Raiding the 2nd villageJóra and the Tavern Owner [/b]
As the company passes by the tavern, Jóra is pulled aside by one of Frømund’s shield brothers, and is told of the three prisoners taken captive in Frømund’s attack. Jóra ubs her hands together, and accompanied by 2 of her warriors, quickly goes to meet them.
The man, said to be the tavern owner, is old, with gray streaking through his beard. His woman next to him is old as well, with deep wrinkles from the sun. The boy is very young, most likely around 7. Jóra gives them a bright smile, “Don’t worry, we will let you go soon. This area is infested with bad spirits, and we are trying to clear the area for your people.”
The man stares at Jóra incredulously, “So you come in the middle of the night and slaughter our people? Burn our homes and take our things? You bastards murdered my son over this HORSESHIT!?” At this, his face red with rage, he swings at her face, his fist crunches into her nose, breaking it as blood spurts everywhere.
(Resist, costs 3 fate to resist, lvl 1 harm of broken nose) Jóra falls, and the enraged tavern owner lunges at her, but Skjære, one of your warriors, coolly steps over you and in a quick, graceful motion stabs the man through the chest with his spear. A shove with his shoulder sends the tavern owner to the ground. His wife screams and cries, and the young boy stares mutedly , tears streaking silently down his face. The tavern owner thrashes on the ground, as Skjære helps Jóra to her feet.
“My apologies, I should have been quicker” Skjære mutters as he hands her a rag to stop the bleeding from her broken nose. “We should get moving, we can decide what to do with them once we take the village.”
Jóra nods, still a bit stunned from the altercation, but she still has a job to do.
Jóra and the Messenger[/b]
Jóra quickly rushes to the town, Skjære and the rest of her troop right behind her. As they are a bit lighter on their feet, they arrive before the rest of the company, and are guided into position by Frømund and his men. Just then, the gate opens and a young man gallops out on his horse. He heads out southward, riding quickly. Jóra wastes no time. Moving to get clear of the woods, she brings her bow off of her shoulders and into her hands, and nocks an arrow. A breath. The man hunches over his galloping horse. She draws the string back. Exhale. The man looks over his shoulder. Jóra releases the string. A flash through the air, merely a whisper. A cry cuts through the air, and the man tumbles off of the horse.
Frømund shrugs, “Well, they know we are here now.”
The Assault Frømund Thormodsson: Ferocity: 3,2,1
Einar Kolsson: Ferocity: (6,5) +1 Dark Bargain
Sihylde Norheim: (5,3,2,2)
Frømund, trying to seize the element of surprise, orders his men to charge forward, and to try to take the gate before it can be secured. His men rush out of the woods. However, they are tired, and the guards stationed outside cry out in alarm and rush inside the gate, closing it behind them. Your men reach it, and pound furiously with their weapons. Though a wood begins to crack from your blows, a spear juts out and catches one of your men in the eye. Screaming in pain, he pulls away and falls off to the side (Resist: Command, ferocity: -2 fate points, man loses his eye) Frømund screams to Crom in frustration.
Frømund then hears a call from behind them, “Make way, make way!” And Sihylde, along with Einar, together with their warriors, appear, carrying a quickly hewn down tree. Judging by the perspiration on Sihylde, it appears she borrowed an axe from one of her men and cut it down herself. ( her men later boast that it took her only a single blow, but it was really more like 4). The men carrying the tree yell out as they run full speed into the gate.
The tree, thick as a barrel, easily crushes through the gate. The defenders inside cry out that the raiders are inside. Nearly ten defenders with spears ready await the company. Their spears jab out, and slay the first two men, one of Sihylde’s and one of Einar’s. (Sihylde Resist, command F; -0 fate points) Sihylde’s warrior quickly drops the tree, and blocks the oncoming spear thrust to the side, and tackles the defender to the ground. Enraged at their loss, the warriors drop the spear and leap out, engaging in a furious melee.
Einar hangs back, directing warriors into the fight. His shoulder aches from the wound he received early, but he ignores it. The men he directed into the right flank swing around and cut through the defenders.
Sihylde wades into the fray on the left, swinging her war hammer about her, and crushes one skull with a mighty blow from the side. Her next swing caves in the chest of another, and sends him flying into the wall of a house. The defenders fall before the company, and one of them flees down the street, crying out in alarm. Panicked people fill the street, and a bell begins to toll.
Einar and Frømund have their men secure the gateway, which as far as they are aware is the only entrance to the village. The people are trapped and are at your mercy, but could transform into a stampeding horde if not handled carefully.
What do you do?
A. Move quickly to eliminate resistance. Secure the town, kill those who resist. Begin looting. (Ferocity, or Resolve, though resolve may have less effect)
B. Talk to the people, tell them to surrender. Have them bring out goods as a ransom (Could use any of the 3, though ferocity would be the most effective, using intimidation).
C. Burn the whole town down, kill everyone. Avenge the fallen. Loot as you burn.
D. Something else