It is 22nd of Limestone, 53. The first month of the autumn is close to the end.
I'm sitting
in my luxurious office on the damn cheap chair without even a table in a dormitory, which they call, by some terrible mistake, my "office", and recollecting what happened during the last half of the year.
I had finally got a chance to improve this Armok forsaken place. This fortress really needed a damn good optimizer, organizer and of course, I had to be the manager for that. After a prolonged discussion with the previous one (what was her name?... whatever, who cares), she graciously agreeded to give up this position in my favour. Why did she even try to argue? She didn't do a single thing while holding the manager office! Well, the "office", huh. I spent the whole day trying to figure out where is it, but at the end, one of the dwarves pointed at a poor chair near one of the beds and assured me, that this was the "office" of the previous manager! Just splendid. Anyway, I decided to pretend that I'm a humble person, who is absolutely content with the situation.
So, let's see.
Safety first, so I decided that refuse stockpile near the entrance is not exactly "safety", since there are necromancers wandering around. The new one is placed near the volcano, and I set up burning of all refuse (I carefully excluded "Corpses", since we do not want bodies of fallen dwarves to be burnt). Later, we can burn in principle other unwanted items, like tattered socks and stuff, just change settings of stockpile and minecart route for that.
I tried to make the central room a little bit more friendly-looking. Henhouse was moved to the farms floor, the stockpile for weapon and metal armor is now just near the barracks, huge heap of blocks were made a bit neater, and some other small changes like several silver chests. We still have some irritating garbage (and where the hell animal hairs supposed to be stored?! Why we even have them?), but I will continue on it. The place is now called The Muffin of Submerging, the tavern. Now dwarves can sing, and dance, and so forth. They also like simulating instruments. A pathetic and ridiculous sight, note for future overseers: make a bunch of their favorite instruments. Several bards have visited us already, a few of them even dared to ask for a long-term residence. I denied, since we haven't prepared rooms for them yet.
The temple was moved to a new place (it still requires some decorations), just one level down the stairs leading to the mines. Cemetery is also going to be there, made as tunnel with niches for coffins (yes, I've made some golden sarcophagi, why not). We can extend it when we need it. Also, note a room for the mayor (we have one now). I have ordered to put a golden statue inside, he was a bit grumpy about a cheap room.
If we are to use quantum stockpile, let's have more - I have quantized wood stockpile as well (we want to have the large stock of wood for the case of siege). Also, to the north from it I placed gem stockpile with jewellery workshop. Later I want to set up decorating of finished goods - I want golden and silver rings and earrings, adorned with all kind of gems.
We dug into layers of marble, but I have not started steel production yet.
Large furniture stockpile, one level above the main floor:
Finally, some managerial automatization:
I put some reasonable conditions (like smelting stops at 200 bars, 300 for iron), you can change if you feel like it. I have plans to make similar thing for steel productions as well.
And yes, I've almost forgot: congratulations to Derpy Dev, for he has made an artifact!
Another guy also has made an artifact shield. Since it was made out of leather, I haven't dared to give it to anyone, but maybe future overseers will think differently.
Now, that's really important. We have an issue, the tag "siege" has stuck. I hope that I did nothing wrong and it's not the problem of my game distributive (I had it already when I took a save, though). I heard about such a bug before, but I have no idea how to cure it. I checked all the surface with the military squad - they didn't find anyone in stealth, so it cannot be a reason. Hopefully, it will fade away eventually. But in the worse case, we need to wait for another siege without migrants or caravans. If you know an immediate cure (something like dfhack command) - let me know, I will be playing the rest of my turn on Sunday. It is early fall, we would still have chance to see a caravan this year, if the tag disappeared right now.
to Rethi-Eli, I dunno, why not? Let me know your preferences.
to MrLurkety, I've dorfed you. A proficent mason and skilled carpenter, 'MrLurkety' Sarveshakam, here you are: