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Author Topic: The World of Dwarvemon - Succession Fortress of Pocketball (ENDED)  (Read 64195 times)

Glass

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #45 on: April 26, 2017, 07:36:20 pm »

I want that Septile.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Nopal

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #46 on: April 26, 2017, 08:31:39 pm »

<Deleted>
« Last Edit: June 30, 2018, 08:33:45 pm by Nopal »
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Beirus

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #47 on: April 26, 2017, 09:24:25 pm »

But if we go with that name, we'll all die. Via Glass, possibly.
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Nopal

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #48 on: April 27, 2017, 10:02:35 am »

<Deleted>
« Last Edit: June 30, 2018, 08:34:00 pm by Nopal »
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MCreeper

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #49 on: April 27, 2017, 12:33:31 pm »

Wait, wait, you can design squad name? How?
Started my game in the mod, had some fun with randomness of attack power.  One of my littens get attacked by wild pokemon (don't remember the name, starts on B). There goes his attacks:
1. Attack glances away!
2.Attack bruised the skin!
3.Attack bruises the muscle!
4.Paw mangled beyound recognition!Litten passes out from pain!
God dammit. All the same attack, all on the paws, if i remember correctly. Happily, it quickly regained consciouness and runned away. Unhappily, there are no healthcare for animals, and will not be anytine soon.  ::)
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Paddywagon Man

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #50 on: April 27, 2017, 03:07:19 pm »

Looks cool! Dorf me please, as a jeweler if you ever get one. I'll also take on militia duty if need be.

I'll take as many poison-type pets as you guys can spare, with the Gulpin and Zubat lines being preferential.

On the topic of the Budews, when they evolve do they stop being vermin?
« Last Edit: April 27, 2017, 03:14:31 pm by Paddywagon Man »
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FirePhoenix11

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #51 on: April 27, 2017, 05:57:55 pm »

You know things are fun when a necromancer sieges on the first year. What's the bet when my turn comes around they will send a much bigger army.

Unhappily, there are no healthcare for animals, and will not be anytine soon.  ::)
There's plans for it, but not until after v1.0.
On the topic of the Budews, when they evolve do they stop being vermin?
Because vermin aren't a "unit", syndromes don't affect them, so unfortunately they can't evolve. I've set them up as if they where normal Pokemon still, but some had to be vermin in order to make the map more active and to give those that hunt vermin, actual vermin to hunt.
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Dwarvemon Mod (For all your Pokemon needs)

RedMageCole

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #52 on: April 27, 2017, 07:43:12 pm »

Aww, vermin-like Pokemon don't evolve? That sucks. Well, hopefully we'll be able to compensate.

Winter, Moonstone 1

Here we are; the final update. I gotta get my plans in gear.

I start by noting one of the farmers; they wanted to be a jeweler, so I signed them up. Called themselves Paddywagon Man; I questioned the name, and I got a few sweatbeads in response. I figure it's best not to ask too many questions; at least we can get some gems started.



They also asked to be enlisted in the military squad (henceforth known as the Legion of Druddigons), so that was ordered along with the little niche I carve out for the Jeweler's workshop.



Winter, Moonstone 2

Gasp! Shock! Alarm!



I highly doubt we'll get to the thief in time, though. However, just to mess with the military, I send them out to go kill the thief anyway. Because why not, right?



Obviously, he got away, though. Stole nothing as usual.

...In other words; did anyone else know Azurill could fly? Because they can fly.



Winter, Moonstone 14

In which everyone bullies the everloving shit out of a Tauros!



It takes everyone another day to kill the poor thing. Tauros legs, anyone?

Winter, Moonstone 22

Gotcha!



Hopefully Glass won't kill this one.

-Oh, just as I finish typing that, another one gets caught. Sick.

I assign anyone to training the two Tauros, but if anyone wants to own one of them, let me the next ruler know!

Winter, Opal 8

Started a new project; took advantage of a small cave to make a training room for the military. Beds will be inside, while they'll train in the daylight to avoid getting sun sickness (like me).



It's also where we're housing our mason workshops for now.

Winter, Opal 19

Ooh, fun!



I assign this one to be trained by anyone as well, but it's allowed to anyone who wishes to have a glorious bearded rock.

We catch a regular Graveler while we're at it as well!

Winter, Opal 21

...So, thing about jumping the gun on pasturing a Pokemon before taming it while it's in its cage.



Whoops.

I order the Legion of Druddigons to strike it down; we get away with no casualties, but injuries; one of the Tauros having its hooves broken and MCreeper's right hand being smashed open.

Winter, Obsidian 12

https://www.youtube.com/watch?v=U5mwFHgIRtg



Okay, so it's probably very little cause for alarm, but come on, I wanted an excuse to link a song.

Winter, Obsidian 23



Finished the barracks!

Spring, Granite 8

And so, it ends.



Well, it was fun and all, but I'm kinda done being the ruler anyways. I wanna go back to my studies.



However, I was unsure of who to leave in charge of this place... when I figure, you know what? Professor Phoenix would be a good idea. Therefore, I appoint Professor Phoenix as the new overseer.



Good luck to you all! I'm cracking open a booze and writing my first gore porn novel, because I am just that messed up at the moment.

CURRENT POKEMON
Hunting-Trained


War-Trained


Training


Untrained


Vermin-like


Dead


And so ends my reign; I'll be sending the file to FirePhoenix11 right now!
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Glass

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #53 on: April 27, 2017, 07:51:14 pm »

Alolan Graveler. Gimme.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

FirePhoenix11

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #54 on: April 27, 2017, 07:56:50 pm »

Aww, vermin-like Pokemon don't evolve? That sucks. Well, hopefully we'll be able to compensate.
They're good for selling, unless someone prefers them to keep as a pet.

I'll do some of my turn later today. I'm about to push another update for the mod as I've got 5 Pokemon left to do in Gen 5.
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Beirus

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #55 on: April 27, 2017, 08:02:04 pm »

Aww, I wanted the graveler. Oh well, I'll take a Tauros.
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RedMageCole

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #56 on: April 28, 2017, 07:18:01 am »

Aww, vermin-like Pokemon don't evolve? That sucks. Well, hopefully we'll be able to compensate.
They're good for selling, unless someone prefers them to keep as a pet.

I'll do some of my turn later today. I'm about to push another update for the mod as I've got 5 Pokemon left to do in Gen 5.
Idea; vermin are still items, right? What if you made a workshop that uses vermin as items and turns them into their evolved, non-vermin forms?
For example; if I selected an 'Evolve Budew' reaction, I can put a 'tame budew' into the workshop, along with maybe an item for happiness, and then the 'tame budew' would turn into a 'Stray Roselia'!
Would that work? If you think it's possible, I wouldn't mind being the one (attempting) to mod it in so you can finish Gen 5 and the other projects you stated in your polls! I've always wanted to try and mod for Dwarf Fortress!
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FirePhoenix11

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #57 on: April 28, 2017, 07:25:23 am »

This journey out into the wilds has provided a wealth of information for my research, just as I had been hoping. Turns out, there's more Pokemon then we initially thought. At least 750 with more being discovered by the day. There can't be many more right? None the less, my research has kept me very busy.

Just as I had finished categorising some new found Pokemon, the Overseer RedMageCole came up to me. Claiming he wanted to get back to his own studies and needed to put someone in charge as the new Overseer. Obviously seeing me as the best choice. I haven't been too involved with anything outside my own research, and I'm not much of the leader type. But I guess someone has to do it. Besides, Cole had done quite a good job, and you cant keep a scholar away from their studies for too long.

I guess my research will have to wait for now, I imagine being the Overseer will keep me quite occupied.

Spring, Granite 1

Immediately after setting myself up as the new Overseer, Glass and Beirus asked about wanting to own some of the newly caught Pokemon. Both wanted the Alolan Graveler, but Glass was a bit possessive. So instead, Beirus wanted a Tauros. I had to insure both of them that they would eventually get to own them, we just need to spend a bit more time learning how to keep them calm. I only know a few facts about Tauros, being rather similar to that of a Miltank besides the innate violent nature. But I haven't got to study a Graveler before, nor could I find anything that the others had discovered. Hopefully they will note down their discoveries for everyone, I for one would love to know more.


For now, I'm putting Pokemon we don't have too much experience with into cages. I know it isn't ethical, but its much safer then having a rampaging Tauros tear through the halls. I'll insure that they are well kept and fed.

Anyway, the first thing I do is look over the various paperwork. Especially that regarding our stocks.
Spoiler (click to show/hide)
Turns out, we're low on both food and drink. Guess I was so occupied before that I didn't really notice, but now its my responsibility. And it would help if someone actually took the time to count our stocks, instead of just estimating or being lazy about it.
Spoiler (click to show/hide)
Apparently Ushrir was responsible, so when I asked him about it. He said he needed his own office to work, not some crowded library. So I suppose that should be one thing to get out of the way first.

Looking over the current floor plans. I realise that its rather compact and crowded here. Maybe I should do something about that, but right now I've planned a new hall leading out from the main stockpile, with a space where Ushrir can setup his own office. Hopefully the footsteps and chatter above him won't distract too much from his work.
Spoiler (click to show/hide)

Now, to deal with the looming food/drink crisis. Taking a look at the food stocks myself, it turns out that all this "other" food we have could be raw fish.

And with only one Fishery, I imagine trying to prepare all that by yourself being a slow process. So I also designate a few more spaces for new Fisheries to be made and asked someone else to help prepare.

I've also ordered more drinks to be made, people shouldn't mind eating Poliwag for a while.

This doesn't seem to hard so far.

Taking a look outside and... Wow, its been a while since I've seen out here.
Spoiler (click to show/hide)
All the tree's are chopped down... Surely the Elves won't be happy about that...

But I see that the Trade Depot is kept out in the open, so I'll have it moved inside and the Kennels moved toward the stairs to the Pokemon area. I guess the entrance will need to be expanded to allow for wagons. We need a bit more of a secure entrance anyway, I'm sure these wood doors aren't as strong as a bridge. At least when we get something more tougher then Rock Salt.
Spoiler (click to show/hide)

I can also see that strange Vikavolt that was reported. The aura surrounding it is a sure sign its a "Totem" Pokemon. They are like their normal counterparts, but much bigger and somewhat more aggressive. Hopefully it wont give us too much trouble, especially if we try to catch it. I'd love to further my research into the origins of that aura, and maybe even use it to our own advantage.

Spring, Granite 3


Our Grass types spotted a Kobold and raised the alarm. Apparently its not an ordinary thief.


He promptly runs off.

Spring, Granite 4

That Totem Vikavolt flew off... Hopefully we can catch one of those Totem Pokemon in the future.

Spring, Granite 6

Doing a little expanding to give jewlers quicker access to rough gems, they wont have to walk so far to retrieve them now.


Also ordered some to go out and gather plants, we could kinda use some more things to brew. Since Lord_lemonpie isn't busy, I've asked them to do it, aided by a few others. I marked a zone for it, so it should be done passively. Also made one for water, since drinks are a bit lacking at the moment. People shouldn't wonder so far when the brook is right there.

Spring, Granite 8


Ushrir can finally get to work. Some more accurate stock reports should be helpful.

Spring, Granite 11

With so much room underground, I figured we could use bigger hallways so people don't get as crowded. Also designated some spaces for more workshops. Since we don't appear to have any mason's workshops. Maybe later I'll have some Clothier shops and looms put in.
Spoiler (click to show/hide)

Spring, Granite 14



I'm told an Elven caravan is on its way in, along with their Mamoswine. Hopefully they ain't too mad at us for the uh... Destruction. Also a Scholar also showed up right behind them.

I go out to greet them and inspect their wares.

Of course my first interest is any Pokemon they brung, and my word! a Steelix!? Gotta feel sorry for the Mamoswine that had to carry it.

They also got a Lycanroc, specifically a Midday Form. Much more easy to handle compared to their Midnight Form. There's also a cute little Pidove, I'm sure someone would love that as a companion.

Now, I'm not so good at appraisal, I mean I can easily guess how much a Pokemon could be worth. But no idea on much else. So I'll get someone else whose might be better. If there is anyone. I'll let the new Pokemon settle in, the Elves should have trained them well enough that they can roam freely.

Spring, Granite 17


Somethings up with Sibrek, hope he's okay.

Spring, Granite 22


Seems there's more arrivals.
Spoiler (click to show/hide)
Don't know why so many have taken interest, surely its going to get even more crowded here. They also had a few Fire/Water types with them. Welcome additions to the fort.

Spring, Granite 25


Whilst I was greeting the new arrivals, apparently Sibrek claimed one of the new Mason workshops.

Also with all these new faces, I guessed it was time for a dormitory. So people at least don't have to sleep on the floor.


Spring, Granite 26


Having gathered everything, Sibrek is now working on something that apparently he doesn't want to show anyone yet. I Wonder what it will be.

Spring, Slate 3



Sibrek had completed his project and revealed a rather interesting weapon rack. I'm sure the military would enjoy keeping their weapons in this.

Say... We got a few new rangers, why not have some Marksdwarves too.

I asked which was the best of them and assigned them to lead the new squad. They called it the "Attics of Defending". Funny how we don't really have an attic, but it kinda fits. Joining along with them was 3 other rangers. For now they can train with the other squad.


Astesh was also elected mayor. She mentioned to me that she required an office, a decent one at that, so I suppose I'll get onto that.


Spring, Slate 5


Lucky I kept them caged up, a wild Tauros can be deadly. At least I know how to calm down a Tauros. (Funny enough it was actually my Dwarf who came along and re tamed it).
Spoiler (click to show/hide)

Also, yet another Scholar also came to visit, I'm always glad to have more smart minds around here.

Spring, Slate 7


Very good idea to cage them. Suppose I can try a thing or two to calm it down.

Spring, Slate 12


The Elves are about to head off, they didn't have much else of use, besides the usual wood weapons and clothing. From my talks with them, they didn't seem all to pleased with what happened to the surrounding area. I hope the trading made up for the bad impression we might have made.


Spring, Slate 20



Astesh demanded a figurine to be made, I assured her it would be done. I could even make it myself if I was good at crafting.

Spring, Slate 22

Presented Astesh with her new office. She said it was quite "modest" and could be fancier. Also laid out what she wanted in it. I've ordered them to be made, along with some extras just in case.



Since she wanted a weapon rack. I decided to put Azuzedos, Sibrek's creation, in her office... And she was ecstatic! Immediately went and admired it, claiming it made her office the best any noble could have, maybe even equivalent to royalty. I'm sure that was an overstatement.



Spring, Felsite 5



I had taken some down time to try and catch some more Pokemon. There should be an easier way... Maybe I'll have to inquire Glass about his so called "Pokeball" idea. When I got back, Astesh demanded no quivers be exported. I kinda just accepted it. We didn't really have many quivers anyway, besides the ones our rangers have, and there's no plans on selling them...

Spring, Felsite 8


A quick check of our stocks showed that we had ran out of drinks again, guess I forgot to order some more to be brewed, since we where good for a while. Easily fixed tho. I'll also order some pots to be made as we have so much stone lying around.

Spring, Felsite 11


There has to be an easier way...
(Pro Pokemon catching strats)

Spring, Felsite 13


Apparently we have discovered a few facts about Graveler, I'll be sure to go through the notes when I can.

Spring, Felsite 16


We may need a few more beds...

Spring, Felsite 20


Another Pika...

Erm, I mean. Mimikyu has come along. I heard what happened to Cole's last one, so I think he'll enjoy a new one.

So close...

Spring, Felsite 24

Another Scholar has come to visit. The others had left, so she's the only one at the moment.


Speaking of Cole, he also made a masterpiece. Guess he needed a break from his studies again. We all gotta have a hobby right?


Phew, that wasn't so hard. Things are going all right. There's still 3 more seasons to go according to what Cole said, but I think I might be getting the hang of this.

CURRENT POKEMON
(o) = owned.
Hunting:
(o)(o)(o)

War:
(o)(o)(o)

In training:
(o)(o)

Untrained:
(o)(o)(o)(o)(o)(o)(o)(o)(o)(o)

Vermin:
x6 x2 x7 x6 x2

Dead:
« Last Edit: April 28, 2017, 09:04:14 am by FirePhoenix11 »
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Dwarvemon Mod (For all your Pokemon needs)

FirePhoenix11

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #58 on: April 28, 2017, 07:30:01 am »

Aww, vermin-like Pokemon don't evolve? That sucks. Well, hopefully we'll be able to compensate.
They're good for selling, unless someone prefers them to keep as a pet.

I'll do some of my turn later today. I'm about to push another update for the mod as I've got 5 Pokemon left to do in Gen 5.
Idea; vermin are still items, right? What if you made a workshop that uses vermin as items and turns them into their evolved, non-vermin forms?
For example; if I selected an 'Evolve Budew' reaction, I can put a 'tame budew' into the workshop, along with maybe an item for happiness, and then the 'tame budew' would turn into a 'Stray Roselia'!
Would that work? If you think it's possible, I wouldn't mind being the one (attempting) to mod it in so you can finish Gen 5 and the other projects you stated in your polls! I've always wanted to try and mod for Dwarf Fortress!
Reactions cant transform creatures (it would make evolution by stones/items way easier), unless you make it create a syndrome spewing rock that transforms them. As mentioned before, vermin are immune to syndromes. Also I can't remember where I read it, but transforming from vermin to creature results in a vermin sized creature. So there's probably other weirdness that could happen with it.
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Dwarvemon Mod (For all your Pokemon needs)

RedMageCole

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Re: Welcome to the World of Dwarvemon! - Succession Fortress of Pocketball
« Reply #59 on: April 28, 2017, 07:35:51 am »

Darn, that stinks. :( Though maybe there's a way to increase the size of the creature...?

Also, nice update! You put me to shame for sure on the updates; everything was so clear and detailed it had me excited for every second! Also, sorry about the tight corridors as well as the... lack of mentioning the food stocks were low. I could have sworn I was building more fisheries, but I guess I must have forgot. Whoops.

Also, Asteth better not make things hard for you or I'll be arranging an 'unfortunate accident' with this masterwork chest I made. >:(

And yaaay, Mimikyu! (I gotta admit, I chuckled at the 'busted' Mimikyu for the dead sprite) If we can't catch it though, I'd gladly settle for the Braixen as a reading partner!...If it isn't already taken by one of the migrants.
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