Name: Nlaea Darora
Race: Elf
Racial Bonus: Enchanted "Beauty"
Thanks to powerful pheromones, Elves get a natural +2 to the Persuasion, Seduction, and Intimidate attributes, enabling them to raise these skills beyond a 10. They may also perform Persuasion and Seduction rolls on animals.
However, Elves are frail and not fit for combat, giving them a -1 to all Physical stats.
Appearance: This feminine elf is a quite petite and lithe one. She is a small one standing around at 4'11" and her skin is a eye-numbingly pale white. Her hair is a natural dark purple but contains black dye linings around it, and that about the things that are extraordinary for her. Her elfy ears are less sharp and more pointy when compared to others of her kind and has more muscular arms as she has become a quite talented elven ranger. She wears a dark leather tunic with dark purple colored, working gloves and boots.
Charisma - 0
Manipulation - 0
Appearance - 0
Intelligence - 0
Perception - 0
Wits - 0
Strength - -1
Dexterity - 0 (+1 from Initial Player Decided Bonus, than -1)
Stamina - -1
Attributes
Unarmed - 0
Melee - 0
Ranged - 2 (Initial Player Decided Bonus)
Medicine - 0
Health - 0
Persuasion - 2
Seduction - 2
Intimidation - 2
Crafting - 0
Investigation - 0
Knowledge - 0
Disarmament - 0
Lockpicking - 0
Stealth - 0
Bribery - 0
Freerunning - 0
((This probably looks good, but tell me in what world beside dark elves are their elves that actually have a negative to dexterity, it's kinda funny because elves are the archetypal dexterity race; Also if I have a racial penalty and a initial player decided bonus for a stat, do my attributes based on that initial player decided bonus still get a +1 to them?))
Looks good.
((This probably looks good, but tell me in what world beside dark elves are their elves that actually have a negative to dexterity, it's kinda funny because elves are the archetypal dexterity race; Also if I have a racial penalty and a initial player decided bonus for a stat, do my attributes based on that initial player decided bonus still get a +1 to them?))
A world that subverts a lot of the typical fantasy elements you'd expect to see, a concept I'm sure you'll see more of as the game goes on.
If your stat is 0 or lower, it does not receive the free corresponding attribute bonus. You only receive a bonus to your attributes if the corresponding stat is 1 or higher.
Still debating which two attributes I want to put points into (possibly medicine).
Also, do I have to put negative amounts next to the attributes affected by negative stats?
No. Negative penalties are hidden; your attributes will behave as if you had a 0 in them, and it will simply take longer for you to upgrade them. You can list them as negative if you want, for simplicity's sake, but the number being negative won't affect the quality of your rolls any more than a 0 would.