I don't think you even understood what I said Man of Paper. I made that post assuming what you said about time was 100% accurate.
You CAN'T buy the Badass Sword... and even if you could you still HAVE to put in 20 hours upgrading it.
This doesn't help your hypothetical imaginary person. Your supposition is flawed! It is based on a format of micro transactions this game is not using.
I don't see how converting different currencies across the world into one currency to be used in-game(ish) is a bad thing, and I fail to see how it convinces people to spend more
It is psychological and has been well documented (as in, it isn't a secret). This is why, say, Travel Miles are in points and not in dollars (well at least the one here is) and why some travel mile deals are rip offs (One famos one was a Harvey's deal... But when someone calculated its worth in dollars... You essentially get less than a percent of value)
Your mind isn't made to be capable of handling large numbers and thus when you see one large number you are geared to be more favorable to it. As well, you also lose track of what that value it. It isn't 20 bucks it is 10,000 Gold (Except they probably won't make it such a direct translation. Likely 10,000 gold is like 18.56)
If you would like a document on this phenomenon I'd be glad to present it.
Would you prefer they had microtransactions for upgrading as well? Or would you complain about how that's a ploy to take even more money if that were the case?
In your Hypothetical person's BEST interest. The equipment bought would upgrade either for free, for a sizable discount, or would upgrade automatically along side you.
This is, however, not the case.
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Or rather these Microtransactions are not helpful to anyone except the company's pockets. Even to the "Person with a job, lots of money, who really loves long videogames but only wants the highlights"
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Actually I find it kind of ironic with the whole "Loves long videogames, but doesn't like playing long videogames" in that the reason they are attracted to the game is because of the reputation it has earned in part for being a long videogame. They have plenty of games that cater to people who are tight on time and very few nowadays even care about people who want to play long videogames with more and more clocking in at about 8 hours.
I think it is more that they like the concepts in the longer games but not the execution. Tyranny is a 80 hour RPG played in about 8.