(I've been neglecting this game, but I'm glad to see that everyone still remembers.)
Turn 19
Hermia replaces the spearman's thought of the spear with thoughts of a venomous snake.
The spearman panics, and throws the spear at Aryn, [5->2 vs 3=>1] who gets bumped in the arm while his attention's focused elsewhere. It doesn't coil around and bite him, as the spearman likely expected, and instead it just rattles onto the ground.
This distracts the hammerer, whose chest Aryn thrusts his sword into. He squeaks and keels over to the floor, vomiting blood.
The spearman, terrified and unarmed, backs away and prepares to run.
(Trying out different combat mechanics this time.)
Aryn's Stats:
4/8 Strength (used 3 on turn 19)
4/5 Dexterity (-1 on turn 19)
7/7 Speed
9/9 Reflex
7 Constitution
4 Endurance
HP: 14/15
Cultist Beth (Hammerer)
0/6 Strength
0/6 Dexterity
Armor: 6
HP: 9/10 (-3 per turn due to internal bleeding)
Cultist He (Spear)
4/6 Strength (used 2 on turn 19)
Armor: 6
HP: 10/10
Name: Hermia.
Trinket: A silver spoon.
Wing Color/Style: The wings of a crow.
Hair Color/Style: Black as night, long with flow, strong bangs. Complements silver eyes.
Outfit: Tight leather pants, some masculine leather boots, a deep red wool sweater with good volume and a silver necklace. She wears black gloves.
Fairy Alignment: Confusion
Natural Element: Lykathium
Night's Gaze - Can reduce the temperature of substances
Blindness - Can negate a creature's senses
Illusion - Can replace a single thought or object at a time in someone's mind
Shadow Hands - Can project limbs out of darkness within a short range
Astral Knowledge - Can lift the veil of the future (divination)
"Nah, I'm not one to be constrained by mere time and space."
"So, good news are that we've probably inspected most of the evidence available. The bad news appear to be that we still have no idea what's happened here and why. I'd say these things will become clear in time, but it doesn't look very likely to me."
Give up on this mystery, but nevertheless veto going to the Hedgeman. Go somewhere regardless, however, and keep an eye out for strange happenings while keeping myself in cover among Seren's possessions
.
"Perhaps we can go to the artificer instead,""Arti-what-what?""The one who makes things using magic. He has a shop on Ace Eifion." (Note: Ace probably means street in this context)
You fit loosely inside Bryn's excessively-sized coat pockets. Your companions are a pearl-handled knife and a little wooden snake in a thumb-sized box that opens up.
A brass grommet allows you to peek outside and see what's going on.
The skies are red in the capital. Blazing incandescent lamps, fueled by magic, give the city a sinister tone to the outsider. But the streets are clean and people are smiling as they zoom past.
Well, you
are riding with the princess. People are bound to show their best faces, regardless of what they truly think about the ruler.
At last you arrive at a shop, brimming with the cacophony of brass machines toiling away, growing rock sculptures layer-by-layer. A spring-loaded crank drives the beamhead across a spiral template mounted on the top tray.
Passing eight of the machines, you come to a stop at a wooden desk parked in the middle of the aisle, blocking the way to a personal workshop area further back. At the back of the shop you see a birdcage, but what's in the birdcage doesn't seem like a bird. It looks like it has big butterfly wings.
The artificer, a bespectacled man well on his way to retirement, dressed in a tan apron like any true craftsman, speaks in the same tired voice he seems to use for every conversation, be it extraordinary or not.
Correcting his glasses, he looks up at Seren.
"Who is this, Lady Bryn?""That is what I'd like you to tell me, artificer. Will you do that?""Yes, anything for Archibald's daughter! But I'm afraid I don't remember faces too well...""I believe this is Seren, my younger sister."The old man flinches a small amount.
"I am perplexed at how the youngest daughter of the Lockmoor family came of age so quickly. And quicker than yourself, Lady Bryn! What a surprise!""If I suggest sorcery may have been involved, will you take this with the gravity of a lost child?
This woman claims do be Seren. She behaves as Seren did. She knows what Seren knows. And she used a Singing Blade to full effect without a crystal, something the Vizier and his magicians said only Seren could do, out of all the Lockmoor's daughters."The old man slides his chair back.
"Why didn't you say earlier, Lady Bryn?" he picks up a pendulum and a tray of sand. Bryn rolls her eyes at the sight of the contraption.
"This spirograph maps the latent psychic energies of the mind. It can be used to discern matters of the soul." Seren jumps.
"Oh, I remember this!""Please spare me your pseudosciences...""Was I not correct in predicting your sister's talent?""...fair enough. My parents will trust your word. Go ahead with it."As Seren puts her hand on the top of the frame and watches the pendulum go round, Bryn backs off and whispers to you.
"This man might know about the mirror. Do you think I should tell him?"Name: Yuktuk
Trinket: a ball of blue lint grown fat over weeks upon weeks of neglect.
Wing Color/Style: white, stringy and plantlike, like somebody's stuck two flexible dandelion parachutes into her back.
Hair Color/Style: blue and uncannily reminiscent of a troll doll's plumage
Outfit: an oversized, loosely woven silvery dress, no shoes, a black sooty bead on a string around her neck
Fairy Alignment: Excitement
Natural Element: Aurium
Electricity - Can emit a small electric shock that causes pain
Featherweight - Can rob an object of most of its weight through contact
Codex of Knowledge - Can answer questions about the sciences
Transmutation - Can transform substances into inert metals
Atom Clock - Can halt time for short periods
Lilith focused her gaze on the mirror watching the man who was startled move around, she then open her mouth "It seems like he's fine now, just confused about his situation, only worry I have is how will the old man react when he gets back?"
Get close to mirror while staying out of sight and slightly suppress the man anxiety, then try to amplify his thoughts to focus on escaping.
The man gets up and cautiously looks around. He seems surprised that there is no-one at his side.
Standing, he gets up and opens the door, looking up at the stars.
"HEY," he screams into the night outside. "WHERE IS EVERYONE?"
Sounds of windows slamming shut echo down the street.
Also having returned is the old man from before.
"What have you been up to?" he shoves the man back inside, then as if he regrets the action he presses his fist up to his forehead.
"You're the missing barber, Tof Enion, aren't you?" he slams the door behind himself. The man is silent.
"You ought to speak now, or I'll have your head in the morning.""The others, did you save them too?"
"That's what I would like to know." the old man raises his fist against the unresisting Tof Enion.
"We... er... walked into a portal, to another village. The princess was the one who organized it!"
"Let me hear the rest of your lies.""The light in the other realm, it made her pass out... when we tried to carry her back, I ended up passing out as well. I believe she might be... she could be..."
"Show me this portal.""I can't."
"You won't?""It was a portal left by the morning rain. It's long gone by now."
(continued in Mardent's action)
Name: Lilth
Trinket: Violet and silvery matching pair of ribbons for wearing.
Wing Color/Style: Two pairs of violet silvery, flower like.
Hair Color/Style: Violet and silver flowing hair, in a celtic braid.
Outfit: A elegant black dress with matching heels, red twin flowing ribbon traveling length of her dress to her arms.
Fairy Alignment: Suprise
Natural Element: Enkorium
Inventory:
A meter of gold-plated wire
Outstanding Quests:
None!
Trance - Can suppress a creature's higher thoughts, while amplifying others
Deep Magic - Can speak to animals and inanimate objects
Mindreader (basic) - Can sense emotions from a distance
Animation II - Can control inanimate objects that are wrapped in wire (can send two commands at once to different puppets)
Shapeshift - Can take the form of a similarly-sized animal, and grant the same power to a human.
"There are people in this village, are there not? Can we do anything?"
(You might want to take a look at flazeo's action above to get some context)
Huddled up next to the mirror, the three of you overhear the whole conversation.
"Evidently by making a puddle," Chance surmises.
"That's how they got in, by the looks of it.""Usually we fairies have to watch for puddles since they can turn into mirrors at any time."Name: Bors
Trinket: A grey leather journal, the last three pages blank, save for a large winestain.
Wing Color/Style: Bor's wings seem more mechanical, made up of a combination of paper and wire.
Hair Color/Style: Black, with streaks of grey and white.
Outfit: A dark grey leather cloak.
Fairy Alignment: Curiosity
Natural Element: Enkorium
Outstanding Quests:
Villagers in Wonderland: Help the village escape the fairy realm by creating a mirror they can walk through
Current Objective: Find a mirror to enter the human realm
Reward: +Rep with Alis, allowing you to alter rain in the Plains region
Quest Rewards
+1 max independent puppets (you can give two puppets different orders now)
Trance - Can suppress a creature's higher thoughts, while amplifying others
Deep Magic - Can speak to animals and inanimate objects
Codex of Knowledge - Can answer questions about the sciences
Transmutation - Can transform substances into inert metals
Animation - Can control inanimate objects that are wrapped in wire