Hermia nods. "I want to see this grounded star." She barely manages out of her thoughtful trance.
Aryn takes a bite out of the fish.
"It jaunts the threshold between raw and extra-rare,"...
"I am a dangerous man."Continuing down the stream, the two of you find sure signs of skyborne intrusion. Warped branches. The smell of embers. A thin coat of meteoric ash. Purple flame casting a beacon toward the heavens.
Beside the crash zone, there is a house. A humble mansion, to be exact, built in the woods like a forest refuge. A wooden deck in the front greets you with inviting chairs and a corvid wind chime that bobs annoyingly after its stand was bent. Windows with rolled-up curtains forewarn the dangers of unwarranted entry, while the disrepaired walls seek to annul that treaty.
Aryn heads for the stairs, completely ignoring the crash site.
Name: Hermia.
Trinket: A silver spoon.
Wing Color/Style: The wings of a crow.
Hair Color/Style: Black as night, long with flow, strong bangs. Complements silver eyes.
Outfit: Tight leather pants, some masculine leather boots, a deep red wool sweater with good volume and a silver necklace. She wears black gloves.
Fairy Alignment: Confusion
Natural Element: Lykathium
Night's Gaze - Can reduce the temperature of substances
Blindness - Can negate a creature's senses
Illusion - Can replace a single thought or object at a time in someone's mind
Shadow Hands - Can project limbs out of darkness within a short range
Astral Knowledge - Can lift the veil of the future (divination)
"What's a courtesan...?"
Then the woman fell against the wall. She seemed upset.
"Oh, don't be sad. You get to be a queen! That's amazing! I wish I could be a queen..."
"I will never be queen." She blinks.
"...I can already tell," she finishes, burying her head in her arms.
Seren walked off, but she comes back with some kind of sword with an oversized sheath (from the alcove you were born in), and shows it to Bryn.
"Big sis, maybe this will help!"The sight of an elegant weapon lifts her spirits.
"Where did you...?" She undoes the clasp, and draws it halfway, slowly, staring down the edge.
The sword glows and releases a bolt of light, which scorches the grass at the mouth of the tunnel entrance.
Caterpillars started pouring into the burnt-out crater, consuming the dead grass and disguising the gap with their green bodies.
"This is a Singing Blade,"Bryn put on a smirk.
"Well, I think this " she throws the sword at Seren, who stumbles from the catch.
"Let us see you weave a song of destruction. If you truly are my younger sister, you'd have the blood of a mage!"Seren jumps with a smile. She takes the sword, draws it an inch from its sheath, and aims the flat of the blade at the rock wall.
The blast creates a puddle of magma slowly pouring down to the base of the wall.
"Again!" she tries again and, fortunately, nothing happens.
"Aww, it doesn't want to." The sword glows red, and the finish seems to have ablated off.
"I'm so sorry I broke it, big sis..."Name: Hildegard
Trinket: A small lump of sandstone.
Wing Color/Style: Brown, speckled owl's wings.
Hair Color/Style: Long beige hair tied in a flowing ponytail.
Outfit: Practical work outfit in shades of tan, with trousers, a long-sleeved shirt, and a jacket over it.
Fairy Alignment: Wonder
Natural Element: Cthonium
Soulsteel - Can coat objects in a thin layer of iron
Earthblight - Can inflict a slow, petrifying disease on living objects
Crystalize - Can cause minerals and rocks to reorganize themselves
Tremors - Can create a minor earthquake, cause an avalanche, or trigger a rockslide
Earthsoul - Can animate puppets out of sand or pebbles
"I didn't say make meat dumplings, my good man, I said that you should get some! Procurement does seem to be your occupation, wouldn't you say?"
Convince this salesman guy that he should get us some meat dumplings on the double.
You notice Seren heading toward an alcove in the rock out in the field.
____________
. . . . . . |
. . . . . . |__
. . . . . .EE _
. . . . . .E._|
__. S . ____|
|____|
S = Seren
E = everyone else
But in the meantime, this salesman guy has a job to do.
"Fine, fine..." he can't help but look embarrassed. "I shall see to it..." He takes a single step back into the tunnel. "Bryn,
please don't kill her..."
He scuffles out.
Back to Seren.
She sifts through a pile of items sitting in the alcove--trinkets like a little box, a chipped statue, a crown fit for a princess, and a cool sword!
She grabs the sword and its sheath. The sword is in the sheath, but the sheath itself has a row of cylinders strung to a metallic cord along it's length. The same cord attaches to a pulley and then to a ring on the hilt, where it is brazed on.
"Big sis, maybe this will help!" ((See Sentient Bowtie's last two turns for context))
She takes it to Bryn, who meticulously glazes over it like some kind of sword fangirl. She then draws it halfway and uses it like a staff, blasting a hole in the grass.
"This is a Singing Blade," she declares. All enmity between the two sisters seems to be gone.
Or has it? She tosses the sword to her 'sister'.
"Let us see you weave a song of destruction. If you truly are my younger sister, you'd have the blood of a mage!"Seren gladly obliges, and aims the flat of the sword at the nearby rock wall to test it. She pulls it an inch out of the sheath, and proceeds to fire a huge beam into the wall, creating a big molten blob of magma.
"Again!" she shouts, trying again. Nothing happens.
"Aww, it doesn't want to." She seems confused as to the nature of the item.
It seems that the sheath stores magical energy. She must have just released it all in one go.
The sword itself is acting like an antenna for magical energy.
Awestruck, Bryn can only but gaze in silence.
"I'm so sorry I broke it, big sis..."Name: Yuktuk
Trinket: a ball of blue lint grown fat over weeks upon weeks of neglect.
Wing Color/Style: white, stringy and plantlike, like somebody's stuck two flexible dandelion parachutes into her back.
Hair Color/Style: blue and uncannily reminiscent of a troll doll's plumage
Outfit: an oversized, loosely woven silvery dress, no shoes, a black sooty bead on a string around her neck
Fairy Alignment: Excitement
Natural Element: Aurium
Electricity - Can emit a small electric shock that causes pain
Featherweight - Can rob an object of most of its weight through contact
Codex of Knowledge - Can answer questions about the sciences
Transmutation - Can transform substances into inert metals
Atom Clock - Can halt time for short periods
"So it's joy huh, well it doesn't seem malicious now, but I better keep watch since whoever injured the man could still be around." Lilith nods as she continues to push the giant salamander what was once the injured man.
She pondered where to go next while pushing "I'll guess I will roll this lizard to Chance house to get him to take a look."
Roll and push the salamander to Chance house, then fly in though the window to inform Chance of what happen.
You knock on the window to get Chance's attention. He creaks it open.
"The old man's crying right now, it's safe to t--"He sees the salamander.
"Sweet fumblin' fire dragons..."...
After getting the salamander inside, and pushing him up against the wall (to be invisible to the mirror), Chance has a chance to talk.
"You found him out there? That's bad."He strikes a thinking pose.
"There are no mirrors in the village, and if he was a human like you said, he wouldn't have gotten far inside the fairy world...""That means a mirror must have popped up somewhere. I wonder how. Got any ideas?" he looks at his watch. It's a sundial.
"Maybe I should get in contact with the others sometime."Name: Lilth
Trinket: Violet and silvery matching pair of ribbons for wearing.
Wing Color/Style: Two pairs of violet silvery, flower like.
Hair Color/Style: Violet and silver flowing hair, in a celtic braid.
Outfit: A elegant black dress with matching heels, red twin flowing ribbon traveling length of her dress to her arms.
Fairy Alignment: Suprise
Natural Element: Enkorium
Trance - Can suppress a creature's higher thoughts, while amplifying others
Deep Magic - Can speak to animals and inanimate objects
Mindreader (basic) - Can sense emotions from a distance
Animation - Can control inanimate objects that are wrapped in wire
Shapeshift - Can take the form of a similarly-sized animal, and grant the same power to a human.
Bors attempts to start the portal, while motioning to the elemental to "lighten the Bed's load".
(You can't just make a mirror out of nothing, you'll have to put your mind to it. And your powers.)
You leave the house and find a pool of slime as you hover outside the window; there's a bunch of clothes next to it, and a trail leading into the pool across the road. Your curiosity takes you on a journey to follow the slime, meanwhile your wings unspool a great amount of wire as you stay connected to your glass construct.
Exploring a village of white plaster houses, brightly colored roofs, an endless concrete turf, and a central building surrounded by a plaster wall, you track the slime to a cabin that's much more detailed than all the rest of the houses. The slime leads into the door.
Name: Bors
Trinket: A grey leather journal, the last three pages blank, save for a large winestain.
Wing Color/Style: Bor's wings seem more mechanical, made up of a combination of paper and wire.
Hair Color/Style: Black, with streaks of grey and white.
Outfit: A dark grey leather cloak.
Fairy Alignment: Curiosity
Natural Element: Enkorium
Outstanding Quests:
Villagers in Wonderland: Help the village escape the fairy realm by creating a mirror they can walk through
Current Objective: Find a mirror to enter the human realm
Reward: +Rep with Alis, allowing you to alter rain in the Plains region
Trance - Can suppress a creature's higher thoughts, while amplifying others
Deep Magic - Can speak to animals and inanimate objects
Codex of Knowledge - Can answer questions about the sciences
Transmutation - Can transform substances into inert metals
Animation - Can control inanimate objects that are wrapped in wire