As a simple bartender, you have a fair selection of alcohol, ranging from 1g to 3G per cup. There's also cocktails and shots, which range from 2 to 4g. Nothing too fancy or expensive, though. In addition to those, though, you're stocked with some more..exotic foods. Choose at least 3 of the following to be part of you your wares. You have a good amount (about 20) of whatever you pick, save the map, which you only have 2 copies of.
Hangover Cure: A small amount of coffee watered down with pickle juice. Secret recipe. Will allways cure someone of being hungover. Also works as an antidote to non-exotic poisons, but only has a 2/3rds chance of completely working. Regardless of working or not, it will dull the symptoms. 2g.
Odd Shot: The sort of thing you wonder why you even bought. Made with a pinch of chaotic energy, with random flavor in mind, it also has a random effect on the drinker. Alcoholic. When consumed, roll a d6 for its effect. 1 is overall bad, 2 is bad in the situation, 3 is practically no effect, 4 is a good and bad, 5 is good for the situation, and 6 is overall good. Effect will be determined by me, with another random generation being used to my own discretion for added randomness. Taste will also be rolled for on a d6, with higher numbers being tastier, but this roll is mostly for flavor (ba dum tss). 3g
Brute Brew: An oddly salty bottled beer, those who consume it gain +1 Strength and +1 to tolerating pain(aka, endurance rolls are treated as 1 higher when it comes to the pain felt), but -1 intelligence, for several turns (will define length when battle system is made). Alcoholic. 3g.
Jar of Pickle Spears: a jar containing 10 pickles, made by GrassBlade Foods and Armaments. Perfect for consumers & fighters alike. While held, the holder can say "Cucumber Thrust!" to turn it into an actual weapon spear. Each spear can only be used 10 times before breaking, and is still considered a vegetable. Additionally, the jar must be opened to access the pickles inside, which requires a strength roll if it hasn't been opened before. A failed strength roll will not harm the jar or the pickles inside. 4g.
Hearty Sandwich: A good sandwitch; your customers have to eat SOMETHING, right? Bacon, lettuce, tomato, turkey, and mayo on a brioche bun, cut in half diagonally. Each half restores 6 health when consumed, but every second day after purchase, the restored health decreases by 1 (please don't make travel to the cave take several days). 4g.
Relevant Map: One of your customers left it here overnight, so it's your property now. Has a distance scale, compass rose, and everything. Shows the way to the cultists' cave, as well as showing a good amount of the cave's interior. There may be some secret rooms not on the map, and the depths of the cave aren't shown. When not related to a current quest, name becomes Irrelevant Map. 5g.
Also, each player starts with 15g.