Section VIJoe Joseph looks around him. Nope. There is not a
damn thing around here that he's familier with.
With that, he hears his cell phone go off. It's a message...
Section VIIDonny DiBorgo checks the station name. "Eastside Station".
That's it. There aren't any stops that are just called Eastside. Nothing else looks familiar. Then his cell phone goes off. There's a new message...
Section VIIITed Thompson looks around him. Aside from the strange store he just left, apparently called "The Goth", what a dumb name, this place looks just like every other street in town. Only, without anything recognizable.
He pulls out his phone. The apps are all odd now, and half of them are missing, but maps are still there.
When he hits it, there is indeed a map that comes up, but it's not the town map. It's like some kind of weird board game shaped like a deformed butterfly. There's a main street down the middle, with 4 sections labled 1 through 4 in roman numerals. On the east wing, there's 5 though 8, with the 5 connecting to the 2, and the 8 to the 4. The 8 is lit up. There's an identical wing on the other side, also linking at 2 and 4, and a small circle around the 1. There are 16 sections, total.
His browsing at the map is interrupted by a text...
Section XRoss Roosevelt looks about at the street names, but he doesn't recognize a single one of them.
His cell phone goes off. There's a new text...
Section XIDylan Daehler walks away from the subway and whips out his phone. Huh, he can't get a signal. Weird. Looking around, nothing
looks out of place.
His eyes are pulled back down to the phone as he gets a text...
Section XIILily LaBlanc pulls out her cell phone and tries to make a call. There's no service. In the middle of town? She tries to ask someone passing by, but they don't even glance at her.
Then she gets a message on her phone...
Section VRoésse Radde looks up from the sidewalk to the startling realization that this isn't the road she was just on. Before she can even collect her bearings, her cell phone goes off with a new message...
Section IXSara Sarowski sits on a bench, reading an English dictionary to try and memorize some cool-sounding words. When she takes a break and looks up, she realizes that she's not sure where she is now. She's on some downtown street that she hasn't been through before.
Closing the book, she feels her phone vibrate. There's a new text...
ALL PLAYERSReach the front door of Northern Heights, the tallest building in Downtown.
You have three hours.
Fail, and face Erasure.
-The Reapers
As each person reads the text that they mysteriously received, a sudden pulse of pain ripples through their right hand and up their arm, resulting in a red timer to scar on their palm, as it slowly counts down.
2:59:56Around each of them, pockets of air warp and twist until small creatures, overgrown green frogs, begin to pour out. They immediately move towards the players, ignoring the crowds, who don't even seems to see them.
Attacks are done by activating a power, and rolling a D10. Lower rolls result in hits, high rolls miss.
Right now, nobody has any power. You can't fight the Noise without a partner. To get one, you have to find another player, and both must agree to a pact.
When you decide to "bounce" (run away), choose an adjacent map section, and you'll move to it. Running never fails, but enemies will get one last attack on you if you're in combat. For a map, read Ted's turn to get an idea of how the map is shaped.
Even without a partner, you can always dodge. If you spend your turn dodging, you'll impose a +4 penalty to incoming melee attacks, and +2 to ranged. You can't bounce and dodge in the same turn.