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Author Topic: Viking: Sea Wolves-Chapter 1: Fur and Fang  (Read 27144 times)

Mardent23

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Re: Viking: Sea Wolves
« Reply #90 on: April 19, 2017, 11:11:12 pm »

Currently ,Skjær  would  be trying to  gauge some of the  captives. Even though most of them won't be staying, some of the adventurers, and the more dissatisfied of the bunch, would be helpful in our invasion. After all, they are locals.
« Last Edit: April 20, 2017, 07:36:15 am by Mardent23 »
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Mardent23

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Re: Viking: Sea Wolves
« Reply #91 on: April 19, 2017, 11:29:36 pm »

Can I suggest an action for my character? Nevermind. Suggested action is up above.
« Last Edit: April 20, 2017, 07:36:28 am by Mardent23 »
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Tiruin

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Re: Viking: Sea Wolves
« Reply #92 on: April 19, 2017, 11:55:50 pm »

Is it alright if I suggest an action for my secondary character?
You can do that :3
Also if you feel like editing your post--there's the 'modify' option at the top right of your post.
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Mardent23

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Re: Viking: Sea Wolves
« Reply #93 on: April 20, 2017, 07:08:00 am »

Thank you.
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chubby2man

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Re: Viking: Sea Wolves
« Reply #94 on: April 20, 2017, 02:48:55 pm »

Raiding the 2nd village

Jóra and the Tavern Owner
Spoiler: Rolls (click to show/hide)
[/b]
   
As the company passes by the tavern, Jóra is pulled aside by one of Frømund’s shield brothers, and is told of the three prisoners taken captive in Frømund’s attack. Jóra ubs her hands together, and accompanied by 2 of her warriors, quickly goes to meet them.
   
The man, said to be the tavern owner, is old, with gray streaking through his beard. His woman next to him is old as well, with deep wrinkles from the sun. The boy is very young, most likely around 7. Jóra gives them a bright smile, “Don’t worry, we will let you go soon. This area is infested with bad spirits, and we are trying to clear the area for your people.”

The man stares at Jóra incredulously, “So you come in the middle of the night and slaughter our people? Burn our homes and take our things? You bastards murdered my son over this HORSESHIT!?” At this, his face red with rage, he swings at her face, his fist crunches into her nose, breaking it as blood spurts everywhere. (Resist, costs 3 fate to resist, lvl 1 harm of broken nose) Jóra falls, and the enraged tavern owner lunges at her, but Skjære, one of your warriors, coolly steps over you and in a quick, graceful motion stabs the man through the chest with his spear. A shove with his shoulder sends the tavern owner to the ground. His wife screams and cries, and the young boy stares mutedly , tears  streaking silently down his face. The tavern owner thrashes on the ground, as Skjære helps Jóra to her feet.
   
“My apologies, I should have been quicker” Skjære mutters as he hands her a rag to stop the bleeding from her broken nose. “We should get moving, we can decide what to do with them once we take the village.”
   
Jóra nods, still a bit stunned from the altercation, but she still has a job to do.

Jóra and the Messenger
Spoiler: Roll (click to show/hide)
[/b]
   Jóra quickly rushes to the town, Skjære and the rest of her troop right behind her. As they are a bit lighter on their feet, they arrive before the rest of the company, and are guided into position by Frømund and his men. Just then, the gate opens and a young man gallops out on his horse. He heads out southward, riding quickly. Jóra wastes no time. Moving to get clear of the woods, she brings her bow off of her shoulders and into her hands, and nocks an arrow. A breath. The man hunches over his galloping horse. She draws the string back. Exhale. The man looks over his shoulder. Jóra releases the string. A flash through the air, merely a whisper. A cry cuts through the air, and the man tumbles off of the horse.
   Frømund shrugs, “Well, they know we are here now.”

The Assault
 
Spoiler: Rolls: (click to show/hide)
   
Frømund, trying to seize the element of surprise, orders his men to charge forward, and to try to take the gate before it can be secured. His men rush out of the woods. However, they are tired, and the guards stationed outside cry out in alarm and rush inside the gate, closing it behind them. Your men reach it, and pound furiously with their weapons. Though a wood begins to crack from your blows, a spear juts out and catches one of your men in the eye. Screaming in pain, he pulls away and falls off to the side (Resist: Command, ferocity: -2 fate points, man loses his eye) Frømund screams to Crom in frustration.
   
Frømund then hears a call from behind them, “Make way, make way!” And Sihylde, along with Einar, together with their warriors, appear, carrying a quickly hewn down tree. Judging by the perspiration on Sihylde, it appears she borrowed an axe from one of her men and cut it down herself. ( her men later boast that it took her only a single blow, but it was really more like 4). The men carrying the tree yell out as they run full speed into the gate.
The tree, thick as a barrel, easily crushes through the gate. The defenders inside cry out that the raiders are inside. Nearly ten defenders with spears ready await the company. Their spears jab out, and slay the first two men, one of Sihylde’s and one of Einar’s. (Sihylde Resist, command F; -0 fate points) Sihylde’s warrior quickly drops the tree, and blocks the oncoming spear thrust to the side, and tackles the defender to the ground. Enraged at their loss, the warriors drop the spear and leap out, engaging in a furious melee.
 
Einar hangs back, directing warriors into the fight. His shoulder aches from the wound he received early, but he ignores it. The men he directed into the right flank swing around and cut through the defenders.

Sihylde wades into the fray on the left, swinging her war hammer about her, and crushes one skull with a mighty blow from the side. Her next swing caves in the chest of another, and sends him flying into the wall of a house.  The defenders fall before the company, and one of them flees down the street, crying out in alarm. Panicked people fill the street, and a bell begins to toll.
   Einar and Frømund have their men secure the gateway, which as far as they are aware is the only entrance to the village. The people are trapped and are at your mercy, but could transform into a stampeding horde if not handled carefully.

What do you do?
A.   Move quickly to eliminate resistance. Secure the town, kill those who resist. Begin looting. (Ferocity, or Resolve, though resolve may have less effect)
B.   Talk to the people, tell them to surrender. Have them bring out goods as a ransom (Could use any of the 3, though ferocity would be the most effective, using intimidation).
C.   Burn the whole town down, kill everyone. Avenge the fallen. Loot as you burn.
D.   Something else

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Mardent23

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Re: Viking: Sea Wolves
« Reply #95 on: April 20, 2017, 03:01:34 pm »


How many captives do we have, if any?  Also, are we outnumbered?
« Last Edit: April 20, 2017, 03:09:07 pm by Mardent23 »
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chubby2man

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Re: Viking: Sea Wolves
« Reply #96 on: April 20, 2017, 05:41:53 pm »

There are 25 captives taken from the village, and 2 from the tavern. The towns population does outnumber you, but as for actual guards, you probably wiped most of them out,
I also put Skjære in Jora's company as they both are strong in cunning and have interest in the prisoners.
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Funk

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Re: Viking: Sea Wolves
« Reply #97 on: April 21, 2017, 05:53:55 am »

C "Take all you can carry! Burn what you can't!"

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #98 on: April 21, 2017, 06:25:56 am »

A, use Resolve (patience-type).

"Take it slow, search for everyone. Take as much as you can carry, but leave them enough to live on. If we let them survive, we can come back and raid them again later."
« Last Edit: April 21, 2017, 06:39:51 am by SeriousConcentrate »
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Mardent23

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Re: Viking: Sea Wolves
« Reply #99 on: April 21, 2017, 06:36:58 am »

D, as proposed by  Tiruin. If we loot them, that just gives them more reason to come after us next time. Plus, who knows what will happen the next time we're here. Maybe we've lost men, or the knights decided to make a more unified effort at stopping us. Who knows, we might even make friends.
« Last Edit: April 21, 2017, 08:39:29 am by Mardent23 »
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Tiruin

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Re: Viking: Sea Wolves
« Reply #100 on: April 21, 2017, 08:05:51 am »

This GM loves his 2's. :P



So I'll be tracking my own sheet and fate points, as a spoiler at the top of my posts.
Currently I've got...3/5 fate.
Oh you. :3

HRK, I feel horrible and like someone punched my tummy, and it twisted my insides x_x
...Yeah I deserve that.

Is this level 1 thing something I can fix up later on? Because if it can't be resisted (healed? I forget the term for 'healed over time'), use the 3 fate points >_<
Because I'm okay with retaining a temporary wound.



Now I wonder what would've happened if we picked the TOWN! :P

B (which is D, but focusing on talking to the people...or otherwise convince to drop tension/arms :/)
Also let Skjære command my folks during this time.


Quote
(6,5,4 -1 fate)
Really wondering what would've happened if I rolled worse. This seems like a nice set! :D
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Mardent23

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Re: Viking: Sea Wolves
« Reply #101 on: April 21, 2017, 08:17:15 am »

We probably would be dealing with far more dangerous foes. Also, do you mean "D, which is B"?
« Last Edit: April 21, 2017, 08:23:50 am by Mardent23 »
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chubby2man

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Re: Viking: Sea Wolves
« Reply #102 on: April 21, 2017, 08:57:20 am »

C "Take all you can carry! Burn what you can't!"



A, use Resolve (patience-type).

"Take it slow, search for everyone. Take as much as you can carry, but leave them enough to live on. If we let them survive, we can come back and raid them again later."

Hmm so Sihylde is going for a burn everything kill them all, while Einar goes for the more "reasonable raider"?  This could get interesting  :P

Funk: Does Sihylde compromise when Einar gives his order? Do you challenge him?
SC: What do you do when/if Sihylde disobeys and starts killing indiscriminately? Do you give her free reign, and just try to not add to the damage, or do you confront her?

This GM loves his 2's. :P



So I'll be tracking my own sheet and fate points, as a spoiler at the top of my posts.
Currently I've got...3/5 fate.
Oh you. :3

HRK, I feel horrible and like someone punched my tummy, and it twisted my insides x_x
...Yeah I deserve that.

Is this level 1 thing something I can fix up later on? Because if it can't be resisted (healed? I forget the term for 'healed over time'), use the 3 fate points >_<
Because I'm okay with retaining a temporary wound.



Now I wonder what would've happened if we picked the TOWN! :P

B (which is D, but focusing on talking to the people...or otherwise convince to drop tension/arms :/)
Also let Skjære command my folks during this time.


Quote
(6,5,4 -1 fate)
Really wondering what would've happened if I rolled worse. This seems like a nice set! :D

Hehehe, it was actually the 3. While it is easier to roll those high numbers with a lot of dice, everything besides a 6 has a consequence to it.
Yep, those level one injuries heal up quickly, with a day or two or rest once treated. Fate point cost for resistance is randomized, you just got unlucky two rolls back to back. You did roll well on stopping the messenger, which did lower the countdown to discovery by one, I just forgot to mention that  :P

D, as proposed by  Tiruin. If we loot them, that just gives them more reason to come after us next time. Plus, who knows what will happen the next time we're here. Maybe we've lost men, or the knights decided to make a more unified effort at stopping us. Who knows, we might even make friends.

Tiruin + Mardent: So are you having your men focus on calming down the crowds? This is going to a risky action, with low effect because the rest of the company is securing the town violently. Or are you going to focus on pacifying those being captured? How far are you willing to go to defend yourselves, if attacked with stones or fists?

With group actions, the general action of the company will be decided by the majority, with the captain or leader being the tiebreaker. For example, so far the company is going to secure the town, as 2/3 votes so far are focused on violent actions (secondary character's votes don't have the weight of protagonists), with the captain going for a more secure and loot, rather than a pillage and burn. If Fromund decides to go burning with Sihylde, that will orient the company to be burning and pillaging.
« Last Edit: April 21, 2017, 08:58:56 am by chubby2man »
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Mardent23

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Re: Viking: Sea Wolves
« Reply #103 on: April 21, 2017, 11:31:07 am »

I was thinking it would be a combination of pacifying peasants and disciplining our fellow raiders. No unnecessary burning, lest the tavern incident repeat itself.On an unrelated note, how dissatisfied would you say the general population of this area is?
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #104 on: April 21, 2017, 02:10:10 pm »

Einar will ask Sihylde to do things his way. If she refuses, he'll pull rank.
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