking their way with sticks until they reach the hole.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Coolrune206

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Re: Roll to Survive
« Reply #10 on: April 28, 2017, 09:33:20 am »

Jeff drags the raft a bit further up, then begins to dig away the sand directly underneath it, creating a temporary shelter and using the raft as the roof.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

mastahcheese

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Re: Roll to Survive
« Reply #11 on: April 28, 2017, 10:53:48 pm »

while these losers scour the beach, head southeast in search of fresh water
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elvish Miner

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Re: Roll to Survive
« Reply #12 on: May 01, 2017, 09:49:50 am »

Turn 1.1
Day 1: 0730
(4) Jeremy searches the beach and finds a bundle of sticks, a handful of pebbles, and seaweed.(5) He then digs a hole, and makes a path using the sticks for the crabs to fall into it. While the contraption works so well that it is pretty much autonomous, the crabs will scurry away unless they are contained and/or killed.

Jeremy received handful of pebbles and seaweed.

(2) Despite his average strength, the raft is rather heavy, and Jeff gets it caught on some debris. (4) Managing to clear it, he finishes moving the raft into a spot away from the tide and starts digging. (3) It is hard work, and he only manages to partially complete the makeshift home.

Choosing to search for water over playing with crabs or rafts, Jacob travels southeast. (3) The hot sand and incline make progress slow, but he eventually manages to get there. (4) Once he reaches the grassland, he sees the occasional small game darting through the grass, and is able to hear the sound of running water to the east. Besides what looks to be a forest to the southeast, he is surrounded by either grassland or sand. (I'll have a map up soon).
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Coolrune206

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Re: Roll to Survive
« Reply #13 on: May 01, 2017, 10:58:13 am »

Jeff finishes digging out the shelter, piling the sand outside. He will have use for it in a moment.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Glass

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Re: Roll to Survive
« Reply #14 on: May 01, 2017, 11:50:11 am »

Kill the first three crabs that fall in the pit, and bring them over to the raft-hut. Also, help out with the shelter.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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