Chapter 3: Bloodyhalls, Hideout1st Limestone, 251 Excerpts from the journals of Cmdr RisenAutumn has come. The three visitors: Human Bard Fikod, Speardwarf Urvad, and Swordsdwarf Vabok are all weremoose. They were lured to go to cavern 2 when the meeting room is set there.
However, when they die, they resurrect back to a random body parts strewn about in the fortress.
13th Limestone. Speardwarf Urvad is berserking about the fortress. Despite most of the cursed are in the Weremoose Corral, there are some that still transforms in unsecured areas. It is not safe outside the Hideout during full moon.
Thirteen of us stationed in the Hideout. After locking the hatch, station orders are cancelled so we can move about doing labors in this our confinement.
During this chaos, the human outpost liaison Omon Turarismal from Tekkud Azoth arrived.
I hope they aren’t attacked and get infected to fuel more chaos on the surface.
wm Civ Fikod resurrected and transformed near the surface and immediately attacked the caravan who were first to enter the trade depot. Two other wagons and three traders with pack animals start fleeing to the northeast.
15th Limestone. The monthly chaos ends, and the human liaison patiently waits at the edge of the region, unmoving.
20th Limestone. We are going to to tap the murky water and channel it down to a gravity filter to fill our indoor well.
Two separate bridge locks that will connect to the hospital, and central stairs room of the old fortress are ready. The next step to commit to digging one wall layer to create this path. It is not needed now, but perhaps someday.
The garbage smasher in the original fortress is completed, but the lever control is there. Perhaps we will put a lever in the Control Room to remote access this garbage smasher.
Orders for slabs to be engrave are queued. We engraved and memorialized for the ghosts of Tun, Leader Dobar, and Minkot B.
The Outpost Liaison shared old news about our fortress.
28th Limestone. The trapdoor room for cavern 2 is smoothed. The floors are slowly being channeled so that a retracting floor can be installed and drop its occupants down to Weremoose Corral.
1st Sandstone. Datan Inkysweltered is now ‘Species Unknown’
13th Sandstone. Our full moon actions are becoming routine: activate the Weremoose Corrall burrow, and then station our squads in the Hideout. It is working out so far, and good for our safety. The meeting area is moved cavern 2 as it seems to work well because the cursed guest also go there.
19th Sandstone. Wood Kogan is taken by a fey mood and claims a craftsdwarf shop in the Hideout. 4 days later, Kogan begins a mysterious construction. And 3 more days after, a pecan wood toy boat is created with an image of an elf and a marsh titan. It’s worth ☼7200.
Seven migrants arrived, despite the danger. Cmdr Risen assigned Capt Olon C, a competent macedwarf, to lead his new squad, The Trustworthy Quakes.
Mace Tun E
Mason Deler S
Mason Kulet K
Mech Ushrir D
Farmer Ezum A
Farmer Iteb M
3rd Timber. Anticipating a new moon soon, The Weremoose Corral burrow is activated, and the 4 squads are to station in the Hideout.
14th Timber. We tapped a murky pool on the surface, and water begin to filter down and fill the well cistern.
27th Timber. Omon, a human animal caretaker is helping construct some floors, or hauling logs to put in the stockpiles inside the Hideout. This is a very suspicious activity.
No, Omon is not a citizen, nor can labors or military duty be assigned.
We discovered the existence of a free iron anvil in the trade depot. We are digging a small forge area inside the Hideout so we can smelting some galena. We need a silver chain for the well.
2nd Moondstone. A Wild Troll shows up in cavern 2 unmolested. When the hatch is unlocked to set burrow for the pre-full-moon routine, the troll gets out of cavern 2 and begins destroying the hatch.
No time to fight it now, we are stationing in the Hideout. Omon has already left and gone to the Weremoose Corral.
We busy ourselves placing 30 beds in private bedrooms. We will need hatches, doors, coffers, and cabinets.
6th Moondstone. Omon, that human animal caretaker is indeed a weremoose. She transformed on the surface.
8th Moondstone. The chaos seems to be done after a day and a half. Some of the miners are continuing the digging of the arena project.
The Garbage Smasher is working, and can be controlled in the Control Lever room.
27th Moonstone. A Forgotten Beast Mevena has come. A towering blob composed of ash. It has a broad shell and it undulates rhythmically.
A Blind Cave Ogre is also wandering cavern 2 and was shut out by the hatch.
Mevena has come to visit the Weremoose Corral. The full moon isn’t expected to rise in over a week. It would be interesting to see this fight. But to my disappointment, one kick from wm Smith Kol kills Mevena.
4th Opal. The full moon’s chaos is pretty much routine in cavern 2. And we use this time to Socialize, tell and listen to stories.
18th Opal. Another forgotten beast, Upe has come in cavern 1. It is a great crocodile with wings, purple taupe scales, and spews poisonous gas. Cavern 1 is locked, so we will ignore Upe.
Obsidian, 251. Excerpts from the journals of Sigun Snakeorb, Expedition Leader of BloodyhallsThere are two full moons this last month, and we managed alright.
Twenty five of us spread into 4 squads are the true citizens of Bloodyhalls.
Our Hideout burrow has grown with 30 private bedrooms.
The farms has both indoors and outdoors plants.
We are slowly taking the booze stocks from the old fortress, and also making our own lavish meals. We have our own well, with water source filtered via gravity from the murky pools above which replenishes when it rains. The lever the controls the water to fill the well cistern is behind constructed walls for our own safety.
There is a Control Room with noted levers. There are notes on both functioning lever and target bridge. One lever remains unlinked, and reserved for the south bridge of the arena, whenever that bridge is built.
Speaking of arena, 6 z-level are dug, with the arena floor (z+0) and level above (z+1) have walls that are naturally smoothed to prevent climbing out. The stone layers from z+2 and z+3 aren’t smoothed, but these can be smoothed when rooms are built, and gem windows are installed for viewing the fights. When the combatants are pitted down here in the future.
There are plenty of quartzite stones and it keeps the mechanics and masons busy. Some even dabble in stone crafting to engrave slabs for few ghosts.
A couple of forges from anvils left behind by merchants let us make silver weapons from the galena ores.
We also started building walls on the surface around the Hideout, with an elevated bridge entry. The rest of the walls are still under constructions, however.
A lever is connected to the garbage smasher in the old fortress. Some body parts that are thrown down there have already resurrected. They are trapped and unable to climb out due to some layers are naturally smoothed stones.
There is also a small meeting room above cavern 2. It has feather wood floors that can be retracted to drop those inside, and fall down to The Weremoose Corral. The lever to control the floor is in the Control Room in the Hideout.
The human Bard Fikod and Sworddwarf Vabok hangs around the old fortress hospital, where wm Mason Aban has been in bed for over half a year. Each month, these three weremoose fight in the hospital. It is dangerous to setup a hospital inside the Hideout, because the injured cursed dwarfs may be carried to the hospital where they can turn during the full moon and cause chaos where it is not wanted.
This year is ending, and I am about to attend the full moon social gathering in Bloodyhalls, Hideout.
The Save: Bloodyhalls, Immortal Fortress - End of Sanctume's Turn, 252-01-01