I'm currently playing lot of
Neverwinter again, mostly because there is hardly anything else that is worth playing. It also has the most fun caster class since the Mesmer in Guild Wars, which helps to keep me interested. The amount of crowd control a good ice mage can dish out is insane, and I've alwayws loved a good CC based class.
IMO MMORPGs became kinda stale a decade or so, when most of them morphed either into glorified single player RPGs with a mediocre multiplayer tacked on top of them or into PvP playgrounds with nothing else to them. There just doesn't seem to be much middle ground any more, even worse is that pretty much every MMO I've played recently actually punishes you in one way or another for playing it like it is a multiplayer game outside of dedicated multiplayer zones (e.g. dungeons or special group quests).
I'd kill for a decent MMO that takes its inspiration from Everquest or Ragnarok Online and kicks your sorry behind if you try to solo your way through it.
Tree of Savior was a good try and got the gameplay itself mostly right, but unfortunately the international branch of IMC is one of the most incompetent and greedy bunch of imbeciles I've ever seen in control of an MMO, and I've seen quite a few.
I'm currently waiting for few games, not much hope in the near future in my opinion.
Chronicles of Elyria is my personal favoite upcoming MMO, but its release is still a long way off. Its a bastard child of an aRPG with a very parkour~y movement style, Lands of Lords or Crusader Kings style politics system and some survival elements thrown in for good measure.
Star Citizen shouldn't need much introduction to anybody with an internet connection and a pulse. Spaceship MMO, a mix of EVE and old Freelancer.
And thats about it.