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Author Topic: Viking: Sea Wolves-Chapter 1: Fur and Fang  (Read 27214 times)

Mardent23

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Re: Viking: Sea Wolves
« Reply #180 on: April 26, 2017, 09:06:31 pm »

"But why the sudden change? He seemed perfectly fine with accepting the monks as captives. It was  not even for any blessings or favor. This is bloodshed for the sake of bloodshed. And we all know what happened the last time we let that happen."
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chubby2man

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Re: Viking: Sea Wolves
« Reply #181 on: April 26, 2017, 09:09:03 pm »

Wasn't it changed to risky by Jora's 2 fate?

Well for this action you can decide how risky you are going to be, I was just assuming desperate risk based on Tir's post, but its up to you to decide! Just look through my list and and answer and correct if needed.

"Again, it will not be diffused. The Thane is in no mood for convincing through anything but violence, and he's gotten to his age without much of a scratch to tell of his exploits. And I wouldn't be opposed to him killing the rest of the monks in the same fashion either, thunderer knows those damned monks are a vile evil unto themselves."

No one listens to their elders these days, huh?  :P
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Taricus

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Re: Viking: Sea Wolves
« Reply #182 on: April 26, 2017, 09:10:13 pm »

"Something that I cannot tell, unfortunately. Needless to say once he's been riled up in such a manner, there's not much we can do but wait to let him calm down."

((@Chubby: Yeah. Bloody kids having no respect these days :P))
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We sided with the holocaust for a fucking +1 roll

Tiruin

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Re: Viking: Sea Wolves
« Reply #183 on: April 26, 2017, 09:42:30 pm »

"I will propose for them to be our literary aides. If we're to face the dangers in our lands, we may need all the help we can get--I will not contest the sacrifice of that one person-" Jora said, thoughtfully adding a tangent in angering the Thane, alongside the understandable nature of their actions being thoroughly insulting, but finding herself unable to mention either. "But I will mention their importance."

((I had changed my action from controlled to risky, and spending as much fate as I can in support of Mardent's action
Also I listen! :P I've been mentioning repeatedly that I'm not going against it, but I am aiming to diffuse tension [and y'know, get that 2 coin because those traders can benefit from an interpreter! I'd also mention that it may be a cultural benefit to learn more. :V]))
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Taricus

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Re: Viking: Sea Wolves
« Reply #184 on: April 26, 2017, 09:53:39 pm »

((We only get the two coins worth out of them if we sell.))

"No, we're selling them off to the traders and that's final. If you try to insist on keeping them for anything other than selling off I will drag you out of here this very moment and you can explain to your mother how we've gotten so little out of this raid."
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tiruin

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Re: Viking: Sea Wolves
« Reply #185 on: April 26, 2017, 11:30:13 pm »

Jora was quite confused on why there was a strange way her father was disagreeing until it hit her.

It didn't seem apparent that 'selling or trading' them to the traders meant what she meant, and this reflected in her facial expression.

"A-ah, father, that is what I meant. I can make a bargain with the traders and mention their merits that way; that way, it curries favor from our Thane who probably wants them all sacrificed for their heresy, and I can persuade them into roles of being interpreters. I will however work with the one to be sacrificed, so that fear will not be the only thing he will feel."

((Well it's 2x9. :P Because we took 10 monks, and 15 villagers/footmen, I recall we lost some footmen due to sacrifice reasons [THANKS DAGLAR :V] and replaced them with villagers. Our Thane mentioned getting his share of 7 people. (1/3), so we've got around...8 footmen or villagers, and 9 monks [since sacrifice reasons], and I can get the themes :P Having the same ideals as Alette @Banner Saga...II. Ever since she started the need to shoot people. :/ So yeah.))
« Last Edit: April 26, 2017, 11:32:15 pm by Tiruin »
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Taricus

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Re: Viking: Sea Wolves
« Reply #186 on: April 26, 2017, 11:36:40 pm »

"No talking to the one being sacrificed, he is fearful for the right reasons. But otherwise do go ahead and do so for the others and the thane. Though wait until Evarsson has calmed down a little, he's hard to convince in a state like this and a lot of people who have been on raids with him will attest to that. And don't mention that dark spirit malarkey; damn thing was probably working for them."
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tiruin

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Re: Viking: Sea Wolves
« Reply #187 on: April 26, 2017, 11:48:36 pm »

Feeling particularly grateful (and calmed) that the topic ceased its tension, Jora turned towards something else she was pondering upon.
"We've around three or more weeks here before we go on a raid--I'll be completing what I've been doing earlier as planned, foraging and herbalism, but the mention of that dark spirit; back then I had...felt something important. Is it true that people can feel or talk to spirits?"

((Alright, Einar/SC, Funk/Silhyde, Lorknis/Fromund, haven't picked a trait or bonus die yet. :P
And there are still +exp opportunities for...Funk, Einar, and Lorknis actually. Mardent sent in his RP bits and this tiny tidbit!))
Kind of a bit late, but can I choose  "literate in the southern language "as my trait?

Spoiler: Tallies (click to show/hide)
Also I don't think you picked up on this, GM. :P
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Favored by: Crom [God of murderhobos War]
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Taricus

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Re: Viking: Sea Wolves
« Reply #188 on: April 26, 2017, 11:53:08 pm »

Kol shrugged at the mention of spirits again "You'd have to talk to a vǫlva about that I think. If anyone would know about that it'd be them."

((If it's alright with SC, I'll serve under Einar normally.))
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Mardent23

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Re: Viking: Sea Wolves
« Reply #189 on: April 27, 2017, 07:32:29 am »

"Alright. It sounds like we have a plan."
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SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #190 on: April 27, 2017, 07:38:16 am »

Alright, Einar/SC, Funk/Silhyde, Lorknis/Fromund, haven't picked a trait or bonus die yet. :P

I have no idea what I want yet :< I almost want to ask if I can take a second level of Slayer, but I get the feeling that's more Sihylde's department. Either that or she's our resident Berserker. :P

((If it's alright with SC, I'll serve under Einar normally.))

Fiiiiiine, DAD. :P

What do you do?
A.   Build relationship with the Thane
B.   Build relationship with the Jarl
C.   Build relationship with the merchants
D.   Try to save the monk about to sacrificed (How?)
E.     Something else?

E. Einar goes to the healers to have his wounds tended to.
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Taricus

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Re: Viking: Sea Wolves
« Reply #191 on: April 27, 2017, 07:50:42 am »

((Pillager or juggernaut is good, both are generally useful and help everyone out. Anyway, Having Kol take juggernaught to keep his old, withered ass in the fight and preserving 5 XP))
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Viking: Sea Wolves
« Reply #192 on: April 27, 2017, 07:52:52 am »

(I should take Juggernaut as well so that way I have one trait in common with Jora and one with Kol. :P Still dunno what I'm going to do yet. A die in Ferocity is mighty tempting.)
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chubby2man

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Re: Viking: Sea Wolves
« Reply #193 on: April 27, 2017, 10:17:19 am »

Skjære: Risky action, standard effect. Cunning, +2 due to spending 2 fate to push himself and Jóra’s assistance.

Skjære, leaving the counsel with Jóra and her father Kol, approaches Thane Everson.

 “My Thane, I have a request of you.” Thane Evarson looks at him, and nods for him to continue, his face still a little red from his outburst. Kol and Jóra watch nervously.

“Sir, by sacrificing that monk, you are just giving them a martyr’s death, which pleases them and their Nameless god. You will just anger and embolden
the others, for no real purpose.”

“Well, then I’ll just kill them too!” He says angrily. Jóra brushes aside her father’s hand and joins Skjære in facing the thane.

“My Thane, in addition to that, you should consider a more practical reason. Those men are learned in their letters, and feel indebted to us because we saved them from a dark spirit. They may be able to read enemy correspondence, and help us to pick targets for our raids.”

Thane Evarson stared at them, his eyes dark. He glances between the two and sighs, leaning back. “Fine, let the monk live. But if he doesn’t prove useful I will sacrifice him later!” At this he leans back into his seat and sighs, his mood darker for the rest of the evening. He now has a dislike for Skjære, and is irritated at Jóra. But the monk will not be sacrificed, and the others are joyful to hear this.

Spoiler: Roll (click to show/hide)

Einar leaves the party early due to the large wound irritating him. He goes to Gertrude, the town’s healer, and asks for something to heal it up faster. She is an older, matronly woman, and agrees without hesitation. Stripping off his mail and tunic, she tsks at the large angry slash running across his chest. She rubs an ointment on it which after a few minutes begins to soothe the pain. She brings out a  jar of the ointment, and tells him to put it on at the beginning of every day, and it should clear up within the week.

Okay, we can move on from the party now, everyone hobnobs with everyone, but no one in paticular unless said other wise. You are free to do what you want around the town, either to pursue your own interests or train or something. Thane Evarson calls all the leaders to the docks, where you meet in a slipway where a long ship is under construction. He turns to you all,

" We are constructing a new ship for your company. As you are all leaders in it, you should have a say in its construction."

The New Ship will be:
A. Built for war. Armed with an iron point, it will be excellent for ramming enemy targets, and armored to take a beating.
B. Built for looting. This ship will be able to haul a ton of goods and captives from raiding.
C. Built for Speed. This ship will be the fastest one on the water. Few will match it's speed.


Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.
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Tiruin

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Re: Viking: Sea Wolves
« Reply #194 on: April 27, 2017, 07:01:20 pm »

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Roll: (3,1,1,3,5) Good thing you got all the help you did!
So o_o The least we got was a 3, and the most was a 7, on average it was a 4.8! Woo?

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He now has a dislike for Skjære, and is irritated at Jóra. But the monk will not be sacrificed, and the others are joyful to hear this.
Aww butts. That means we should PLEASE THE THANE later on then! :-[

Also if it's okay, I'll suggest making actions for those unable to--like Lorknis and Funk? Suggested actions would be getting favor from the Thane or Jarl, or playing to the character's wishes like organizing their men/women under them better :)

B
Unless we're facing enemy warships, that means RAM AND BOARD :P But I feel like we're focusing a lot more on our men instead. So the greater the cost and loot earned, the faster we can get another ship that can be a warship or speedyship.
Although seeing a speed-ship would be brilliant ._.;

Quote
Also, you have 3.5 coins in liquid capital, and another( Hmm 9 monks X 2= 18 coins and 8 villagers= 8 coins) 26 coins in captives, who will you need to trade to someone to get those coins. Someone asked about armor, and you can buy enhanced weapons that grant bonuses to effects in fighting, and armor that will resist one blow for you. Each costs one coin. You can also hire more warriors if you want, but your Thane will likely provide you with some.
Sihylde asked about armor. We've an AWESOME 29.5 coin bonus, however not enough to give our men a full 1 coin pay--maybe leaving that for later after the next raid/battle.

. . .So that's 2 coins (one weapon/armor) per person = 12 coins, counting secondaries. :3 14 coins left over.
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