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Author Topic: Evolution Game 2 IC  (Read 5656 times)

vishdafish

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Re: Evolution Game 2 IC
« Reply #75 on: April 22, 2017, 07:20:38 am »

Save EP.
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flazeo25

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Re: Evolution Game 2 IC
« Reply #76 on: April 22, 2017, 07:46:47 am »

Evolve small suction cups along 8 out of ten tentacles.
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S34N1C

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Re: Evolution Game 2 IC
« Reply #77 on: April 22, 2017, 04:37:02 pm »

Develop a mouth-like organ through which plankton could be sick in. Should increase food intake.
To clarify, this mouth, will not replace their food absorption ability, it will serve to aid in sucking plankton within eating range
« Last Edit: April 22, 2017, 07:01:21 pm by S34N1C »
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Roboson

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Re: Evolution Game 2 IC
« Reply #78 on: April 23, 2017, 03:16:20 am »

(I didn't get a chance to update today, so I'm going to do two rounds at the same time tomorrow. That way the game doesn't slow down.)


Event: Busy GM Time leap! An entire era passes in a flash! Each species gains one EP, but populations do not change. All evolutions from this turn will be processed in the next turn in addition to the new evolutions. (You cannot change your evolutions from this turn retroactively, they're locked in).
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aDwarfNamedUrist

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Re: Evolution Game 2 IC
« Reply #79 on: April 23, 2017, 09:02:15 am »

Evolve primative photosensitivity for 1 EP
Microsis exertialum evolves photosensitivity to avoid predators
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NUKE9.13

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Re: Evolution Game 2 IC
« Reply #80 on: April 23, 2017, 09:12:00 am »

Occasionally, Moplurals would eat sea grass that tasted weird. The tiny creatures feeding on it were toxic, and eating too many could kill a Moplural. But what does not kill you makes you stronger, and thus Moplurals developed an ever greater resistance to the creatures plaguing their new food source. Special enzymes broke down the toxins before they could do any harm.
Not only was feeding on sea grass safer, but one of their ancestral food sources was back on the menu.

Evolve toxin resistance for (3?) EP.
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crazyabe

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Re: Evolution Game 2 IC
« Reply #81 on: April 23, 2017, 10:08:39 am »

Evolve Increased Jaw Strength to improve biting force.
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S34N1C

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Re: Evolution Game 2 IC
« Reply #82 on: April 23, 2017, 01:03:43 pm »

Increase size by 1EP
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flazeo25

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Re: Evolution Game 2 IC
« Reply #83 on: April 23, 2017, 01:56:05 pm »

Improve vision by developing color receptors for 1 EP
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Mardent23

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Re: Evolution Game 2 IC
« Reply #84 on: April 23, 2017, 02:25:04 pm »

Evolve Pheromone Correlation for 1 EP.   The Mychords have begun to learn of the connections between prey and predators,  and as such are able to tailor appropriate countermeasures (Currently, this sounds a bit odd, so if you could price check it, that would be helpful.)
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thatroleplayerGal

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Re: Evolution Game 2 IC
« Reply #85 on: April 23, 2017, 02:53:23 pm »

A sudden and frightening change occurs to the Brot worms! A select few are born with a mutation that replaces their soft, worm-like skin to a hard, invertebrate carapace! With the competition against the strange, tentacled, floor-sweeping creatures, those without a carapace begin to die off, leaving only those who can shield themselves from the toxin to survive, and soon the entire species has this carapace!

Evolve a hard carapace for 3EP.

On top of the carapace evolution, the genes that cause the keratin formation that creates their harpoon tongue begin to cross over with the carapace, and now the Brot worms have lamprey-like mouths, filled to the brim with sharp, hard teeth in a funnel-like manner.

Evolve a lamprey mouth for 1EP for next turn.
« Last Edit: April 23, 2017, 03:57:52 pm by thatroleplayerGal »
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Puppyguard

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Re: Evolution Game 2 IC
« Reply #86 on: April 23, 2017, 03:11:03 pm »

With the Klarnn's new brainpower being somewhat better than before. they begin to grow teeth to rip flesh from larger prey.
The Klarnn evolve small teeth in their mouths for 1 ep.
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Leonardo8

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Re: Evolution Game 2 IC
« Reply #87 on: April 23, 2017, 03:48:20 pm »

Evolve erectile spikes to defend itself from predators without sacrificing mobility for 2 ep. The spikes are similar to those of a Surgeonfish, 2 long spikes near the tail.
« Last Edit: April 23, 2017, 03:50:01 pm by Leonardo8 »
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Shadowclaw777

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Re: Evolution Game 2 IC
« Reply #88 on: April 23, 2017, 03:51:45 pm »

Hello everyone it's your local fun-ruiner, anyways @thatroleplayerGal, you have 3 EP not 4, so sadly no mouth upgrade :-( .

Anyways, the Stubbornians have adapted a method to dissolute the poisonous extract that their prey have within their juicy parts, they seemed clever to have developed a counter but it was to no avail. The Stubbornians keep on their usual dredging methods within the dark sea, with a few of them being more openly curious to explore the shallow seas.

Save that EP, have a tiny portion of the Stubbornians be more curious of exploring the areas of shallow light, which have more light than the deep sea
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thatroleplayerGal

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Re: Evolution Game 2 IC
« Reply #89 on: April 23, 2017, 03:53:36 pm »

Hello everyone it's your local fun-ruiner, anyways @thatroleplayerGal, you have 3 EP not 4, so sadly no mouth upgrade :-( .

Anyways, the Stubbornians have adapted a method to dissolute the poisonous extract that their prey have within their juicy parts, they seemed clever to have developed a counter but it was to no avail. The Stubbornians keep on their usual dredging methods within the dark sea, with a few of them being more openly curious to explore the shallow seas.

Save that EP, have a tiny portion of the Stubbornians be more curious of exploring the areas of shallow light, which have more light than the deep sea
The mouth upgrade was done in preparation for next turn. I was sending it in early, as I might not be online by the time Roboson updates.
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.
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