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Author Topic: Form and Function - An Adventure RP - OOC [6/6-7] - Starting!  (Read 5565 times)

spümpkin

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Re: Form and Function - An Adventure RP - OOC [3/8]
« Reply #30 on: April 19, 2017, 08:15:28 pm »

I'm still confused about how multiple dice works. For example, in the OP, you say that multiple low dice results are less effectice then one high dice result (eg. Two 10s from 2d10 less effective than one 20 from 1d20).
> How does that work? Is it because dice roll results are not cumulative? Does this mean the main use of multiple dice is to reroll checks?
> Are the intensities of successes or failures based on how far away from a specific difficulty check they are? Eg, a result of 1 is a more intense failure than 2 if the difficulty check is 5
> If a low role is not necessarily bad, how do you figure out how bad a role is?
1. Well, in all honesty its mostly to provide a penalty for the added safety of having multiple, smaller dice. The results are cumulative, but the IC explanation for it is that the more dice you have, the more consistent you are, but the higher dice you have, the better you are.

2. Yes, but context may prove otherwise.

3. Did I say that? I didn't mean to say that. Badness of a roll is generally dependant on how low you get, but the size of the dice has an impact on that. If you have the potential to roll a 20, (say, you're quite skilled at something), and you fuck up, it's a bigger failure (because smaller failures wouldn't matter as much due to your skill cushion). But if you have a 1d1 (i.e. you are literally pathetic at it), the action is fairly meaningless.

A lot of this will be done behind the scenes though.

Spoiler: nomen muta (click to show/hide)
Looks good t'me. Accepted.



EVERYONE: Characters currently accepted have been added to an earlier post, as the OP was past the character limit.
« Last Edit: April 19, 2017, 08:44:26 pm by spümpkin »
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When in doubt, use puns.
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in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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Pencil_Art

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Re: Form and Function - An Adventure RP - OOC [4/8]
« Reply #31 on: April 19, 2017, 09:00:12 pm »

Alright, thanks for the clarification. My character sheet is also no longer WIP.

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spümpkin

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Re: Form and Function - An Adventure RP - OOC [0/8]
« Reply #32 on: April 19, 2017, 09:27:02 pm »

Just for kicks.

Spoiler: still WIP (click to show/hide)
Accepted, and added Aspects.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Pencil_Art

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Re: Form and Function - An Adventure RP - OOC [5/8]
« Reply #33 on: April 20, 2017, 01:18:39 pm »

Well, there already are disadvantages and advantages of having single or multiple dice. If you use multiple dice there is a higher probability of a middling result out of all possible results. For exanple, the highest probability result out of 2d6 is 7, at 16.67%, while the probability to get the two extremes, 2 and 12, is 2.78% each. Of course, one big advantage here is the fact that the minimum result is raised with multiple die. It is very easy to leverage this with, say, multiple 1d2 dice, which there are no rules against (as far as I know). On the other hand, a single 1d12 die has significantly higher chances of getting a good result, with the maximum, 12, having a probability of 8.33%. At the same time, there is the same probability to get any other result, including 1, the minimum.

Basically, multiple dice allows people to get more predictable results (albeit very middling results), and is still fairly easy to exploit according to current rules. Single dice are very unpredictable, but at the same time the probability to get a good result is higher.

Comparison: 12 sides (Result on left and respective probability on right)
Cheesed dice - 6d2
6  -  1.56%
7  -  9.38%
8  -  23.44%
9  -  31.25%
10-  23.44%
11-  9.38%
12-  1.56%

 Single dice - 1d12

Results 1 through 12 all 8.33%
With 6d2, you have a fairly good chance to get a  good result using the same amount of sides as a single d12. However, as long as it is nerfed fairly, as you say, it should be able to be played in a balanced fashion.

EDIT: I just realised that i said 'role' where I should've said 'roll' in my last question :P
« Last Edit: April 20, 2017, 01:26:04 pm by Pencil_Art »
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spümpkin

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Re: Form and Function - An Adventure RP - OOC [5/8]
« Reply #34 on: April 20, 2017, 08:04:15 pm »

Well, there already are disadvantages and advantages of having single or multiple dice. If you use multiple dice there is a higher probability of a middling result out of all possible results. For exanple, the highest probability result out of 2d6 is 7, at 16.67%, while the probability to get the two extremes, 2 and 12, is 2.78% each. Of course, one big advantage here is the fact that the minimum result is raised with multiple die. It is very easy to leverage this with, say, multiple 1d2 dice, which there are no rules against (as far as I know). On the other hand, a single 1d12 die has significantly higher chances of getting a good result, with the maximum, 12, having a probability of 8.33%. At the same time, there is the same probability to get any other result, including 1, the minimum.

Basically, multiple dice allows people to get more predictable results (albeit very middling results), and is still fairly easy to exploit according to current rules. Single dice are very unpredictable, but at the same time the probability to get a good result is higher.

Comparison: 12 sides (Result on left and respective probability on right)
Cheesed dice - 6d2
6  -  1.56%
7  -  9.38%
8  -  23.44%
9  -  31.25%
10-  23.44%
11-  9.38%
12-  1.56%

 Single dice - 1d12

Results 1 through 12 all 8.33%
With 6d2, you have a fairly good chance to get a  good result using the same amount of sides as a single d12. However, as long as it is nerfed fairly, as you say, it should be able to be played in a balanced fashion.

EDIT: I just realised that i said 'role' where I should've said 'roll' in my last question :P
wowzas thats a lotta math

But yeah, I'll be keeping the current system in place as a measure of nerfing that cheesiness, so if you have 6d2s you aren't actually very good at something, you're just really consistent :p. So in xdy, x = consistency and y= effectiveness.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

SOLDIER First

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Re: Form and Function - An Adventure RP - OOC [5/8]
« Reply #35 on: April 20, 2017, 08:27:26 pm »

i have 0d0 in everything i attempt in my life
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Pencil_Art

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Re: Form and Function - An Adventure RP - OOC [5/8]
« Reply #36 on: April 20, 2017, 09:09:15 pm »

It wasn't math, it was a probability calculator :P
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SOLDIER First

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Re: Form and Function - An Adventure RP - OOC [5/8]
« Reply #37 on: April 20, 2017, 09:22:15 pm »

It wasn't math, it was applied math.
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spümpkin

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Re: Form and Function - An Adventure RP - OOC [5/6]
« Reply #38 on: April 24, 2017, 09:01:50 am »

Alright, due to a decent lack of activity, I'm going to be making the limit 6 characters, and wait for one final submission. If none comes within a week, I'll start the game with 5.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

SOLDIER First

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Re: Form and Function - An Adventure RP - OOC [5/6]
« Reply #39 on: April 24, 2017, 10:47:25 am »

;-;
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spümpkin

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Re: Form and Function - An Adventure RP - OOC [5/6]
« Reply #40 on: April 30, 2017, 12:42:54 am »

Last day for signups.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

spümpkin

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Re: Form and Function - An Adventure RP - OOC [5/6] - Starting!
« Reply #41 on: April 30, 2017, 11:26:08 pm »

Starting things up now. Still an open spot, but only if someone comes up with a sheet quick enough. Will link IC when its finished.
 
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

AbstractTraitorHero

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Re: Form and Function - An Adventure RP - OOC [5/6] - Starting!
« Reply #42 on: April 30, 2017, 11:51:55 pm »

Name: Lilly Rose-Thorn
Gender:Female
Core: A small Crest. It is roughly two inches wide and could be described to float about happily and excitedly. It is a mixture of a vibrant silver green and indeed a beautiful red a symphony of colors showing a beautiful thorned rose with deep red petals and silver thorns. It seems to let out little jitters and excited call's constantly and often. The thing that despite it's size will bravely and perhaps foolishly try to defend people from anything it perceives as incredibly dangerous. It seems to manifest a inner desire a inner parental instinct for the young and meek. A  friend to the helpless a friend to the meek. Something that despite it's size it seems to be able to come out on top against dangerous foes to the meek. To the weak. A hero that lashes out with silver thorn's. If you can call something like this a hero.
Aspect's:

Description: Lilly is a little girl almost definitely appearing to be at maximum the age of 15. They have long deep red hair which appears to be rather silky in appearance. Their skin is a pale green color and their eyes a radiant Silver. They have long elf like ear's it seems. Throughout their small appearance roughly 4ft6 small vines seem to flicker about her body and flower's of various color's grow in her hair. They appear lithe overall and their body if examined closely appears to be rather strangely connected like fused branches twigs and vines all together to form a humanoid body. They truly do appear as if they could have grown straight out of  the ground. With a warm bright silver smile and a green complexion this plant like girl is eager for an adventure and eager to make her noble parent's proud of her despite their quite different appearance's. 

Background:From a rather minor noble family Lilly is of the house Rose-Thorn. It is a small noble house that has existed for roughly the past hundred year's and grew to prominence due to her grandparent's intelligence wits and bravery. It is located deep in the forest's usually far from most civilization's hey clearly prefer the quiet of rurality and even isolation over the hustle and bustle of an inner city. The crest of House Rose-Thorn could be said to both have come from the rich silver mine's the family had exploited and grown rich off of and the beauty of the isolation and wild nature of their manor's and homes. House Rose-Thorn bloom's and it shine's a bright silver light in the sky. Lilly eager to strike out on her own and with her parent's blessing's decided to become an adventurer and seek glory fame and bring honor to her house. Now if only her family wasn't so isolated her name would actually mean anything.

Stats:

Efficiency:1d7
Perfectionism:1d4
Improvisation:1d8
Hastiness:1d5

Skills: (You start with 12 points to put in the general skills, but you cannot specialise any further at character creation. The points put into skills in character creation will apply to both the Theory and Practice level of the skills. See the Skills section of System for more info.)

       > Melee: 4
Combat  > Ranged: 0
       > Magic: 2


            > Problem-solving: 2
Adventuring  > Travelling: 0
            > Wisdom: 0


            > Crafting: 2
Science  > Analysis: 1
       > Utility: 1

Equipment:

Equipment Templates:

Weapon:

Name: Noble Silver Saber.
Aspects:
Type:Melee
Qualities: Dazzling: This weapon glimmer's beautiufully in the sun and in the moon. Even in low light illuminated area's. It can make stealth difficult but it does inspire a bit of awe in those who see it.

Exotic: This weapon is not commonly used and is clearly something a noble would wield this clearly shows her social status and could set her up for people wishing to rob her which actually did happen to her money pouch and why it is slit and nearly empty.
 
Description: Made of Rose-Thorn silver with a solid mahogany handle it is clearly a saber of clearly expensive and noble mean's. The blade shines beautifully in the light and is usually very clean. It is used to slice apart unarmored foes and also get through kinks in armor and slice of limbs through vulnerable joint's.

Armor:

Name: Weaved Rose-thorn robes
Aspects:
Type:Medium
Qualities:  Prickly: It is covered in thorns really trying to attack this with melee can be damaging anf hurt those who are attacking her. Forest camo: In a forest Lilly has an advantage at hiding or trying to blend in with her surroundings with this armor not to mention her natural appearance and she can blend in with any heavily forested area like a piece of cake.

Description: Made outta various rose stems and various other vines reeds and material's it is covered with prickly rose's at key body points to deter attack such as the neck. The elbows and the groin. The vines themselves are rather tough to cut through but with enough effort would be destroyed. It could easily be used to blend in a particularly forested area.

Inventory: Small Journal plus writing supply's, A few money pouches' that have been slit by pickpockets and only a scant few currency items remain. Sword maintenance equipment. Fire starting tool's Several small bags.
« Last Edit: May 01, 2017, 01:22:41 am by AbstractTraitorHero »
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spümpkin

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Re: Form and Function - An Adventure RP - OOC [6/6-7] - Starting!
« Reply #43 on: May 01, 2017, 01:47:44 am »

-snip-
Accepted. Still expecting a sheet from TBF, so one more spot shall remain open.


IC is up: http://www.bay12forums.com/smf/index.php?topic=163975.0
« Last Edit: May 01, 2017, 02:12:38 am by spümpkin »
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

StrawBarrel

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Re: Form and Function - An Adventure RP - OOC [6/6-7] - Starting!
« Reply #44 on: May 01, 2017, 03:12:08 am »

This seems interesting. Would it be possible to create a character and waitlist it?
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