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Author Topic: Middle-earth: Shadow of War  (Read 76212 times)

Man of Paper

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Re: Middle-earth: Shadow of War
« Reply #630 on: October 11, 2017, 07:06:23 pm »

I watched Potates playing on Nemesis, and definitely won't be doing that when I play. Poor bastards. The Captains seem to adapt to damn near everything. If they do a New Game+ I could see it being a viable option though.
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Cthulhu

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Re: Middle-earth: Shadow of War
« Reply #631 on: October 11, 2017, 11:49:23 pm »

Here's a fun one.  Now to dominate a broken captain, even when you grab him, you have to charge it for like five seconds.

So it's impossible to dominate captains unless all orcs nearby are dead.

That is also never going to be the case.
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Kiwi

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Re: Middle-earth: Shadow of War
« Reply #632 on: October 12, 2017, 12:09:41 am »

You can combat brand them still
The only issue I've had so far on Nemesis was a defender that was adapted to the wraith stun, vaulting and executions. He also had the increased health trait and a cursed  weapon. Aka one hit brought you to no hit points. !!FUN!!
« Last Edit: October 12, 2017, 12:18:04 am by Kiwi »
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nenjin

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Re: Middle-earth: Shadow of War
« Reply #633 on: October 12, 2017, 01:06:47 am »

Had this Captain I couldn't recruit because of his level, so I shamed him.

Then I Death Threat him to level him back up.

By now he's Legendary so I figure, farm him for some gear. So I kill him.

He comes back again while I'm in the middle of rousing a Warchief mission where I need to not trip the alarms. Makes a lot of noise about "shame this, shame that." I bail out of the fort so I don't risk failing the mission, expecting him to follow. He doesn't though, just sits on the parapet right next to the outer wall. So I go back up there and look at his stats and see "Vulnerable to Stealth." So I crept to the ledge below him and ledge stealth attacked. Celembrimbro popped out to do the attack, he took damage and then....kinda looked around puzzled at what had hit him. After a second of not immediately coming at me, I hit him with it again. And again. And again. After 5 he toppled, easy peasy lemon squeezy. I don't know if that's part of the regular ledge stealth attack or wraith chain or what it is, but it seems like a pretty big oversight. My guess is the kind of LOS they need to do on a ledge is tricky so they have to be right on you to lock on and start attacking. And that's plenty of time to keep hitting them with ledge stealth attacks. Most other stealth attacks put you next to them which puts you in LOS, so they aggro immediately as you deal damage to them. Celebrimbro apparently doesn't have that weakness, because elves are so much better than mans neener neener neener.

Also, killing the same guy twice dropped the exact same legendary piece of gear, only 1 level higher (which came out to almost fuck all for stats.) Might handy if it takes a guy along time to cheat death and come back, because you could get the same sweet piece of gear at a much higher level.
« Last Edit: October 12, 2017, 01:10:15 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
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Cthulhu

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Re: Middle-earth: Shadow of War
« Reply #634 on: October 12, 2017, 01:32:33 am »

Seems like the game does get easier.  I think I rushed the tutorial zone or something, because most of the enemies in the "dominate the captains" section are too high level to dominate.  So I've got all these fucked up broken bitches in my army now cause of all the shaming.

I'm quickly getting to the point where I have enough dudes on my side to just bludgeon most enemies down though.  We ganged up and beat the shit out of a legendary shield captain.
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Folly

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Re: Middle-earth: Shadow of War
« Reply #635 on: October 12, 2017, 02:21:36 am »

So I go back up there and look at his stats and see "Vulnerable to Stealth." So I crept to the ledge below him and ledge stealth attacked. Celembrimbro popped out to do the attack, he took damage and then....kinda looked around puzzled at what had hit him. After a second of not immediately coming at me, I hit him with it again. And again. And again. After 5 he toppled, easy peasy lemon squeezy.

There are several levels of vulnerability now, including the kind that causes captains to run, the kind that instantly kills them, the kind that does bonus damage, and the kind that stuns them for a long time. Yours was likely the latter.
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Cthulhu

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Re: Middle-earth: Shadow of War
« Reply #636 on: October 12, 2017, 02:24:27 am »

One thing I really like is that the orc on orc combat animations have gotten a lot better.  They were decent in the old one but often they just hit each other until one died.

To become a bodyguard an orc has to fight in the zone's arena.  If one of them is your follower you can watch them fight, and it goes to a spectator camera to do it, which is pretty cool.

Also killing an outpost leader permanently disables its alarms.  Do that as soon as possible.

One really bizarre oversight is that blood brother revenge doesn't tell you whose blood brother it was.  And it disappears from his character sheet when his brother dies.
« Last Edit: October 12, 2017, 02:27:07 am by Cthulhu »
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Folly

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Re: Middle-earth: Shadow of War
« Reply #637 on: October 12, 2017, 01:50:15 pm »

I suffered a couple of deaths in the first hour, just due to QTE's that appeared without warning or explanation. After that I was pretty solid, until last night when I had my first 'real death'.

I chanced upon an Olog captain, sitting around a campfire, so I detonated the fire turning it into a spider frenzy. Covered in both flames and poison, every uruk in sight was obliterated quickly, but the Olog captain shrugged it off with about half his health left. I dumped all of my remaining arrows into his face, bringing his health very low, but then I got careless and he smacked me with a club bigger than my entire body, obliterating more than half my health pool in that single hit(I would later learn that the flames had enraged him). So I turned and ran, quickly drained a rat, just as I finished I had to dodge another club swing. This Olog moved fast for such a big guy. Seeing his health at only a sliver, I was emboldened to sacrifice some of my own health to hit him with a Finisher, which he countered. I should really start inspecting captains before I engage them. I attempted to vault up the nearest wall, but he just reached up and smacked me back down to the ground, depleting my remaining health. I nailed the death-save and tried to run, but more Uruk's had swarmed by now, and when I tried to vault over their heads the Olog captain smacked me out of the air. Unable to see the dodge-prompts properly from this position, I took another hit and was finally defeated.

After watching the nearly empty Uruk barracks replenish itself, I was reborn from the mists, and set out to claim my vengeance. Fortune favored me, as the Olog was having a party to celebrate his victory. I found the tallest tower, and from that vantage fired arrows coated in frenzy-poison directly into every vat of grog in sight. As the Uruk's and Olog became sick and turned on eachother, I grew impatient, and began releasing every spider, ghoul and caragor in the area. I really should learn to inspect captain weaknesses before engaging them. Terrified of the caragors, the Olog captain began channeling The Incredible Flash, and about 2 seconds later he was on the opposite side of the map. So I tracked him down again, and fortune gave me another chance, the arrogant fool was having another party! This time I let the poison do it's vile work while I waited patiently, and about 10 minutes later my foe succumbed to a mixture of poison and a hail of arrows from uruk archers who had turned on him. I claimed an epic sword from his corpse, and set about disposing of all the new captains who had appeared when I died.
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Fewah

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Re: Middle-earth: Shadow of War
« Reply #638 on: October 12, 2017, 02:38:07 pm »

Does anyone else dislike how warchiefs dont replace?

Or am I missing something here? I can kill a warchief and no one will replace him or get promoted... kinda lame.
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nenjin

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Re: Middle-earth: Shadow of War
« Reply #639 on: October 12, 2017, 03:32:23 pm »

So I go back up there and look at his stats and see "Vulnerable to Stealth." So I crept to the ledge below him and ledge stealth attacked. Celembrimbro popped out to do the attack, he took damage and then....kinda looked around puzzled at what had hit him. After a second of not immediately coming at me, I hit him with it again. And again. And again. After 5 he toppled, easy peasy lemon squeezy.

There are several levels of vulnerability now, including the kind that causes captains to run, the kind that instantly kills them, the kind that does bonus damage, and the kind that stuns them for a long time. Yours was likely the latter.

I know what stun and daze look like. This wasn't either. He acted like a normal uruk who sees a guy die to stealth and can't figure out what killed him. Only he was a captain.

So far I've only died once that was to the Nazgul fight. Other than that I've only technically died to a captain once (an assassin with no chance) but my bodyguard saved me.

I feel like, setting aside Last Chance, it is easier to survive in this game than in SoM. I always seem to be just near death but not quite there which gives me plenty of time to get away.

Also fuck Destroyers and the Epic Destroyer traits. Their flash bangs are seriously the most dangerous thing I've seen yet. More dangerous than Caragors or any special melee attack. It comes out fast, has an AOE, does about 1/5 your life if you're hit by it and the Epic and above Destroyers can throw them in clusters.
« Last Edit: October 12, 2017, 03:49:10 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Fewah

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Re: Middle-earth: Shadow of War
« Reply #640 on: October 12, 2017, 05:51:37 pm »

Man fortress assaults are a huge let down.
Nothing like they promoed in the first gameplay release video.

They originally described a lot that just doesnt happen, its just a pure capture point all the way up.
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ThtblovesDF

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Re: Middle-earth: Shadow of War
« Reply #641 on: October 12, 2017, 06:10:24 pm »

Can anyone confirm the "even more easy then SoM" btw?
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Fewah

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Re: Middle-earth: Shadow of War
« Reply #642 on: October 12, 2017, 06:17:04 pm »

Can anyone confirm the "even more easy then SoM" btw?

I don't agree

You'll die less, but its still difficult enough to kill your targets and youll probably end up running away or them getting away.
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Dunamisdeos

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Re: Middle-earth: Shadow of War
« Reply #643 on: October 12, 2017, 06:18:12 pm »

Man fortress assaults are a huge let down.
Nothing like they promoed in the first gameplay release video.

They originally described a lot that just doesnt happen, its just a pure capture point all the way up.

Really? Like what, specifically? :(
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Chiefwaffles

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Re: Middle-earth: Shadow of War
« Reply #644 on: October 12, 2017, 06:45:32 pm »

I actually really liked the first fortress assault. Though it was still a bit "prologue-y".
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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