Story:
100101Do: ambush follower.
At the moment while you think that you're being followed, you don't know where your tail is. As a result you have no way to ambush your follower.
Do(carefully lay the device on the ground, making sure not to hit any of the buttons)
Do(walk away from the situation as if nothing is out of the ordinary)
int ActionRoll = rng(1d6) => 2
The Screen Has The String 'T0000101' Lit Up.
int Deathroll = rng(1d8 - 3) => -2
Action = ActionRoll => 2
You decide that you have to get rid of the device however you can. However, before you have the chance, you find that the device has been stolen from you. Your heart stops. And by stops I mean freezes. Perfect for Valentines day? TIME LINE 'T0000101' HAS ENDED.
The Screen Has The String 'T1000101' Lit Up.
int Deathroll = rng(1d8 - 3) => -1
Action = 6 - ActionRoll => 4
You try to lay the device on the ground and walk away but before you get more than a few feet away you see someone who looks just like you run past you. Within a moment, you find that you are have been cooked. Literally. TIME LINE 'T1000101' HAS ENDED.
The Screen Has The String 'T0100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 0
Action = ActionRoll => 2
You decide that you have to get rid of the device however you can. However, before you have the chance, you find that the device has been stolen from you. Your heart stops. And by stops I mean freezes. Perfect for Valentines day? TIME LINE 'T0000101' HAS ENDED.
The Screen Has The String 'T1100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 3
Action = 6 - ActionRoll => 4
You place the device on the ground and walk away. It reappears in your pocket.
Do: (stab time repeatedly)
You still haven't found Time yet so how could you possibly stab him? You make a mental note to stab time the next time you see him.
10:Do(be hungry);
20:Do(nut);
You think you may want to eat later but for now your hunger is fulfilled. (Since you have eaten nothing in any timeline and Hunger is based upon when you last ate food, there is no time split here)
30:Do(find tailor)
int ActionRoll = rng(1d6) => 6
The Screen Has The String 'T01100101' Lit Up.
int Deathroll = rng(1d8 - 1) => 2
Action = ActionRoll => 6
You succeed in finding not just one tailor but an artist square filled with around a hundred different tailors. Each selling their own unique products. Did you have a specific tailor in mind or were you just interested in browsing?
The Screen Has The String 'T11100101' Lit Up.
int Deathroll = rng(1d8 - 1) => 3
Action = 6 - ActionRoll => 0
You wander around searching for a tailor but you only find trouble. You get cornered by a gang who asks you to hand over all of your money.
40:If (tailor found)=false; Goto (30);
ERROR 404: Command Not Found
50:Do(present device to tailor);
int ActionRoll = rng(1d6) => 2
The Screen Has The String 'T001100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 2
Action = ActionRoll => 1
You present the device to one of the many tailors and she tell you that she only accepts normal money for her wares.
The Screen Has The String 'T101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 5
Action = 6 - ActionRoll => 5
You present the device to one of the tailors with an especially strange line of outfits. She hands you a small folded up slip of paper and tells you not to look at it until your in a less crowded area. You wonder what could be written on it.
The Screen Has The String 'T011100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 1
Action = ActionRoll => 1
You put your hands up and beg the gangsters to spare your life. They look through your pockets and see that the only thing you have is the device. You beg them to take it and spare your life. The gangsters laugh and say, why would we want that. We can't sell it for money so its worthless to us. The gangsters kick you a few times before heading off to search for more potential targets.
The Screen Has The String 'T111100101' Lit Up.
int Deathroll = rng(1d8 - 3) => -1
Action = 6 - ActionRoll => 5
You say that you don't have any money but you do have a rare device. Upon seeing the device, the gangsters get in a worse mood than usual and pummel you ruthlessly for an hour before they leave. A few minutes later while you bleed out on the pavement a figure approaches. You are startled to see that this mysterious figure looks like you. You are even more startled to see your doppelgänger stab out your eyeballs. TIME LINE 'T111100101' HAS ENDED.
Do(Hulk Smash Device!)
int ActionRoll = rng(1d6) => 2
The Screen Has The String 'T0001100101' Lit Up.
int Deathroll = rng(1d8 - 5) => 0
Action = ActionRoll => 2
You decide to leave the artist square. There are so many tailors there that you probably could never find the one you were looking for any ways. Whoever that was again. Shortly after you leave you are ambushed by someone who looks like your mirror image. They crush your throat and spill your blood. TIME LINE 'T0001100101' HAS ENDED.
The Screen Has The String 'T1001100101' Lit Up.
int Deathroll = rng(1d8 - 5) => 1
Action = 6 - ActionRoll => 4
You drop the device on the ground but it doesn't break. A nearby pedestrian picks up the device and hands it back to you. "Excuse me but you dropped this." You thank the pedestrian for the return of your property and continue to explore the Artist's Square. Maybe another tailor can help you?
The Screen Has The String 'T0101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => 3
Action = ActionRoll => 2
You debate on smashing the device but decide that that would probably end badly. Instead, you exit the artist's square and head to a nearby alley. Perhaps this would be a better place to read the note?
The Screen Has The String 'T1101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => 0
Action = 6 - ActionRoll => 4
You drop the device on the ground and it lands on the red button. Suddenly all of the shop stalls go up in flame. You are trampled to death in the ensuing chaos. TIME LINE 'T1101100101' HAS ENDED.
The Screen Has The String 'T0011100101' Lit Up.
int Deathroll = rng(1d8 - 5) => -2
Action = ActionRoll => 2
You try to smash the device onto the pavement but you only end up mashing its buttons. First, you receive a severe case of brain freeze. Then you make like the frozen food you have become and get nuked. And that's why you should always be wary of frozen pizza. That isn't tomato sauce you're eating... 'T0011100101' HAS ENDED.
The Screen Has The String 'T1011100101' Lit Up.
int Deathroll = rng(1d8 - 5) => -1
Action = 6 - ActionRoll => 4
You throw the device at the pavement and the red button gets pressed. a nearby dumpster spontaneously combusts. There is a small explosion and then a frozen pizza tipped with fresh flames whizzes out of the dumpster and smacks you in the face. Your hair and clothing gets lit on fire, followed by the rest of your flesh. Did I not warn you about the dangers of frozen pizza? Did I not warn you? 'T1011100101' HAS ENDED.
Do(Check phone contacts);
Do(Check phone messages);
First you check your phone contacts. You only have one contact, Doc Sproc.
Next, you check your messages. Once again you only have one phone messages.
It's from Doc Sproc and reads.
If you are reading this message then most likely I have already been killed. Assume that all of our worst fears have been realised. The fate of the world rests in your handsAfter this point there are several lines of text but they seem to be heavily corrupted and are illegible.
You then remember the note you were given. It has a phone number on it scribbled next to the word, tailor.
Do(Try to recall how we got in this situation);
You try to remember just how you got to this situation while you can't remember anything before you first awoke you do remember what has happened to you since then.
You wake on a busy street corner. You don't know who you are or where you came from. You feel a small item in your pocket.
You take the item out of your pocket. It has a red button and a blue button. It also has a small screen with the string 'T0', lit up.
The Screen Has The String 'T1' Lit Up.
You fail to hit either button.
The Screen Has The String 'T01' Lit Up.
You press the blue button. You watch in horror as a person in front of you turns ice blue. A chunk of ice surrounds him. He is dead. You shudder to think that could have been you. In fact, you are pretty sure that in another time line, it was probably you...
The Screen Has The String 'T101' Lit Up.
You try to hit both buttons at once but miss and end up hitting a nearby passerby. You are promptly punched back. You stumble but manage to remain upright.
The Screen Has The String 'T0101' Lit Up.
You throw the device at the passerby. It hits him in the head, knocking him out. He is a few feet away from the frozen man. You move away and try to recollect your thoughts. That's when you notice a familiar weight in your pocket... The device has mysteriously reappeared there.
The Screen Has The String 'T00101' Lit Up.
You secure for yourself a well forged dagger. This can easily be concealed on your person and can be used quite well as a weapon.
The Screen Has The String 'T100101' Lit Up.
As hard as you search, you can't find Time. To make matters worse, you think that you are being followed.
The Screen Has The String 'T1100101' Lit Up.
You place the device on the ground and walk away. It reappears in your pocket.
The Screen Has The String 'T01100101' Lit Up.
You succeed in finding not just one tailor but an artist square filled with around a hundred different tailors. Each selling their own unique products. Did you have a specific tailor in mind or were you just interested in browsing?
rng(1d10);
rng(2d10);
rng(3d10);
rng(4d10);
rng(5d10);
rng(6d10);
rng(7d10);
rng(8d10);
rng(9d10);
rng(10d10);
rng(1d10) => 5
rng(2d10) => 10 + 7 = 17
rng(3d10) => 4 + 10 + 8 = 22
rng(4d10) => 1 + 6 + 7 + 8 = 22
rng(5d10) => 8 + 9 + 10 + 9 + 5 = 41
rng(6d10) => 3 + 2 + 6 + 2 + 2 + 4 = 19
rng(7d10) => 1 + 10 + 8 + 8 + 2 + 5 + 1 = 35
rng(8d10) => 9 + 3 + 5 + 4 + 8 + 2 + 6 + 9 = 46
rng(9d10) => 10 + 3 + 10 + 9 + 4 + 2 + 1 + 6 + 6 = 51
rng(10d10) => 6 + 3 + 7 + 1 + 10 + 8 + 1 + 2 + 6 + 2 = 46
You rolled 17, 22, 22, 41, 19, 35, 46, 51, 46. I hope you enjoy this because I've been rolling everything with real dice so far and am too lazy to pull up an rng site up. Your Welcome
Commands:
Do(Action);
Do(Action, Time);
Kill(Time);
Rng(diceNotation);
//the variable Time is used to indicate a given time line. time lines are designated based on what string is lit in a time line.
//Example diceNotation, 1d6 + 1 will roll a d6 and add 1 to that value.
//More Commands May Be Added As They Become Necessary