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Author Topic: Remnants of the Precursors, free Master of Orion 1 remake  (Read 52116 times)

RayFowler

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #180 on: April 13, 2020, 02:35:41 am »

hmmm, ok... I'll take a look at this. If you have a save file for the game, you can email it to me at rayfowler@fastmail.com

That greatly helps in reproducing and fixing problems. Thanks!
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Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #181 on: April 13, 2020, 07:04:06 am »

Unfortunately i had bombed to death those border Klackon worlds.
So while i had retired my ships from one of those worlds , waiting for the Klackons to re-colonize it so i could reproduce the problem and get a save, i ran into an actual unexpected crash.

No idea what caused it as i was just passing turns without attacking anymore to let the Klackons recover and get the border world, only researching, producing ships and of course as Darlok spying a lot :D.
A Space Crystal and an Amobea being also busy helping me with keeping my AI competition at bay :)

I sent a screenshot of the error message + the recent.rotp file to your email.
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Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #182 on: April 13, 2020, 06:12:14 pm »

Beta 1.2 is available
https://rayfowler.itch.io/remnants-of-the-precursors

Bunch of very welcomed bug/crash fixes :
https://www.reddit.com/r/rotp/comments/g0cihu/beta_12_is_now_available/

EDIT :
Spoiler (click to show/hide)

« Last Edit: April 13, 2020, 09:33:49 pm by Robsoie »
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Ulfarr

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #183 on: April 14, 2020, 09:24:50 am »

Total noob here, I ve got no idea about proper strategies (polite way to say the AI is kicking my ass) but so far I 'm having a blast with it.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #184 on: April 14, 2020, 11:22:49 am »

The AI is not bad at all.
I remember many years ago when i was playing with MoO1 there was some excellent guide from player Sirian that taught me how to not be completely trashed by the AI.
The website can still be found on the archives (though sadly it didn't archived the pictures)
https://web.archive.org/web/20051102070728/http://sirian.warpcore.org/moo1/

Tutorial can be found here :
https://web.archive.org/web/20050912054949/http://sirian.warpcore.org/moo1/tutorial/tut-1.html

Should still be usefull with Remnants of the Precursors.
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Ulfarr

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #185 on: April 14, 2020, 04:49:39 pm »

Thanks Robsoie!
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #186 on: April 18, 2020, 09:12:18 pm »

Playing on the latest version
https://old.reddit.com/r/rotp/comments/g3h81x/beta_16_has_slipped_in/

with the Klackons, i started very well, colonised a lot of worlds rather fast, getting the upper hand in tech and amount of fleet.
The Meklars have been an annoyance at first but i managed after sabotaging their many defense bases to bomb 2 of their worlds to death. The Bulrathis being Meklars enemy were happy of my progresses (so they were not declaring war on me despite my large empire), the Alkiri weren't much interested to fight either for some reason.
But the Meklar ignored all my attempts at ending the war.

After colonising the ex-Meklars world, they called for a cease fire, while the Bulrathi decided i was too big and it was time to attack me.
But it seems they were in no position to threaten me and they called for a cease fire soon enough despite we had no actual fight.

All in all it went well, i was building up my huge fleets (though not at a tech in which i could take out the Orion guardian so i didn't even tried).
It was then that a Crystal and Amoeba entities decided to visit our universe.

And by visiting our universe i mean killing my empire as out of the Alkiri that at first got 2 worlds eaten by the Amoeba, the 2 entities after flyign around a bit just went into my Empire and started killing worlds after worlds (i guess the problem of owning most of the universe "surface" got me as the most attacked), annihilating my fleets with incredible ease (i nearly got the Crystal destroyed but in the end it still managed to annihilate my largest fleet, so i didn't had anything serious enough to stop both entities anymore)

Here's a screenshot of what was left , most of the worlds in white were actual populated worlds (most of them were also mine) , now after the assault of those damned Crystal and Amoeba entities they're dead world as as for now none has the technology allowing to colonise dead worlds (good i refused to include the Silicoids in the game, as they have no tech requirement to colonise any type of world).
Spoiler (click to show/hide)

Oh that damn Amoeba can multiply when eating a fleet
Spoiler (click to show/hide)

I guess i'll have to drop the difficulty a notch next time :D

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RayFowler

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #187 on: April 19, 2020, 01:01:39 am »

ouch.  they can be killed, but each monster requires a different strategy to kill it.
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Ulfarr

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #188 on: April 19, 2020, 04:04:28 am »


Oh that damn Amoeba can multiply when eating a fleet


I'm not sure if the amoeba splits when it consumes a fleet, it seems to me that it splits when it reaches certain thresholds of damage taken.

edit: Is there any other way to resize the window apart from the "shrink-expand" buttons?
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #189 on: April 19, 2020, 06:24:23 am »

Tiny universe is probably the most fun (or FUN! depending on how crazy insanely hard it can be :D) setup if you play with space monsters, they're going to hit absolutely everyone (out of the Silicoids that will then get a big advantage on everyone else) extremely hard, especially as none in the universe is at a tech level in which they can hope to deal with them when they show up.

It's also a great challenge as it forces you to play differently and more aggressively as every empires will lose most of their worlds, you can't plan on a diplomatic victory with the entities eating worlds around.
« Last Edit: April 19, 2020, 07:53:49 am by Robsoie »
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RayFowler

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #190 on: April 19, 2020, 05:39:58 pm »

first monster can't come out until at least turn 100 so you maybe could rush a victory? It's 33 systems, though, so seems hard to do
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Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #191 on: April 19, 2020, 07:39:09 pm »

To me this "space monsters in tiny universe" situation gives a sense of urgency to the game that increase the fun.
Even if when they show up it can become very very hard depending on where they go and which empire has the bad luck to be in their way (as in a Tiny universe there's nowhere to run :D ) , it creates a really interesting challenge, as it requires to avoid any "turtling" (as you're basically on a "timer before doom") to get a hope for winning.

And can also generate a complete reversal of the situation you're in (from being on the losing side and suddenly seeing a chance for a come back, or crushing your AI opponents and suddenly the AI turns the table on your half eaten empire), keeping you on your toes
« Last Edit: April 19, 2020, 07:41:48 pm by Robsoie »
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Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #192 on: April 19, 2020, 09:39:56 pm »

Ah finally, on a new Tiny universe game (vs Alkaris, Bulrathis and Meklars) the Klackons prevailed.
Knowing what i know about the space monsters and tiny universe setting, i expanded rather aggressively, even built some huge colony ships instead of large ones, so i could also fit a reserve fuel tanks and have extra range so i could reach habitable scouted worlds that were out of regular ship reach.

Of course after a while this had displeased greatly most of the AI opponents, as i ignored their warning and continued to expand.

I had a tough time when the global war went on full but fortunately managed to resist long enough for the doomsday clock to reach its critical hour : the Crystal and Amoeba entities spawned (they seem to spawn nearly together in my games, i never had only 1 space monster to spawn, it's always both of them).

Let's say that as i was the biggest empire i was hit the hardest, but fortunately the space monsters didn't spared the other 3 guys.

At some point i got rather lucky as the entities were more interested by worlds devoid of life than mine (and i got the dead world tech so i could always recolonize those killed worlds if needed) so i could keep ahead of everyone in fleet production as i was resisting well on my frontier worlds.
Everything changed when i finally managed to field my huge warships with lots of hard beam , zotrium armor and some shield, and fusion engine that allowed them to fly very fast when travelling between world, perfect to go help worlds that were under sieges and then regroup and attack.

So in the end of the universe, it looked like that, you can notice all the empty worlds, nearly all of them were occupied but fell to the mighty space beasts, a few fell to my mighty fusion bombs, as it didn't needed much of my huge behemoth warships stacked together to bomb them to oblivion.

Spoiler (click to show/hide)

And so it ended, the Alkaris were the first to fall, they were the 2nd empire behind mine and my primary target as the space monsters nearly never attacked their sector of the universe, so i battled them with my huge warship and their hundred of smaller escorts and either bombed or invaded with lot of transport assault ship.
The 2nd one were the Meklar, they had been the 1st originally to declare war on me , just because i sent a full transport ship and invaded a world they just colonised before they had the chance to consolide it :D , i left them alone (though defending their attempt at bombing my worlds) for a while as they were also rather hurt by the space monsters so i thought they weren't a threat anymore.

The Bulrathis i kept them for last, because they were the last to declare war on me, in fact it surprised me as Bulrathis are usually wanting to go at war with me early in most games. They got hurt by the Amoeba mostly so i could focus my efforts on taking out the Alkaris.

Once the bears fell, it was victory (while the entities were busy eating my worlds in one of my empire border)

Spoiler (click to show/hide)

Lots of fun in this one, thank you so much for RotP , one of the best 4x around.
« Last Edit: April 19, 2020, 09:50:32 pm by Robsoie »
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Robsoie

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #193 on: April 24, 2020, 08:41:51 pm »

Trying to retake Mentar that i lost to a big blob of ships (that my fleet wasn't fast enough to come back home to stop) after getting finally rid of the enemy fleet i sent a lot of assault transports from several worlds.

But i forgot there was one race that had a bonus on ground battles.
Spoiler (click to show/hide)
Now i remember, and i wish they hadn't researched a better ground weapons than me while my transports were still flying :D

edit :
that game can be merciless.
Tthe Bulrathis had built a 15 world empire in no time while i was busy doing a war with the bugs, i was at only 6 worlds (before losing Mentar to those psychotic bears) and before taking Mentar the Bulrathis had just lost only 2 worlds to the Crystal entity.

And guess what the Crystal decide to do after that, yeah, annihilating my 2 best remaining worlds (one being an big artifact world ! ), leaving me with 1 poor desert world and 2 tundra hostile ones, terraforming helped a bit but there's no way i can make a come back like that :D.
(and the Crystal annihilated my huge big fleet in 1 turn while i was hoping to get it in my artifact world and its 15 stinger missile bases, so the poor Psilons are just doomed )


« Last Edit: April 24, 2020, 08:50:04 pm by Robsoie »
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Parsely

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Re: Remnants of the Precursors, free Master of Orion 1 remake
« Reply #194 on: April 25, 2020, 04:07:54 am »

Is this a 1-to-1 remake of MoO1? If not... How does it compare to MoO2? To me, 2 is by far the best MoO
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